Michau Posted July 1, 2021 Share Posted July 1, 2021 Hi Everybody knows thare needs to be different rules for PVE and PVE, so: For PVP crossArk transfers should be enabled at the beginning, but for PVE changing map/dlc (not server) should be available after Ascending, and naturally - they could go back to previous at any time when they're visiting obelisk/terminal or such. Example: After Ascension (gamma/beta/alfa) on the Island players could move to Scorched Earth, but they will not be able to move to Aberration before ascending here. Naturally, after ascension they could go to servers with previous DLC's. Same mechanic as in other RPG when new land is blocked before finishing main quest or such. It can be blocked by story line, or it could discourage players by putting creatures that are too hard to kill or tame or you'll need a specific item - for example implant with specific anscension What do you think? Link to comment Share on other sites More sharing options...
Uzume Posted July 2, 2021 Share Posted July 2, 2021 And what if I don't like a certain expansion, I am completely blocked from proceeding to new content. While I can see what you were trying to suggest it just wouldn't work out well. Link to comment Share on other sites More sharing options...
Michau Posted July 2, 2021 Author Share Posted July 2, 2021 2 hours ago, Uzume said: And what if I don't like a certain expansion, I am completely blocked from proceeding to new content. While I can see what you were trying to suggest it just wouldn't work out well. Exactly, this is the worst trait of such idea, but on the other hand the reward would be in satisfaction that comes from free movement between the maps. People could focus on creating a community rather than single-player tribes scattered on whole map Link to comment Share on other sites More sharing options...
CatInFire Posted July 2, 2021 Share Posted July 2, 2021 Not too bad idea, but hardly doable because of many reasons, one of them would be that people would be forced to purchase DLC that they might not find interesting, which would mean losing interest to the game in general for many. I personally would like more focus on storyline, but it shouldnt be forced. Link to comment Share on other sites More sharing options...
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