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Community Crunch 261: Community Corner and More!


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1 hour ago, PoLarBiRD said:

 

Actually I've lost many dinos to sever lag and server disconnects due to lag/roll back, it's not a duped dinos issue. I've lost tamed, I've lost dinos I got from raids, and I've lost babies, I've even lost bps and armor if you pull it from upload and the server rolls back they will no be in your inventory or back in upload.

I know, same here. But this is a bought dino. They're usually duped. And go poof.

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On 4/3/2021 at 11:22 PM, Atlantis said:

They did. Somewhat. But Genesis is unplayable because of the dupers there. Last Genesis patch was... When?

They did nothing. Until they implement a proper transactional transactional system for server transfers, duping will be NEVER fixed. That would be fixed also tribe, dinos and item lose on transfer with crash before worldsave. Fixing some random minor glitches and adding 15 minutes cooldown sync to worldsave is nothing aginst duping. They simply do not care at all, just have a look at bug bounty prices they give on server crashing/duping exploit compared to everything else. They do not care at all about major issues, doesn't matter the cost for fixing them, like scheduling the damn updates, giving more than 15 minutes announcements.  A lot of people lost everything for these damn 15 minutes only announcment 'cuze they were doing tek cave! Nor they care about structure spamming on PVE, or obscene and heavy structures that prevent people to build, like giant gacha towers 'cuse the don't wanna implement different dino mechanics between PVP and PVE (like removing or lowering gacha distance debuff on PVE). Nor they care about 123 and VPN users, or doing about something against PVE insiders (like removing ballisttics and explosion friendly fire damages on PVE, magmasaur fire bomb included!). They are spending more time and money for that useless animated series than fixing basic and simple to solve issues of the game! We still have that uselss and non-working dyanamic tessellation option ingame. And also film grain doesn't work at all. They did nothig against ocean platform spamming, like limitating the ocean platforms per user on a map. Nor they did anything about to fix the tribe structure range that are broken (they randomly overlap, sometimes a pillar has precedence about a dino gate that was first placed after a server restart). Their crap anti-meshing system is totally broken. The 500 tame limit is instanly high, especially on PVE. We can continue all day to list all the major issues they are not fixing since 6 years of game. And half of them are simple to fix, like changing an ingame costant.

Edited by Alessio89
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3 hours ago, Alessio89 said:

They did nothing. Until they implement a proper transactional transactional system for server transfers, duping will be NEVER fixed. That would be fixed also tribe, dinos and item lose on transfer with crash before worldsave. Fixing some random minor glitches and adding 15 minutes cooldown sync to worldsave is nothing aginst duping. They simply do not care at all, just have a look at bug bounty prices they give on server crashing/duping exploit compared to everything else. They do not care at all about major issues, doesn't matter the cost for fixing them, like scheduling the damn updates, giving more than 15 minutes announcements.  A lot of people lost everything for these damn 15 minutes only announcment 'cuze they were doing tek cave! Nor they care about structure spamming on PVE, or obscene and heavy structures that prevent people to build, like giant gacha towers 'cuse the don't wanna implement different dino mechanics between PVP and PVE (like removing or lowering gacha distance debuff on PVE). Nor they care about 123 and VPN users, or doing about something against PVE insiders (like removing ballisttics and explosion friendly fire damages on PVE, magmasaur fire bomb included!). They are spending more time and money for that useless animated series than fixing basic and simple to solve issues of the game! We still have that uselss and non-working dyanamic tessellation option ingame. And also film grain doesn't work at all. They did nothig against ocean platform spamming, like limitating the ocean platforms per user on a map. Nor they did anything about to fix the tribe structure range that are broken (they randomly overlap, sometimes a pillar has precedence about a dino gate that was first placed after a server restart). Their crap anti-meshing system is totally broken. The 500 tame limit is instanly high, especially on PVE. We can continue all day to list all the major issues they are not fixing since 6 years of game. And half of them are simple to fix, like changing an ingame costant.

Wall of text crits for 9000. 

-Reader dies. 

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6 hours ago, Alessio89 said:

They did nothing. Until they implement a proper transactional transactional system for server transfers, duping will be NEVER fixed. That would be fixed also tribe, dinos and item lose on transfer with crash before worldsave. Fixing some random minor glitches and adding 15 minutes cooldown sync to worldsave is nothing aginst duping. They simply do not care at all, just have a look at bug bounty prices they give on server crashing/duping exploit compared to everything else.

this server color choice is making eyes bleeding.

Edited by Alessio89
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Do you plan in extending the easter event for the two weeks you have servers blocked on Epic?

On Island 733 on Epic all epic users only got to play the first day of the event before the server was removed from the server list. We had to use our steam accounts to play on the island 

 This is not the first time Wildcard removed our server from the list during events.

We are wondering why you are targeting only our server? Do you have an issue with certain players on our server so you take it out on all of us or do you have and issue with epic yet you allow the other epic servers to be played?

The least you can do is extend the easter event for our server so we to can enjoy the events.

Edited by rrebel13
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Fix the glitch where the tames health drain is continuous when offline and there is food in the trough and their inventory, lost multiple tames raising and it makes the process a real drag even on events when rates are increased still having creatures with full food die it is ridiculous. Reduce your timers, stop increasing rates and reduce build cost, morons!

Edited by Steelheadomada
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Hola que tal buenas noches,acabo de comprar ark survival digital,lo estoy descargando llevo 30 por ciento del juego,pero tengo una duda: lo puedo jugar antes de que termine la descarga? Lo que pasa que el 30 porciento que llevo me tomo 2 días en descargarlo porque mi internet es de 5mg de velocidad, pregunto esto porque en otros juegos que he instalado he podido jugar antes de que se complete la descarga, mi plataforma es xbox one s,solo quiero jugar en modo solo no online. Agradezco su atención que tengan buen dia🤔

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Had two bloodstalkers starve while offline that were able to eat from trough, the trough had bloodpacks, that was the 2nd that starved to death the other 2 I was raising raised out.  Fix your mechanics. There is no reason for it to be so timely to begin with on pvp, maybe on pve but for the risk it is not worth it. Pvp is ruined by timers and outrageous build costs for tek and timers that make absolutely no sense like a bed timer when all you need is multiple beds. It makes no sense to have a bed timer but still allow spawns at beds in the area, for some reason it is like the devs are half brains because with the sleeping bag it does prevent area spawning in on a bag in the area where multiple bags are placed.  So fix it to where the bed prevents spawning in on multiple beds in the area or just get rid of the timer no reason a player should have to include multiple beds in their build cost. No reason for a bed timer when players spawn in defenseless and are trying to prevent their things from getting dumped. No point in ridiculously long timers to tame and shame on you for the build cost remaining the same as the prerelease. Its like you morons dont understand that if players are populating more when the rates are high then your base build cost and taming times are too high to attract popularity without events.  

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