SMooreAce Posted June 4, 2021 Share Posted June 4, 2021 So within seconds of any map going live I get the below crash. Same crash on every map on a cluster thats been running flawlessly for months. Any incite would be greatly appreciated. Fatal error! VERSION: 329.5 ShooterGameServer.exe!AShooterCharacter::Tick() (0x00000001403610aa) + 32 bytes [e:\build\gen2dlc\projects\shootergame\source\shootergame\private\shootercharacter.cpp:3953] ShooterGameServer.exe!AActor::TickActor() (0x0000000141b0843e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:789] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x0000000141b06bda) + 30 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:154] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000141dd2f5c) + 28 bytes [e:\build\gen2dlc\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x000000014159f405) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x000000014159ed2e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001415a0c04) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000141da56d3) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x0000000141da85ac) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGameServer.exe!UWorld::RunTickGroup() (0x0000000141c6b87e) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGameServer.exe!UWorld::Tick() (0x0000000141c6e040) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1454] ShooterGameServer.exe!UGameEngine::Tick() (0x0000000141bd83b1) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183] ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013fa954f6) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441] ShooterGameServer.exe!GuardedMain() (0x000000013fa912cc) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x000000013fa964aa) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x000000013fa965f9) + 8 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGameServer.exe!__tmainCRTStartup() (0x0000000142c5c449) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000771a556d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007740372d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x000000007740372d) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
Chazzling Posted June 5, 2021 Share Posted June 5, 2021 I agree, used to run a dedicated server on my Xbox for me and friends but ever since this recent update I can't do that anymore.. Link to comment Share on other sites More sharing options...
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