This list is an expanded and updated version of a post I made in General Discussion. After receiving some feedback, labbing things out, and thinking further, I've improved the list and will be posting it here. Personally, one of the most exciting things wildcard has done as of late, has been the TLCs. Each one of them has done amazing things to creatures that needed changes heavily, and each one has made the game overall better. With the latest TLC 3 giving fantastic changes to the Mammoth and Stego that were desperately needed. However, I feel more are definitely needed. As long as we have to ask the question of "what do I do with this creature" or look at our tames and go "wow that is ugly" then things should be different. So, I've made a list of creatures that I think deserve it the most, my ideas on how to fix them, and some honorable mentions for those that just barely didn't make the list. Keep in mind, this my personal opinion and there is likely many more creatures that deserve a TLC of their own.
10. Giganotosaurus
OKAY OKAY OKAY! DON'T LEAVE! Hear me out. In its current state, the Giga is 3 things. Really strong, ugly, and somewhat underwhelming. For example, why are the claws the same greens and browns as the skin? That's really weird. On top of overall semi-outdated texturing, the Giga needs at the very least a visual update. On top of that, the wild counterpart is WAY too overtuned compared to the tamed version. A new ability or two may help with that. The Giga already has rage, but rage seems somewhat unnecessary in my eyes. Perhaps it could be reworked into something that benefits the player instead of hinder them. This in turn would make the wild Giga's higher stats more understandable by making the tamed version better. An overall increase in structure damage is also something it would benefit from immensely and would help it in raids. Some form of debuff from the roar would also be a really useful change. Perhaps a "poop stun" like the Rex roar except on larger creatures.
9. Anglerfish
Why would you tame an Angler? Seriously, the only benefit is its light and pearl gathering. It's more useful to just kill for the gel and be on your way. Although, I feel we can improve it by adjusting that whole "pearl" thing. Lets make it the PERFECT deep sea gathering creature. Up the pearls more, and decreases the pearl's weight while on the angler more so. Remember, this includes black pearls as well. To tailor them towards black pearls, they should be immune to torpor from sea scorpions. So it'd likely need a new taming method, but thats besides the point. On top of that, we could also have the angler passively generate angler gel, making taming them a more consistent method of gathering then just killing them. They could also use a visual update, as their bodies make them like almost like weird piranhas.
8. Dilophosaurus
The Dilo is one of Ark's oldest creatures, and personally, I think it needs some love. My idea is that we could up it in size a little, with some minor adjustments to stats to go with it. With its larger size, they should be ride-able. Then give it an increase in hide, chitin, and keratin gathering and bingo! Early game gathering creature! With this, it would also make sense to tone down the spawn rates to accommodate the better states and utility. Overall, this change would make early game both more interesting AND less irritating.
7. Pachycephalosaurus
Pachys are fun to use with their charge, and the good things stop their. The fact that the HORSE does more torpor is very odd to me. Really, the only changes I personally can see them getting is an increased damage reduction on the head, MASSIVELY increased torpor damage, and maybe a stun effect if the charge hits? I think with these changes Pachys still may not be the most useful creature out there, but they would be WAY more fun and enjoyable to use. And the stun may give them some actual viability in a fight if their overall speed it increased too.
6. Pulmonoscorpius
The Scorpion is in a very similar spot to the Pachy. A torpor creature that just doesn't do that much torpor. Although I think we all can agree that the Scorpion is in a bit worse of a position in the grand scheme of things. However, what if they became a spoiled meat gatherer? Think of it, perhaps the venom from its claws and tail could make it gather a "tainted meat" instead of raw meat, that could be used in place of spoiled meat. Generally, spoiled meat is pretty easy to come by, just kill something and wait. I think the some would prefer to cut out the "wait" aspect. Like with the Dilo, these changes would make things less irritating and more fun overall. As now the more impatient of us can tame this very accesible, niche gatherer now open to us. An increase in torpor damage also would be hugely appreciated (but only for the tamed verion).
