jarvz 0 Posted October 24, 2020 Share Posted October 24, 2020 My game crashed on a private server after the Halloween update (10/23/2020). I was riding a blood crystal wyvern over the eastern floating islands and received the following error. This error occurs each time I load the game. The custom server runs the following mods: 569786012,731604991,1808536179,821530042,761535755 I understand that this error may be a combination of the mods and an update, but I thought I'd post here for help anyway. PC: Windows 10, GTX 2080TI, 9900k, 16Gb RAM. The error is as follows: LowLevelFatalError [File:F:\build\trunkNew\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3920] Bad name index 49024/3922 VERSION: 315.3 KERNELBASE.dll!UnknownFunction (0x00007ff856c43e49) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff676e3a455) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff676ed834e) + 34 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3920] ShooterGame.exe!operator<<() (0x00007ff6771ec08d) + 0 bytes [f:\build\trunknew\engine\source\runtime\shadercore\private\shader.cpp:209] ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff677654152) + 0 bytes [f:\build\trunknew\engine\source\runtime\shadercore\public\shader.h:1073] ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff677aa8747) + 14 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialshader.cpp:1748] ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff677aad133) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialshared.cpp:791] ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff677a51e15) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\material.cpp:450] ShooterGame.exe!UMaterialInstance::Serialize() (0x00007ff677a93258) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialinstance.cpp:2090] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff676ed5b3b) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff676eafb2b) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff676eae312) + 8 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] ShooterGame.exe!ProcessAsyncLoading() (0x00007ff676eb1108) + 24 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] ShooterGame.exe!FlushAsyncLoading() (0x00007ff676eb0e22) + 17 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff6776e289f) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\levelstreaming.cpp:501] ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff6778f67ae) + 23 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:2563] ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff6778f6b9d) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:2680] ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff67762ffe4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameviewportclient.cpp:901] ShooterGame.exe!FViewport::Draw() (0x00007ff6778b2878) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\unrealclient.cpp:1147] ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff6776129d1) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:597] ShooterGame.exe!UGameEngine::Tick() (0x00007ff6776149c7) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1260] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff675152d4c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff67514d39c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff6751542da) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff675154429) + 8 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff67893e711) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff857927034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff85933cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff85933cec1) + 0 bytes [UnknownFile:0] Link to post Share on other sites
Malvegil67 0 Posted October 24, 2020 Share Posted October 24, 2020 I've dug up about 30 piles and not a single bone to be found. Only pumpkins, scarecrows, and gravestones. Am I looking in the wrong place for dino bones??? Link to post Share on other sites
Volunteer Moderator GP 4,944 Posted October 24, 2020 Volunteer Moderator Share Posted October 24, 2020 2 hours ago, Malvegil67 said: I've dug up about 30 piles and not a single bone to be found. Only pumpkins, scarecrows, and gravestones. Am I looking in the wrong place for dino bones??? You have to kill skeleton dinos for bones. Link to post Share on other sites
Wikus 70 Posted October 24, 2020 Share Posted October 24, 2020 Hi all , I am looking for actual information about the fear evolved event. All the unique dinos , what skins are there , what colors , what unique items and how to get them , what unique dinos. Usually WC post these things in event news or patch notes but this time they just posted the rates. So can someone tell me what are all the things to do and items to get in this event please. Thank you Link to post Share on other sites
wizard03 122 Posted October 24, 2020 Share Posted October 24, 2020 1 Link to post Share on other sites
LithiumFlower 1 Posted October 24, 2020 Share Posted October 24, 2020 Is there any way, ini or mod to enable the autumn trees on the island? Very disappointed that there's no fall trees with the event this time although the ghost dinos are new colours are very cool. Link to post Share on other sites
Wikus 70 Posted October 24, 2020 Share Posted October 24, 2020 6 hours ago, wizard03 said: Thank you 1 Link to post Share on other sites
wizard03 122 Posted October 24, 2020 Share Posted October 24, 2020 15 minutes ago, Wikus said: Thank you will warn you, be carefull of the dodo rex......its more dangerous than the alpha dragon. Link to post Share on other sites
zerpwnz 3 Posted October 24, 2020 Share Posted October 24, 2020 I don't know about you, but on my pve ragnarok 72 chance of event content spawning is very small. Pumpkins, headstone, scarecrows, bone dinoes hardly appear, so for everyone or only on my server? Link to post Share on other sites
Schwifty 1 Posted October 24, 2020 Share Posted October 24, 2020 My single player game dinos have the colors for Fear Evolved 3 and not Fear Evolved 4 :( I still find ghost dinos and other things, but the colors aren't right. Does anyone else playing single player have this issue too? Link to post Share on other sites
