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new creature and tlc TLC/New Creatures ideas(update in succession)


kaffige

Suggestion

Sabertooth

-Press C : it will sneak in order to partially hides from creatures and a front sight appears in the center of the screen

-Press rmb : run short distance to target in the direction of the front sight and pounce on target .This causes target greater damage,unable to run or jump and slow down the attack speed

-Improve gathering levels by spending skill points.(Raw Prime Meat,Hide,Keratin,Pelt,Leech Blood)

-Increase base weight capacity

 

 

Megalodon

- Press rmb: Bit and tear target.This causes bleeding and reduces the target's movement speed

- Mark surrounding creatures with health below 50%(like dire wolf)

- To sprint from underwater to the surface for four times its base damage(like griffin but sprint upward)

- reduce spawn rates

- Remove bleed to Megalodon basic attack

- Remove Pack Bonus

 

Terror Bird

-Press rmb: Strike the target down with its beak and penetrate armor.This will consume a lot of stamina

-Press c : Pick up small creatures(smaller than dilophosaur )

- Enhance stamina a little

- Produce pellet. Feeding the Gacha it will provide a temporary buff that increases crafting speed,but they spew out pellet slower than snow owls

 

 

Carnotaurus

-Remove bleed debuff to the Carno's secondary head butt attackadd gathering thatch and wood

-Can be equipped with Tek saddles.Carno tek saddles can’t fire laser projectiles,but it can enhance damage and damage multiple enemies if they are in close proximity.(like Tek Gauntlets)

 

 

Leech

- Has a slaughter option to instantly kill a tamed leech with a melee weapon(like Ovis)

- Can be picked up and thrown out by players. If a player is hit,the leeches latch onto the player

 

 

Sarco

-Press and hold rmb in the water: grabs its target and continues to roll.If the target is small or medium creature, its torpor will increase.If the target is large creature, this causes bleeding damage and reduces the target's movement speed.

- Provide low temperature resistance for the rider

- The back of the sarco can slightly reduce damage

- It can carry one passenger

 

 

Triceratops

- While Triceratops receiving a rivalry buff,if it suffer melee damage,it will cause a small amount of recoil damage to the attacker

- Main attacks have a 5% chance to cause critical hit

- While Triceratops receiving a rivalry buff, main attacks have a 15% chance to cause critical hit

 

 

Stegosaurus

-Press rmb: The plates on its back double will bounce the bullets or arrows around but this will continue to consume Stamina

 

 

Raptor

- Press and hold rmb: aim and charge for much larger jump.If jump on smaller targets,it will temporarily immobilize them.(like Procoptodons and Karkinos, but they have much smaller jumping distances and temporarily immobilize small creatures

 

 

Compy

- When players receive attack while carrying it, it calls nearby wild compy,make wild compys fight on your side

- When the player is carrying it, will not attack the player actively

 

 

Lymantria

-Create silk slowly

- Press and Hold lmb: espel the spore cloud play a role like re-fertilizer.This can only be used once within 12 hours of in-game time

-Press rmb: expels the spore cloud backward, bring the same effect to the creatures in the rear

-Press lmb on the ground: gather a few berries

 

 

Araneo

--When riding it, a front sight will be displayed in the center of the screen

-Press c : Place the web on the ground.

If a small creatures step on the web, it will be immobilized for 10 seconds.

If a medium creature steps on the web, it will be immobilized for 3 seconds and slowed down for 5 seconds .

If a large creatures step on the web, nothing will happen

-Press R: Hang on the ceiling structure with silk, then:

press the space, it will rise a distance;

press C, it will fall a distance;

press R, it will land on the ground

-Press X: Fire spider silk to build a zip-line.,but the zip line will disappear in a minute.

-Press Space:Jump or jump towards zip-lines then it can climb on zip-lines

 

 

Onyc

- Use sound waves to disturb other bats. This keeps them from attacking players

- The following two modes can be switched in the menu

Threat model: When a player is attacked, it scares away the surrounding creatures with a loud sound.

Mockery model: When a player is attacked, it will attract surrounding creatures to attack itself and escape.

 

 

Pulmonoscorpius

- Press rmb: Pick up/Release a small creature(smaller than Dilophosaur) with claw

- Press c : Resist the attack with claws ,reducing the damage received from the front by 60%, but slowing down its attack speed

- Strengthen tranquillizing poison: the Pulmonoscorpius claws or stings the target. The target's Torpor will increase by 4x the damage dealt over 10 seconds.

 

 

Megalania

- Increase the speed of swimming

- The probability of rabies will be reduced to 10%.

- Gain an 80% chance to cause target bleeding

- Press R: Wave its tail to knocked back the small and medium creatures behind it

- Press c : Release the tail from the body. The wild animal will switch to attack the tail.

      Five minutes later, the tail will grow again

- Press X: Roar.

Increase the target rabies infection rate to 80%,

The player in front of it with health below 75% is directly infected with rabies.

Lose the ability to scratch the target

Wild Megalania will not use this skill

 

 

 

 

Pachy

- Use lmb to gather a few stones but this leads to an increase in torpor

- The head can be equipped with a shield or helmet to reduce damage

    Equipping with shield increase the effect of knockback and stunning, but reduce the melee damage

    Equipping with helmet increases melee damage but reduces the effect of stunning. When equipping a helmet, use the right button to sprint and hit the target. The hit part of the target will become a weakness, If this part is attacked, it will suffer 3 times of damage

 

 

Doedicurus

-Press rmb: It will curl up to take 90% reduced torpor and damage and increase the rider's cold resistance, then press W and it will roll forward

-When it rolls and bumps into small creatures, it will bounces them away

-Press c  gather a few berries

 

 

Achatina

- It can spit froths to blind the target.

- Press lmb:when the game player takes it, it will also spit out the foam.

