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BEST PVP BASE DESIGN [im on xbox] has to fit at least 3 people


PrimCoyte68955

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In all honesty, Iv only had thoughts on the matter, but have determined the best approach is to find a middle of nowhere that has a lot of cover, or can be protected with next to nothing early on......After that, keep the basics in place. Airlock, good but not impossible to harvest material, plant species something to get automated protection....easy peasy.

As for particular design ideas.....the simple square with star edges sounds decent, but you also have the tower, the 4x4x4 block, and the fenced in anything. Just keep in mind, you better aim for metal before you go big.

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18 hours ago, PrimCoyte68955 said:

needs to fit at least 3 people

There's no such thing as the perfect PvP base design. Every base in PvP can be raided, there will always be someone stronger than you and/or someone who can attack your base when you're offline.

The goal in designing a PvP base is to make it more expensive than the loot they get from you. You're not playing against AI opponents who have limitations and are predictable, which means it's important to make your base as difficult and expensive as possible to get into. The best design is going to depend on your tribe's ability ot learn how to build buildings that are hard to raid, with defenses that don't leave any gaps for people to trick their way in, including some traps to catch people who are in a hurry. Basically anything you can do to slow them down, waste their time, hopefully kill some of their tames and just generally make it not worth the trouble to raid you.

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2 hours ago, Tylanater said:

That used to be the case but these days in PvP it's so easy to raid that it's worth it to raid any base. Even if they just have fiber and hide, hey you got some of your c4 mats back and c4 is easy to make anyway.

That's sort-of true, but it really depends on the mind set of the people doing the raiding, and your comment ignores that there are other costs involved.

If someone has a base that can conveniently be raided for no more than the cost of a few C4 then they've already failed to build good enough defenses, which means they're not building a cost-effective defense. The easier someone makes their base to raid then the more people are going to be tempted to raid them. On the other hand if they make a base that doesn't look profitable then fewer people are even going to attempt raiding them in the first place, and if they do get raided then the raiders are less likely to come back and raid them again later. Lots of people will raid a base on spec, even if you have good defenses, but if they don't get some good rewards from the base then they might not bother again after that.

Having said that, some people are going to raid with almost no regard for the costs, expensive or inexpensive doesn't matter to them they just want to raid, that's why they're playing PvP in the first place. If someone like this is going after a base then the basic logic of making it as difficult and expensive for them still applies. Some people just want to raid and that's what they're going to do, but there's no reason to make it easier & more profitable for them and every reason to make it harder and more expensive.

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30 minutes ago, Pipinghot said:

That's sort-of true, but it really depends on the mind set of the people doing the raiding, and your comment ignores that there are other costs involved.

If someone has a base that can conveniently be raided for no more than the cost of a few C4 then they've already failed to build good enough defenses, which means they're not building a cost-effective defense. The easier someone makes their base to raid then the more people are going to be tempted to raid them. On the other hand if they make a base that doesn't look profitable then fewer people are even going to attempt raiding them in the first place, and if they do get raided then the raiders are less likely to come back and raid them again later. Lots of people will raid a base on spec, even if you have good defenses, but if they don't get some good rewards from the base then they might not bother again after that.

Having said that, some people are going to raid with almost no regard for the costs, expensive or inexpensive doesn't matter to them they just want to raid, that's why they're playing PvP in the first place. If someone like this is going after a base then the basic logic of making it as difficult and expensive for them still applies. Some people just want to raid and that's what they're going to do, but there's no reason to make it easier & more profitable for them and every reason to make it harder and more expensive.

I think that all used to be true but that fact of the matter these days is there is no way to make a base expensive to raid unless you live in one of the very few meta places (which will all be claimed by mega tribes) such as oil caves, ice caves, lunar caves, etc. Everything else is easy to raid and if you know what you're doing you very very likely do not even need to soak these days. Even if you have 8 wall thick honeycomb an artho is gonna eat through them in two minutes flat. A single tek stego can soak a 100 limit of heavies and be fine, let alone just ride up and shoot rockets, you can also rocket run on owls easily, etc etc.

