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So I noticed that Wyverns (i.e. Scorched Earth Wyverns) are going to be breedable, as are insects. And a number of creatures are getting some additions to their capabilities. All of this is welcome and great news however one creature (currently unable to be bred) sticks out like a sore thumb - Griffins.

If Wyverns and insects are going to be breedable, why aren't Griffins also getting the same treatment?

Surely, if Wyverns are going to be breedable, Griffins can be extended the same ability too?

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DoNotWant
Tree Cat: Added a (slow draining) bleed to its basic attack
Wyvern: Slight stat rebalance now that they’re breedable and to bring them in line with Crystal Wyverns
Shark Added a bleed to its basic attack

I dont like the wild tree cat to begin with (dismounts me while trying to farm, making redwoods practically untraversable), now you make it even more intolerable.

I depend on my Wyvern for certain tasks in PvE, carrying food, surviving, it's more hearty than the Crystal Wyvs. If I wanted a weaker wyvern, I'd get a crystal Wyvern.

I hunt sharks for fish meat. Now you make them far more dangerous? DoNotWant.

DEar Wildcard, 
Who do you even ASK if they want this?
Where are you getting your ideas from?
WHERE are you reading feedback from the community for these things? I havent seen it.

All of thse things I listed goes in the opposite direction of what I play this game for.

Even more, I want Peaceful Ark servers.
I DONOT LIKE ADRENALINE, adrenaline hurts me and does really bad stuff to my real life heart.
I'm getting too old for this.

I want to build and breed, look at pretty eye candy, collect and craft and help my friends out.

I DO NOT WANT MORE WAYS TO DIE IN THIS GAME.
It's already hard enough to have to skip so much of this game to save myself from real life stress to my heart.
I dont do bosses, so I sadly miss out on so much of the Tek stuff that I want to build with.
Boss fights themselves arent the worst part of the whole boss process. It's the caving/farming for the materials needed to put into the terminals, those caves I cannot physically (in real life) tolerate.

There is alot of this game to enjoy, but more and more is added that I cannot handle (than I actually like). I dont understand why your team keeps making descisions to makes this game more and more difficult to enjoy, adding more things I have to avoid.

Now I have to avoid getting fish meat in certain places.
And I have to find a new way to travel across the map, I've had my wyvern for a very long time, perhaps over a year, now you are going to nerf him making him impractical for what I use him for, to keep my tames alive!

I am not ok with this game becoming more dangerous.
I cant give Ark up, because giving up gaming with my friends, and all the tames I have loved over the years, and the homes I have built, (building mechanics, and visual beauty with DINO PETS, a game with no equal) losing all that good stuff would break my heart.
But Ark, Wildcard, why do you keep moving it in the MORE HOSTILE, MORE LOSSES way??? And me not wanting to lose the joy I get, me continuing to play may break my real life and emotional heart too.
I do not understand what motivates your team to make this beautiful crafting/buidling/breeding (play with friends) game so damn difficult to enjoy.

I understand why I keep playing: because my friends are important, and I hate losses.
If I quit, I'd lose so much, and that hurts more than the damn dangers you keep adding to this beautiful game that is beautiful beyond any other game out there.
I do not understand why you make this game so damn hard, and keep making it damn harder.

I'm stuck between a rock and a hard place here.
Too good to quit. More and more ways to have a heart attack.
I wish you would stop making Ark harder for me to enjoy.

Imma have to take some time to decide how the !@#$ am I gonna quit, my friends, my pets, my homes, it's a lot to give up if I do throw in the towel.

I wish I could download a copy of the PVE servers I play on, but then, those do not come with my friends who I play with. I'm left with a very difficult choice. My friends are so important, but so is my real life health.
Peaceful servers please, so I can move all my 14k hours of stuff into it... Copies I had to manually put in singleplayers I've tried, unofficials I've tried too, my own and others, none of those will be the same as official PvE, because my friends arent included. Official Peaceful would include them.


