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What I would like to see in Ark 2


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1- Alll tiers should have a primitive look. For example, metal tier armor could look like tribal clothes with some metal plates. Not like a medieval armor. 

2- Make first levels slower to be able to enjoy all the tiers. First levels were too fast to up in Ark 1 to the point that wood tier was barely used. Up level should be slower in Ark 2 at the begining. 

3- Reward smart creative defenses. Now in Ark defenses are basically a cube with turrets. I would like to have more variety to make players have to think how to defend. Maybe mechanisms, I don't know, but something. Also some dinosaurs could help with this. I know some creatures like tylacoleo were thought to this, but didn't worked as well as it should.

4- Survival should be harder, specially in PVE. I loved Scorched Earth.

5- Caravans. In Scorched I noticed that Molleratops where useless, You could find water everywhere. So I thought that it would be cool to have something like a giant desert or something between two points where you will die without water before arriving to the end, so they would force you to use some dinosaurs to travel and spend a lot of time crossing it. Not flying, like a caravan.

6- A better pipe system

 

And you, what would you like to see?

Edited by Cucharon
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3 hours ago, Cucharon said:

1- Tribal/Primitive look. Not against tiers, but for example, metal tier armour could look like a tribal suit with some metal plates. Not like a medieval armor. 

2- Real use of all the building tiers. First levels were too fast to up in Ark 1 to the point that wood tier was barely used. Up level should be slower in Ark 2 at the begining. 

3- Reward smart creative defenses. Now in Ark defenses are basically a cube with turrets. I would like to have more variety to make players have to think how to defend. Maybe mechanisms, I don't know, but something. Also some dinosaurs could help with this. I know some creatures like tylacoleo were thought to this, but didn't worked as well as it should.

4- Survival should be harder, specially in PVE.

5- Caravans. In Scorched I noticed that Molleratops where useless, You could find water everywhere. So I thought that it would be cool to have something like a giant desert or something between two points where you will die without water before arriving to the end, so they would force you to use some dinosaurs to travel and spend a lot of time crossing it. Not flying, like a caravan.

6- A better pipe system

They should look to some of the Steam workshop mods for ideas. One mod has several new types of turrets, tranq/Cannon/rocket/sniper/etc.. Ideally each turret type has a limit per zone based on damage.  Other mods tweak things to be less OP or roll back changes that a ton of people didnt agree with like flyer speed modifier. The flyer mod topped out at 180% speed which I thought was a great compromise over removing it altogether. 

 

One major way to shift gameplay from turret spam cubes to actual strategy based defense would be to add a redstone style system. Its kinda hilarious that Minecraft is much more advanced in this regard. If they want to unlock creativity they need to give us pistons, pulleys, conveyors, droppers, hoppers, and many new ways to activate our contraptions. Another idea I had, probably more of a pipedream, a basic security system that connects a browser based portal that allows you to check in on your base and trigger anything you have wired up. Ex: you're at the store and you get a security breach alert. You see someone on the cameras has made a hole in your perimeter. You trigger the loud speaker to whistle aggressive, killing the intruder. You then send a whistle neutral command and message a tribemate to see if they could get on to defend. 

 

Also, official servers need some level of ORP on PVP. Maybe make separate "CHAOS" servers for the sweaty people. 

Edited by HalfSquatch2042
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3 minutes ago, Alessio1989 said:

fix 1 first. player kicking, server crashes and player wiped at transfer.

As much as it sucks to accept, Ark is a house built on sand. The big issues that we've dealt with for years wont be fixed because the amount of work it would take to fix doesn't make sense when compared to a new game built with UE5 also all the extra performance based issues related to the constraints of Jaguar cpus, 8 gb ram, and roughly 7870 gpus. 

 

Ark exploded and the team was ill-equipped to handle it at first. As the team grew, the scope grew, content kept releasing. Its a mess now. Look at how much time people have spent with it despite the issues. We need a clean slate. Its the only way to actually get real fixes. 

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- Fliying creatures should be endgame because in the moment you get the argentavis or ptera you don't need any land creature for transporting or exploring.

- Exaggerate the difference between tiers of creatures. It's absurd that you could kill easy a Rex with a tamed sabertooth or argentavis. A wild rex should be extremly difficult to kill with most of the creatures, no matter their level.

