Gfnjr Posted January 10, 2021 Share Posted January 10, 2021 So I want to start a vanilla playthrough (SP) because I just haven't did vanilla in a long long time, and I would like to change a bunch of things to increase the difficulty. My question here is it possible to increase for example a Pulmonoscorpius torpor amount per hit by editing game files? Link to comment Share on other sites More sharing options...
wizard03 Posted January 10, 2021 Share Posted January 10, 2021 6 hours ago, Gfnjr said: So I want to start a vanilla playthrough (SP) because I just haven't did vanilla in a long long time, and I would like to change a bunch of things to increase the difficulty. My question here is it possible to increase for example a Pulmonoscorpius torpor amount per hit by editing game files? As crazy as this sounds, try to find an ascendant wooden club blueprint and a mantis. Its our new tameing method XDhttps://gamerdvr.com/gamer/wizardo3/video/111432768 Link to comment Share on other sites More sharing options...
Gfnjr Posted January 10, 2021 Author Share Posted January 10, 2021 2 minutes ago, wizard03 said: As crazy as this sounds, try to find an ascendant wooden club blueprint and a mantis. Its our new tameing method XDhttps://gamerdvr.com/gamer/wizardo3/video/111432768 I probably worded this poorly, but I'm looking to play vanilla-ish but want to make the game as hard as possible. Lul I would like to make it when a Scorpion attacks me it would apply way more topor to me than it would normally. Are there game files I could add or change to accomplish? I think I feared Scorpions back in 2015/2016. Not so much anymore XD Link to comment Share on other sites More sharing options...
RageQuitter Posted January 10, 2021 Share Posted January 10, 2021 I don't think there's any setting for it, you could try tweaking a couple of things Game.ini PlayerBaseStatMultipliers[2]=0.5 will halve your torpor GUS.ini PlayerResistanceMultiplier=2.000000 will double the damage you take, 1 is default and lower numbers means you take less damage I've no idea how these will work so you could easily end up getting killed, could also increase wild dino melee but that would have a knock on effect of making tames stronger Link to comment Share on other sites More sharing options...
Gfnjr Posted January 10, 2021 Author Share Posted January 10, 2021 @RageQuitter Interesting....I will try to look into those. Thanks! The half torpor sounds promising. Link to comment Share on other sites More sharing options...
wizard03 Posted January 11, 2021 Share Posted January 11, 2021 8 hours ago, Gfnjr said: I probably worded this poorly, but I'm looking to play vanilla-ish but want to make the game as hard as possible. Lul I would like to make it when a Scorpion attacks me it would apply way more topor to me than it would normally. Are there game files I could add or change to accomplish? I think I feared Scorpions back in 2015/2016. Not so much anymore XD Oooooh.....well the best I got on that is to make scorpians apply more damage....their torpor is damage based.....Either that or change the amount of multiplication Link to comment Share on other sites More sharing options...
RageQuitter Posted January 11, 2021 Share Posted January 11, 2021 Yeah that could work DinoClassDamageMultipliers=(ClassName="Scorpion_Character_BP_C",Multiplier=2) would make a wild scorpion do twice the amount of damage, don't think it affects the base damage so if you tame one it would just do base + whatever levels it has in melee, goes in game.ini Link to comment Share on other sites More sharing options...
Gfnjr Posted January 12, 2021 Author Share Posted January 12, 2021 22 hours ago, RageQuitter said: Yeah that could work DinoClassDamageMultipliers=(ClassName="Scorpion_Character_BP_C",Multiplier=2) would make a wild scorpion do twice the amount of damage, don't think it affects the base damage so if you tame one it would just do base + whatever levels it has in melee, goes in game.ini Awesome! I will definitely try this and apply to several different dinos that I want to be more of a challenge. Thanks everyone! Hopefully this weekend will get to mess around with it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.