- Vegetables can be fed to tamed Achatina

 

 

Ichthyosaurus

-Press rmb: It sprints forward for a long distance and automatically bypasses obstacles and creatures. In addition, it is not easy to be found by wild animals during the sprint

-Press C:It roll like Pteranodon

-Press C and Direction key(A,D): Roll in the corresponding direction

 

 

Mesopithecus

-It can throw stone, grenade, cluster grenade, poison grenade and Plant Species Z Fruit in its inventory

The throwing object type can be changed in the menu. If the throwing objects is used up, it will switch automatically

- It can climb on pillars and trees,It can throw objects when it climbs on a tree or pillar

- Open the door without throwing it into the base(It takes no time to open that door, 10 seconds to open wood door, 20 seconds to reinforced wood door, and 30 seconds to metal door and greenhouse door,can’t open tek door)

-Open Storage(storage box and large storage box ----40s, Vault----60s)

 

 

Chalicotherium

- When riding it, a front sight will be displayed in the center of the screen

- Can throw 20?cb=20200702145221 Boulders  in its inventory. This can cause more damage. 20?cb=20200702145221 Boulders will break up after hitting the object, and the debris produced will damage the surrounding creatures and structures

The throwing object type can be changed in the menu. If the throwing objects is used up, it will switch automatically

          The default ammo is a huge clod that slows down the target

- The Doedicurus in front can be thrown out, causing damage to the target that is higher than the 20?cb=20200702145221 Boulders .

If it falls directly on the ground, it will roll at a high speed for a certain period of time, breaking rocks and trees that are in its path or causing a lot of damage to buildings, but reducing its Heath

- Drinking beer can achieve a 10% critical hit rate, immune fear, tranquilizing, stunning and

knockback, damage resistance +30%, but stamina is slowly consumed (effective time 2 minutes 30 seconds), after the effective time of 30 seconds of melee damage decreased.

 

 

Carbonemys

- Immune to electric shocks from Cnidaria

- Gather a lot of bio toxin from cnidaria’s corpse

 

 

Dimorphodon

- Pack Buff(Increases damage resistance and melee damage)

 

 

Opabinia (New Creature)

- Aquatic invertebrate

- Temperament: Reactive

- Small Creature

- Not rideable

- All base stats are very low.

- Can be 'tamed' using Fish Basket

- they like to feast on nearby corpses

- Being attacked by a Opabinia will inflict the Stamina Drained

- When multiple opabinia are killed ,they leave behind Burning Acid(like Reaper)

- Drops Opabinia Mucus ,Chitin,Raw Meat, Pearls and Oil. Pearls and Oil are dropped in much smaller quantities than meat and chitin.

- Opabinia mucus, spoiled meat and citronal can be crafted acid mucus in a Chemical Bench or Equus Saddle.Acid mucus can be applied to arrows and darts, but it will corrode them gradually, so please use them in time. They will cause target’s health and stamina is slowly being drained and corrodes armors. Acid mucus can also be used to make acid mist grenades,

 

 

 

 

Diplocaulus

- Press rmb :A fast tail spin reduces the movement speed and stamina of the target and

- Leeches can’t latch onto it

- Restore health and stamina quickly in water

- Diplocaulus appears to do 5x bonus dmg or a similar multiplier when attacking not only Trilobite,but also Eurypterid , Leech and Opabinia

- Immune acid corrosion

- can be trapped inside the fish basket for transportation

 

 

Pachyrhinosaurus

-Press X: release weakening essence that Reduce target’s damage and damage resistance

- After expelling the raging essence ,reduce the damage it take by 50% in 30 seconds

- Essence can be put in bottles. The bottle can be thrown out

 

 

Cnidaria

- Totally immune to Electrophorus and Cnidaria shock.

- It can be introduced into an insulated cage. which can be used as base defense facilities

You can put food in the cage

The duration of the Electrocuted debuff from Cnidaria in the cage was half that of the original

The insulated baffle outside the cage can be opened or closed by the knob above the cage. When opened, cnidaria will attack all nearby creatures indiscriminately When closed, it will not attack any creature. They can also be controlled via a remote keyboard

The top of the cage is equipped with a rotating blade. The blade can be started manually by winding up the clockwork to kill the cnidaria in the cage directly, and then the bio toxin is generated in the inventory. They can also be controlled via a remote keyboard

 

 

Dung Beetle

-Automatically pick up the surrounding feces

- Reduces the weight of feces while they are in its inventory

 

 

Mammoth

- Keep the rider warm

 

 

Anomalocaris(New Creature)

- Aquatic invertebrate

- Small Creature

- Not rideable

- Temperament: Defensive

- All the Base Stats are on the low side except for high movement speed

- Taming Method: Passive(feed chitin or raw meat)

- Gather Raw Prime Meat, Raw Prime Fish Meat, Ammonite Bile,Oil, AnglerGel, Bio Toxin, Pearl, Chitin, Hide and Opabinia Mucus from corpse

-The head of the Anomalocaris reduces damage by a significant amount

- Living Missile(it’s very flexible like Vulture and Dimorphodon)

- Swarmers(like Vulture and Dimorphodon)

-They bury themselves in the sand, showing only two eyes, and emerge and attack as creatures approach

 

 

Squilla (New Creature)

- Aquatic invertebrate

- Small Creature

- Rideable

- Temperament:Patient

- Taming Method:Knockout,feed raw meat

- They usually bury themselves in the sand, and when creatures swim over them, they reach out and hit their targets with appendages

- Press and hold lmb: Melee.

Hit the target with appendages, causing a lot of damage.

This damage armor, and knock back the target and the target's Torpor will increase.

This action needs some preparation time.

This can be used to gather stone and obsidian

- Press and hold rmb: Medium range attack.

      Fire a hot bubble, causing a lot of damage to the target. (This skill belongs to

    Alpheus, so the creature is actually a hybrid of Squilla and Squilla)

      This scares the surrounding creatures away.

      This penetrate armor and the target's Torpor will increase.

This action needs some preparation time.