- Climbing like in Breath of the Wild - Cube foundations like in Conan Exiles, being able to stack them only if they are still touching earth to avoid people to make walls with foundations but thanks to the stack it would be extremly easy to build on uneven ground.

- PVP servers where you can damage structures just during some hours of the day. Maybe from 18:00 to 20:00 or something like that. Small structures shouldn't have some time to let us destroy structure spam that some trolls could build everywhere.

- Be able to train skills instead of just points. For example, cutting trees you would improve your skill to cut trees, mining rocks you would improve your performance at mining. Creatures should also use this system

Edited by Mangel
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I would like to see the game that the developers release. I never understood the sport of making feature wishlists. If it's too foreign or dumbs things too much down compared to the game I'm playing today, I'm not likely to stick around. So I guess I hope the game expands itself in every direction without compromising anything that's there today.

5 hours ago, HalfSquatch2042 said:

They should look to some of the Steam workshop mods for ideas. One mod has several new types of turrets, tranq/Cannon/rocket/sniper/etc.. Ideally each turret type has a limit per zone based on damage.  Other mods tweak things to be less OP or roll back changes that a ton of people didnt agree with like flyer speed modifier. The flyer mod topped out at 180% speed which I thought was a great compromise over removing it altogether. 

I wholeheartedly disagree. Out of a 1000 mods, maybe 3 of them have a really good, groundbreaking idea. The rest are playing catchup with one another or incorporating things from other games. Or creating ultra-niche features that six people in the world care about and no one else. I would put this  multiple types of turrets idea in the "catchup ideas" category. There's nothing inherently brilliant about that idea. In fact, the Ark devs already have their own iteration of the same basic idea coming up - the Tek bow. You could keep extending that idea to every single item in the game and at some point, everything becomes so modular that most people can't keep up with everything. That's really poor game design. To make every single little thing into a player choice.

I am willing to bet Ark 2 will be much less tweakable. If private dedicated servers become a thing, I'm assuming Wildcard are gonna try to keep the official and unofficial game somewhat homogenous, based on their experience with the first game, where every single game feature has a command line associated with it. It's that line of thinking that turned the game into the behemoth it is in the first place, so I'm betting heavy that they will take a different route with the next game. Also, maybe they will try to design it in such a way as to have a better defined split between PvE and PvP, as another huuuuuge bullet point on the hater list is how PvP changes affect PvE negatively. If they keep that in mind while designing, they can cut their customer support/community manager budget in half.

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3 minutes ago, johnm81 said:

An atlas style server grid

 That would be awesome but I wonder if it can be made. Maybe they could separate areas with something like the desert I said, it doesn't need to be literally a desert but an area where you can't build and stop, just move.

56 minutes ago, Mangel said:

- Fliying creatures should be endgame because in the moment you get the argentavis or ptera you don't need any land creature for transporting or exploring.

- Exaggerate the difference between tiers of creatures. It's absurd that you could kill easy a Rex with a tamed sabertooth or argentavis. A wild rex should be extremly difficult to kill with most of the creatures, no matter their level.

- Climbing like in Breath of the Wild - Cube foundations like in Conan Exiles, being able to stack them only if they are still touching earth to avoid people to make walls with foundations but thanks to the stack it would be extremly easy to build on uneven ground.

- PVP servers where you can damage structures just during some hours of the day. Maybe from 18:00 to 20:00 or something like that. Small structures shouldn't have some time to let us destroy structure spam that some trolls could build everywhere.

- Be able to train skills instead of just points. For example, cutting trees you would improve your skill to cut trees, mining rocks you would improve your performance at mining. Creatures should also use this system

😮 Wow, awesome ideas. All of them.

Edited by Cucharon
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Any game content is completely useless and pointless unless the main problems of Ark are fixed:

- Servers that don't crash with every event and can't handle more than 10 people online before the performance makes them unplayable. Activiley monitor your server network. Servers that are unplayable make the game unplayable. Nobody sticks around for a game that rubberbands every singe time.

- Far better customer support: the current role of a GM is pointless and tickets take forever to receive a "NO" for an answer; make the internal policy public - at the moment it is just insulting towards any player who wasted time in the game, only to encounter a gamebreaking bug. It doesn't really matter if a GM answers you. It's just automated messages anyways. Why pay people to say "NO" and "it's against our internal policy" in every single situation?

