ZoltBolt Posted February 13, 2021 Share Posted February 13, 2021 This is the crash log that i keep getting Fatal error! VERSION: 322.6 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ff9354d1f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675] PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ff9354d20f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ff9354d9e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226] PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ff9354c835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ff9354c70e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450] PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ff9354c6ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459] PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ff93540ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740] PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ff93540e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90] ShooterGame.exe!RaycastSingle() (0x00007ff6bef42955) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\collision\physxcollision.cpp:915] ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff6bef3f905) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\collision\worldcollision.cpp:92] ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6beea6f89) + 112 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184] ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6beeb8842) + 26 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508] ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6beebaa48) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6beeb55eb) + 36 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6beeb53f6) + 39 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6beeb53f6) + 39 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6beeb5c26) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6beeb5189) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:51] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6beeb53f6) + 39 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6beeb5c26) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6beeb5cf8) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animinstance.cpp:494] ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6bed0a136) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206] ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6bed1ce0a) + 90 bytes [f:\build\live322\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1620] ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6bed0aa5d) + 0 bytes [f:\build\live322\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6be3c3043) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6be3c3ece) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6be3ca71b) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6be4746b6) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6be46fbc8) + 8 bytes [f:\build\live322\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff974767034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9766dd241) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9766dd241) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 0 Link to comment Share on other sites More sharing options...
ehuhoser Posted February 14, 2021 Share Posted February 14, 2021 Might be due to running mods on your server, have you tried talking to your server administrator and or checking with mod author? Is there an action that you do that causes it or just random? Perhaps a list of mods as one might be conflicting with another and or one might be out of order to run better. Link to comment Share on other sites More sharing options...
ZoltBolt Posted February 18, 2021 Author Share Posted February 18, 2021 I've asked the owner of the server about it and we could only narrow it down to some of the modded dinos, structures or just the map itself (Volcano map) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.