- Press c  Predator Vision(like Snow Owl)

- You can order it to drill into the ground through the menu(like Purlovia)

- If the above two capabilities are used too much, it will be shelled, and its shell will be automatically converted into chitin in inventory, and it can not be attacked for a period of time

 

 

Eurypterid

- Increase size

- Can freely swim in the open water.

- Taming Method: Passive(feed Broth of Enlightenment and Spoiled Meat)

- Rideable

- Modify Base Stats.

Properly increase health, movement speed, melee damage.

Make it have high Stamina

- Takes slightly reduced damage

- While it is sprinting, its movement speed will increase unceasingly(like Woolly Rhino and Dire Bear)

- Press lmb: attacks the target

- Press rmb: pickup/release another creature with its appendage. This attack does no damage

- Press and hold lmb: Release and throw another creature with its appendage

- Press and hold rmb:

Dig out and pick up creatures hidden in the sand.

Dig out pearls hidden in the sand(When it is on the seafloor press and hold the right button, there will be a 15% chance of Silica Pearls, and an 8% chance of Black Pearls at its location.) This action will consume more Stamina.

- Press c  attacks the target and both reduces the target's Stamina and increases Torpor by 1x the damage dealt over 3 seconds each.

- Moves very slowly on land

- More damage to mollusks

 

 

 

 

Orthocone(New Creature)

- Aquatic invertebrate

- Temperament:Aggressive

- Rideable

- Taming Method:Passive(The same way tusoteuthis was tamed, except that only 10 silicon pearls were needed)

- The Orthocones saddle can carry up to six passengers and one driver

- Press lmb: swipes its tentacles at the target.

- Press c  pick up another creature with its tentacles. While carrying a creature with its tentacles and using the lmb , Orthocone will damage armors and cause a lot of damage

- Saddles have a cone that wraps around their front end when they equip saddles.

  Press rmb: Sprint forward for a short distance and stab the target with the cone. This will reduce the durability of the saddle.

- Press Space: Floating up

- As it swims forward, the water it exhales pushes back the creatures behind it

 

 

Basilosaurus

- Press rmb when it is on the water surface: It sprays water, this attracts wild manta and make wild manta fight on your side

- Remove barnacles.Every once in a while, the "remove barnacle" option is displayed in the Basilosaurus menu. After removing barnacles, you will get chitin and a small amount of random resources

 

Kentrosaurus

- You can command them to sit down. In this case:

They can be regarded as Spike Walls.They deal damage to any survivor or creature touching it, and also knocks the attacker back.

Their health will recover quickly

They can swipe tail but can’t impale dino into its tail spikes

 

Deathworm

- Taming Method:Passive(After it is seriously injured, you feed it Broth of Enlightenment and black pearls, and there must be other creatures to attract its attention)

- After taming, the taming bonus will be reduced

- Rideable

- It can only move underground

- A turret can be placed in front of the driver on its saddle

- Press Space: Burrow underground (or come up from below, though this happens automatically when stamina runs out),but this will destroy the turret

- When it's on the ground

Press lmb: Bite or claw the target

          Press w: Drill out a distance

          Press s: Down a distance

          Press a: Turn left

          Press s: Turn right

    

Vulture

-Receives a buff from consuming corpses, which grants it 20 seconds of greatly increased Health and Stamina regeneration

 

 

Thylacoleo

- At night, their melee damage, damage resistance, and movement speed increase

- While the rider is riding it to sprint,press rmb,the thylacoleo will chew on a target until the target dies or the player releases it with rmb

- Remove a (slow draining) bleed to Thylacoleo basic attack

 

 

Arthropluera

-When riding it, a front sight will be displayed in the center of the screen

-Press C:Spray burning acid to a front area. Impairs vision of creatures and reduces Health,Stamina and the durability of armors over time. Wild Arthropluera will not use this ability

-The acid it acidic blood out can cause damage to buildings and corrode buildings for a short time

 

 

Castoroides

- After feeding Focal Chili, tamed Castoroides build dams for a period of time (need to enable wandering)

 

 

Hesperornis

- It can lay silver eggs.

      The probability of laying silver eggs is greater than that of gold eggs, but less than that of normal hesperornis eggs

Silver eggs can be used to make Superior Kibble

Silver eggs can be placed in a cooking pot to produce angler gel, sip(It's actually a substance similar to angler gel, and sip) and more oil.

- Feeding the fish with buff killed by Ichthyornis will increase the probability of laying golden eggs and silver eggs.

- Parakeet Fish School flee when they encounter a Hesperornis,includes nearby ally Hesperornis for players

 

 

Archaeopteryx

- When the player picks it up, it grabs the player's shoulder, so the player can use weapons while gliding

- Gather Chitin

- It can fly with creatures the size of Lystrosaurus(Players can use this function to boost XP gains for moving and fighting creatures)

- Set the Archaeopteryx to "hunt and retrieve", and tell it to attack a Invertebrate(Meganeura, Titanomyrma, Trilobite, Jug Bug ,Glowbug and Leech). It will return with a dead fish that can be harvested for more Resources(like Ichthyornis)

- Insect Swarm flee when they encounter a Archaeopteryx,includes nearby ally Archaeopteryx

for players

 

 

Anglerfish

- Its light bulb glows red when it is surrounded by wild aggressive creatures or other tribal creatures

- Press rmb: Its light bulb glow yellow. This will keep wild creature away from you,but this will continue to reduce its Stamina

- Press c : Its light bulb glow green. This will attract wild creature to approach you without actively attacking you, but this will continue to reduce its Stamina

 

 

Pteranodon

- Properly increase its Weight

- Press C and Direction key(A,D): Roll in the corresponding direction

- It can be equipped with a new saddle with two light machine guns.(press ctrl will activate this function)

- When the Stamina is about to be exhausted, glide to reduce the Stamina consumption

 

 

Oviraptor

- Can be equipped with a eggpack(like Hyaenodon Meatpack) ,if it equip it, a folder will be created in the inventory.