I been asking for peaceful for years.
I've not heard a yes or no from any devs about Peaceful servers.
I need official peaceful servers. Nothing else will come close.

No other game is like Ark either. I have tried. Conan, Wurm, pixark, Rust, and many others, nothing is like Ark.

I have tried unofficial, I have tried singleplayer, I have tried other games, nothing comes near the joy I get from Ark. Nothing.

I wish all of the !@#$ in Ark didnt exist.

to each their own. Ark "could be" the best game I have ever played...

Ark is already achieved being the most stressful game I have ever played.

So many facets to this game, so much content, so much !@#$ to avoid for my health!

I want to enjoy the parts I enjoy.

But everytime more stuff is added/changed, it's more stuff I dont want, more ways I have to avoid, more unwanted stuff than stuff I do want.

 

I wish there were peaceful servers.
No bleed, no dismounts, no losses, no dangers.

TL;DR:
Wildcard announces TLC3 making Ark harder for me to enjoy.
I want Peaceful Official Servers please.

P.S. I KNOW other players have much to argue about here, and I probably have heard it alot before: This is survival, supposed to be like this, just get gud. Play somewhere else. not helpful most of the time. I post to let the devs known my thoughts. I'm not posting for players to gobble up every word and spew it out against me as if I'm worthless. I know I'm pretty worthless to this world, I dont need more dirt dug out for my grave.

Closing thoughts:
Those vintage servers I heard about, are they still around? I havent been able to find out how to get to them. The 2015-16 Ark, not long after breeding was added, I want to go back to that, with my friends... but then, I'd lose all my pets I have now. I have a difficult choice to make. What do I give up? Where do I go from here? To keep playing and avoid more areas and activities, or to give up the whole thing, including my friends and pets I have had for years.

Choosing between a rock and a hard place, I will need some time to think.
Peaceful servers attached to the official PvE network will solve all my problems I have with this game. Peaceful would allow me to continue to enjoy everything I enjoy. Everything I enjoy, nothing I hate. My gaming friends, my tames, my materials. If only Wildcard could make that possible.

My friends keep me coming back to official PvE. I love them too much to give up Ark.

People are important.

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The majority wants this stuff. Wild Card listens to the majority... most of the time. And most of the other changes look very good to me (invertebrate breeding the biggest one.)

Wyvern breeding actually sounds really powerful. Stack the good stats onto one, get a few mutations in and you'll have even stronger wyverns.

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I agree with some of what you say, but overall I disagree that the TLC 3 enhancements are bad.

I very much dislike Wildcard's idea to tweak Wyvern stats and "bring them in line with Crystal Wyverns" as you put it. If they're going to be similar to Crystal Wyverns, then both Wyverns and Crystal Wyverns have lost their uniqueness. However I definitely support them now being breedable. However I'd also like to see this new ability be given to the Griffin as well.

I support the addition of the Thylo's bleed ability (those claws make you bleed just looking at them, so it makes sense - they could do some serious damage). If you can't spot a Thylo on a tree you're not a very good survivor. That or your draw distance is down so you can't see them until they're on top of you, which is a personal hardware/preference problem - not a problem with the animal. Also, a Tek Helmet is extremely useful in detection and avoidance of Thylos while flying in the Redwood.

I also support the pack bonus and bleed ability of the Megalodons. It's not unlike what groups of sharks do now: go into a frenzy when there's blood in the water. I don't imagine Megalodons were pack hunters in reality, but considering their combat utility is limited in most circumstances on the ARK's oceans (Why have a Megalodon when a Mosa is faster and stronger in the open ocean?), giving them a reason to be still relevant in the late game is a great addition.