- Better quality control on updates: it has become a rule for updates to break stuff really bad. It is inexcusable how bad quality control is. In any other domain, people would loose their jobs for doing such poor work (i.e. the server-wide  wipes of bases after a patch 3 days after Extinction released, causing veins to spawn in the city and destroy bases, even when offline). Make sure you actually test stuff out before release.

- Region lock: cheaters and DDoS-ing players are a pain in the behind in every game and we all know that boxtribes are the main culprit. Just let them squabble among them for scraps. It doesn't help with the ping either and their need to leave empty megastructures behind with the sole purpose of pushing a server to the limit.

- Better communication: not all the planet uses twitter. We are not all like Trump. Stop by on the forums now and then and hear out your playerbase. Feedback that is implemented after years of frustration is not ok.

- Bugfixes: should be your nr. 1 focus at all times. Not more skins and empty promises. For example: the fact that you can lose your character during a transfer (a main part of the game) is inexcusable and should NEVER, EVER, under any circumstances, happen.

Any other discussions regarding content and how many colors a creature should have should be at the bottom of the list. Have a solid, efficient infrastructure first to be able to actually deliver something that sticks. Learn from the epic fail that Atlas was.

Edited by Oieru
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11 hours ago, HalfSquatch2042 said:

a basic security system that connects a browser based portal that allows you to check in on your base and trigger anything you have wired up. Ex: you're at the store and you get a security breach alert. You see someone on the cameras has made a hole in your perimeter. You trigger the loud speaker to whistle aggressive, killing the intruder. You then send a whistle neutral command and message a tribemate to see if they could get on to defend. 

In space engineers you could do something like this if you were good enough with C# coding.  That script block was super OP for legit coders

Edited by DeathwishChallenge
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12 hours ago, Fresiki said:

I wholeheartedly disagree. Out of a 1000 mods, maybe 3 of them have a really good, groundbreaking idea.

They don't have to be groundbreaking to make the game more enjoyable. Also i've seen plenty of full/nearly full servers running 10+ mods so many people seem to disagree about the value of workshop mods. 

 

The extra turrets aren't supposed to be some wild idea. Its more like an easy layup that Wildcard missed. The same goes with classic flyers with an adjustable max speed option. 

 

Still, I hope the initial release focuses on primitive survival. 

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14 minutes ago, HalfSquatch2042 said:

They don't have to be groundbreaking to make the game more enjoyable. Also i've seen plenty of full/nearly full servers running 10+ mods so many people seem to disagree about the value of workshop mods. 

 

The extra turrets aren't supposed to be some wild idea. Its more like an easy layup that Wildcard missed. The same goes with classic flyers with an adjustable max speed option. 

This just speaks to my other point about the behemoth. People will do anything. People will play hundreds of hours in a mod that turns Ark into a lackluster zombie survival game when there exist much better, dedicated games for that. People do all kinds of anal things. There 100% is no overlap between what made people fall in love with the core game in the first place, and what is driving people to hopelessly try to breathe life into something they used to hold dear, instead of moving on with their life. And 100% you shouldn't be focusing on what drives the latter, when developing a new game. That's a very low resolution way of playing "catchup".

 

And then some mods are just simply adding features that collide with the vision of what the gameplay is supposed to be. Like stack mods, for example. Wildcard could just do that if they wanted to, but they don't want to, so it's not like those mods only exist because wildcard simply are unaware of people being sick of dealing with prime meat. Lest the game just hands you the best version of every end-game item in your inventory when you spawn, there needs to be some kind of limit to all things. Some mods exist because people that play the game are in disagreement with people who design the game over what the limitations should be. I'm not exactly sure how to judge the value of such mods when talking about incorporating mod ideas into Ark 2. I think the value is 0.

Edited by Fresiki
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I'd rather have the options than not. You have the option to play on official servers or vanilla unofficial servers. I enjoy somewhat boosted servers but im not into the crazy 50-100x tek heavy servers. Im still glad the sweaty kids have a place to go. Go harvest advanced rifle bullets off of trees if you're into that. It doesn't affect me at all. 