Egg weight reduction 50%

It will not eat the eggs in the eggback unless it is very hungry

- It can pick up any unfertilized eggs and put them in the eggback

 

 

Reaper

-Players have a 20% chance of being parasitized by Reaper Queen embryos after be impregnated by a Reaper Queen

 

Rex

- Does bonus damage to large and medium herbivores. Bonus damage is roughly 20% greater.

 

 

Woolly Rhino

- Cut off the horn. wield a Chainsaw.and select “Cut off the horn” from the Woolly Rhinos' radial menu. After its horn is cut off, it will reduce its health by one-third. When its health is fully restored, its horn will grow again

- Keep the rider warm

- Press rmb: gather a few berries

 

 

Pegomastax

- Tamed Pegomastaxs can steal from small and medium creatures' inventory

- You can choose the type of item you want it to steal(resources,food, tools or weapons, building and random. If there is no corresponding item in the target's inventory, it will steal items randomly)

- While enabling wandering, it can generate a small number of random resources in the inventory (once every five minutes, and the rarer the resources are, the less likely they will be generated)

 

 

Pelagornis

- Gets a massive attack bonus against all kinds of fish

- When riding it on the water, players can use fish nets and weapons.

- Press rmb: Attack downward with it beak. When it's on the water, it can damage the creatures in the water

- Press and hold rmb when it has Empty Fish Basket in inventory: Put the fish under it directly into the fish basket,and it will obtain a Filled Fish Basket

 

 

Ovis, Gasbags, Megaloceros

- gather a few berries

 

 

Dodo, Kairuku, Coelacanth, Sabertooth Salmon, Lamprey

- Has a slaughter option to instantly kill a tamed creature (Dodo, Kairuku, Coelacanth, Sabertooth Salmon, Lamprey)with a melee weapon(like Ovis)

 

 

Phiomia

- gather a few berries

- Has a slaughter option to instantly kill a tamed Phiomia with a melee weapon(like Ovis)

 

 

Trilobite

- Has a slaughter option to instantly kill a tamed Trilobite with a melee weapon(like Ovis)

- Players can pick up the trilobite and use it as a shield

 

Allosaurus

- Press C while riding the 'Alpha' of a pack: Roar. This will allow other Allosaurus of the same pack to use the rmb attack temporarily

- Rmb can gather more chitin and keratin than lmb

- Partially hides from large creatures

 

Ichthyornis

-Tamed Ichthyornis can steal items from other players at random

 

Purlovia

- Can ride without a saddle

- You can set surprise attack target to wild creature

- Reduce the Base Stats appropriately

- Press Space:Jump. They are good at jumping

 

Dinofelis(New Creature)

-Terrestrial mammals

-Small Creature(Even though they are named after the Dinofelis in the game, their system and appearance are closer to modern cats)

-Temperament:Aggressive

-Taming Method:Knockout(feed rew meat)

- Not rideable

-Carryable by Humans

-It can be climbed and attached to the smaller tree trunk or wall

- It can pounce on players or small creatures from tree trunks, walls and the ground, and latch on to them and then attack. Release after Stamina runs out

- It can also pounce on a rider who is lower than it

-It causes more melee damage humans

-It can catch Ichthyornis close to it

 
Tully Monster(New Creature)

-Aquatic invertebrate(or vertebrate?)

-Small Creature

-Temperament:Neutral

-All the Base Stats are on the low side except for high movement speed

-Taming Method:Passive(Feed meat or Spoiled Meat)

-Not rideable

-You can switch its attack mode in radial menu

      Its main attack caused the target to bleed

      Its secondary attack can take a small amount of resources from a creature without killing it(Including tamed creatures),but this model has a time limit and CD time

-Drops meat,oil and  pearls

 

Jerboa

- When it forecasts the weather, the top area of the screen will display the message "jerboa anticipates the arrival of (weather type)”

- It can predict more weather and events(Fog,Wind Storms, Meteor Showers, Avalanches, Volcano eruption, Cold Front,Orbital Supply Drops that fall from the sky and Element Nodes that rise from the ground)

 

Dire Bear

- Press c :Indicate the hive and dead animals around it

- When a dire bear stands at the edge of the waterfall to attack the sabertooth salmon leaping out of the waterfall, it will directly kill the sabertooth salmon and the player will gain a salmon fat.Players get a engrams point after eating salmon fat.can also be used as fuel source for Standing Torch and Wall Torch, and for taming mantas.(I'm hesitating whether to make it a mission, like the missions of Genesis)

 

Giganotosaurus

- While tamed Giganotosaurus in Rage Mode,its basic attack cause targets bleed

 

Ravager

- Press c (the 'Alpha' of a pack):Howl,ravagers' attack of rmb cause targets bleed

 

Wyvern

- When riding it, a front sight will be displayed in the center of the screen

 

Dilophosaur

- Tamed dilophosaur can grab and carry the creature smaller than it from the hostile players's shoulder or  on the ground in its jaws and attack it until its Stamina is exhausted.(This ability can be used to prevent theft by hostile players using Mesopithecus or Pegomastax)

- Shout.

        Causes  non allied creature smaller than it under a certain drag weight to defecate with a small stun.

        Dslodge wild Pegomastax.

- Increase Stamina.

 

Direwolf

- The sniff tertiary ability add indicate architecture of friendly and enemy tribes

 

Carriage(Vehicles)

- Driven by several small and medium creatures(like Dilophosaur,Raptor,Hyaenodon,Sabertooth,Equus)

- The driver can't operate creatures to attack

- The driver can use weapons

- Can carry two passengers

- The speed of the carriage is the same as that of the fastest creature that pulls the carriages

- When the last creature is exhausted, all creatures can't run

 

Giant Bee

- Bees can fly out of the bee hive to attack non allied targets. Players can set up it's behavior from the radial menu.