EDIT:

As I misread your comment about the 'grind' of getting trophies for the bosses and your personal condition, assuming you're being truthful... If you're playing with friends on a PvE server and those friends are aware you have a medical condition, then your friends should be taking up the slack where you can't without risking your personal health. If your friends aren't cave-diving on your behalf and taking you through the boss fights so you can experience at least parts of the Tek tier (Tek Helmet is a MUST, especially in PvE), your friends need to up their game.  My partner has a phobia of snakes - she can't even tolerate seeing them on a TV or monitor. So I do the bulk of the swamp and cave-related content unless I know for certain she won't encounter a snake. I also ride well ahead when we're travelling to kill snakes before she sees them.

I also know of a person who had a similar reaction to snails in real life and the Achatina in-game. Their friends shielded them from the snails (most of the time, sometimes they were jerks that purposely left them where they'd encountered resulting in screaming in terror on voice and rage quits - was not nice to listen to).

Edited by Cailean556
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8 minutes ago, Fsneon said:

How about Rock Drakes and Basilisks while theyre at it?

 

4 minutes ago, GrumpyBear said:

Yea, why are rock drakes left out?

Good point, I completely forgot about them. I honestly though Rock Drakes were breedable though? Though I only ever got my three males (Single Player) so not like I could check... I would have expected they be breedable before the largest, most powerful airborne mount in the game...

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1 minute ago, Cailean556 said:

 

Good point, I completely forgot about them. I honestly though Rock Drakes were breedable though? Though I only ever got my three males (Single Player) so not like I could check... I would have expected they be breedable before the largest, most powerful airborne mount in the game...

Nah, never was breedeble since they where released much like the Wyverns.  The old exscuse used to be theyre to powerfull, and beeing able to breed them would break the game. But folks are already breeding the hell out of stuff then the devs probably ever thought about, and i see now theyre starting to turn on a lot of old polecys. So yeh fingers crossed.

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Ok i do think the Megalodon getting the bleed effect is very oppresive in the water. They are one of the most common water dinos seen so dealing with something that common is a bit problematic. I also have mixed feelings on the thyla change im not a fan of the added bleed but ive never been dismounted off my reaper going through redwoods and i can deal with them easy enough with any of my existing reapers.

as for Wyverns yeah im sad about the nerfs incomming. I still got Lightning my first ever wyvern still from when i started. Ive had many fond memories of using her including how she kept up with the meet for the Argentavis mass hatch before tek that my friend and i dealt with. Ive gotten wyvern eggs with her as well as done plenty of milk runs with her. Ive even explored 3 different maps on her back.  It will be sad to see that nerf hit her but i do plan to breed her. TLC3 will also mean she gets to be a mother to other wyverns and in time i know those other wyverns will out pace and eventually in time even beat the stats we see now out of the higher end wyverns.

Ultimately i think it's important that many view points will be mixed however.

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3 hours ago, Cailean556 said:

assuming you're being truthful... If you're playing with friends on a PvE server and those friends are aware you have a medical condition, then your friends should be taking up the slack where you can't without risking your personal health.

Yeah honestly always, cPTSD sucks too. My friends have been helpful with so much of this game, I will miss them so much when I leave. In the past, they've helped keep my tames around on the official servers, for several of my ragequits, one as long as 7 months! I'm sure they'd understand me leaving Ark official (again), and I'm sure they'll help work things out so the upkeep I leave behind isnt overbearing for them.

I deeply appreciate your understanding Cailean and the stories of your friends with phobias helps me feel less alone, thank you. I avoid adrenaline-pumping activities and losses of anything I want to keep, so my thing to avoid in Ark is far too common. I've have had those screaming moments myself, I know it is not pleasant to listen to, so I try to not do so, unless I am allowed to rant. Tribemate let me rant this evening, and I blew up so bad, I had to leave the discord to help myself calm down. Weight lifted from that rant.