5. Pachyrhinosaurus
Moving on from one "Pachy" to another, the Pachyrhino is just a worse trike. Pachyrhinos are less common, have worse stats, and dont have a charge ability. The only reason why someone would want the Pachyrhino could be because of the 2 person saddle. While it's unique gas ability, is borderline useless. Sure, the de-agro gas is fairly good... until you get caught inPvPor accidentally run into a Rex. The other gas, is just awful. The rare flower's agro effect is good because YOU are the target. In the Pachyrhino's gas, it is the Pachyrhino that becomes the target. And with its only decent health pool, slow speed, and low melee, you turn yourself into a walking punching bag with no real defense outside of the second rider's weapons. So, how do we fix it. Well first off, change the gases. Replace them with two things. First, make one gas have the ability to give you and nearby allied players insulation against temperature, and other creatures a damage resistance. This will come into play later. Next, instead of a gas, give it a slow, short ranged projectile that is similar to the mud or snow thrown by Chalicos. The projectile will do moderate damage BUT will give its target a "flammability" effect, making the target take double or even triple the fire damage then before. This is also where the second rider becomes most useful, as they can come equipped with any flame related weapon. This effect should also act almost like an oil jar when applied to structures. They should also give the Pachyrhino a heacy increase in damage, and the ability to damage stone, as in life that's essentially what its nose plate was. This also leads into visuals. Like I said, Pachyrhinos need a much larger nose plate. After all "Pachyrhinosaurus" literally means "thick nosed lizard". Although, the "lizard" aspect doesn't mean much, as it needs feathers. This may come as a shock, but Pachyrhinos may have had more feathers then its relatives like Triceratops, as they lived as far north as Alaska, which still would have snowed even in the cretaceous period. This means that Pachyrhinos should also spawn in some colder areas on top of where they currently do. Places like the snow biomes or even redwoods. I also wouldn't be opposed to adding them to the highlands on Ragnarok, or even adding them to Scorched Earth where their abilities will shine the most. This is why the insulation gas would be useful. To not completely over shadow the trike, reduce or remove its ability to gather berries, thus making trikes the superior gatherer, while giving them both unique roles to fill in a tribe.
4. Pelagornis
The Pelagornis is two things. A fairly unique but ultimately overshadowed flyer, and maybe the only creature that I will refer to using its full name. In saying that, the Pelagornis has the potential to be a truly special flyer. It already can do something that no other flyer can, swim. You can also go fishing while they're on the surface of the water, which is a nice touch. Despite this, there is absolutely no actual reason to tame a Pelagornis over other flyers. To fix this, a number of things should be done. I think the simplest should be the addition of a dive ability. While the Pelagornis is on the water, you should be able to preform a short dive under water that will allow you to freely swim for a short time similar to modern sea birds. During this time, the Pelagornis should have an even bigger damage increase against sea life. On top of this, it wouldn't hurt to give it the ability to gather prime fish meat more effectively. This would make taming things like Spinos much easier. The dive's overall duration could also be increased with upgrades to oxygen or maybe stamina. I think that with the addition of an overall increase in stamina and weight, the Pelagornis will get the recognition it deserves. As it might just be the least used flyer in the game.
3. Brontosaurus
Initially, I had the Paracer in this slot, however I have since learned that Paracers are actually BUSTED due to their small size and platform saddle. And that the Bronto is actually the one in dire need of help. So, I removed the Paracer and replaced it with the Bronto. Now that that's over with, what exactly can a Bronto do? It can't soak very well, as even with its massive health pool it still gets eaten alive by turret fire. It can't be used as a mobile base very easily as it gets stuck on everything and is EXTREMELY slow. It can't even defend itself that well due to its shockingly low damage. The only thing it does well is gathering berries, yet because of its abysmal movement, you're better off using literally ANY. OTHER. HERBIVORE. By the time that you get on your bronto, get the opposite side of your base, leave your base, and hit right trigger (or whatever button it is to attack for y'all) ONCE, any other herbivore would have already gathered that amount of berries by now, and has taken them to your trough. So, how do we fix this? Well first off, make it hit harder and make it faster. Flat out, this specifically NEEDS to happen. They are BARELY usable in their current states and these stat changes alone would already be a push in the right direction. However, there is still more. I believe the Bronto should be given an ability that would also benefit the Titanosaur, that being the ability to brake rocks just by sprinting over them. Not gather, but simply break. This, combined with an increase in speed, and the mobility of the Bronto will be tenfold. An increase to damage dealt by its running would also improve this as to not get caught on smaller creatures. The addition of a new attack should also be in order. The attack I have in mind is a sort of front stomp. Similar to the Titanosaur's back stomp, except with the Bronto's front legs. This attack should deal high damage, and even higher structure damage. It's basic tail swing attack should still deal more damage then it does in its current state, but still not as much as the new stomp. The tail swing should also still collect its huge amount of berries, while maybe the stomp shouldn't. The berry gathering of brontos could also be helped by halfing the berry weight in a Bronto's inventory. This would make a stack go from 10 to 5 weight. I also believe a minor structure limit increase shouldn't hurt a lot either. Then again, I said the same thing for the Paracer so we'll see. What I do know however, is that Bronto does lack in the visual department. The model isn't the worst, but it could better. The animations however, are some of the most outdated in the entire game. With the Bronto's sprint animation barely having the Bronto lift its feet. All in all, I think these changes would be a great way to give some love to one of Ark's most iconic creatures.