- While there are hives in the player's inventory, bees will appear when there is a creature to attack the player and attack the creature

- Beehives can increase the yield of nearby crop plots,the influence range can be set in the menu.

 

Beelzebufo

- turning dead Araneo,Arthropluera,Eurypterid,Pulmonoscorpius,Trilobite,Lymantria into large amounts of Cementing Paste

- While player is rideing it,a targeting reticle will appear,then press lmb,it will will shoot the tongue out in the direction of the targeting reticle

 

Glowtail

- can be placed on the wall and work like a Wall Torch

 

 

 

 

To be continued ···

 

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Lots of parts to this one, so I have color-coded it a bit to comment on each. My comments are in blue...

  • Sabertooth
    • Press C : it will sneak in order to partially hides from creatures and a front sight appears in the center of the screen
    • Press rmb : run short distance to target in the direction of the front sight and pounce on target .This causes target greater damage, unable to run or jump and slow down the attack speed
    • Improve gathering levels by spending skill points.(Raw Prime Meat ,Hide, Keratin, Pelt, Leech Blood)
      • Love the improvements. Personally I do not use the smaller Sabertooth cat beyond some starting levels, but that is mostly because I usually upgrade to the Thyla pretty quickly. I like the changes though. They seem very fitting. 
        ok so..  yes I love these changes they would make a good TLC, however, I would much rather prefer another creature TLCd before saber
  • Megalodon
    •  Press rmb: Bit and tear target.This causes bleeding and reduces the target's movement speed
    • Mark surrounding creatures with health below 50%(like dire wolf)
    • To sprint from underwater to the surface for four times its base damage(like griffin but sprint upward)
    • Increase the size. Those things were huge and as they are, it almost makes them feel a bit small. 
      • Love the changes described and added one of my own. The monsters of the deep deserve a little love. 
        yes increase size.. less spawn rates, and better stats, your TLC ideas are great, but may I suggest a much lower threshold for smell? Perhaps it sciences anything with less than 80%HP And color codes it
  • Terror Bird
    • Press rmb: Strike the target down with its beak and penetrate armor. This will consume a lot of stamina
    • Press c : Pick up small creatures(smaller than dilophosaurus)
    • Enhance stamina a little
    • Produce pellet. Feeding the Gacha it will provide a temporary buff that increases crafting speed,but they spew out pellet slower than snow owls
      • Again, the suggested changes are awesome. I think it would breath a little more life to the creature. I have always enjoyed using it early game, and it would be nice to see a bit of an upgrade to them.
      •  pellet? Do you also mean changing the same of snow owl pellet to just pellet? But good ideas, also maybe a slight size increase and slighly less derpy animation and model.. also while the pickup would be cool, I don’t see much use to it, so maybe reserve that slot for a different attack, or leave it blank for simplicity  
  • Carnotaurus
    • Remove bleed debuff to the Carno's secondary head butt attack,add gathering thatch and wood
    • Can be equipped with Tek saddles.Carno tek saddles can’t fire laser projectiles,but it can enhance damage and damage multiple enemies if they are in close proximity.(like Tek Gauntlets)
      • This one I am on the fence with. I can say honestly, I thought the bleed effect was an odd addition to this creature. Until that was added I considered them more of nuisance than anything else. Having that added has made me a bit more wary of them in the early stages of gameplay. So for ease... having it removed would be awesome. But realistically they do have those horns on their head.... 
      • Tek saddle wise I would say no. They are not what I would consider an "end game" mount so having a tek saddle for them seems unnecessary. Now that is not to say I wouldn't mind a secondary saddle. I would love the creatures to have more than one saddle option with different abilities between them. I think it would allow for some customized defenses. 
      • Thatch and Wood gathering... in small amounts sure, but I wouldn't make them a max harvester for either. We already have several good wood harvesters and while we could do with a few more thatch harvesters, I would prefer them to be of the herbivore or omnivore variety. It gives a reason towards using them. 
        no to bleed, personally ever since that update I’ve liked the carno more, and as I often avoid area with it anyway till I’m ready to tames something stronger than it, I don’t find it tooo annoying. I agree no to Tek saddle and no Thatch and Wood in large quantities, however maybe it could be a good Cheritan? Or maybe special items like leach blood and element dust(creatures not lamps) or something to that variety?
  • Leech
    • Has a slaughter option to instantly kill a tamed leech with a melee weapon(like Ovis)
    • Can be picked up and thrown out by players. If a player is hit,,the leeches latch onto the player
      • I suppose if you are going through the effort of taming them, having the option to "Slaughter" them makes sense as to a degree. I guess I am just confused as to why. Being able to slaughter them only seems to make sense if you can breed them and then slaughter them for what they give you, like the Ovis. But to tame them, only to then go and slaughter them... wouldn't it be easier just to and slaughter them directly? 
      • The second item, I am not for or against. I know you can tame leeches, but I never have as I tend to go out and kill them if I need what they can give me. So to tame them and attack with them... Not sure if I would use the technique or not. So no comment. 
        Thad be cool and intresting(the throw) and I’d like to see that, I’d also like to see leach breeding and “Slaughtering” good idea
  • Sarco
    • Press and hold rmb in the water: grabs its target and continues to roll.If the target is small or medium creature, its torpor will increase.If the target is large creature, this causes bleeding damage and reduces the target's movement speed.
    • Provide low temperature resistance for the rider
    • The back of the sarco can slightly reduce damage
    •  It can carry one passenger
      • Good with all points on this one. Could give a bit more usability to the creature. 
        I love the direction, I’d just like something a little more unique
  • Triceratops
    • While Triceratops receiving a rivalry buff, if it suffer melee damage, it will cause a small amount of recoil damage to the attacker
    • Main attacks have a 5% chance to cause critical hit
    • While Triceratops receiving a rivalry buff, main attacks have a 15% chance to cause critical hit
      • First point, only if the effect is lessened by the number of Trikes in the surrounding area. 
      • Second point, good with it. 
      • Third point, I think the percentage should be lower. 
        two: same here
      • three: I think the listed one is good
      • four: I’d like trikes to be more usefull late game for something, maybe it could dig its horns into the ground and spray dirt(5 sec blind)? Too abstract? Maybe a Ram thing like rino but only to 2x or 3x
  • Stegosaurus
    • Press rmb: The plates on its back double will bounce the bullets or arrows around but this will continue to consume Stamina
      • I think I will go with No Comment until I get to try out the new features being added with TLC 3
      • I have to agree to try new out. Also seams a little PvP based and nothing about PvE
  • Raptor
    • Press and hold rmb: aim and charge for much larger jump.If jump on smaller targets,it will temporarily immobilize them
      • Don't they already have a pounce attack? So you are wanting to add a second with a new method aim? 
        Think the critical point is “hold” maybe just in general aiming for pouncing/shooting creatures... be cool if u could aim a dillo, like “ride it” and Neal down next to it..
  • Compy
    • When players receive attack while carrying it, it calls nearby wild compy
    • When the player is carrying it, will not attack the player actively