Leaving official seems to be the lesser of two evils.
I want this quit to be more permanent than my past quits. I seem to be addicted to ark in a bad way. I keep getting pulled back into it, like a bad addiction, and I dont wanna be pulled in again. I really need to quit official, it is so bad for my health, and with every change, Ark grows more worse for me. Official PvE is not for me anymore, maybe Singleplayer will do, filling my need for eye candy, as I am a potently strong visual sensory seeker. TLC3 will be making Ark too difficult for me to continue to enjoy peacefully without losses. The shark bleed I'd declare as the last straw.

 

I will miss so much good stuff, but also, so much I never want deal with again.
I do not want to come back to official as long as more risk of losses continue to be added to this visually beautiful game.

Edited by GreenRoc
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1 hour ago, steelangelkithri said:

Ultimately i think it's important that many view points will be mixed however.

Right. For every change, there's going to be people who want it and the people who don't want it. There's realistically no way to please everyone.

The game is flexible in terms of modifications, you can change rates as you please and add in mods if your platform supports it.

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With TLC 3 around the corner, and with it adding 2 more dinos with the ability to induce bleed, I feel the bleed effect will in time become a major annoyance and even make certain dinos obsolete.

 

Let me start off by saying that I truly feel this begun with the Carno QoL update back during the summer, most people wanted the Carno to get a full on makeover that would make it's model look much better and have exclusive abilities. But instead, Wildcard gave the Carno a bleed effect and armor penetration, which I feel was EXTREMELY lazy and just another step to making ARK even more unbalanced.

 

With the Thylacoleo now gaining the ability to bleed, this will be a much stronger alternative to the Deinonychus, sure, it doesnt have the pack bonus, but with a base health of a Spino and an attack of 40 dmg points, thylas will outclass Deinonychus with ease. Not to mention, why would a thyla's bite cause bleed damage, when a Spino or Rex bite does not? The head of a Rex is about half the size of a thyla's entire body. As for the Megalodon,  I see it as another lazy attempt by wildcard to add flavor to the game, but it begs the question, why would a shark do bleed damage while a Mosa does not? Or how about a Plesi? Dunkleo? See what I mean? The more dinos they add with bleed just paves the way for others to be added in the fray later down the line. I would understand the megalodon having bleed if it were the largest carnivorous fish like it was in real life, but this is simply not the case, the megalodon's model is tiny compared to a mosa and they are found almost everywhere in the water - just imagine, your in the water with your 40k health basilo, just chillin, you go to fight some low level megalodons, 1 hit and bam there goes 2k health and megalodons are literally EVERYWHERE, so I guess plan on shoving hundreds of raw meat down your water tame's throat everytime you fight one of the most common creatures.

 

This is not to say the balancing in ARK is good pre-TLC 3, bad balancing in ARK has annoyed me for some time, especially with the base stats of certain creatures - particularly the Thyla and Daeodon, who each have base HPs of 700 and 900 respectively... a Spinosaurus, one of largest dinos in-game, has a base health of 700, meaning the Spino has around 23% less health than a pig. Hell, even the Mammoth has slightly lower health than a pig, sitting at a respectable 850 base health.

 

In conclusion, I believe that Wildcard should, at the very least, scrap the bleed effect being added to the Thyla and Megalodon, as the more dinos with the bleed effect, the more unbalanced the game will become, and even potentially make certain dinos like Allosaurus and Deinonychus obsolete in the future. Although, supposedly TLC 3 reflects what the community has been asking for, but I personally haven't seen anyone begging for bleed on the Thyla/Meg, but what do I know, maybe people have been asking for this? What do you guys think?

 

TL;DR: Scrap the bleed effect being add to thyla/meg in TLC 3.

 

 

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Yeah, I don't agree with your sentinents, but sympathize sith your situation. So the answer to "why do youvmake these changes that make the game less enjoyable for me" is, presumably, that you are in a minority. I wouldn't know. My honest impression is that a lot of people think the survival aspect of the game diminishes when you get to end-game. 

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7 minutes ago, Fresiki said:

that you are in a minority

Indeed. Singleplayer looks to me more my style. I tried.

