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Someone helps me with Fatal Error Version 329.9


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Fatal error!

VERSION: 329.9 
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff69e15fc25) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\latentactionmanager.cpp:26]
ShooterGame.exe!AActor::Tick() (0x00007ff69dfc17fd) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:803]
ShooterGame.exe!AMatineeActorManager::Tick() (0x00007ff69e12a226) + 8 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\interpolation.cpp:9983]
ShooterGame.exe!AActor::TickActor() (0x00007ff69dfc19ce) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff69e338f60) + 30 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff69d90ee8c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff69d90f06d) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff69d91d753) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff69d992d36) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff69e3534f1) + 270 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff69e3581c1) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff69e166175) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff69e170e53) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1213]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff69e0e80d1) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff69ba433a8) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff69ba3e42c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff69ba3e47a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff69ba43d4c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff69f17139d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa3a987034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa3bdc2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa3bdc2651) + 0 bytes [UnknownFile:0]
 

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