      • So are you talking about a tamed Compy calling for wild Compys if the player is attacked while carrying it? What would the wild Compys do? Eat the player? They are wild vs tamed and thus far there don't seem to be any crosses between the two that I am aware of. 
        I would like to see new uses for shoulder pet besides mr. OP otter. They all seam a little useless.
  • Lymantria
    • Create silk slowly
    • the spore cloud play a role like re-fertilizer
    • Press rmb: expels the spore cloud backward, bring the same effect to the creatures in the rear
    • Press lmb on the ground: gather a few berries
    • The Lymantria should be breedable.
      • Passive creation of Silk? Nice. 
      • Spore Cloud = Re-Fertilizer? As long as there is a timer between uses otherwise why ever make Re-Fertilizer again. 
      • Directional Spore Cloud? Sure
      • Berry gathering. I believe all creatures should be able to gather what they eat. Even in small amounts so I am good with this one. 
        No problems here basically what blue said. 
  • Araneo
    • Press c : Place the web on the ground.
      • If a small creatures step on the web, it will be immobilized for 10 seconds.
      • If a medium creature steps on the web, it will be immobilized for 3 seconds and slowed down for 5 seconds .
      • If a large creatures step on the web, nothing will happen
    • Press R: Hang on the ceiling structure with silk, then:
      • press the space, it will rise a distance;
      • press C, it will fall a distance;
      • press R, it will land on the ground
    • Press X: Fire spider silk to build a zip-line.,but the zip line will disappear in a minute.
    • Press Space:Jump or jump towards zip-lines then it can climb on zip-lines
    • The Araneo should be breedable. 
      • These would be some awesome new features to make the Spider of the Ark world a bit more spider like. 
        Hmmm yes, not crazy like bloodstaker but normal, would rider weaponry be enabled? Also grappling hook 2.0 also didn’t know “R” could do anything..
  • Onyc
    • Use sound waves to disturb other bats. This keeps them from attacking players
    • The following two modes can be switched in the menu
      • Threat model: When a player is attacked, it scares away the surrounding creatures with a loud sound.
      • Mockery model: When a player is attacked, it will attract surrounding creatures to attack itself and escape.
    • The Onyc should be breedable. 
    • The Onyc should be a bit smaller than shown. I did some reading up on the creature, and they weren't very large. In fact, if they were a bit smaller, they could be used as a shoulder pet that could produce the sound waves from your shoulder. 
      • I like your ideas and wouldn't mind those I added as well. 
        And while on shoulder you could hold E to enable a echolocation map kinda like the Tek helmet, useful in caves and Deep sea
        and if none of these amazing ideas, then let it wear a helmet and be cute.
  • Pulmonoscorpius
    • Press rmb: Pick up/Release a small creature(smaller than Dilophosaur) with claw
    • Press c : Resist the attack with claws ,reducing the damage received from the front by 60%, but slowing down its attack speed
    • Strengthen tranquilizer poison: the Pulmonoscorpius claws or stings the target. The target's Torpor will increase by 4x the damage dealt over 10 seconds.
    • Should be breedable
      • Point one and two - Sure. Point three - I would rather that the torpor not be strengthened outright, but rather that it's "power" increases as the creatures melee increases. That or that the attacks be changed. One attack does melee damage another Torpor. Both increased as the melee stat is increased. 
        Pont 1: nah just to useless, unless maybe it just does like 1trillon dmg while holding
      • point 2 YES
      • point 3 ehhh that’s a little OP, I would like a slightly better ratio, but maybe reduce dmg and not increase torpor, especially if these other changes are in effect
  • Megalania
    • The probability of rabies will be reduced to 10%.
    • Gain an 80% chance to gash the target
    • Press R: Wave its tail to knocked back the small and medium creatures behind it
    • Press c : Release the tail from the body. The wild animal will switch to attack the tail. Five minutes later, the tail will grow again
    • Press X: Roar.
      • Increase the target rabies infection rate to 80%
      • The player in front of it with health below 75% is directly infected with rabies.
      • Lose the ability to scratch the target
      • Wild Megalania will not use this skill
        • Points One and Two I am good without. Point Three would be nice. Point Four no thanks. Point Five...doesn't seem like a "roar" creature to me. Perhaps more of a hiss.... and in any case the rabies rate seem high on both counts. 
          Don’t bother with this guy too much, so no comment
  • Pachy
    • Use lmb to gather a few stones but this leads to an increase in torpor
    • The head can be equipped with a shield or helmet to reduce damage
      • Equipping with shield increase the effect of knockback and stunning, but reduce the melee damage
      • Equipping with helmet increases melee damage but reduces the effect of stunning. When equipping a helmet, use the right button to sprint and hit the target. The hit part of the target will become a weakness, If this part is attacked, it will suffer 3 times of damage
        • Personally I would rather they be provided a saddle addition that can be added, like a skin, that would act as a headpiece and do as you suggested for the shield. I do not think that creatures should necessarily be wearing character armor, defenses, or weaponry. 
          first of I don’t understand what the stone thing is/ what the point is, or why using the base attack gains you torpor... second, A new type of saddle would be better. For packy I think a slight increase in size would do it good, for the current size might be realistic it just looks a little too goofy to ride and I’d like a more strong looking mount, this would also get relative stat changes... also would like a speed increase and torpor increase like rino on charge.
  • Doedicurus
    • Press rmb: It will curl up to take 90% reduced torpor and damage and increase the rider's cold resistance, then press W and it will roll forward
      • When it rolls and bumps into small creatures, it will bounces them away
    • Press c  gather a few berries
      • Point One, Good with all except gold resistance. I do not care for that additive. There are other creatures better suited. 
      • Point Two, again I think that all creatures should be able to harvest what they eat - even if it is in small amounts. 
        I love one, but I also love insta role....... 1 thing is this would definitely expose that the role animation either dosent have a rider or looks completely absurd... pushing small creatures is good, also like the stop role to be a little less sensitive, cus while rolling over roots on extinction it will stop. 
      • Two of course, still don’t understand why things like this can’t..
  • Achatina
    • It can spit froths to blind the target.
    • Press lmb:when the game player takes it, it will also spit out the foam.
      • If not for the Chitin/Keratin they drop, I would have to say this is one creature I have 0 need for. I know what they do and can produce, but I would far rather use other methods to get said items when you consider the cost. Having these additional abilities in no way effects that. So I can't say that I am for or against it because even if the changes were added, I wouldn't use them. 
        Hmmm make it breedable and remove food bar, just state it feeds of nutrients in the ground... 
      • as for froth, no it’s ment for harvesting
      • (will finish later)
  • Ichthyosaurus
    • Press rmb: It sprints forward for a long distance and automatically bypasses obstacles. In addition, it is not easy to be found by wild animals during the sprint
    • Press C:It roll like Pteranodon
    • Press C and Direction key(A,D): Roll in the corresponding direction
      • I like the sprinting idea, not the automatically bypassing obstacles - the rider should be responsible for that. Being able to bypass aggressive wild creatures while in the sprint makes sense. 
      • I am not sure about the roll, I would almost rather a jump out of water as with the dolphins of today.