WarpSpasm 188 Posted October 24, 2020 Share Posted October 24, 2020 (edited) 26 minutes ago, Schwifty said: My single player game dinos have the colors for Fear Evolved 3 and not Fear Evolved 4 I still find ghost dinos and other things, but the colors aren't right. Does anyone else playing single player have this issue too? On my singleplayer game I still had Christmas colours, from the last time I played it, try using the destroywilddinos command that might cause new dinos to spawn in with the right colours for you. Edited October 24, 2020 by WarpSpasm Past tense needed Link to post Share on other sites
Hemplethwaite 124 Posted October 24, 2020 Share Posted October 24, 2020 2 hours ago, zerpwnz said: I don't know about you, but on my pve ragnarok 72 chance of event content spawning is very small. Pumpkins, headstone, scarecrows, bone dinoes hardly appear, so for everyone or only on my server? yes same on EU-PVE 78 hardly any spooky piles spawning I have been looking all day and have only gathered 5 scarecrows, 13 pumpkins and 12 headstones. Spawn rates seem very low Link to post Share on other sites
Schwifty 1 Posted October 24, 2020 Share Posted October 24, 2020 49 minutes ago, WarpSpasm said: On my singleplayer game I still had Christmas colours, from the last time I played it, try using the destroywilddinos command that might cause new dinos to spawn in with the right colours for you. Thank you for your reply - I've already used destroywilddinos several times in the attempt to fix this though (I've tried launching/not launching with the activeevent launch). I have the skeleton/ghost dinos and the candy corn drops, but just the wrong event colours for the dinos Link to post Share on other sites
WarpSpasm 188 Posted October 24, 2020 Share Posted October 24, 2020 7 minutes ago, Schwifty said: Thank you for your reply - I've already used destroywilddinos several times in the attempt to fix this though (I've tried launching/not launching with the activeevent launch). I have the skeleton/ghost dinos and the candy corn drops, but just the wrong event colours for the dinos Sorry to hear that. I don't know what else to suggest but I hope it gets fixed for you. Some of those new colours sound cool, I am looking forward to finding vermilion and dark lavender creatures. Link to post Share on other sites
Schwifty 1 Posted October 24, 2020 Share Posted October 24, 2020 2 minutes ago, WarpSpasm said: Sorry to hear that. I don't know what else to suggest but I hope it gets fixed for you. Some of those new colours sound cool, I am looking forward to finding vermilion and dark lavender creatures. Thank you! I've been trying to figure out if it's something on my end or not. What's weird is that on my server the colors are correct. Also yeah, the vermillion is gorgeous Link to post Share on other sites
zvrk68 0 Posted October 24, 2020 Share Posted October 24, 2020 Are fossile piles still active for fear 4 event?Cose i didnt find single one whole day. Link to post Share on other sites
WarpSpasm 188 Posted October 24, 2020 Share Posted October 24, 2020 14 minutes ago, zvrk68 said: Are fossile piles still active for fear 4 event?Cose i didnt find single one whole day. Fossile piles weren't mentioned in the fear evolved community crunch so I would guess that they are not active. Link to post Share on other sites
Cowgirl 493 Posted October 25, 2020 Share Posted October 25, 2020 (edited) I am just wondering if it is on there now (on official) ? Last I knew which was yesterday it had not been added, thanks! Edited October 25, 2020 by Cowgirl Link to post Share on other sites
Malvegil67 0 Posted October 25, 2020 Share Posted October 25, 2020 Well, on SE I've only come across 2 ghost dire wolves. Not a single skeleton dino to kill for dino bones. So no crafting yet at all. If spawning of skeleton dinos don't get fixed, or the rate of spawning fixed for them, this event will blow for people playing on official SE. Pretty disappointed so far. Link to post Share on other sites
TheSlayerNL 14 Posted October 25, 2020 Share Posted October 25, 2020 This patch really raptored up some mod maps. I am on Tunguska and there the Ice Wyverns have been replaced by overspawning Fire/Zombie Fire Wyverns. Also the event itself is not working at all in regards of the Dodorex Moon and spawning of the Dodorex. A patch should not all of a sudden raptor up spawns, regardless if on Mod Map or not. I hope this will be fixed soon, its really annoying. Link to post Share on other sites
Volunteer Moderator GP 4,944 Posted October 25, 2020 Volunteer Moderator Share Posted October 25, 2020 10 hours ago, WarpSpasm said: Fossile piles weren't mentioned in the fear evolved community crunch so I would guess that they are not active. They do spawn, that's how you get the pumpkins, scarecrows and tombstones. Link to post Share on other sites
mudplayerx 9 Posted October 25, 2020 Share Posted October 25, 2020 (edited) Just walk somewhere, wait about 35-60 seconds, pan the camera all around you and one will spawn right here. Walk about 20 meters away and repeat. This will continue to happen. Turn your ground clutter all the way down to be able to see them easier. ps- this method of having the Halloween node spawn is so dumb and unfun. It totally takes exploration out of the equation and turns it into a waiting game instead. Edited October 25, 2020 by mudplayerx Link to post Share on other sites
Piffguru 161 Posted October 25, 2020 Share Posted October 25, 2020 Its been the same for all the bone finding events in the past, they spawn around your character in 1 of many predetermined spots occasionally. Link to post Share on other sites
ArkRage 238 Posted October 25, 2020 Share Posted October 25, 2020 It's not the ground items that are a problem for me, it's the skeleton dinos. I have seen 3 since yesterday! Now, I know others will be looting them too, but ugh. It's gonna be a pain in the butt for the next two weeks. Link to post Share on other sites
Volunteer Moderator GP 4,944 Posted October 25, 2020 Volunteer Moderator Share Posted October 25, 2020 I just go round Herb Island killing everything, quite often get skellys spawn there. Link to post Share on other sites
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