Minh8356 Posted August 13, 2021 Share Posted August 13, 2021 Certain servers in my favourites seem to be crashing The Client Spoiler --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Assertion failed: PrecacheSize > 0 [File:F:\build\SummerBash2021\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 889] VERSION: 335.8 KERNELBASE.dll!UnknownFunction (0x00007fff1fae4ed9) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff60360fb88) + 159 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6035fc9e8) + 117 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!ULinkerLoad::CreateLoader() (0x00007ff6036753a4) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:891] ShooterGame.exe!ULinkerLoad::Tick() (0x00007ff60369f7c0) + 8 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:550] ShooterGame.exe!ULinkerLoad::CreateLinker() (0x00007ff603674b9c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:399] ShooterGame.exe!GetPackageLinker() (0x00007ff603682ef4) + 25 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linker.cpp:717] ShooterGame.exe!LoadPackage() (0x00007ff6036d5b2d) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:803] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672] ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714] ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892] ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff6036c209f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243] ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff6036c25ef) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065] ShooterGame.exe!UObject::Serialize() (0x00007ff6036c1557) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023] ShooterGame.exe!USceneComponent::Serialize() (0x00007ff603ec3085) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\scenecomponent.cpp:1036] ShooterGame.exe!UPrimitiveComponent::Serialize() (0x00007ff603e829f5) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\primitivecomponent.cpp:645] ShooterGame.exe!UStaticMeshComponent::Serialize() (0x00007ff603faa1c5) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\staticmeshcomponent.cpp:249] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee5e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716] ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672] ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714] ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892] ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff6036c209f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243] ShooterGame.exe!UClass::SerializeDefaultObject() (0x00007ff603699051) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3233] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee27) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2977] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ef71) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3052] ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716] ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672] ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714] ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892] ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff6036c209f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243] ShooterGame.exe!UClass::SerializeDefaultObject() (0x00007ff603699051) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3233] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee27) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2977] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ef71) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3052] ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716] ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672] ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714] ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892] ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff6036c209f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243] ShooterGame.exe!UStructProperty::SerializeItem() (0x00007ff6036c22c3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:138] ShooterGame.exe!UArrayProperty::SerializeItem() (0x00007ff6036c18ed) + 38 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77] ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243] ShooterGame.exe!UClass::SerializeDefaultObject() (0x00007ff603699051) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3233] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee27) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2977] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ef71) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3052] ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716] ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375] ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133] ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672] ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714] ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892] ShooterGame.exe!UStruct::SerializeExpr() (0x00007ff603699d4a) + 116 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:288] ShooterGame.exe!UStruct::SerializeExpr() (0x00007ff603699666) + 18 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:204] ShooterGame.exe!UStruct::SerializeExpr() (0x00007ff60369a7bb) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:380] ShooterGame.exe!UStruct::SerializeExpr() (0x00007ff60369a7bb) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:380] ShooterGame.exe!UStruct::Serialize() (0x00007ff6036984a5) + 19 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1422] ShooterGame.exe!UFunction::Serialize() (0x00007ff603697d6a) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3831] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee5e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] ShooterGame.exe!UStruct::Link() (0x00007ff603688efd) + 13 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:463] ShooterGame.exe!UClass::Link() (0x00007ff603688790) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:2883] ShooterGame.exe!UClass::Serialize() (0x00007ff6036977f8) + 25 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3045] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee5e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716] ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850] ShooterGame.exe!ULinkerLoad::Ve --------------------------- OK --------------------------- Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted August 13, 2021 Volunteer Moderator Share Posted August 13, 2021 My first guess would be a mod related issue. Try to unsubscribe all of them on your Steam Profile before joining these servers in order to re-install them. Link to comment Share on other sites More sharing options...
WhiteBoy Posted August 27, 2021 Share Posted August 27, 2021 yeah this issue is actually happening to me consistently. Link to comment Share on other sites More sharing options...
Sativa420 Posted August 27, 2021 Share Posted August 27, 2021 On 8/13/2021 at 2:58 AM, invincibleqc said: My first guess would be a mod related issue. Try to unsubscribe all of them on your Steam Profile before joining these servers in order to re-install them. I get the summerbash error periodically also and crash, I have 0 mods installed. Link to comment Share on other sites More sharing options...
