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SharedPointer.h line:658


DrDefenestrator

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Found this while digging through windows error reports.

I do not have an F: drive

 

Description
The application crashed while running the game
Faulting Application Path:    E:/Steam/steamapps/common/ARK/ShooterGame/Binaries/Win64/ShooterGame.exe

Problem signature
Problem Event Name:    APPCRASH
Application Name:    UE4-ShooterGame
Application Version:    4.5.1.0
Application Timestamp:    5fbce8fb
Fault Module Name:    KERNELBASE.dll
Fault Module Version:    6.2.9200.16384
Fault Module Timestamp:    5010ab2d
Exception Code:    00000001
Exception Offset:    00000000000189CC
Commandline:    !-USEALLAVAILABLECORES -CULTURE=en!AssertLog="Assertion failed: IsValid() [File:F:\build\trunkNew\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658] ##"
BranchBaseDir:    UE4!E:/Steam/steamapps/common/ARK/ShooterGame/Binaries/Win64/!Game!0
OS Version:    
Locale ID:    1033
 

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please it has been 10 days showing me this error 

 

 

Assertion failed: IsValid() [File:F:\build\trunkNew\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658] 

VERSION: 318.9 
KERNELBASE.dll!UnknownFunction (0x000007fefd44a88d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001410e0a88) + 159 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001410cdc88) + 117 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>::operator()() (0x000000013ff79af5) + 319 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:1544]
ShooterGame.exe!TBaseFunctorDelegateInstance_ThreeParams<<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::Execute() (0x000000013ff83805) + 237 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:850]
ShooterGame.exe!TBaseRawMethodDelegateInstance_ThreeParams<FAmazonS3MultipartUpload,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfSafe() (0x000000013f3d8fca) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:375]
ShooterGame.exe!TBaseDelegate_ThreeParams<void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfBound() (0x000000014169f193) + 72 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1126]
ShooterGame.exe!FHttpRequestWinInet::FinishedRequest() (0x000000014169f903) + 56 bytes [f:\build\trunknew\engine\source\runtime\online\http\private\windows\httpwininet.cpp:666]
ShooterGame.exe!FHttpRequestWinInet::Tick() (0x00000001416a80b2) + 0 bytes [f:\build\trunknew\engine\source\runtime\online\http\private\windows\httpwininet.cpp:783]
ShooterGame.exe!FHttpManager::Tick() (0x00000001416a7d81) + 0 bytes [f:\build\trunknew\engine\source\runtime\online\http\private\httpmodule.cpp:153]
ShooterGame.exe!FTicker::Tick() (0x000000013f3be1ca) + 30 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\ticker.h:78]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f3bde5b) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2525]
ShooterGame.exe!GuardedMain() (0x000000013f3b8b3c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f3b8b8a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f3be5dc) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00000001428b811d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x000000007726f33d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000773a3281) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000773a3281) + 0 bytes [UnknownFile:0]
 

 

on epic games how to fix it

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Hello folks. Simply since Mamoth TLC update is ingame I experience game crashes. I can play for about hour maybe two and then crash is coming out of nowhere. No matter what I do in game crash is still possible. There was a little break when charity event stopped and before turkey event started when I experienced no crash at all and game was perfect. It come back straight after Turkey update. I tried everything from integrity of files to removing game/epic and graphic drivers and installing it all again. No help at all.

My pc was running this game for a half of year without bigger problems now game is not playable. I need to restart game before every bossfight/caverun to not loose everything during crash. I attaching last crash report

Just to mention I play online on official pve servers. I tried to search on my own but every single method that people givin is not helping at all. I tried to find solution on this forum but as I read some posts similar problem was sloved some time ago. Well...I guess not.