 

The devs direction is whatever keeps the population higher and the DLC moving. I'd love to see more emphasis on primitive stuff with buffs for base defense. I'd lose all the tek tier stuff if we could get a more robust part list for making contraptions. Turret walls, soaking, and OP manas (and now trop wyvern apparently) is gettin extremely stale. 

 

 

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I think we agree about a lot of things. I play on boosted rates with something like ~2x gathering, 10x taming/maturation. I don't mind options per se. The only thing I really reacted to was the notion of letting which mods are popular drive game development decisions. There is a bias to those numbers, because you could say that statistically, only a certain type of player plays mods. I play on a vanilla cluster with 0 mods, and several other people frequent, as well as rotating new players that stay for a while and then quit. I'm only mentioning this to make the case that only a certain type of person will play around with mods. And only certain mods will be available. Among those, one might be the most popular, but that doesn't translate into "this is the most wanted feature in the game". It's the most wanted feature relative to the static choice of possible features by a specific group of players. The beginning of Ark had the devs trying to involve the community in the process. And the behemoth is what we ended up with. That's probably partially because they were a young developing company, but also partially because when you try to incorporate too many things without a clear vision, it comes to a point when it's cutting time. Half implemented features, late-development-stage feature wishes that have to be "retro-fitted" into the current code regardless of whether the underlying systems were designed for that feature or not. In the end, there was no real reason for me to get involved in this thread, but that was the thought I was trying to convey. Obviously, having an options menu and some tweakability makes a lot of sense. It just doesn't make sense to me to let those anal players I talked about, that insist on turning Ark into DayZ instead of playing DayZ, dictate the direction of the sequel. Other than that I think we're mostly in agreement. I'm assuming for the second time around, they decide on specific things they want to retain, and specific things they want to avoid, based on a combination of motivation, feasability, sales statistics and community feedback (in that order of priority).

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Ark 2 shouldn’t be primitive because then I could play far cry primal. Ark 2 needs to be just like ark 1 but larger maps and stuff maybe. Players on Pve or pvp players who are low stage PLEASE don’t comment on stuff you don’t understand. If you are a dedicated pvp player you would know what you listed for things like “1 hour raid time”....If u want that play un official..,

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What I would like to see in ARK 2:

1. More inteligent dinos (running away when hurt it's not enough, I would like for example see pack of raptors coopereting as a pack when hunting or pack of trikes protecting their children)

2. More type of resources too collect (especially more basic resources in different part of the maps - so more traveling to collect them)

3. Weaker flyers - flyers are still op, some are too fast, other have too big weight limit. Also flyers should be late game animals. In ARK there is no reason to travel by foot when you have good flyers.

4. Less op tamed dinos - for me it's a joke that if you tame high level rex end exp him, there is no problem to attack 3 or 4 wild rexes (only animal you can be scared is wild giga). I think tamed high level dinos with full exp should be no more than 30% stronger then their wild cousins. Even on rex leaving a camp alone should be dangerous. But tamed gigas shouldn't be so weak compared to wild gigas. Maybe weaker but 3 tamed high level gigas should be able to kill one wild giga. Also gigas ar too strong compared to odher dinos. Giga should be maybe 3 times stronger than rex but no more.

5. Bigger map with big different bioms (and I meen big one map, not many smaller maps you can teleport between like in Genesis DLS - new engine should allow to have bigger map).

6. More importand weather conditions (different for different bioms) like in Scoarched Earth DLC.

7. Stronger dinos compared to humans - even having metal armour and pike, dinos like wild raptors should be dangerous for players

8. Villages of this "orcs" from the trailer and "orcs" rides on players bases on PVE servers (when players are online, no offline riding)

9. Wild animals breeding mechanic, wild baby dinos

10. Better character creator with more options - we should have a chance to make more unique characters. In ARK 1 we can only make normal character looking almost the same like random one or ugly creature (like crab-handed guy)

11. More options for clothes customisation, more hair types

12. Better game optimization

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1. Some thought for the non PvP community.

2. Async / mirrored backup of official servers to avoid the regular lag spikes every 10 minutes (or less on some servers).

3. Much better building mechanics - choose whether to snap or not, be able to manually select snap points rather than pixel-precise guessing. Less restrictions on collision with environment / existing placed sections. Blueprint style planning of base building (as in The Forest etc.)

