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Crash and error reports


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We have several players that crash at specific parts of the map, and are unable to log back in. When they try, the game loads up to Space_Backdrop_Asteroids_7 and then gives the following error report.

 

Assertion failed: Cmd.Type == REPCMD_PropertyObject [File:F:\build\GEN2DLC\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 1388] 



VERSION: 329.5 
KERNELBASE.dll!UnknownFunction (0x00007ff9aaf14b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff61288e798) + 159 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff61287b2f8) + 117 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FRepLayout::UpdateUnmappedObjects_r() (0x00007ff61314d546) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\replayout.cpp:1390]
ShooterGame.exe!FRepLayout::UpdateUnmappedObjects() (0x00007ff61314d232) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\replayout.cpp:1440]
ShooterGame.exe!FObjectReplicator::UpdateUnmappedObjects() (0x00007ff612fa3e00) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datareplication.cpp:1549]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff6130c18fa) + 81 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\networkdriver.cpp:381]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff613ce797e) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<ADefaultPawn,void,float>::ExecuteIfSafe() (0x00007ff612f7c2da) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff61304cbc3) + 14 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff613081287) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1416]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff612ff8bd1) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff610953458) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff61094e4dc) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff61094e52a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff610953dcc) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff61408129d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9ac317034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9ad3c2651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9ad3c2651) + 0 bytes [UnknownFile:0]

 

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19 hours ago, Soridar said:

This is happening as well on our servers.

errorGen2.jpg

Getting this same error on start up of our non dedicated server it goes half way though loading and crashes we have updated drivers, lowered settings, removed mods, verified files twice, happens on non dedicated and single player not sure how to fix this hope there's a fix for it soon.

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We set up an Egg Incubator on CrystalIsles and now (not directly after setting it up) it crashesd for all characters coming close to that base, tried on four different PCs and three different characters / accounts. We where effectively locked out of our base. - Now - two days later - I happen to be able to log back in, don't know why.

 

Assertion failed: Cmd.Type == REPCMD_PropertyObject [File:F:\build\GEN2DLC\Engine\Source\Runtime\Engine\Private\RepLayout.cpp] [Line: 1388] 
VERSION: 329.7 
KERNELBASE.dll!UnknownFunction (0x00007ffee9aa4b89) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff7d841f2d8) + 159 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7d840bf48) + 117 bytes [f:\build\gen2dlc\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FRepLayout::UpdateUnmappedObjects_r() (0x00007ff7d8cde246) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\replayout.cpp:1390]
ShooterGame.exe!FRepLayout::UpdateUnmappedObjects() (0x00007ff7d8cddf32) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\replayout.cpp:1440]
ShooterGame.exe!FObjectReplicator::UpdateUnmappedObjects() (0x00007ff7d8b335e0) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datareplication.cpp:1549]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff7d8c52b1a) + 81 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\networkdriver.cpp:381]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff7d9877cfe) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USpinBox,void,float>::ExecuteIfSafe() (0x00007ff7d8940daa) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff7d8bdcaf3) + 14 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff7d8c11de7) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1416]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7d8b89091) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7d64e3628) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff7d64de4fc) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7d64de54a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7d64e3f9c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7d9c11d8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffeeb427034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeec382651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeec382651) + 0 bytes [UnknownFile:0]

 

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