 

Assertion failed: IsValid() [File:F:\build\trunkNew\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658] 

VERSION: 318.9 
KERNELBASE.dll!UnknownFunction (0x00007ffee1e35bf8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6e2520a88) + 159 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6e250dc88) + 117 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>::operator()() (0x00007ff6e13b9af5) + 319 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:1544]
ShooterGame.exe!TBaseFunctorDelegateInstance_ThreeParams<<lambda_d7de6281e5d0f1c7ca43f5ae1208e37c>,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::Execute() (0x00007ff6e13c3805) + 237 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:850]
ShooterGame.exe!TBaseRawMethodDelegateInstance_ThreeParams<FAmazonS3MultipartUpload,void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfSafe() (0x00007ff6e0818fca) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:375]
ShooterGame.exe!TBaseDelegate_ThreeParams<void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfBound() (0x00007ff6e2adf193) + 72 bytes [f:\build\trunknew\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1126]
ShooterGame.exe!FHttpRequestWinInet::FinishedRequest() (0x00007ff6e2adf903) + 56 bytes [f:\build\trunknew\engine\source\runtime\online\http\private\windows\httpwininet.cpp:666]
ShooterGame.exe!FHttpRequestWinInet::Tick() (0x00007ff6e2ae80b2) + 0 bytes [f:\build\trunknew\engine\source\runtime\online\http\private\windows\httpwininet.cpp:783]
ShooterGame.exe!FHttpManager::Tick() (0x00007ff6e2ae7d81) + 0 bytes [f:\build\trunknew\engine\source\runtime\online\http\private\httpmodule.cpp:153]
ShooterGame.exe!FTicker::Tick() (0x00007ff6e07fe1ca) + 30 bytes [f:\build\trunknew\engine\source\runtime\core\public\containers\ticker.h:78]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6e07fde5b) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2525]
ShooterGame.exe!GuardedMain() (0x00007ff6e07f8b3c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6e07f8b8a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6e07fe5dc) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6e3cf811d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffee44316ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffee4784629) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffee4784629) + 0 bytes [UnknownFile:0]
 

12.03-16.19.26.txt

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I have reported almost a month ago with the same issue, almost exact same crash code, and same regular crashes every 1.5 to 2 hrs. There was a break between thanksgiving and halloween event for almost a week, then it came back again. It severely limits my play especially when on pvp and wars. Have been enduring this mess for 4 weeks already. 

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  • Volunteer Moderator
10 minutes ago, Karol859 said:

I just realized im on XBOX part of forum. Why is there no bug report on PC part? Is there ANY chance that someone from WC respond on my ticket or this messages?

The PC bug section was removed a while back. Because there are no more bugs in the PC version. /s

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They replied to my ticket with automatic generated reply. Im using epic and everywhere in their email is word "steam''. They told me to uninstal game from steam, check file cache on steam, remove mods from steam, BUT I USING EPIC XD They told me to make everything I already made few times during last month. Reinstaling etc. last sentence was best. ''If you are still experiencing issue after trying the steps above, please contact a computer specialist for further assistance''

Well all of sudden my PC is not strong enough to play this game. Every other game works fine but ARK when they updated it last time recieved NEXT GEN SUPER GRAPHIC OVERHAUL so your PCs are not good anymore lol

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adding in system info maybe that'll help

 

Computer Information:
    Manufacturer:  System manufacturer
    Model:  System Product Name
    Form Factor: Desktop
    No Touch Input Detected

Processor Information:
    CPU Vendor:  GenuineIntel
    CPU Brand:  Intel(R) Core(TM) i7 CPU         960  @ 3.20GHz
    CPU Family:  0x6
    CPU Model:  0x1a
    CPU Stepping:  0x5
    CPU Type:  0x0
    Speed:  3207 Mhz
    8 logical processors
    4 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Supported
    SSE42:  Supported
    AES:  Unsupported
    AVX:  Unsupported
    AVX2:  Unsupported
    AVX512F:  Unsupported
    AVX512PF:  Unsupported
    AVX512ER:  Unsupported
    AVX512CD:  Unsupported
    AVX512VNNI:  Unsupported
    SHA:  Unsupported
    CMPXCHG16B:  Supported
    LAHF/SAHF:  Supported
    PrefetchW:  Unsupported