4. More building components - curved wall sections etc.

5. Much reduced default breeding times on official assuming breeding will still be a thing. Real-time days (even with podding) is too grindy imho + the 8 hour wait for imprinting.

6. Dino 'nests' which cannot be built upon and spawn (player initiated to avoid griefage, or only when player online and within range - similar to extinction pod drops but not as intense) waves of dinos at your base for PvE.

7. Something to combat pillaring - prevent pillars with single ladders etc. & mark valuable resource / dino spawning areas as unbuildable instead.

8. Wild dino breeding - they can also improve stats and mutate creating an arms race (or a trickier tame). Baby dinos in the wild (other than penguins :)), probably untameable.

9. Dinos can migrate, form herds & flocks. More persistence of wild dinos (rather than vanishing when out of their initial spawn range). Dinos have their own territory and will defend against others of their own kind if needed. Have some 'no-go' areas to give dinos a chance to build up and not get giga-wiped :)

10. More varieties to taming methods.

Edited by Vio
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People are wanting cross dino breeding, not tryna hate but yall think ark is laggy? lets say you can breed a giga with a dodo and a rex with a trike thats a whole other entity required, then what about breeding the gido and trix? then another entity. with all the tames and infinite combinations you are literally asking for an unplayable game. Even if you have 8 PC's all powerful enough to calculate 52billion digits into pi

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6 hours ago, AUTO6 said:

What I would like to see in ARK 2:

1. More inteligent dinos (running away when hurt it's not enough, I would like for example see pack of raptors coopereting as a pack when hunting or pack of trikes protecting their children)

2. More type of resources too collect (especially more basic resources in different part of the maps - so more traveling to collect them)

3. Weaker flyers - flyers are still op, some are too fast, other have too big weight limit. Also flyers should be late game animals. In ARK there is no reason to travel by foot when you have good flyers.

4. Less op tamed dinos - for me it's a joke that if you tame high level rex end exp him, there is no problem to attack 3 or 4 wild rexes (only animal you can be scared is wild giga). I think tamed high level dinos with full exp should be no more than 30% stronger then their wild cousins. Even on rex leaving a camp alone should be dangerous. But tamed gigas shouldn't be so weak compared to wild gigas. Maybe weaker but 3 tamed high level gigas should be able to kill one wild giga. Also gigas ar too strong compared to odher dinos. Giga should be maybe 3 times stronger than rex but no more.

5. Bigger map with big different bioms (and I meen big one map, not many smaller maps you can teleport between like in Genesis DLS - new engine should allow to have bigger map).

6. More importand weather conditions (different for different bioms) like in Scoarched Earth DLC.

7. Stronger dinos compared to humans - even having metal armour and pike, dinos like wild raptors should be dangerous for players

8. Villages of this "orcs" from the trailer and "orcs" rides on players bases on PVE servers (when players are online, no offline riding)

9. Wild animals breeding mechanic, wild baby dinos

10. Better character creator with more options - we should have a chance to make more unique characters. In ARK 1 we can only make normal character looking almost the same like random one or ugly creature (like crab-handed guy)

11. More options for clothes customisation, more hair types

12. Better game optimization

Intelligent*

cooperating*

are*

other*

biomes*

mean*

important*

customization*    

wow that was a long list Imao

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On 12/13/2020 at 9:26 PM, GigaSpino said:

Ark 2 shouldn’t be primitive because then I could play far cry primal. Ark 2 needs to be just like ark 1 but larger maps and stuff maybe. Players on Pve or pvp players who are low stage PLEASE don’t comment on stuff you don’t understand. If you are a dedicated pvp player you would know what you listed for things like “1 hour raid time”....If u want that play un official..,

@GigaSpinoits funny because people forget the EVOLVED part of the game

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Hello Everyone,

So I am a big ark fan and I play the game since it got out. I wanna make this threat so we can discuss some ideas to make ark 2 a better and richer experience. I also wanna say that I prefer the primitive part of the game, and a more tribal look. However Tek and other ideas are something that we can discuss. The following ideas are what I think in my personal opinion that will make the game a little more interesting. Just want to keep the discussion non toxic. Sorry if there are some writing mistakes, I am not a native English speaker.

Thanks,
Hope you enjoy

 

Progression
To me, this is the biggest ark problem, since alpha tribes just crush beginner tribes and that just make servers empty. I would like to suggest a different progression system.
 

