spstarr Posted December 24, 2015 Share Posted December 24, 2015 Can a dev tell me, is UE's server engine code threaded? Even on a near empty PvE server there is a lot of stalls during play. It cannot be due to performance when 20/70 players are on. Something seems buggy with server blocking all actions until the event unlocks, it would not be a saveworld event every few minutes. I recall the developers were seriously considering dumping UE4's server engine code and creating a their own server code, so far I am not seeing any performance improvements overall with stalls flying, rubber banding to previous position, harvesting not showing accumulated items, dinos pause. Thoughts? Link to comment Share on other sites More sharing options...
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