2. Araneo
The Spider sucks. It can't attack that much, it doesn't hit for much damage, its not fast, and it can't carry anything. All of these stats should be buffed to be more on par or even surpassing other creatures. As spiders are much harder to acquire then other creatures, this makes sense. On top of this, I think some sort of venom of the spider's bite should be implemented. Maybe as just torpor, or even an acid that makes you take lingering damage to a small extent. And most importantly of all, MAKE IT CLIMB! The fact that a giant lizard and a koala dressed up as a cat can climb more then a literal spider makes me profusely angry. Giving it the Megalania's or even the Thylac's ability to climb would make this creature miles more versatile then it currently is. In it's current state, the spider is one of Ark's most USELESS creatures, only saved by the fact that it can be riden at all. An updated model would also be very welcome, and the head barely even looks like a spider.
Here are some honorable mentions before we reveal our top contender for #1
H. Plesiosaurus
Plesios are butt ugly. The main problem is that horrendous head of their's. If a TLC were to take place for these guys, a model change would be NEEDED. Although, use wise its just kind of a worse Mosa. Some distinguishing features would be neat, especially ones involving that long, luscious, ludicrous neck. Although I personally can't think of anything
H. Quetzalcoatlus
Quetzals are a strange creature to me (meta wise). They're hard to find, hard to tame, and only really have a "use and a half". They have a fairly large platform, and can pick up more creatures then any other flyer in the game. The "half use" comes in the form of being able to be a very niche soaker/soaker enabler for the high up cave or cliff bases. Other then that, the Quetzal is too mediocre stat wise to be useful in combat, too slow to be a good mobile base, and too hard to find and tame for most to even consider. On top of that, they're ugly and weirdly hunched over. I mean, even in the dossier they got the posture right. All in all, the Quetzal just needs a big buff to speed, a big increase in spawn rates, and an even bigger makeover.
H. Megalodon
Megalodons are interesting. Not only do they disprove the name thing I said about the Pelagornis, but they also have carved a surprisingly good niche for themselves in the underwater world. They're easy to get, and are really well rounded stat wise. Combine that with their new bleed and pack buff, and they're basically sea Allos. The problem, is that they simply just aren't the Megalodons we know and love. The Megalodon we know wouldn't be a shallow water nuisance, but a true terror of the deep and the nightmare to all whales everywhere. The only thing I can think of to both change this, and preserve what Wildcard has done, is to give it age variants similar to the penguin. Except here, the different ages will have different ablities. Its just an idea, but hey, it might work.
H. Titanosaurus
Titanosaurs are scary but also not. They posses some of the single highest base stats in the game, and if you don't know how to deal with them you'll get wiped in minutes. But that's the thing, IF you know how to deal with them. Because when your Titanosaur runs into someone who does, its as good as dead. All it takes is a floor of spike walls and a couple of Gigas and bam, no more Titanosaur. Combine this with it's ridiculous rarity and taming method, plus the fact they'll starve themselves after awhile, and there simply isn't a point in taming them. To fix this, its actually really simple. Make them deal HUMONGOUS damage to spike walls in particular, make them cryoable to help with mobility, increase their spawning levels from 5 to maybe something like 10, and make them EAT FOOD! Giving them the rock breaking ability I mentioned earlier with the Bronto would also help with mobility. On top of all this, the saddle armor should also be increased from 5 to 20 like other primitive saddles. This would also make just learning the saddle itself more worth it due to the ridiculous 120 engram cost (perhaps that should be lowered too). The Titanosaur needs these changes arguably more then any creature on this list, I'm just not sure if they really count as a TLC versus just a really big buff.