              (While strafing sounds fun, I’d like a jump too like manta,  but maybe sprint and a-d strait are okie?)

  • Mesopithecus
    • It can throw stone, grenade, cluster grenade, poison grenade and Plant Species Z Fruit.
      • The throwing object type can be changed in the menu. If the throwing objects is used up, it will switch automatically
    • It can climb on pillars and trees
    • Open the door without throwing it into the base(It takes no time to open that door, 10 seconds to open wood door, 20 seconds to reinforced wood door, and 30 seconds to metal door and greenhouse door, can’t open tek door)
    • Open Storage(storage box and large storage box ----40s, Vault----60s)
      • Point One: Are the objects thrown in your inventory or that of the creatures? 
      • Point Two: Why? 
      • Point Three: Personally we played with the function once upon a time as an event on the server cluster I run. From a PVE perspective it was ehhh... but I suppose it could be a bit more useful on PvP.
      • I like first idea, sounds useful and fun for a change in sholder pets, point two I mean cool but to much coding for that simple ness three ok sound cool, 4 why??
  • Chalicotherium
    • Can throw refined rock . This can cause more damage. Refined rock will break up after hitting the object, and the debris produced will damage the surrounding creatures and structures.
      • The throwing object type can be changed in the menu. If the throwing objects is used up, it will switch automatically
    • The Doedicurus in front can be thrown out, causing damage to the target that is higher than the refined rock.
      • If it falls directly on the ground, it will roll at a high speed for a certain period of time, breaking rocks and trees that are in its path or causing a lot of damage to buildings, but reducing its Heath
    • Drinking beer can achieve a 10% critical hit rate, immune fear, tranquilizing, stunning and knockback, damage resistance +30%, but stamina is slowly consumed (effective time 2 minutes 30 seconds), after the effective time of 30 seconds of melee damage decreased.
    • Add an Aberrant or X-Variant version of this creature. Give it some pattern - glowey love. 
      • Point One: What is "Refined Rock" A new resource? Wouldn't catapult fuel make more sense? Something that is kept in its inventory and used when directed. 
      • Point Two: A funny partnership for sure, but one that could be interesting to play with. 
        Yes to ALLL points these be best ever
  • Carbonemys
    • Immune to electric shocks from Cnidaria
    • Gather a lot of bio toxin from cnidaria’s corpse
      • It would be nice if something other than the basi had this ability. Not sure if the turtle is the way I would go though... 
      • I’d be a way, it’s slow at to make it not tooooo OP...
  • Dimorphodon
    • Pack Buff (Increases damage resistance and melee damage)
      • They are some handy little flyers. It would be nice if they could do get a little love. 
        yes! Op dimorph swarms...
  • Opabinia (New Creature)
    • Aquatic invertebrate
    • Temperament: Reactive
    • Small Creature
    • Not rideable
    • All base stats are very low.
    • Can be 'tamed' using Fish Basket
    • they like to feast on nearby corpses
    • Being attacked by a Opabinia will inflict the Stamina Drained
    • When multiple opabinia are killed ,they leave behind Burning Acid(like Reaper)
    • Drops Opabinia Mucus ,Chitin,Raw Meat, Pearls and Oil. Pearls and Oil are dropped in much smaller quantities than meat and chitin.
    • Opabinia mucus, spoiled meat and citronal can be crafted acid mucus in a Chemical Bench or Equus Saddle. Acid mucus can be applied to arrows and darts, but it will corrode them gradually, so please use them in time. They will cause target’s health and stamina is slowly being drained and corrodes armors. Acid mucus can also be used to make acid mist grenades
      • At first I was majority excited. I saw it was a new creature - and even better one for the sea - but then I saw that it wasn't a creature you could ride... my hopes fell. Honestly, I know of the fish basket method, but have no interest in it. So from my perspective this would be a "Nuisance Creature of the Sea" or a "New Harvestable" at best. That doesn't mean that it is a bad edition, just not one that I would personally have much use for. Plus the thought that the items it is added to will corrode away.... Yeah, that is already a feature I am not a fan of with the items you use bio-toxin for... So I would probably never make them. That is just me though, someone else may like the idea. 
        I mean good idea but I’d want something rideable, also isn’t this that thing with 5 eyes and a claw that looks like a mouth? Maybe just scale it up a little...
  • Diplocaulus
    • Press rmb :A fast tail spin reduces the movement speed and stamina of the target and Leeches can’t latch onto it
    • Restore health and stamina quickly in water
    • Diplocaulus appears to do 5x bonus dmg or a similar multiplier when attacking not only Trilobite, but also Eurypterid, Leech, and Opabinia
    • Immune acid corrosion
      • Not bad changes. I used to use the creature all the time - but it became obsolete once I learned how to tame other creatures that were easier to use and to get to. It would be nice to make it a bit more current. 
