Sleepys040 Posted October 19, 2021 Share Posted October 19, 2021 Curious, playing on my own nitrado cluster server , we have 150max wild dinos as officals. was wondering i heard there is a cap at level 450 they gets "delated" from world after a server restart. Does that apply to unofficals too? if so can i change it somehow? Link to comment Share on other sites More sharing options...
Cowgirl Posted October 19, 2021 Share Posted October 19, 2021 19 minutes ago, Sleepys040 said: Curious, playing on my own nitrado cluster server , we have 150max wild dinos as officals. was wondering i heard there is a cap at level 450 they gets "delated" from world after a server restart. Does that apply to unofficals too? if so can i change it somehow? They made it so that you can't actually add any levels to a dino after its max level, on official at least, IDK about on unofficial but I would think its a core game change. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted October 19, 2021 Volunteer Moderator Share Posted October 19, 2021 # ../Game.ini [/Script/ShooterGame.ShooterGameMode] DestroyTamesOverLevelClamp=450 Link to comment Share on other sites More sharing options...
Sleepys040 Posted October 20, 2021 Author Share Posted October 20, 2021 On 10/19/2021 at 12:28 PM, invincibleqc said: # ../Game.ini [/Script/ShooterGame.ShooterGameMode] DestroyTamesOverLevelClamp=450 I dont find that line on my nitrado server that means they wont get destroyed over level 450? Link to comment Share on other sites More sharing options...
Xenithar Posted October 20, 2021 Share Posted October 20, 2021 The 450 cap is official only. I have level 633 rexes right now. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted October 20, 2021 Volunteer Moderator Share Posted October 20, 2021 5 hours ago, Sleepys040 said: I dont find that line on my nitrado server that means they wont get destroyed over level 450? Correct, if you don't define it then there will be no cap (besides the hard-coded cap of 1785, of course). Link to comment Share on other sites More sharing options...
Xenithar Posted October 26, 2021 Share Posted October 26, 2021 Hmm, how do I get my level 633 rexes mutated to 1785? Jesus! On a serious note, I did not know of that setting. Thanks! We do not need it but it would be interesting to limit tames for a hard-mode server or something. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted October 28, 2021 Volunteer Moderator Share Posted October 28, 2021 On 10/26/2021 at 4:18 PM, Xenithar said: Hmm, how do I get my level 633 rexes mutated to 1785? Jesus! By mutating all stats to their 255 limit (254 if you want to be able to level them up). 🙃 Link to comment Share on other sites More sharing options...
Xenithar Posted October 30, 2021 Share Posted October 30, 2021 I could swear I had a dino from 2015 that had 255 in damage and I could level it more. Is that not right? Link to comment Share on other sites More sharing options...
Larkfields Posted October 30, 2021 Share Posted October 30, 2021 4 hours ago, Xenithar said: I could swear I had a dino from 2015 that had 255 in damage and I could level it more. Is that not right? The individual stats are stored as bytes, so each stat can go up to 255. When you've levelled (say) the melee up to 255, you can continue levelling the other stats. Link to comment Share on other sites More sharing options...
Larkfields Posted October 30, 2021 Share Posted October 30, 2021 On 10/20/2021 at 10:41 PM, invincibleqc said: Correct, if you don't define it then there will be no cap (besides the hard-coded cap of 1785, of course). 1785/255 = 7 Melee, speed, health, stamina, oxygen, weight, food = 7 So the hard-coded cap happens when each individual stat hits 255. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted October 30, 2021 Volunteer Moderator Share Posted October 30, 2021 9 hours ago, Larkfields said: 1785/255 = 7 Melee, speed, health, stamina, oxygen, weight, food = 7 So the hard-coded cap happens when each individual stat hits 255. At run-time, they are handled as integers, but when they are saved to disk, they are saved as unsigned chars. Therefore, if you spawn a very high level creature that exceed 255 points into a single stat then it will overflow. So yes, while the wild stats are capped at 255, the internal check does < not <= so if you have 255 points into a stat, you won't have a [+] button to level it up meaning the cap is 254 if you want to push XP into them. Link to comment Share on other sites More sharing options...
Larkfields Posted October 30, 2021 Share Posted October 30, 2021 2 minutes ago, invincibleqc said: At run-time, they are handled as integers, but when they are saved to disk, they are saved as unsigned chars. Therefore, if you spawn a very high level creature that exceed 255 points into a single stat then it will overflow. So yes, while the wild stats are capped at 255, the internal check does < not <= so if you have 255 points into a stat, you won't have a [+] button to level it up meaning the cap is 254 if you want to push XP into them. I had wondered about that because I vaguely remember people complaining that their dino's stats had rolled over the 255 boundary when they relogged (after a world save). Saving as an unsigned char saves 14 bytes per tame (7 for wild stats and 7 for tame stats). I'm not sure how beneficial that is in these days of TB SSD's, but I wonder if it reveals that some of the devs have roots back in the days of 8 bit gaming 🙂 Link to comment Share on other sites More sharing options...
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