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Shadowmane Nerf (its going to happen but why not this way)


Udam

Suggestion

We know that Ark will Nerf the shadowmane, Like what they did with the Astro, mana, Gatcha but why bit also make it so its not Useless



Armor: Armor rate stays the same so the Cap is 124.3, HOWEVER it does break over time (Say a giga bites you 3 times) it would break the armor and then you will have 0 Armor. But Unlike most armor it recharges over time. Depending on the Armor amount it will change the recharge time (capped is 30 mins). When underwater it changes to 15 mins. And when it sleeps it changes to 10 mins.  Once the armor breaks it will show a broken shield Icon. this Has a few effects. (It Buffs movement speed by 5% and Attack speed by 10% But you will have no armor and thornmail stacks to 1)

Dashing: the dash attack is really cool but could be tone Down a Bit. there are 2 versions of the Dash. (The Shock dash and the dismount dash) the Shock one is the base one and in Order to get the dismount verson you Must fill the bar Pink in order to dismount something.. The shock version Does Damage over time and gives the "ZAP" effect lowers HP by 3% and stamina by 3% (A Poor mans Bleed) THEN you have the dismount version once you get you Power attack Bar and you Hold the ponce. once you Strike it will make a Loud BOOM! (the Cap is 5 Targets to dismount)

Cloak: When standing still they are fully Invisible However once you are moving a Outline will Appear Like a Rock Drake.  this will do the same with the female shadowmane when it cloaks other tames (if they move they are be lightly seen but if they stand still they are fully invisible)     

Power attack: The purple bar and the Power slap is pretty strong and its CRAZY in a Pack. But here is a Way to fix that. When you alone (IE not in a Pack) the Power slap does 5X more damage (just like they do now) However when in a Pack the Power slap will deal a SHOCK attack and it does 1.5x more damage rather then 5x. BUT the zap attack can deal Damage overtime (Lowers HP by 3% and stamina by 3%)

Pack Buff: the damage of the pack stays the same HOWEVER all pack tames now can deal more damage. (Allos, Wolfs, Ravagers, etc)

Night Buff: Sense shadowmanes are Night hunters, they should get a buff at night. In the day the stats are the ones i ranked here. But at night they turn back to Normal (AKA stupidly strong). (This does count on ab. So if its Day time on AP they will not get the Night buff, But if its Night they will get it)

Thronmail: the effect that is given then you attack a shadowmane is a little crazy cuz it makes some tames bites Useless... The Max cap of the Thornmail is 3, But once the armor breaks it is only 1. Bosses only get 1 thornmail. Armor or Not. 

Underwater tames: They are unable to dismount some sea tames (Mosa, Baslio, Megachailon. Squid)

Sleeping: Sleeping Helps Recharge armor and it makes Ups healing speed by 6x. Rather then just Heals 50% Health

Fear: Much like the Thyla and how they can be scared by the yuty with one Roar. Shadowmanes are the Same one roar equals RUN away!

Breeding: To make breeding a tad more of a Task (and cuz it makes sense) they need water to breed. They don't have to be fully underwater but they just need the Hydration buff in Order to breed. However once the baby comes out the baby can roam around on land NP. 

Extra damage: Some tames deal more damage to them. (Spinos, barrys, Sarcos, Kapros). BUT they also deal more damage to Flyers/Gliders (Manas, wyverns, Argys, astros, Drakes, meawings) once they Hit a Target thats in the Air, its grounds them. Even manas


 

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