Jump to content

Fear Evolved - Halloween Event


SuhaCro

Recommended Posts

  • Replies 130
  • Created
  • Last Reply
  • Volunteer Moderator
Just now, MooseX said:

Hi,

Is it me? Or is this event lacking stuff we had last year, like the autumn leaf settings, the mounds, scarecrow stuff...

The Island is definitely lacking the coloured trees, but the mounds still appear and i think the scarecrows do, although not seen any yet.

Link to comment
Share on other sites

16 minutes ago, AngrySaltire said:

I am gutted the Island doesnt have the Autumnal coloured trees. Really disappointed with that one. 

Same here, that was one of the main things about this event i enjoyed. Really disapointed. I thought the event wasn't running until i saw a scarcrow pop out the ground 

Link to comment
Share on other sites

First of part of event broken is the way they want people to make event items the items need on my map are not spawning or only few nods, not sure how other maps are but on island717 you cant find them that often I have cleared from red obi to snow mountain treens and plants and found total of 3  1 stone 1 pumpkin and 1 scarecrow some explain at this rate how your suppose to get any halloween items!!!!

Link to comment
Share on other sites

1 hour ago, GP said:

The Island is definitely lacking the coloured trees, but the mounds still appear and i think the scarecrows do, although not seen any yet.

Yep so far, no mound, no scarecrow and no autumn colors leaves... I just reset one of my server, tried a few maps, Valguero, Island, Ragnarok...

Either a failed attempt of a proper launch or they trimmed it down to point of not worth it...

 

BTW I'm on console, PS4, so we have no mod's, so that extra "oumf" in eye candy like the autumn leaves, is something I always look forward too. 

Link to comment
Share on other sites

My game crashed on a private server after the Halloween update (10/23/2020). I was riding a blood crystal wyvern over the eastern floating islands and received the following error. This error occurs each time I load the game. The custom server runs the following mods: 569786012,731604991,1808536179,821530042,761535755

I understand that this error may be a combination of the mods and an update, but I thought I'd post here for help anyway.

PC: Windows 10, GTX 2080TI, 9900k, 16Gb RAM.

The error is as follows:

LowLevelFatalError [File:F:\build\trunkNew\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3920] 
Bad name index 49024/3922


VERSION: 315.3 
KERNELBASE.dll!UnknownFunction (0x00007ff856c43e49) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff676e3a455) + 0 bytes [f:\build\trunknew\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff676ed834e) + 34 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3920]
ShooterGame.exe!operator<<() (0x00007ff6771ec08d) + 0 bytes [f:\build\trunknew\engine\source\runtime\shadercore\private\shader.cpp:209]
ShooterGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff677654152) + 0 bytes [f:\build\trunknew\engine\source\runtime\shadercore\public\shader.h:1073]
ShooterGame.exe!FMaterialShaderMap::Serialize() (0x00007ff677aa8747) + 14 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]
ShooterGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff677aad133) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialshared.cpp:791]
ShooterGame.exe!SerializeInlineShaderMaps() (0x00007ff677a51e15) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\material.cpp:450]
ShooterGame.exe!UMaterialInstance::Serialize() (0x00007ff677a93258) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\materials\materialinstance.cpp:2090]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff676ed5b3b) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x00007ff676eafb2b) + 0 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff676eae312) + 8 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff676eb1108) + 24 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
ShooterGame.exe!FlushAsyncLoading() (0x00007ff676eb0e22) + 17 bytes [f:\build\trunknew\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x00007ff6776e289f) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\levelstreaming.cpp:501]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff6778f67ae) + 23 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:2563]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff6778f6b9d) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:2680]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff67762ffe4) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameviewportclient.cpp:901]
ShooterGame.exe!FViewport::Draw() (0x00007ff6778b2878) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\unrealclient.cpp:1147]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff6776129d1) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:597]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6776149c7) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1260]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff675152d4c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff67514d39c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6751542da) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff675154429) + 8 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff67893e711) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff857927034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff85933cec1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff85933cec1) + 0 bytes [UnknownFile:0]
 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...