 

46 minutes ago, LEDminer said:

There's realistically no way to please everyone.

Agreed. I'm an explorer-crafter socialist type, which this game has a lot to enjoy, but the majority of players of Ark seem to be on the opposite end. Customizing the game for optimal player joys, my joys lose. Understandable for this game to cater to the majority. Oh well.

Comments here have been humbling. Thank you everyone.

Edited by GreenRoc
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It said "(Slow draining)" somewhere in the notes. 

 

Here's to hoping these bleeds will be less powerful than that of other, existing bleed creatures. Given, that would just add another layer of nonsense to the balance/realism angle, but it does specifically say slow draining. Not sure what that means but it has to mean something. 

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Deinonychus will still be king of bleeding. It mentioned it would be a slow draining bleed, so presumably it would be twice as slow as normal bleed (like the carno), compared to the deinonychus which can do more damage than normal bleed and effect bosses. Still kinda lazy but the allo and deinon will remain superior. 
I think it’ll be a great addition if it’s just what it’s grabbed is bled, similar to kentros.
 

Megalodon I actually don’t want. The most common ocean threat dealing like 10% of my dinos hp in one bite is awful. The pack buff gives it what it needs,

Edited by Thyme
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"It would be op if bred" argument is blatantly hypocritical after mana release. Several nerfs later and it's still everyone's go to in every situation.

On ab no flyers is allowed and drakes were supposed to replace those, yet everyone still using mana instead. There is an owl which is similar in mechanics to griffin and is breedable while griffins don't even have a saddle. No reason not to allow breeding for griffin too.

Maybe other species are left for next TLC.

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11 hours ago, chase12124 said:

With TLC 3 around the corner, and with it adding 2 more dinos with the ability to induce bleed, I feel the bleed effect will in time become a major annoyance and even make certain dinos obsolete.

 

Let me start off by saying that I truly feel this begun with the Carno QoL update back during the summer, most people wanted the Carno to get a full on makeover that would make it's model look much better and have exclusive abilities. But instead, Wildcard gave the Carno a bleed effect and armor penetration, which I feel was EXTREMELY lazy and just another step to making ARK even more unbalanced.

 

With the Thylacoleo now gaining the ability to bleed, this will be a much stronger alternative to the Deinonychus, sure, it doesnt have the pack bonus, but with a base health of a Spino and an attack of 40 dmg points, thylas will outclass Deinonychus with ease. Not to mention, why would a thyla's bite cause bleed damage, when a Spino or Rex bite does not? The head of a Rex is about half the size of a thyla's entire body. As for the Megalodon,  I see it as another lazy attempt by wildcard to add flavor to the game, but it begs the question, why would a shark do bleed damage while a Mosa does not? Or how about a Plesi? Dunkleo? See what I mean? The more dinos they add with bleed just paves the way for others to be added in the fray later down the line. I would understand the megalodon having bleed if it were the largest carnivorous fish like it was in real life, but this is simply not the case, the megalodon's model is tiny compared to a mosa and they are found almost everywhere in the water - just imagine, your in the water with your 40k health basilo, just chillin, you go to fight some low level megalodons, 1 hit and bam there goes 2k health and megalodons are literally EVERYWHERE, so I guess plan on shoving hundreds of raw meat down your water tame's throat everytime you fight one of the most common creatures.

 

This is not to say the balancing in ARK is good pre-TLC 3, bad balancing in ARK has annoyed me for some time, especially with the base stats of certain creatures - particularly the Thyla and Daeodon, who each have base HPs of 700 and 900 respectively... a Spinosaurus, one of largest dinos in-game, has a base health of 700, meaning the Spino has around 23% less health than a pig. Hell, even the Mammoth has slightly lower health than a pig, sitting at a respectable 850 base health.

