Udam Posted November 22, 2020 Author Share Posted November 22, 2020 On 11/19/2020 at 3:54 PM, GP said: I don't have a video to prove it but my screenshots tell you everything.... Basilo was full HP at 40347.5. I agro ONE shark and let it bite me once. It did 2 damage, and you can see the 9.5 bleed/slow timer in the top right. I then immediately access my Basilo inventory. You can see straight away i've lost ~1.2k HP. I let the shark bite me 4 more times which each time it did 2 damage and once 8. You can see in this screenshot above I kill the shark and the bleed/slow timer is down to 6.7 (it refreshes to 9.9 with every bite) and my HP down more than 4k. I swim back to my base at which point the bleed/slow timer expires. You can see my HP is even lower at that point, when it starts going back up. If that isn't proof of bleed damage on Basilo I don't know what is. However, this is on The Island with normal Megalodon and Basilo. Not tested it with Genesis variants. the gen ones do it, and its bad, there are SO MANY BLOODY SHARKKS! Link to comment Share on other sites More sharing options...
Dinobros2000 Posted November 22, 2020 Share Posted November 22, 2020 Bloody mouthed sharks... 1 hour ago, Udam said: the gen ones do it, and its bad, there are SO MANY BLOODY SHARKKS! Link to comment Share on other sites More sharing options...
d1nk Posted November 23, 2020 Share Posted November 23, 2020 We win! Success ! Link to comment Share on other sites More sharing options...
Elgar Posted November 23, 2020 Share Posted November 23, 2020 Update from devs : Quote We've identified an issue with the current implementation (they're not meant to have the slow) that'll be tweaked up in the upcoming patch. The team is evaluating additional changes too, but at the very least that slow will be removed. Source : https://www.reddit.com/r/playark/comments/jytjez/petition_to_remove_megalodon_bleed/gd98o17?utm_source=share&utm_medium=web2x&context=3 Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted November 23, 2020 Volunteer Moderator Share Posted November 23, 2020 They need to do a lot more than just remove the slow. I mean it's good progress, but the percentage of HP loss for every bite if you get swarmed by a load of them is really bad. If they don't do much to change that then they need to reduce their spawn rate instead of making them the Dodos of the ocean. Link to comment Share on other sites More sharing options...
Squirtlesquad8 Posted November 23, 2020 Share Posted November 23, 2020 On 11/22/2020 at 11:38 AM, Dinobros2000 said: Bloody mouthed sharks... fun Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted November 24, 2020 Volunteer Moderator Share Posted November 24, 2020 - Fixed a bug where Tamed Megalodons were accidentally applying the Gashed debuff, causing a slow and a bleed, rather than the Gnashed debuff which would only cause a bleed. Additionally, Wild Megalodons will no longer apply the bleed effect (Gnashed) to their targets. Link to comment Share on other sites More sharing options...
Duffmek Posted November 24, 2020 Share Posted November 24, 2020 29 minutes ago, GP said: - Fixed a bug where Tamed Megalodons were accidentally applying the Gashed debuff, causing a slow and a bleed, rather than the Gnashed debuff which would only cause a bleed. Additionally, Wild Megalodons will no longer apply the bleed effect (Gnashed) to their targets. soo now they do what? if no gnash effect (bleed) or slow they are back to normal megas with a pack buff? lame sharks again Link to comment Share on other sites More sharing options...
Vape123 Posted November 24, 2020 Share Posted November 24, 2020 i watched a level 15 wild megaladon kill someones tamed 224ish mosa going round in circles the mosa couldnt hit it lol. Link to comment Share on other sites More sharing options...
Duffmek Posted November 24, 2020 Share Posted November 24, 2020 5 minutes ago, Vape123 said: i watched a level 15 wild megaladon kill someones tamed 224ish mosa going round in circles the mosa couldnt hit it lol. ouch thats annoying (but after this patch it shouldnt be able to do that) Link to comment Share on other sites More sharing options...
Udam Posted November 30, 2020 Author Share Posted November 30, 2020 On 11/23/2020 at 5:25 AM, Elgar said: Update from devs : Source : https://www.reddit.com/r/playark/comments/jytjez/petition_to_remove_megalodon_bleed/gd98o17?utm_source=share&utm_medium=web2x&context=3 Thank you god. Link to comment Share on other sites More sharing options...
Udam Posted November 30, 2020 Author Share Posted November 30, 2020 On 11/24/2020 at 4:46 PM, Duffmek said: soo now they do what? if no gnash effect (bleed) or slow they are back to normal megas with a pack buff? lame sharks again when tamed they are good though!" so yeah! Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted November 30, 2020 Volunteer Moderator Share Posted November 30, 2020 22 minutes ago, Udam said: when tamed they are good though!" so yeah! Yeah they have pack buff and bleed when tamed. Definitely can't say they are back to normal! 👍 Link to comment Share on other sites More sharing options...
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