luiz170209 Posted March 14, 2021 Share Posted March 14, 2021 Every time I try to go Online, this Error appears LowLevelFatalError [File:F:\build\Live323\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 324.22 KERNELBASE.dll!UnknownFunction (0x00007ff96bd7d759) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff71d456fa6) + 0 bytes [f:\build\live323\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff71dc817b5) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\netconnection.cpp:518] ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff71dc818e7) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\netconnection.cpp:1399] ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff71dc750cd) + 57 bytes [f:\build\live323\engine\source\runtime\engine\private\netconnection.cpp:1528] ShooterGame.exe!UControlChannel::Tick() (0x00007ff71db171cf) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\datachannel.cpp:1232] ShooterGame.exe!UNetConnection::Tick() (0x00007ff71dc7f0ce) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\netconnection.cpp:1782] ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff71dc7f898) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\networkdriver.cpp:353] ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff71e8923be) + 0 bytes [f:\build\live323\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199] ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff71dcc7ee7) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\pendingnetgame.cpp:554] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff71de29afd) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\unrealengine.cpp:9099] ShooterGame.exe!UGameEngine::Tick() (0x00007ff71dbb86b5) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\gameengine.cpp:1146] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff71b70ddf8) + 0 bytes [f:\build\live323\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff71b708e5c) + 0 bytes [f:\build\live323\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff71b708eaa) + 5 bytes [f:\build\live323\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff71b70e6fc) + 17 bytes [f:\build\live323\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff71ec2d5cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff96c547034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff96e25d0d1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff96e25d0d1) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
BlackDragon111 Posted March 14, 2021 Share Posted March 14, 2021 I do not understand anything of what is written but it is mentioning the file kernelbase.dll and kernel32.dll so it could be a problem related to these two files but I would wait for the answer of someone who knows how to handle the problem better than me or look for how solve the problems related to these two files Link to comment Share on other sites More sharing options...
arkark Posted March 15, 2021 Share Posted March 15, 2021 This exact same crash happened to some users back in 2018 and apparently it was some DNS problem at provider (most if not all of the ppl reporting were australian telstra users):https://steamcommunity.com/app/346110/discussions/0/1694922980046496262/?ctp=5 The crash was in the same function ValidateSendBuffer() and with exact same payload size (506 bytes), so I would bet it is the same problem. Changing the DNS or connecting through VPN seemed to work, maybe you can try that. Link to comment Share on other sites More sharing options...
Irynix Posted November 5, 2021 Share Posted November 5, 2021 I have had the same error for 7 days now I've try everything to fix it I have found none have worked so far and I have spend 10hours trying fix it and I've try vpn I'm English I haven't seen any I have not try in a bit now this doesn't work ether so any other help on this Link to comment Share on other sites More sharing options...
TNESPRAYZe Posted December 17, 2021 Share Posted December 17, 2021 LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 341.33 KERNELBASE.dll!UnknownFunction (0x00007ff9f97e3b19) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff631b2c6a6) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6323b9285) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:518] ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6323b93b7) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1399] ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff6323acb9d) + 57 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1528] ShooterGame.exe!UControlChannel::Tick() (0x00007ff63224afcf) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1232] ShooterGame.exe!UNetConnection::Tick() (0x00007ff6323b6b9e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1782] ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff6323b7368) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\networkdriver.cpp:353] ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff632fdb84e) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199] ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff6323ff337) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\pendingnetgame.cpp:554] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff63256210d) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9206] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6322ee385) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1156] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff62fb953c4) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647] ShooterGame.exe!GuardedMain() (0x00007ff62fb901ec) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff62fb9023a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff62fb95d3c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff633389dfd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9fb597c24) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9fbb0d721) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9fbb0d721) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
DirkInSA Posted December 20, 2021 Share Posted December 20, 2021 Do a "validate files" - your installation ain't good - [UnknownFile:0] Link to comment Share on other sites More sharing options...
TONYDUDE007 Posted April 26, 2022 Share Posted April 26, 2022 so ive been stuck for a few days with this problem was there any fix? VPN did not work btw Link to comment Share on other sites More sharing options...
GeminiGreyWolf32 Posted July 13, 2022 Share Posted July 13, 2022 Original Poster did validate files work for you? Cuz as far as I can tell I have the exact same error code and have been searching for a solution for months. LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 Link to comment Share on other sites More sharing options...
GeminiGreyWolf32 Posted July 13, 2022 Share Posted July 13, 2022 Btw I have validated files 20 freaking times, among dozens of other attempts at a solution. Link to comment Share on other sites More sharing options...
GeminiGreyWolf32 Posted July 13, 2022 Share Posted July 13, 2022 I have been troubleshooting this problem for 3 months now. I have come to the conclusion that there is no definitive solutions, and also the devs truly do not give a poope. I am basically just going to keep trolling them with server outage reports every day until I get some assistance. I suggest any of you with this issue join me if u want even a chance of them lifting a finger. Link to comment Share on other sites More sharing options...
GeminiGrey32 Posted March 22, 2023 Share Posted March 22, 2023 This is day 342 of troubleshooting... no end in sight. Not sure how much more I can take... tell my wife and kids I love them. Tell them Studio WildCard are responsible for my demise. I tried to get them to help me.. I really did. I wanted to justify buying Ark 2, truly. But now none of it matters. Signing off, forever. Link to comment Share on other sites More sharing options...
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