Rompecuecas Posted August 27, 2021 Share Posted August 27, 2021 Same here. As far as i know , all epic gamers are getting this error. Me and my wife went out from a server we play , cos it was gonna restart, and right when it came back online, we couldnt connect anymore and we get the same exact error. THIS aint a mod error. This is related to WC and epic games Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted August 27, 2021 Volunteer Moderator Share Posted August 27, 2021 42 minutes ago, Sativa420 said: I get the summerbash error periodically also and crash, I have 0 mods installed. Summer Bash have nothing to do with it. This is just the directory where the game was compiled from. The relevant part of the issue reported by OP is: Assertion failed: PrecacheSize > 0 15 minutes ago, Rompecuecas said: THIS aint a mod error. The error you get is different than the one discussed in this thread. Yours is: Assertion failed: IsValid() Which is not the same as: Assertion failed: PrecacheSize > 0 Link to comment Share on other sites More sharing options...
Sativa420 Posted August 27, 2021 Share Posted August 27, 2021 1 hour ago, invincibleqc said: Summer Bash have nothing to do with it. This is just the directory where the game was compiled from. The relevant part of the issue reported by OP is: Assertion failed: PrecacheSize > 0 The error you get is different than the one discussed in this thread. Yours is: Assertion failed: IsValid() Which is not the same as: Assertion failed: PrecacheSize > 0 cool it's diff, that's great, a fix would be even nicer. Link to comment Share on other sites More sharing options...
Umans Posted August 28, 2021 Share Posted August 28, 2021 Assertion failed: IsValid() [File:F:\build\SummerBash2021\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658] VERSION: 336.12 KERNELBASE.dll!UnknownFunction (0x000007fefd70b87d) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000141b053b8) + 159 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x0000000141af20d8) + 117 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FOnlineSessionEOS::JoinEOSSession() (0x0000000142f8c659) + 68 bytes [f:\build\summerbash2021\engine\source\runtime\online\onlinesubsystemeos\private\onlinesessioneos.cpp:2216] ShooterGame.exe!FOnlineSessionEOS::JoinSession() (0x0000000142f8cd9b) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\online\onlinesubsystemeos\private\onlinesessioneos.cpp:2121] ShooterGame.exe!FOnlineSessionEOS::JoinSession() (0x0000000142f8cbe6) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\online\onlinesubsystemeos\private\onlinesessioneos.cpp:2166] ShooterGame.exe!AShooterGameSession::JoinSession() (0x000000014098b730) + 213 bytes [f:\build\summerbash2021\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1109] ShooterGame.exe!UUI_ListSessions::DoJoinSession() (0x0000000140e9e2b6) + 0 bytes [f:\build\summerbash2021\projects\shootergame\source\shootergame\private\ui_listsessions.cpp:1030] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<UCharacterViewPanelWidget,void>::Execute() (0x000000013fbe9285) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544] ShooterGame.exe!FTimerManager::Tick() (0x00000001424e45b2) + 35 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\timermanager.cpp:1084] ShooterGame.exe!UWorld::Tick() (0x00000001422f954d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\leveltick.cpp:1294] ShooterGame.exe!UGameEngine::Tick() (0x0000000142270c91) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGame.exe!FEngineLoop::Tick() (0x000000013fba3478) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launchengineloop.cpp:2441] ShooterGame.exe!GuardedMain() (0x000000013fb9e56c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x000000013fb9e5ba) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x000000013fba3e1c) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00000001432fd14d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000778f556d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077b5372d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077b5372d) + 0 bytes [UnknownFile:0] Here for exactly the same and or directly related issue, was able to play up until yesterday. Logged into the Ark starting page and pulled up server lists to see it was on average about 50 short. Mine was not present and when searched found nothing as if CrystalIsles-853 is just missing, yet related sites claim its both up and various people are logging on and off easily. I discovered if i sorted by Favorites only it suddenly appeared AND when any attempt to log into it is made i recieve this error and a Freeze before it even tried to "Loading server" Tried various fixes after googling it yesterday to no help but did try logging into some random server, Isles-854 which shows up on the list normally when searched, and found i both loaded fine and got all the way in successfully. VERY desperate to fix this issue as weeks of work will starve and die soon. !~PLEASE ASSIST~! Link to comment Share on other sites More sharing options...
r3f3sis Posted August 28, 2021 Share Posted August 28, 2021 We have same errore, another topic here Epic Games account, already open a ticket, useless thing. EDIT: user @Rompecuecas have found a short solution to avoid the structure decay Quote Update , so i found out i could connect to the server i was trying but i have to connect to it via SINGLE PLAYER. Join single player map, open tab and type Open 111.111.11.1:0000 (change ip to the one you need to join) have in mind that the Battle Eye will kick you 1 or 2 minutes after that with the message " client not responding" cos when you join from single player, vac probably is off Link to comment Share on other sites More sharing options...
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