1. Carnotaurus
For our number 1 spot we have the Carno. The Carno might just be Ark's most overshadowed creature. You want a fast carnivore? Tame a terror bird, raptor, dire wolf, sabertooth, or even a baryonyx. You want a strong creature? Tame a Rex, Giga, Spino, Megalo, dire bear, thylac, or even a sarco. The point I'm trying to make is that the Carno is just boring. Every single aspect of the Carno is just done better in nearly every other creature out there. Because of this, they are (in my opinion) the single most deserving creature of a TLC. And as it turns out, Wildcard did give it some attention last TLC update. However, I strongly believe that it shouldn't be just a minor addition in the patch notes, but instead a main inclusion in TLC 4. And to see what we'd change, just look at reality for inspiration. Because the Carnotaurus is known by some as the "cheetah of the cretaceous" for a reason. This is because the Carno was FAST. almost every adaption in this animal's body looked like it had something to do with going faster. So I think it should first off get a HUGE increase to speed and have a similar effect as bears and rhinos in game. That being, the longer the creature runs, that faster it goes. With this, it could also have a charge like the Wooly Rhino but to a MUCH lesser extent. The more charge the Carno gains, the more damage its headbutt attack should do, and the longer the bleed should last. I also think the Carno should have some way of hitting things behind it. Perhaps a slight kick with the side appropriate foot that does decent knockback but low damage so the Carno can get to running again. I strongly believe that even if these abilities don't end up making it that good, it'll still be a fun and unique creature. It's model should also be made much more slender and streamlined to accommodate this.
All in all, I believe each one of these creatures deserves a little wildcard love. This game is great, and I can only hope that my ideas might make it just a little bit better.
Suggestion
PyroThePithecus7
This list is an expanded and updated version of a post I made in General Discussion. After receiving some feedback, labbing things out, and thinking further, I've improved the list and will be posting it here. Personally, one of the most exciting things wildcard has done as of late, has been the TLCs. Each one of them has done amazing things to creatures that needed changes heavily, and each one has made the game overall better. With the latest TLC 3 giving fantastic changes to the Mammoth and Stego that were desperately needed. However, I feel more are definitely needed. As long as we have to ask the question of "what do I do with this creature" or look at our tames and go "wow that is ugly" then things should be different. So, I've made a list of creatures that I think deserve it the most, my ideas on how to fix them, and some honorable mentions for those that just barely didn't make the list. Keep in mind, this my personal opinion and there is likely many more creatures that deserve a TLC of their own.
10. Giganotosaurus
OKAY OKAY OKAY! DON'T LEAVE! Hear me out. In its current state, the Giga is 3 things. Really strong, ugly, and somewhat underwhelming. For example, why are the claws the same greens and browns as the skin? That's really weird. On top of overall semi-outdated texturing, the Giga needs at the very least a visual update. On top of that, the wild counterpart is WAY too overtuned compared to the tamed version. A new ability or two may help with that. The Giga already has rage, but rage seems somewhat unnecessary in my eyes. Perhaps it could be reworked into something that benefits the player instead of hinder them. This in turn would make the wild Giga's higher stats more understandable by making the tamed version better. An overall increase in structure damage is also something it would benefit from immensely and would help it in raids. Some form of debuff from the roar would also be a really useful change. Perhaps a "poop stun" like the Rex roar except on larger creatures.
9. Anglerfish
Why would you tame an Angler? Seriously, the only benefit is its light and pearl gathering. It's more useful to just kill for the gel and be on your way. Although, I feel we can improve it by adjusting that whole "pearl" thing. Lets make it the PERFECT deep sea gathering creature. Up the pearls more, and decreases the pearl's weight while on the angler more so. Remember, this includes black pearls as well. To tailor them towards black pearls, they should be immune to torpor from sea scorpions. So it'd likely need a new taming method, but thats besides the point. On top of that, we could also have the angler passively generate angler gel, making taming them a more consistent method of gathering then just killing them. They could also use a visual update, as their bodies make them like almost like weird piranhas.