 

In conclusion, I believe that Wildcard should, at the very least, scrap the bleed effect being added to the Thyla and Megalodon, as the more dinos with the bleed effect, the more unbalanced the game will become, and even potentially make certain dinos like Allosaurus and Deinonychus obsolete in the future. Although, supposedly TLC 3 reflects what the community has been asking for, but I personally haven't seen anyone begging for bleed on the Thyla/Meg, but what do I know, maybe people have been asking for this? What do you guys think?

 

TL;DR: Scrap the bleed effect being add to thyla/meg in TLC 3.

 

 

I would have liked a Carno model redo, but I think the Carno ability makeover at least made people consider using them again. I tended to skip over Carnos in favour of wolves. Even in caves. Upside to Deinonychus over Thylo is that it can still grab onto a dino's side (don't think Thylo can do that) and you can take Deinonychus into boss fights.

I don't imagine it would be the Thylo's bite that induces a bleed, but maybe those deadly, sharp hook claws we take off them as a hunting trophy?

As for the Megalodon, it makes taking on multiple sharks more of a strategic decision - plus gives incentive to choose several smaller sea mounts over a large sea mount - especially considering Megalodons can be equipped with a Tek saddle.

I think what we're not considering - especially in the Megalodon's case - is that Genesis Pt 2 sounds like its going to be a water-heavy map. We're going to want every advantage we can early on, if that is the case.

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I started my thread when I had loads of thoughts spring up after I read the TLC3 stuff over steam's launcher. My thread was also flowing with my intent to finally quit this addiction, after so many failed attempts of quitting in the past, to publicly declare my leaving helped solidify my intent to quit. This thread being merged into a generic TLC3 muddied the intent I had for my thread, but oh well, JoeBlow musta had good intent for that merge. *shoulder shrug*

After much thought since my last post (and many many trips back and forth on pixark to keep all my possessions before server closures), my purpose for leaving (leaving Official Ark) is to eliminate stress. After cooling off from my immense anger over the TLC3 announcement, I've recognized I could refresh timers for my tribemates, and refill generators as long as they can refill the storage chests nearby with gasoline. I dont want to leave them with more stuff to do in their already busy lives, it would be unfail and unkind of me to suddenly leave them with more to do. Bed hopping causes me zero stress (except when disconnectasaurus attacks). So if anyone for whatever reason likes to stalk my Battlemetrics (for idk why reason) If you see me still on and about in the official servers, I'm probably doing what has zero risk of stress, bedhopping. Because I like to help my good good friends.

My singleplayer and other games will fill the void that has been my Official PvE Ark playtime.
I'm just passing time everyday, for years, until something more comes out of life.
I do like sharing my thoughts on forums.

8 hours ago, SENATOR said:

its never been safe 

Official servers have never been safe, not even in the skies, not even on PvE, nor in beginners servers.
One single persistent config I use to be safe  AND enjoy Ark is to turn dino spawns to 0.0 in singleplayer. But then, have to contend with weather and drowning and starvation/thirst, and also fall damage can kill your avatar too. Configs and console commands can remedy that.

There's so many facets to this game I enjoy. Eliminating survival aspects makes Ark far more enjoyable for me, because some of the hardest parts, the parts I hate deeply, are keeping my dilo weak little humanoid alive. I hate the survival part of this game more than anything else in Ark.

admincheat leavemealone ... a miracle command for my continued enjoyment of this gorgeous game.

I am a minority in what games I enjoy. I know this. I know me better than anyone can.
I like Ark.

Edited by GreenRoc
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On 10/24/2020 at 6:08 AM, Cailean556 said:

 

Good point, I completely forgot about them. I honestly though Rock Drakes were breedable though? Though I only ever got my three males (Single Player) so not like I could check... I would have expected they be breedable before the largest, most powerful airborne mount in the game...

If I had to guess, it's probably because drakes have saddles, aka way more armor, as well as the tek saddle, though I wouldn't count that as a valid reason since other dino's with saddles/tek saddles can obviously breed.

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