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Suggestions for ARK 2


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On 11/19/2021 at 5:20 PM, Onimusha759 said:

Im hoping so lol.  That was 1 of the 1st things i noticed about the trailer.

 

Id like to see how, even in the modern day,  your gonna get into a base/fortress without breaching the walls.  Above no good because AA(Turrets), and below would be antimesh so no tunneling for you.  Even if you would tunnel, youd still have to breach the floor/basement wall...Theres no conceivable way to infiltrate a base from the ground without blowing a hole.  Its been that way through all of history and will be until someone comes up with a teleporter XD.

Do remember that ark1 released and advertised itself as a primitive game too.  I wouldnt be surprised if tek found its way into ark2.  Lore wise i dont see how it couldn't.  Aberration landed and seeded on earth too.  We logically should have mutated creatures and element lingering on the earth.

I would personally welcome tek game from the beginning rather than end game, which is what I believe the next step will be. In fact one theory I have is that the devs have merely made a poor choice of words in regards to Ark 2. This theory is based on the fact that we can see tek teleporters at the end of ark 2’s trailer. I think that the proper choice of words should have been tribal themed, rather than primitive themed . Sort of how like Wakonda is imagined within the avengers storyline/ marvel universe. Spears, shields and lasers, but no guns along with dinosaurs. This is how I predict the next Ark will be. 

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The issue here is, PVE players don't want to and shouldn't have to PVP to get to the game's resources.

Hello Everyone, So I am a big ark fan and I play the game since it got out. I wanna make this threat so we can discuss some ideas to make ark 2 a better and richer experience. I also wanna say that

On 11/19/2021 at 6:17 PM, Mangost said:

well the thing i hate about forcing soaking is that a: if you are on gen2 you have no hope of soaking a tek turret wall (especially when there are online tribe members to defend) and b: raiding a big base with soaking will take HOURS of just sitting there and soaking, retreating to heal and going back to soaking. its not fun at all. if it was possible to repurpose stegos/rock golems/other tanky tames as just a DISTRACTION for turrets, to where you can then sneak in other tames to actually destroy (but with more things such as maybe better tame ai for offline defence?) just to make raiding more about actually using strategy.

It’s all a balancing act. I absolutely disagree with you about the “hours” of soaking. In my experience most soaking is about drawing Aggro from the turrets so that someone else can rush them, taking at most an hour to bypass. Turrets are not an effective defense. Ironically turrets seem to be more of an offensive tool to protect raid bases from counter attacks. I’d like better Ai for sure but how do you stop ai from being kited!

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By no Tek i imagine that there will be no any teleporter under obelisk too,

Traveling to another server will take several hours in some kind of voo doo trance under some mushrooms effect in concentration till you die and your esence leave and go meet new body on another server, Ofc no items or tames transfer too.

And thats not only bad thing. Mean also no cryopods, no cryofridge, base despawn very fast in mode that one (PVE) cant go on holydays irl without to forget that he ever owned tames, base or played ark.

As fantasy part of game PVE users will have duty to go under strong  GM buffs every 5 days on PVP servers and destroy all there as revenge for all nerfs and patches caused by exploits of PVP players.

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Maybe talking out of my butt here since I havent seen any videos or gone through previous posts, but, heres some of the things Id like to see happen....

 

-Different building progression and metals, maybe a more earth like historical progression, wood, stone, tin/copper, bronze, iron, steal, gold.

-A little more realistic recipes, many examples from ARK, but just using one for now, electronics made from iron?  really?  Copper or gold would be cool to see used in electronics, which kind of brings you to the next one.  Could possibly add different levels of effectiveness for them, copper being an ok for electronics, but gold oooh baby.

-A better progression for levels, instead of just making better machines for the same tasks that produce more product, how about something like... forge -> refinery -> smeltery, the forge would melt your ores to make crude metals,  the refinery would be used to make a pure form of the metal and the the smeltery would be  used to smelt those same ores into more complex metals, with each tier making more durable and stronger weapons.   An example would be iron ore -> pig iron -> iron -> steel (when smelted with carbon/coal/coke (refined coal)) 

-Better made buildings and gear with advancement or a better use of crafting speed (personally Id just call it crafting, but whatever), the higher the crafting skill the better the gear, similar to how it is in ark, but with building materials (walls, doors, etc) gaining durability also.

-Combining crafting (speed) with better refined metals and additives and progression level to make superior items.

-More food items/recipes.

-Genetics, the greater number of breeding direct related dinos the greater the chance of bad mutations with a small chance of a positive mutation.  Random positive mutations with a slim chance of a negative mutation7 at all other times.  The same with cloning, the more cloning done to a dino the greater the chance the clone will have a negative mutation and only negative mutations for clones... or maybe the original ages? (see below)

-Dino aging, yep, dinos have ages and eventually die...  Really havent thought this one out though, I mean if the dinos age wouldnt that mean the player ages too... hmm, gotta work on this one some.

-Better supply drops that are useful, I mean who wants building supplies for the level you are already at?  If I get a drop at low level and find thatch building supplies Im gonna throw them out, if for no other reason than so I can build the exact same thing and get the xp for them.  Now if a supply crate drops with a building material that I cant yet make, now thats something Id be willing to chase down.

-Multi length pipes and cables, I could never figure out why if I could make a full length cable, why couldnt I make a cable half size or even a quarter size cable?  Or like the S+ mod add a flex cable/pipe.

-Wild fruit trees with fruits that have seeds so they can be grown.

A lot of other ideas but Im so tired right now.  These are just some examples of the changes that Id like to see, I think most of the low level machines/mechanics could be expanded on for higher levels.  I do really think the crafting (speed) making better building materials is a good idea that should be added if nothing else from this list gets added.

 

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