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Make all tunnels and ports no build zones


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On 7/17/2021 at 7:37 AM, SirVantaNite said:

There's like 20 tunnels as well as a ground level tunnel. Thats next to impossible to block stuff like that off unless you are a mega tribe, and even then you'd be cutting yourself thin for no reason and literally just be wasting resources if any half decent large tribe came to counter you. 

Ok no ones talking about large tribe warfare. The discussion is about people just trying to move between the biomes.

There's only like 8 tunnels and 4 bridges per side. Setting up 12 turret towers now that duping is back and it's easier than ever to farm with the stryder is not the least bit impossible or even that difficult for an active multi member tribe. 

Besides who said that all the tunnels and bridges have to be blocked by the same tribe. On my server many different tribes have claimed various airlocks and bridges.

It's a bad system period, regardless of how hard or easy it is to block off a biome. Essential avenues between biomes should not be able to be blocked, end of story.

There's no arguement in favor of it that makes sense considering there is a gigantic map to build virtually anywhere else on. All I see is people defending it because they've probably set up in an airlock themselves. 

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Nerf element to the ground on Gen 2 servers period also nerf stryders as well and reset/remove element from everyone to make it fair. I am ok with that considering how easy element is to obtain and how much i have at this time is insane. Block certain areas from building and ban anyone that finds a way around it. Easy done and done.

  • Facepalm 1
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Armchair observation, as I do not play PvP...

 

I think it is a valid point to suggest that PvP isn't about the map... it is about fighting other players. King of the Hill, and all of that. Blocking off whole parts of the map would be the top of the hill and a valid part of the purpose of PvP. Again, I suggest that playing PvP isn't about playing the ARK map... it is about fighting and holding territory.

 

ON THE OTHER SIDE...

I would consider it PvP game breaking to allow anyone to own The HILL that is the Space Biome because of the addition of ammo boxes for Tek turrets. Once the Space biome is secured, the owning tribe or allied tribes need only fill ammo boxes with enough element than the tame cap for attacking tribes could soak. Based on the amount of element that can be exclusively harvested in Space, maintaining that state would be trivial. In effect... the opposing tribe tame all available tames to max their count, throw them at the turret walls in one spot... and still not exhaust the element ammo. In the time it takes to rebuild the soak army, the previously spent element would be more than replenished.

That is broken game design, as it is a definitive WIN... which ends the Game. Consider the map owned by the tribe(s) that accomplish this. Of course, I condition this on some assumptions in terms of ammobox capacity (which appears to be infinite) and the offending tribe(s) ability to pull it off... that is, achieve a block on all entrances. 

Edited by Ganelon
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13 hours ago, Elijah777 said:

Nerf element to the ground on Gen 2 servers period also nerf stryders as well and reset/remove element from everyone to make it fair. I am ok with that considering how easy element is to obtain and how much i have at this time is insane. Block certain areas from building and ban anyone that finds a way around it. Easy done and done.

Strongly disagree. There comes a point where all resources become ubiquitous. Gen2 is that place for element, and if you are Tek tier, this map is your final reward. I am so enjoying this as it is my Tek utopia. It is definitely keeping me busy and entertained. Hard poly is the coin of this realm.

If the problem needs to be solved, and I THINK there is a strong case for that... then disallowing builds space and the connecting places to space would do it. But then, I don't have skin in that game so I don't consider my vote to be anything other than a thought experiment in design.

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