Operating System Version:
    Windows 8 (64 bit)
    NTFS:  Supported
    Crypto Provider Codes:  Supported 311 0x0 0x0 0x0

Video Card:
    Driver:  NVIDIA GeForce GTX 1050 Ti
    DirectX Driver Name:  nvd3dum.dll
    Driver Version:  27.21.14.5751
    DirectX Driver Version:  27.21.14.5751
    Driver Date: 11 22 2020
    OpenGL Version: 4.6
    Desktop Color Depth: 32 bits per pixel
    Monitor Refresh Rate: 60 Hz
    DirectX Card: NVIDIA GeForce GTX 1050 Ti
    VendorID:  0x10de
    DeviceID:  0x1c82
    Revision:  0xa1
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    No SLI or Crossfire Detected
    Primary Display Resolution:  1920 x 1080
    Desktop Resolution: 1920 x 1080
    Primary Display Size: 18.90" x 10.63" (21.65" diag)
                                            48.0cm x 27.0cm (55.0cm diag)
    Primary Bus: PCI Express 16x
    Primary VRAM: 4095 MB
    Supported MSAA Modes:  2x 4x 8x 

Sound card:
    Audio device: Speakers (Realtek High Definiti

Memory:
    RAM:  12279 Mb

VR Hardware:
    VR Headset: None detected

Miscellaneous:
    UI Language:  English
    Media Type:  DVD
    Total Hard Disk Space Available:  2861252 Mb
    Largest Free Hard Disk Block:  789400 Mb
    OS Install Date: Dec 31 1969
    Game Controller: None detected
    MAC Address hash: 36666659b2473923a604bc8920a6a260a9a0efd1
    Disk serial number hash: 92cc962f
 

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I'm finding more and more threads involving this crash, I have been enduring this for nearly a month already minus a 5 day break in between the 2 events. The crash happens between 1.5 to 2hrs spent running the game. I noticed that the crash can be somewhat delayed if you transfer across servers alot, and the cloudflare issue yesterday gave the same crash code I have been getting for weeks. It is highly likely linked to an issue with cloudflare. 

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Well search for "Assertion failed crash line 658", theres already multiple discussions regarding this issue. I have only seen 2 variations of this crash code, with mine basically the  same one found in discussions within the recent few weeks. Tried every possible fix, reinstalling, verifying, running steam on admin, neither solutions work. 

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  • Volunteer Moderator
29 minutes ago, LimezSourz said:

Well search for "Assertion failed crash line 658", theres already multiple discussions regarding this issue. I have only seen 2 variations of this crash code, with mine basically the  same one found in discussions within the recent few weeks. Tried every possible fix, reinstalling, verifying, running steam on admin, neither solutions work. 

I did. There's just this one thread. Unless you can provide me links to the others.

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In my case changing servers not delaying anything. My game crashed during server change and I lost Tribe. I Have to transfer myself back and then I get my tribe back again luckily. Another time game crashed few minutes after I transfer ( but of course I played for about 2 hours before I decided to transfer wich was very very risky). While my dinos and everything else is pretty safe ( I still can go for meat and feed them) I cant enjoy a single activity ingame. I cant go caving (exept caves that takes me 15 minutes to complete and dont worry about crash) I cant go bossfight ( I crashed once minutes after finishing bossfight ( even if I restarted whole game minutes before bossfight starts and bossfight take me 5 minutes) It was shortest time I could play without crash. Abut 10 minutes. Mostly its about 2 hours. Cant fly high enough because during crash I just hit the floor and die. 

Btw i just realized status of my ticket is solved even if they havent fix my problem. They just tell me to do useless thing I already did few times during this hard time.

There is one more thing wich is very weird imho. Do you all also experience this problem? Look:

First day maybe two days of start Turkey event servers were FULL of yellow dinos. I tamed Yellow griffin paracer 2 argies and few more. After few days all of sudden finding a yellow dino was nearly impossible. Since that day I tamed ONE yellow therizino and I havent seen a single yellow dino in game. Most of them are red or just regular colors. Is this can cause game crash? I dont think so but its weird.

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