Jump to content

ARK Crash NetConnection 516


luiz170209

Recommended Posts

Every time  I try to go Online, this Error appears

 

LowLevelFatalError [File:F:\build\Live323\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516] 
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096


VERSION: 324.22 
KERNELBASE.dll!UnknownFunction (0x00007ff96bd7d759) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff71d456fa6) + 0 bytes [f:\build\live323\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff71dc817b5) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff71dc818e7) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff71dc750cd) + 57 bytes [f:\build\live323\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff71db171cf) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff71dc7f0ce) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff71dc7f898) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff71e8923be) + 0 bytes [f:\build\live323\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff71dcc7ee7) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff71de29afd) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\unrealengine.cpp:9099]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff71dbb86b5) + 0 bytes [f:\build\live323\engine\source\runtime\engine\private\gameengine.cpp:1146]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff71b70ddf8) + 0 bytes [f:\build\live323\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff71b708e5c) + 0 bytes [f:\build\live323\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff71b708eaa) + 5 bytes [f:\build\live323\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff71b70e6fc) + 17 bytes [f:\build\live323\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff71ec2d5cd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff96c547034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff96e25d0d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff96e25d0d1) + 0 bytes [UnknownFile:0]
 

Link to comment
Share on other sites

I do not understand anything of what is written but it is mentioning the file kernelbase.dll and kernel32.dll so it could be a problem related to these two files but I would wait for the answer of someone who knows how to handle the problem better than me or look for how solve the problems related to these two files

Link to comment
Share on other sites

This exact same crash happened to some users back in 2018 and apparently it was some DNS problem at provider (most if not all of the ppl reporting were australian telstra users):

https://steamcommunity.com/app/346110/discussions/0/1694922980046496262/?ctp=5

The crash was in the same function ValidateSendBuffer() and with exact same payload size (506 bytes), so I would bet it is the same problem.

Changing the DNS or connecting through VPN seemed to work, maybe you can try that.

Link to comment
Share on other sites

  • 7 months later...
  • 1 month later...

LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516] 
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096


VERSION: 341.33 
KERNELBASE.dll!UnknownFunction (0x00007ff9f97e3b19) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff631b2c6a6) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6323b9285) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:518]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6323b93b7) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1399]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff6323acb9d) + 57 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1528]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff63224afcf) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\datachannel.cpp:1232]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff6323b6b9e) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\netconnection.cpp:1782]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff6323b7368) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff632fdb84e) + 0 bytes [f:\build\lostisland\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff6323ff337) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\pendingnetgame.cpp:554]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff63256210d) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9206]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6322ee385) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1156]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff62fb953c4) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff62fb901ec) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff62fb9023a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff62fb95d3c) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff633389dfd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9fb597c24) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9fbb0d721) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9fbb0d721) + 0 bytes [UnknownFile:0]
 

Link to comment
Share on other sites

  • 4 months later...
  • 2 months later...

Original Poster did validate files work for you? Cuz as far as I can tell I have the exact same error code and have been searching for a solution for months. LowLevelFatalError [File:F:\build\LostIsland\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 516]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096

Link to comment
Share on other sites

I have been troubleshooting this problem for 3 months now. I have come to the conclusion that there is no definitive solutions, and also the devs truly do not give a poope. I am basically just going to keep trolling them with server outage reports every day until I get some assistance. I suggest any of you with this issue join me if u want even a chance of them lifting a finger. 

Link to comment
Share on other sites

  • 8 months later...

This is day 342 of troubleshooting... no end in sight. Not sure how much more I can take... tell my wife and kids I love them. Tell them Studio WildCard are responsible for my demise.  I tried to get them to help me.. I really did. I wanted to justify buying Ark 2, truly. But now none of it matters. Signing off, forever. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...