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ARK Digest Q&A!


Jatheish

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Hey Survivors,

If you've got a question, suggestion or just a general statement you'd like us to check out for the next ARK Digest - this'll be the place to do so! Each Digest, we'll select some from here and discuss or answer what has been asked/said. Keep in mind we won't be doing anything on ETAs, so avoid them if you can ;).

Thanks,

Jat

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Will we be able to one button transfer all items of the same type from inventory to inventory?

Select raw meat, hit button, only the raw meat comes off the dino.

Also some sort of buffer period when placing building items in case you place them wrong. Maybe you can place them again within 60 seconds?

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36 minutes ago, Jat said:

Hey Survivors,

If you've got a question, suggestion or just a general statement you'd like us to check out for the next ARK Digest - this'll be the place to do so! Each Digest, we'll select some from here and discuss or answer what has been asked/said. Keep in mind we won't be doing anything on ETAs, so avoid them if you can ;).

Thanks,

Jat

What time is the new update going drop

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Do you guys plan on tinkering with spawn rates of different creatures? It'd be neat if things like the Rex, Spino and Quetz spawned significantly less often than creatures like Carnos, Trikes and the like. It'd do wonders for the rather neglected mid-game. It'd also be nice if there weren't 300,000 snakes in the swamp at any given time. 

Is weaponized fire still planned? I'd love some Greek Fire grenade pots in Primitive...

 

 

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#1 Managing Dinos (for kibbles) in the lategame can be tiresome. They need to be fed regulary, sometimes on several locations. Especially if you have 2 or 3 from each type to farm eggs for kibbles.
What do you think of the idea of implementing a type of barn feature/mechanic, that allows storing multiple dinos into one building, whilst removing their 3d models?
It could be new structure item or a custom building with a special door, a food/water input, and egg/poop output.
Removing "unused" kibble dinos from the island would probably boost overall performance, too.

#2 The tranq and regular arrow are hard to distinguish when equipped on the xbow. How about adding a stronger green gloo on the tranq arrow and a darker arrowhead on the regular one?

#3 What happened to the "no fog" feature for unofficial servers?

#4 How about making Dinos touch/bond instead of just wandering during mating? It looks/feels weird seeing them running in rdm directions during "the process".

#5 Why not adding stackable survivour bags into the loot from dinos like argents, sabers to avoid all the inventory clutter? I think players would appreciate it.

#6 Do you have plans for tougher glass structures, or at least an optional boost option for unofficial servers?

#7 Can you please take a look into the current game filesize. Are they maybe ways to make it a smaller? It gets bigger and bigger with every update. Can you maybe remove unused (test) assets and make epic textures optional downloads?

#8 Can you please give us an auto-flight/run mechanic please (maybe via num key), so traveling long distances gets a bit more convenient?

#9 Being able to reduce the hunger of tamed dinos seperatly would be super nice. Can you please give us a server option for that, instead of one that includes wild dinos, and therefore taming time aswell?

#10 Are there plans for a craftable dino food (dry) that is designed for feeding all types of dinos with a high food value but super low taming multiplier? I think this would be a great quality of life addition to the game.

New:

#11 How about a keybinding to toggle floating names on/off? ("N") Would be cool, if they still appear while looking through the spyglass, even if they are turned off otherwhise.

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