Make Chitin Armour repairable in the backpack.
This would give it a purpose for the whole game, rather than just bridging the gap between hide and flak in the early game.
Validation: Given the need for cementing paste, I don't personally find metal much more of value nor harder to gather the chitin so why would you ever use chitin? It's weaker and kind of pointless by mid game.
If it can be repaired in backpack then it's similar to your first heat kit (cloth) and first cold kit (hide). It'd fill a niche for armour on demand without having to go home but still not in the same league of any of the armour sets you can build later (with pretty much the same temp drawbacks).
If balance is a worry, why not make it so it still has to be made in a smithy, but can only be patched up by hand. Still a concern? How about each time you patch it up it loses 20% of its durability until after 5 uses you have to take it back to the smithy and repair it for 80% of it's manufacturing cost?
At the very least, this would still allow it to be very useful roaming armour and make it a go to choice for dealing with caves that contain the spitter bugs (I just use hide in them atm and it feels very out of step with the 'feel' of doing a dungeon).
Suggestion
VidarFeral
Make Chitin Armour repairable in the backpack.
This would give it a purpose for the whole game, rather than just bridging the gap between hide and flak in the early game.
Validation: Given the need for cementing paste, I don't personally find metal much more of value nor harder to gather the chitin so why would you ever use chitin? It's weaker and kind of pointless by mid game.
If it can be repaired in backpack then it's similar to your first heat kit (cloth) and first cold kit (hide). It'd fill a niche for armour on demand without having to go home but still not in the same league of any of the armour sets you can build later (with pretty much the same temp drawbacks).
If balance is a worry, why not make it so it still has to be made in a smithy, but can only be patched up by hand. Still a concern? How about each time you patch it up it loses 20% of its durability until after 5 uses you have to take it back to the smithy and repair it for 80% of it's manufacturing cost?
At the very least, this would still allow it to be very useful roaming armour and make it a go to choice for dealing with caves that contain the spitter bugs (I just use hide in them atm and it feels very out of step with the 'feel' of doing a dungeon).
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