  • You will have basically 4 or 5 different ascension levels. First you are a beach bob with only thatch and wood building structures, low level weapons, you can only tame certain dinos, for example raptors and pteras. You can still have rex and other dinos in the map, but you don’t have the level to tame that.  If you want to go into the next phase you will need to defeat a boss or several bosses to go to a different server (Ascend) where you will have for example stone and brick building, hide and chitin armour, you maybe can tame a allosaurus and argies. Next level metal tier, you can tame rex, have metal buildings and metal armour, gunpowder weapons etc. And for me this should be the max level, but this is just me because I don’t like tek stuff, but you can add another level and I will just stay in the metal tier and not ascend. Everything that you tame in the lower tier you can download to the higher one but not the opposite, you can not download a rex to the first tier for example. And in this way you will have a better balance In the server, every dino will have a role, not like what happens now, for example no one uses carno or a allosauros  because they can have a rex right away.  This way everyone can have the experience that they enjoy the most about ark, without felling that they don’t have a chance. Also to make people want to  ascend, so they dont just get stuck in the first tiers, you can  add more level to your character when you ascend.


Map

  • Only one big map, with several environment. Like and underground aberration zone, a grassland zone like ragnarok, desert like scorched earth, islands like in the island, swamp, ice zones, more rivers like the center. I think its better to just have 1 map with everything on because makes the servers fill less empty, when you have like 8 different maps you will scatter the players so much that the servers will fill empty.
  • More natural elements, like lighting storms (when active is very dangerous to ride a flyer, because you can get hit by a lighting that makes your flyer to land, or dismount you.) Sand storm, ice storm. Some river can get solid ice, and other can dry in some seasons like you do with the lava in the volcano of ragnarok.
  • Seasonal climate with the same time as the real world, and also when you are in the winter time its easier to find for example high levels rhino and other ice biome dinos, but when its summer time the chances of getting a 150 its reduced and vice versa in the other seasons.
  • Active events and map variation like fornite does. Meteor impact can modify some part of the map for some time where you can have for limit amount of time many resources, better loot, high level dinos etc. (Like fallout 76 does when a nuke explode)
  • Have no build areas where you have high resource density, for example metal in the volcano. No building in the obelisk, and no building in the event zone.
     

Dinos

  • Less taming time, but more resources to tame them. So we spend more time gathering things to tame the dino which is much more interesting than wating hours and hours doing nothing and possible your tame be ruined by some wild dino or players...
  • More interactive taming: Using the fish rood to tame some water dinos, using different type of traps to different type of animals, like a pitfall that you need to lure the animal into, and when its finish just disappear, for smaller dinos a net trap in trees.
  • Herds roaming with sense, like desert dinos going to oasis. Herbivore near rivers drinking. Carnivore pack hunting. Some dinos sleep at night, other sleep during the day. Baby wild dinos, egg nest for dinos.
  • Try to stick to the dino theme. I know having something like rock drake is cool, maybe only in corrupted areas like aberration you can find these non dino tames, but try to make them as dinosaur like as you can like the rock drake, not like the blood stalker.


Saddles

  • Different tier, different skin material (For example, primitive (Cloth); Ramshackle (Hide); Apprentice (Chitin), Jouneyman (Stone); Mastercraft (Metal); Ascendant (Tek)
  • Saddle/Dino Attachment:
  1. Metal claws into a therizino to give it higher melee damage.
  2. Metal teeth grils for carnivore to add extra damage.
  3. All flyers could use an jetpack attachment to increase the speed, but not that much, just a boost.
  4. Herbivore can have metal spike cover in their natural spikes to give more damage and give damage back to the carnivores.
  5. Heavy Flyer like quetzal can like have 1 or 2 bombs slots.
  6. Anti air turret saddle with 360º vision below a big flyer dino similar to the quetzal.
  7. Utility Saddles: Farming saddles, fishing saddles, mining saddle, that will give different boosts, for example mining saddle for the ankylo add a reduction of 50% in metal weight and have a little forge in it, fishing will have like a fridge that help keep the fish from spoiled. Carts that you attached to dino and can improve your weight transport capacity.  
 
