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Summer Bash Update Aug-2021 crashing


Minh8356

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Certain servers in my favourites seem to be crashing The Client

 

Spoiler

 

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The UE4-ShooterGame Game has crashed and will close
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Assertion failed: PrecacheSize > 0 [File:F:\build\SummerBash2021\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 889] 

VERSION: 335.8 

KERNELBASE.dll!UnknownFunction (0x00007fff1fae4ed9) + 0 bytes [UnknownFile:0]

ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff60360fb88) + 159 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:145]

ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6035fc9e8) + 117 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:220]

ShooterGame.exe!ULinkerLoad::CreateLoader() (0x00007ff6036753a4) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:891]

ShooterGame.exe!ULinkerLoad::Tick() (0x00007ff60369f7c0) + 8 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:550]

ShooterGame.exe!ULinkerLoad::CreateLinker() (0x00007ff603674b9c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:399]

ShooterGame.exe!GetPackageLinker() (0x00007ff603682ef4) + 25 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linker.cpp:717]

ShooterGame.exe!LoadPackage() (0x00007ff6036d5b2d) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:803]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]

ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714]

ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892]

ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff6036c209f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]

ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]

ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243]

ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff6036c25ef) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065]

ShooterGame.exe!UObject::Serialize() (0x00007ff6036c1557) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023]

ShooterGame.exe!USceneComponent::Serialize() (0x00007ff603ec3085) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\scenecomponent.cpp:1036]

ShooterGame.exe!UPrimitiveComponent::Serialize() (0x00007ff603e829f5) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\primitivecomponent.cpp:645]

ShooterGame.exe!UStaticMeshComponent::Serialize() (0x00007ff603faa1c5) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\staticmeshcomponent.cpp:249]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee5e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]

ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716]

ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]

ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714]

ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892]

ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff6036c209f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]

ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]

ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243]

ShooterGame.exe!UClass::SerializeDefaultObject() (0x00007ff603699051) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3233]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee27) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2977]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ef71) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3052]

ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716]

ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]

ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714]

ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892]

ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff6036c209f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]

ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]

ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243]

ShooterGame.exe!UClass::SerializeDefaultObject() (0x00007ff603699051) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3233]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee27) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2977]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ef71) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3052]

ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716]

ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]

ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714]

ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892]

ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff6036c209f) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]

ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]

ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243]

ShooterGame.exe!UStructProperty::SerializeItem() (0x00007ff6036c22c3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:138]

ShooterGame.exe!UArrayProperty::SerializeItem() (0x00007ff6036c18ed) + 38 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]

ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff60369e121) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]

ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff60369dc04) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1243]

ShooterGame.exe!UClass::SerializeDefaultObject() (0x00007ff603699051) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3233]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee27) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2977]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ef71) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3052]

ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716]

ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a0366) + 39 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff6036a043e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]

ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff60369fd2d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]

ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff603674766) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]

ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff6036854bd) + 52 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3714]

ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff60366cfc3) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892]

ShooterGame.exe!UStruct::SerializeExpr() (0x00007ff603699d4a) + 116 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:288]

ShooterGame.exe!UStruct::SerializeExpr() (0x00007ff603699666) + 18 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:204]

ShooterGame.exe!UStruct::SerializeExpr() (0x00007ff60369a7bb) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:380]

ShooterGame.exe!UStruct::SerializeExpr() (0x00007ff60369a7bb) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\public\uobject\scriptserialization.h:380]

ShooterGame.exe!UStruct::Serialize() (0x00007ff6036984a5) + 19 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:1422]

ShooterGame.exe!UFunction::Serialize() (0x00007ff603697d6a) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3831]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee5e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]

ShooterGame.exe!UStruct::Link() (0x00007ff603688efd) + 13 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:463]

ShooterGame.exe!UClass::Link() (0x00007ff603688790) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:2883]

ShooterGame.exe!UClass::Serialize() (0x00007ff6036977f8) + 25 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\class.cpp:3045]

ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff60368ee5e) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]

ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff603689956) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2716]

ShooterGame.exe!LoadPackage() (0x00007ff6036d5c08) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850]

ShooterGame.exe!ULinkerLoad::Ve
---------------------------
OK   
---------------------------

 

 

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  • 2 weeks later...

Same here.

As far as i know , all epic gamers are getting this error. 

Me and my wife went out from a server we play , cos it was gonna restart, and right when it came back online, we couldnt connect anymore and we get the same exact error.

 

THIS aint a mod error. 