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12 minutes ago, Tylanater said:

I think that all used to be true but that fact of the matter these days is there is no way to make a base expensive to raid unless you live in one of the very few meta places (which will all be claimed by mega tribes) such as oil caves, ice caves, lunar caves, etc. Everything else is easy to raid and if you know what you're doing you very very likely do not even need to soak these days. Even if you have 8 wall thick honeycomb an artho is gonna eat through them in two minutes flat. A single tek stego can soak a 100 limit of heavies and be fine, let alone just ride up and shoot rockets, you can also rocket run on owls easily, etc etc.

Yup, doesn't matter how you build. You're going to get leveled. Easy.

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3 hours ago, Tylanater said:

I think that all used to be true but that fact of the matter these days is there is no way to make a base expensive to raid unless you live in one of the very few meta places (which will all be claimed by mega tribes) such as oil caves, ice caves, lunar caves, etc. Everything else is easy to raid and if you know what you're doing you very very likely do not even need to soak these days. Even if you have 8 wall thick honeycomb an artho is gonna eat through them in two minutes flat. A single tek stego can soak a 100 limit of heavies and be fine, let alone just ride up and shoot rockets, you can also rocket run on owls easily, etc etc.

Roger that, you make fair points.

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How to make a nearly unraidable base:

The base

Step one: Double wall everything.

Step two: Vault the inside and roof of your base(Dont leave gaps in the roof)

Step three: Put turrets inside the base(this can get really annoying for the raider.)

Step four: Turrets on outisde(on the roof, put them at the very edge so that raiders cant stand against your walls and not be hit. Put mulltiple on each side.)

Step five: Dont make your base normal, Make it different then the average bases,e.g. Triangular base. 

Step six. On the outside of your base(not in front of the door.) Put rows of railings against the wall, this makes it so that when somebody is attepting to get in, they will get stuck between the railings forever(Ark glitch LOL)

Step seven: Put traps between the railings, narco traps and bear traps and explosive traps. Cover everything in bear traps. Also cover all your land in smoke traps. This makes it so players cant see but turrets can. 

Step nine: Behomath gates around your base, this allows you to put aggressive theri on wander and not loose them. If raiders try soaking the theris can eat up the stegos health.

Step ten: Purlovias can stun players of there mount allowing turrets to kill the player.

Step eleven: Dont forget about plant X. These plants may seem useless next to turrets, but they can slow down dinos extremely so playes can dive bomb pteras, it also allows more time for the turrets to shoot Stegos when there comming, it prevents the raiders from walking up with a stego and dropping c4. 

Step twelve: Cover the main base in thatch if no turrets(not many raid thatch bases.) FOR SMALL BASES

The Towers:

Step one: Vault the ground turrets. Place a pillar and then a roof, put a vault on the roof, then place a turret under the roof, load up the turret Demo the pillar. Players will need to break the vault b4 breaking the turret(YOU WILL HAVE TO DEMO VAULTS TO REFILL THE TURRETS)

Step Two: Make each tower different, Raiders will never now what to expect for the next tower. 

Step three: Put turrets on all high, put a few on all targets and a few on players and then most on players and tames.

Fighting back: 

Step one: Have Bolas, Fire arrows, Sleepy bombs.

Step two: USe a pt to pick raiders off their mount.

Step three: Use a quetz to just pick up their Stegos and chuck em into the sea Lmao

Step four: Snipe em off their mounts.

Step Five: MAke friends to prevent ppl from wanting to raid and ppl can help you when your in need.

Step six: DONT ALLY UNLESS YOU 100% SURE THEY WONT ALLY RAID YOU!!! Ally raiding is dumb and stupid, unfortunately a lot of ppl do it. 

I really do miss the days when raiding wasn't just break turret break vault.

 

 

HOPE THIS HELPED!

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