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Leveling dinos


Bballer01

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Hello there, so I have a general question. I have been mutating Allosaurus until I had a stack of 20 health, 15 stamina and 20 Melee mutations on singleplayer. The Allosaurus with all the mutations had 11844,3 points into health, 1800 points into stamina and 700% melee damage (level 349 btw). I imprinted an army of Allosaurus with all the stacked mutations, but here is what I find strange. One level up into health gives them between 1500 and 2000 additional health points. And for the melee, one level up gives them additional 33% melee damage. I dont know if thats the correct way and if thats what its supposed to be, but I find those points way to high for both health and melee. Does it have to do something with the fact that its on singleplayer for instance, or is it just like that? 

One last question, one melee mutation gave them additional 14% points into this stat. But I have seen videos where the mutation only carries between additional 10 and 12 % melee points?

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