This is related to WC and epic games

Capturar.JPG

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  • Volunteer Moderator
42 minutes ago, Sativa420 said:

I get the summerbash error periodically also and crash, I have 0 mods installed.

Summer Bash have nothing to do with it. This is just the directory where the game was compiled from. The relevant part of the issue reported by OP is:

Assertion failed: PrecacheSize > 0

 

15 minutes ago, Rompecuecas said:

THIS aint a mod error. 

The error you get is different than the one discussed in this thread. Yours is:

Assertion failed: IsValid()

Which is not the same as:

Assertion failed: PrecacheSize > 0

 

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1 hour ago, invincibleqc said:

Summer Bash have nothing to do with it. This is just the directory where the game was compiled from. The relevant part of the issue reported by OP is:


Assertion failed: PrecacheSize > 0

 

The error you get is different than the one discussed in this thread. Yours is:


Assertion failed: IsValid()

Which is not the same as:


Assertion failed: PrecacheSize > 0

 

cool it's diff, that's great,  a fix would be even nicer.

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Assertion failed: IsValid() [File:F:\build\SummerBash2021\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658] VERSION: 336.12 KERNELBASE.dll!UnknownFunction (0x000007fefd70b87d) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000141b053b8) + 159 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x0000000141af20d8) + 117 bytes [f:\build\summerbash2021\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FOnlineSessionEOS::JoinEOSSession() (0x0000000142f8c659) + 68 bytes [f:\build\summerbash2021\engine\source\runtime\online\onlinesubsystemeos\private\onlinesessioneos.cpp:2216] ShooterGame.exe!FOnlineSessionEOS::JoinSession() (0x0000000142f8cd9b) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\online\onlinesubsystemeos\private\onlinesessioneos.cpp:2121] ShooterGame.exe!FOnlineSessionEOS::JoinSession() (0x0000000142f8cbe6) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\online\onlinesubsystemeos\private\onlinesessioneos.cpp:2166] ShooterGame.exe!AShooterGameSession::JoinSession() (0x000000014098b730) + 213 bytes [f:\build\summerbash2021\projects\shootergame\source\shootergame\private\shootergamesession.cpp:1109] ShooterGame.exe!UUI_ListSessions::DoJoinSession() (0x0000000140e9e2b6) + 0 bytes [f:\build\summerbash2021\projects\shootergame\source\shootergame\private\ui_listsessions.cpp:1030] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<UCharacterViewPanelWidget,void>::Execute() (0x000000013fbe9285) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:544] ShooterGame.exe!FTimerManager::Tick() (0x00000001424e45b2) + 35 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\timermanager.cpp:1084] ShooterGame.exe!UWorld::Tick() (0x00000001422f954d) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\leveltick.cpp:1294] ShooterGame.exe!UGameEngine::Tick() (0x0000000142270c91) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGame.exe!FEngineLoop::Tick() (0x000000013fba3478) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launchengineloop.cpp:2441] ShooterGame.exe!GuardedMain() (0x000000013fb9e56c) + 0 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x000000013fb9e5ba) + 5 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x000000013fba3e1c) + 17 bytes [f:\build\summerbash2021\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00000001432fd14d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000778f556d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077b5372d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077b5372d) + 0 bytes [UnknownFile:0]

 

Here for exactly the same and or directly related issue, was able to play up until yesterday. Logged into the Ark starting page and pulled up server lists to see it was on average about 50 short. Mine was not present and when searched found nothing as if CrystalIsles-853 is just missing, yet related sites claim its both up and various people are logging on and off easily. I discovered if i sorted by Favorites only it suddenly appeared AND when any attempt to log into it is made i recieve this error and a Freeze before it even tried to "Loading server" 

Tried various fixes after googling it yesterday to no help but did try logging into some random server, Isles-854 which shows up on the list normally when searched, and found i both loaded fine and got all the way in successfully.

VERY desperate to fix this issue as weeks of work will starve and die soon. !~PLEASE ASSIST~!

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We have same errore, another topic here

Epic Games account, already open a ticket, useless thing.

 

EDIT:
user @Rompecuecas have found a short solution to avoid the structure decay

Quote

Update , so i found out i could connect to the server i was trying but i have to connect to it via SINGLE PLAYER.
Join single player map, open tab and type 
Open 111.111.11.1:0000 (change ip to the one you need to join)

have in mind that the Battle Eye will kick you 1 or 2 minutes after that with the message " client not responding" cos when you join from single player, vac probably is off

 

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