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Nothing but trouble since the update. Crash report attached


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So within seconds of any map going live I get the below crash. Same crash on every map on a cluster thats been running flawlessly for months. Any incite would be greatly appreciated.
 

Fatal error!

VERSION: 329.5 
ShooterGameServer.exe!AShooterCharacter::Tick() (0x00000001403610aa) + 32 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3953]
ShooterGameServer.exe!AActor::TickActor() (0x0000000141b0843e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x0000000141b06bda) + 30 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:154]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000141dd2f5c) + 28 bytes [e:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x000000014159f405) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x000000014159ed2e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001415a0c04) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000141da56d3) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x0000000141da85ac) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x0000000141c6b87e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x0000000141c6e040) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1454]
ShooterGameServer.exe!UGameEngine::Tick() (0x0000000141bd83b1) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013fa954f6) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGameServer.exe!GuardedMain() (0x000000013fa912cc) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013fa964aa) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013fa965f9) + 8 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000142c5c449) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000771a556d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007740372d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007740372d) + 0 bytes [UnknownFile:0]


 

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