 

Armour

  • More customizable armor and attachments
  • Chest: Aberration wing, you can also add a mini jet pack like the tropeognathus has to give it a small boost. You can also add just one parachute to it.
  • Legs: Some sort of spring like exoskeleton that mas you run faster, jump a little higher and reduce fall damage.
  • Gauntlets: Attached climbing pick, grapple, gps
  • Helmet: Attached a light, night vision googles, spyglass
  • Fist (New part): Add knuckles or Claw’s to increase damage when you fist fight
  • Feet: No ideia yet.

 

Building

  • Add magnet points in every building structure and make it possible to able or disable this.
  • More type of structure like S+
  • Make every structure to be able to fit in 1 or 2 high. Don’t make like the fridge our vault in ark 1 that are like 1.5 high.
  • Smaller industrial forge, or at least a mid term forge.
  • Make every building item in every tier, not like the hatchframe you have a metal and a stone, but no wood or tek, does not make sense.
  • Furniture: Add more crafting stations, like one just for making saddles, one for armour, one for weapons and tools, one for drinks, one for food, and make them for every tier, the better the tier the more room and speed will give to crafting.
  • Add more decorative furniture, more musical instruments.
  • More types of traps and defense turrets.

 

PVP       

  • Better hit registering
  • Better and more complex sword and fist fight.
  • Put a cap on speed, it just impossible to hit someone going 200km/h with bad registration, then its just flamethrower pvp with no skill.


Weapons

  • More primitive weapon, like different type and style of swords, smaller cutting weapons.


Resources

  • More resources, like different type of minerals, silver, gold, and have different type of pick and tools to harvest different type of materials.
  • You should not be able to drink water from the ocean, and if you do so, you will get more thirsty,only if you boiled the water for example.
  • Precious stones, cooper etc..

 

Farming

  • More Vegetable, Fruits, Berries and make them biome specific, and plant (Bush) specific.
  • More interactive farming (Ex: You need to climb with climbing pick to collect bananas, or use a dino to shake the tree.
  • Better farm animations, like cutting wood, mining, hunting.
  • Bigger farms, not just crop plots, you can use something like a dirt foundation to have a big farm.
  • More Farming Tools (Ex: Shovel).
  • Farming Dinos (Ex: morelatops can be attached with some type of primitive farming tool to drag it into the crops.
  • More recipes
  • The more you or a dino farm a material the more experienced you or he will become. Like If you farm wood non stop you will get better at it and harvest a little more. Little like the therizino point in farming that we have now in ark.

   Other

  • Make the game more tribal look, in structures, armour, dinos, body paints also tribal body paint dinos.
  • Make the  max number in tribes be 10 people, so you don’t have a mega tribe that can lock the whole server from entering.
  • Keep “cryopod” idea, it helps with base size and lag, make it so that you just use your implant to collect the dino. Maybe make a more primitive cryopod.
  • More cave dungeons that you can only enter to complete and not be able to build.
  • Tier caves, so you can explore some caves with early equipment.
  • NPC like that showed in ark 2 trailers. Like with small camps and bosses in the map that you can raid.
  • Social zone in the map. Like destiny 2 you have a place where you can just hangout with other players. Like a central zone of the map, even in pvp mode players and dinos can not be killed or picked like in pve. Will be great to have markets, stores, vending machines where you have the possibility to put your dinos, or items for sale so the other players can buy, like an action house.
  • Would be great to have an app that can send you notifications, like dinos is tamed, you are under attacked, see server chat, see who is online from your tribe like the tribe log but into an app. And just because we can dream with dododex implemented 😉. Also if possible to have a type of market in the app where players can put their tames and eggs or anything for sale so other can buy them would be awesome.

     

I know that there is plenty more ideas and suggestions that we can make, but to me this are the best ones. Feel free to comment with your own ideas, and I will pick them and put into the document to make it better and more completed.

Thanks,
From a fellow Surviver

 

 

 

 

Edited by KAMIKAZY
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On 12/12/2020 at 5:55 PM, Woodsman said:

- terraforming  YES !

- tanks and helicopters  NO !

- interspecies breeding NO !

- real food for herbivores instead of them eating berries  MEH

- actual farming ie using plots of land to grow different crops MEH

- animals with climate advantages  YES!

- all discovered dinosaur species MEH

 

 

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