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double layer bases


Blackmagic9000

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hello fellow scrub lords, is the effort of double layers like walls, floors and the roof worth it? 

 

Also how does one do it right, some say with the wall go outward where some say go inward, this will for this to be simple, be looked at as metal level

 

If it is worth it or so, besides autos are traps, vaults worth a shot at helping your base? Tell me your opinion, as always be safe out there!

 

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13 hours ago, Blackmagic9000 said:

So it isn't worth it?

The answer is: "It depends".

The basic idea of any PvP base is that you want to make it more expensive for people to break in than the value of the rewards they're going to get from looting your base.

The concept of "expensive" depends a lot on what resources are easy for you to get, or what's easy for the raiders to get when they're preparing to raid your base.

Example:

Let's say you're on a new server and you've built a 2x2 stone hut with a reinforced door. Someone finds your hut even though you have it in a good location, the person who finds your hut is riding a parasaur and has a metal axe and a metal pick in their inventory. If they want to break in to your building they're going to need to repair the axe or pick at least once, which will use up some metal, and it's going to take a while to break your door down. Will they bother to break in? That depends on how they value their time and whether it looks like your building might have some good resources in it. Most of the time they won't, but maybe they will. After all, even a single blueprint in your smithy might be worth the time and resources they spend to break in.

Now let's say that same person is riding a dino that can break through your reinforced door, it will be faster than a pick/axe and it won't cost them any resources. There is now a bigger chance that they're going to break in, because for that other person the cost & value of breaking in have just changed.

 

This is basically how you need to think about any PvP base - how expensive will it be for them to break in and how valuable does the base look. If your base looks like you have a lot of valuable stuff inside then there is a bigger chance that people will want to break in. Your two primary strategies in PvP bases are a) figure out how to hide resources so that people can't find them easily after they break in and b) always have defenses that look more expensive than your base is worth.

Do you have a stone base? Then make sure you have lots of Plant-X outside so that your base looks like more trouble than it's worth. After all, you can have lots of Plant-X without having any metal inside, and very few people will break into a base just to get wood & thatch. Do you have a metal base? Make sure that you have defenses that are stronger than a stone base would have. Improve your defenses first, then build the improvements on your base. A stone building with defensive turrets is less appealing to raiders than a metal building with defensive turrets.

 

The biggest mistake that lots of people make in PvP is making their base look too valuable, they build a better/bigger/cooler base than they can defend. If you have  a metal building then obviously you have access to plenty of metal, and you probably have metal & other valuable resources stored inside, which means that you need to have defenses that look more expensive than the value of what your base has inside of it.

And through all of this, remember that some people are going to want to break into your base no matter how hard it is because a) they're the alpha tribe on the server and they need to be aware of all possible threats and/or b) some people just like to break in, kill dino's and throw resources on the ground because that's fun for them.

 

There's no such thing as a raid-proof base. That's worth repeating: There's no such thing as a raid-proof base. The general rule in this game is that it take more time to build good defenses than a good offense, and that means that no matter what you do there will be someone who wants to get in, for whatever their reasons are. Your goal is to make them spend more time & resources getting in than it took you to build your defenses.

This means that you have to decide how much time is "worth it" to make your base stronger. Are you ok with the idea of farming the extra metal to make double layers, knowing that at some point people will still break in? Or is it better for you to just leave the base one layer thick because that won't bother you as much when they get in? My personal preference (and obviously not everyone will agree) is to use double or triple foundations which will allow you to hide beds and even supplies underneath your floor, so that when you get raided (not if, but when) you have improved your ability to recover from the raid.

 

If you want to have a good base in PvP, look for information & videos on how to build traps and how to hide resources, these techniques will probably help you more in the long run than double walls & ceilings. Having double (or triple, or quadruple) walls/ceilings is useful but if you haven't properly prepared your defenses and your ability to recover from raids then the wall/ceilings won't matter much by themselves.

p.s. Also, if you double-layer, you can put metal on the inside layer and stone on the outside layer. This has three benefits:

1) It's cheaper than two layers of metal.

2) It camouflages your base look like a stone base, which makes it look less valuable.

3) If someone is strong enough to raid a stone base but not strong enough to raid a metal base, it's demoralizing to them when they break through the outer stone layer and find a metal layer underneath.

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Yeah, double walls isn't truly that preventative of anything. About the only time you would do something that way is if you was on a map with violent temperature differences. Say on SE, you would want metal on the outside, then adobe on the inside....this way you don't die of heat exhaustion because of the metal being less effective at insulating you from the heat.
In those instances, double walling is nearly necessary. 

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