8. Dilophosaurus
The Dilo is one of Ark's oldest creatures, and personally, I think it needs some love. My idea is that we could up it in size a little, with some minor adjustments to stats to go with it. With its larger size, they should be ride-able. Then give it an increase in hide, chitin, and keratin gathering and bingo! Early game gathering creature! With this, it would also make sense to tone down the spawn rates to accommodate the better states and utility. Overall, this change would make early game both more interesting AND less irritating.
7. Pachycephalosaurus
Pachys are fun to use with their charge, and the good things stop their. The fact that the HORSE does more torpor is very odd to me. Really, the only changes I personally can see them getting is an increased damage reduction on the head, MASSIVELY increased torpor damage, and maybe a stun effect if the charge hits? I think with these changes Pachys still may not be the most useful creature out there, but they would be WAY more fun and enjoyable to use. And the stun may give them some actual viability in a fight if their overall speed it increased too.
6. Pulmonoscorpius
The Scorpion is in a very similar spot to the Pachy. A torpor creature that just doesn't do that much torpor. Although I think we all can agree that the Scorpion is in a bit worse of a position in the grand scheme of things. However, what if they became a spoiled meat gatherer? Think of it, perhaps the venom from its claws and tail could make it gather a "tainted meat" instead of raw meat, that could be used in place of spoiled meat. Generally, spoiled meat is pretty easy to come by, just kill something and wait. I think the some would prefer to cut out the "wait" aspect. Like with the Dilo, these changes would make things less irritating and more fun overall. As now the more impatient of us can tame this very accesible, niche gatherer now open to us. An increase in torpor damage also would be hugely appreciated (but only for the tamed verion).
5. Pachyrhinosaurus
Moving on from one "Pachy" to another, the Pachyrhino is just a worse trike. Pachyrhinos are less common, have worse stats, and dont have a charge ability. The only reason why someone would want the Pachyrhino could be because of the 2 person saddle. While it's unique gas ability, is borderline useless. Sure, the de-agro gas is fairly good... until you get caught in PvP or accidentally run into a Rex. The other gas, is just awful. The rare flower's agro effect is good because YOU are the target. In the Pachyrhino's gas, it is the Pachyrhino that becomes the target. And with its only decent health pool, slow speed, and low melee, you turn yourself into a walking punching bag with no real defense outside of the second rider's weapons. So, how do we fix it. Well first off, change the gases. Replace them with two things. First, make one gas have the ability to give you and nearby allied players insulation against temperature, and other creatures a damage resistance. This will come into play later. Next, instead of a gas, give it a slow, short ranged projectile that is similar to the mud or snow thrown by Chalicos. The projectile will do moderate damage BUT will give its target a "flammability" effect, making the target take double or even triple the fire damage then before. This is also where the second rider becomes most useful, as they can come equipped with any flame related weapon. This effect should also act almost like an oil jar when applied to structures. They should also give the Pachyrhino a heacy increase in damage, and the ability to damage stone, as in life that's essentially what its nose plate was. This also leads into visuals. Like I said, Pachyrhinos need a much larger nose plate. After all "Pachyrhinosaurus" literally means "thick nosed lizard". Although, the "lizard" aspect doesn't mean much, as it needs feathers. This may come as a shock, but Pachyrhinos may have had more feathers then its relatives like Triceratops, as they lived as far north as Alaska, which still would have snowed even in the cretaceous period. This means that Pachyrhinos should also spawn in some colder areas on top of where they currently do. Places like the snow biomes or even redwoods. I also wouldn't be opposed to adding them to the highlands on Ragnarok, or even adding them to Scorched Earth where their abilities will shine the most. This is why the insulation gas would be useful. To not completely over shadow the trike, reduce or remove its ability to gather berries, thus making trikes the superior gatherer, while giving them both unique roles to fill in a tribe.
