I stumbled on this old post on Reddit, It always was an idea of mine also, but because someone posted it way before I did, Im going to give the credit to the poster of that idea.
I am really in favour of this being added to the game. Though the bodybagging in many cases could give you a better idea what is really going on with a player. A fake-death, maybe AND/or a fake consiousness key could add a bit of dynamics to at least early gameplay. Maybe even for end game-gameplay when also triggering wild-life action-reactions. When devs would implement such a feat/script they could also make use of it during new-made missions. It could be a good overall improvement to the game I think!
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SunsetErosion
Posted on Reddit:
I stumbled on this old post on Reddit, It always was an idea of mine also, but because someone posted it way before I did, Im going to give the credit to the poster of that idea.
I am really in favour of this being added to the game. Though the bodybagging in many cases could give you a better idea what is really going on with a player. A fake-death, maybe AND/or a fake consiousness key could add a bit of dynamics to at least early gameplay. Maybe even for end game-gameplay when also triggering wild-life action-reactions. When devs would implement such a feat/script they could also make use of it during new-made missions. It could be a good overall improvement to the game I think!
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