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Ark constant crashing (Playing on an extinction core based server)


ZoltBolt

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This is the crash log that i keep getting

Fatal error!

VERSION: 322.6 
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ff9354d1f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ff9354d20f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ff9354d9e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226]
PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ff9354c835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ff9354c70e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ff9354c6ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ff93540ee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ff93540e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff6bef42955) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\collision\physxcollision.cpp:915]
ShooterGame.exe!UWorld::LineTraceSingle() (0x00007ff6bef3f905) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\collision\worldcollision.cpp:92]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6beea6f89) + 112 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6beeb8842) + 26 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6beebaa48) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6beeb55eb) + 36 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6beeb53f6) + 39 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6beeb53f6) + 39 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6beeb5c26) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6beeb5189) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:51]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6beeb53f6) + 39 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:137]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6beeb5c26) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6beeb5cf8) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6bed0a136) + 0 bytes [f:\build\live322\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1206]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6bed1ce0a) + 90 bytes [f:\build\live322\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1620]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6bed0aa5d) + 0 bytes [f:\build\live322\engine\source\runtime\core\public\async\taskgraphinterfaces.h:876]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6be3c3043) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6be3c3ece) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6be3ca71b) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6be4746b6) + 0 bytes [f:\build\live322\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6be46fbc8) + 8 bytes [f:\build\live322\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff974767034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9766dd241) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9766dd241) + 0 bytes [UnknownFile:0]

Crash in runnable thread TaskGraphThreadNP 0

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