4. Pelagornis
The Pelagornis is two things. A fairly unique but ultimately overshadowed flyer, and maybe the only creature that I will refer to using its full name. In saying that, the Pelagornis has the potential to be a truly special flyer. It already can do something that no other flyer can, swim. You can also go fishing while they're on the surface of the water, which is a nice touch. Despite this, there is absolutely no actual reason to tame a Pelagornis over other flyers. To fix this, a number of things should be done. I think the simplest should be the addition of a dive ability. While the Pelagornis is on the water, you should be able to preform a short dive under water that will allow you to freely swim for a short time similar to modern sea birds. During this time, the Pelagornis should have an even bigger damage increase against sea life. On top of this, it wouldn't hurt to give it the ability to gather prime fish meat more effectively. This would make taming things like Spinos much easier. The dive's overall duration could also be increased with upgrades to oxygen or maybe stamina. I think that with the addition of an overall increase in stamina and weight, the Pelagornis will get the recognition it deserves. As it might just be the least used flyer in the game.
3. Brontosaurus
Initially, I had the Paracer in this slot, however I have since learned that Paracers are actually BUSTED due to their small size and platform saddle. And that the Bronto is actually the one in dire need of help. So, I removed the Paracer and replaced it with the Bronto. Now that that's over with, what exactly can a Bronto do? It can't soak very well, as even with its massive health pool it still gets eaten alive by turret fire. It can't be used as a mobile base very easily as it gets stuck on everything and is EXTREMELY slow. It can't even defend itself that well due to its shockingly low damage. The only thing it does well is gathering berries, yet because of its abysmal movement, you're better off using literally ANY. OTHER. HERBIVORE. By the time that you get on your bronto, get the opposite side of your base, leave your base, and hit right trigger (or whatever button it is to attack for y'all) ONCE, any other herbivore would have already gathered that amount of berries by now, and has taken them to your trough. So, how do we fix this? Well first off, make it hit harder and make it faster. Flat out, this specifically NEEDS to happen. They are BARELY usable in their current states and these stat changes alone would already be a push in the right direction. However, there is still more. I believe the Bronto should be given an ability that would also benefit the Titanosaur, that being the ability to brake rocks just by sprinting over them. Not gather, but simply break. This, combined with an increase in speed, and the mobility of the Bronto will be tenfold. An increase to damage dealt by its running would also improve this as to not get caught on smaller creatures. The addition of a new attack should also be in order. The attack I have in mind is a sort of front stomp. Similar to the Titanosaur's back stomp, except with the Bronto's front legs. This attack should deal high damage, and even higher structure damage. It's basic tail swing attack should still deal more damage then it does in its current state, but still not as much as the new stomp. The tail swing should also still collect its huge amount of berries, while maybe the stomp shouldn't. The berry gathering of brontos could also be helped by halfing the berry weight in a Bronto's inventory. This would make a stack go from 10 to 5 weight. I also believe a minor structure limit increase shouldn't hurt a lot either. Then again, I said the same thing for the Paracer so we'll see. What I do know however, is that Bronto does lack in the visual department. The model isn't the worst, but it could better. The animations however, are some of the most outdated in the entire game. With the Bronto's sprint animation barely having the Bronto lift its feet. All in all, I think these changes would be a great way to give some love to one of Ark's most iconic creatures.
2. Araneo
The Spider sucks. It can't attack that much, it doesn't hit for much damage, its not fast, and it can't carry anything. All of these stats should be buffed to be more on par or even surpassing other creatures. As spiders are much harder to acquire then other creatures, this makes sense. On top of this, I think some sort of venom of the spider's bite should be implemented. Maybe as just torpor, or even an acid that makes you take lingering damage to a small extent. And most importantly of all, MAKE IT CLIMB! The fact that a giant lizard and a koala dressed up as a cat can climb more then a literal spider makes me profusely angry. Giving it the Megalania's or even the Thylac's ability to climb would make this creature miles more versatile then it currently is. In it's current state, the spider is one of Ark's most USELESS creatures, only saved by the fact that it can be riden at all. An updated model would also be very welcome, and the head barely even looks like a spider.
Here are some honorable mentions before we reveal our top contender for #1
H. Plesiosaurus
Plesios are butt ugly. The main problem is that horrendous head of their's. If a TLC were to take place for these guys, a model change would be NEEDED. Although, use wise its just kind of a worse Mosa. Some distinguishing features would be neat, especially ones involving that long, luscious, ludicrous neck. Although I personally can't think of anything
H. Quetzalcoatlus
Quetzals are a strange creature to me (meta wise). They're hard to find, hard to tame, and only really have a "use and a half". They have a fairly large platform, and can pick up more creatures then any other flyer in the game. The "half use" comes in the form of being able to be a very niche soaker/soaker enabler for the high up cave or cliff bases. Other then that, the Quetzal is too mediocre stat wise to be useful in combat, too slow to be a good mobile base, and too hard to find and tame for most to even consider. On top of that, they're ugly and weirdly hunched over. I mean, even in the dossier they got the posture right. All in all, the Quetzal just needs a big buff to speed, a big increase in spawn rates, and an even bigger makeover.
H. Megalodon
Megalodons are interesting. Not only do they disprove the name thing I said about the Pelagornis, but they also have carved a surprisingly good niche for themselves in the underwater world. They're easy to get, and are really well rounded stat wise. Combine that with their new bleed and pack buff, and they're basically sea Allos. The problem, is that they simply just aren't the Megalodons we know and love. The Megalodon we know wouldn't be a shallow water nuisance, but a true terror of the deep and the nightmare to all whales everywhere. The only thing I can think of to both change this, and preserve what Wildcard has done, is to give it age variants similar to the penguin. Except here, the different ages will have different ablities. Its just an idea, but hey, it might work.
H. Titanosaurus
Titanosaurs are scary but also not. They posses some of the single highest base stats in the game, and if you don't know how to deal with them you'll get wiped in minutes. But that's the thing, IF you know how to deal with them. Because when your Titanosaur runs into someone who does, its as good as dead. All it takes is a floor of spike walls and a couple of Gigas and bam, no more Titanosaur. Combine this with it's ridiculous rarity and taming method, plus the fact they'll starve themselves after awhile, and there simply isn't a point in taming them. To fix this, its actually really simple. Make them deal HUMONGOUS damage to spike walls in particular, make them cryoable to help with mobility, increase their spawning levels from 5 to maybe something like 10, and make them EAT FOOD! Giving them the rock breaking ability I mentioned earlier with the Bronto would also help with mobility. On top of all this, the saddle armor should also be increased from 5 to 20 like other primitive saddles. This would also make just learning the saddle itself more worth it due to the ridiculous 120 engram cost (perhaps that should be lowered too). The Titanosaur needs these changes arguably more then any creature on this list, I'm just not sure if they really count as a TLC versus just a really big buff.
1. Carnotaurus
For our number 1 spot we have the Carno. The Carno might just be Ark's most overshadowed creature. You want a fast carnivore? Tame a terror bird, raptor, dire wolf, sabertooth, or even a baryonyx. You want a strong creature? Tame a Rex, Giga, Spino, Megalo, dire bear, thylac, or even a sarco. The point I'm trying to make is that the Carno is just boring. Every single aspect of the Carno is just done better in nearly every other creature out there. Because of this, they are (in my opinion) the single most deserving creature of a TLC. And as it turns out, Wildcard did give it some attention last TLC update. However, I strongly believe that it shouldn't be just a minor addition in the patch notes, but instead a main inclusion in TLC 4. And to see what we'd change, just look at reality for inspiration. Because the Carnotaurus is known by some as the "cheetah of the cretaceous" for a reason. This is because the Carno was FAST. almost every adaption in this animal's body looked like it had something to do with going faster. So I think it should first off get a HUGE increase to speed and have a similar effect as bears and rhinos in game. That being, the longer the creature runs, that faster it goes. With this, it could also have a charge like the Wooly Rhino but to a MUCH lesser extent. The more charge the Carno gains, the more damage its headbutt attack should do, and the longer the bleed should last. I also think the Carno should have some way of hitting things behind it. Perhaps a slight kick with the side appropriate foot that does decent knockback but low damage so the Carno can get to running again. I strongly believe that even if these abilities don't end up making it that good, it'll still be a fun and unique creature. It's model should also be made much more slender and streamlined to accommodate this.
All in all, I believe each one of these creatures deserves a little wildcard love. This game is great, and I can only hope that my ideas might make it just a little bit better.
From your very own,
PyroThePithecus
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