  • Pachyrhinosaurus
    • Press X: release weakening essence that Reduce target’s damage and damage resistance
    • After expelling the raging essence ,reduce the damage it take by 50% in 30 seconds
    • Essence can be put in bottles
      • Personally I have only ever tamed one to say I have. I didn't find them very useful. They were slow, cumbersome, and rather un-extraordinary. I did like that they could seat two... but their speed.... Omg... 
      • The idea of adding a new "essence" is interesting, but since I do not use them I think I will bypass on further commenting. 
  • Cnidaria
    • Totally immune to Electrophorus and Cnidaria shock.
    • It can be introduced into an insulated cage. which can be used as base defense facilities
      • You can put food in the cage
      • The duration of the Electrocuted debuff from Cnidaria in the cage was half that of the original
      • The insulated baffle outside the cage can be opened or closed by the knob above the cage. When opened, cnidaria will attack all nearby creatures indiscriminately When closed, it will not attack any creature. They can also be controlled via a remote keyboard
      • The top of the cage is equipped with a rotating blade. The blade can be started manually by winding to kill the cnidaria in the cage directly, and then the bio toxin is generated in the inventory. They can also be controlled via a remote keyboard
        • Wow... So not so much addition to the creature but a cage item specifically for it? Just a few questions.
          • How big is it? Can you stack it to make it larger? 
          • What is made out of? Is there a progression to materials used to build upgraded versions or is it solo? 
          • Power source for the fan? 
          • Is there a limit to how many it can hold? 
          • Is it water only or can it be used on land?
  • Dung Beetle
    • Automatically pick up the surrounding feces
    • Reduces the weight of feces while they are in its inventory
      • Both excellent points. 
  • Mammoth
    • Sprayer(same as ARK: Survival Evolved Mobile)
    • Keep the rider warm
      • I will wait until we get the chance to experience the TLC on this creature before commenting on additional changes. 
  • Anomalocaris(New Creature)
    • Aquatic invertebrate
    • Small Creature
    • Not rideable
    • Temperament: Defensive
    • All the Base Stats are on the low side except for high movement speed
    • Taming Method: Passive(feed chitin or raw meat)
    • Gather Raw Prime Meat, Raw Prime Fish Meat, Ammonite Bile,Oil, AnglerGel, Bio Toxin, Pearl, Chitin, Hide and Opabinia Mucus from corpse
    • The head of the Anomalocaris reduces damage by a significant amount
    • Living Missile (it’s very flexible like Vulture and Dimorphodon)
    • Swarmers (like Vulture and Dimorphodon)
    • They bury themselves in the sand, showing only two eyes, and emerge and attack as creatures approach
      • So the Purlovia of the sea mashed with a bit of Vulture and Dimorphodon attributes? Again, probably not a creature I would use, but a cool sounding one to see. 
  • Squilla (New Creature)
    • Aquatic invertebrate
    • Small Creature
    • Rideable
    • Temperament: Passive
    • Taming Method: Knockout,feed raw meat
    • They usually bury themselves in the sand, and when creatures swim over them, they reach out and hit their targets with appendages
    • Press and hold lmb: Melee.
      • Hit the target with appendages, causing a lot of damage.
      • This damage armor, and knock back the target and the target's Torpor will increase.
      • This action needs some preparation time.
      • This can be used to gather stone and obsidian
    • Press and hold rmb: Medium range attack.
      • Fire a hot bubble, causing a lot of damage to the target. (This skill belongs to Alpheus, so the creature is actually a hybrid of Squilla and Squilla)
      • This scares the surrounding creatures away.
      •  This penetrate armor and the target's Torpor will increase
      • This action needs some preparation time.
    • Press c  Predator Vision(like Snow Owl)
      • You can order it to drill into the ground through the menu(like Purlovia)
        • If the above two capabilities are used too much, it will be shelled, and its shell will be automatically converted into chitin in inventory, and it can not be attacked for a period of time
          • So a few questions...
            • Speed in comparison to other sea creatures
            • Found in ocean or deep ocean? 
            • Gather rate in comparison to Dunky? 
            • Size in comparison to other sea creatures? 
            • Where does it fit in the sea creature food chain? 
  • Eurypterid
    • Increase size
    • Can freely swim in the open water.
    • Taming Method: Passive (feed Broth of Enlightenment and Spoiled Meat)
    • Rideable
    • Modify Base Stats
      • Properly increase health, movement speed, melee damage
      • Make it have high Stamina
    • Takes slightly reduced damage
    • While it is sprinting, its movement speed will increase unceasingly (like Woolly Rhino and Dire Bear)
    • Press lmb: attacks the target
    • Press rmb: pickup/release another creature with its appendage. This attack does no damage
    • Press and hold lmb: Release and throw another creature with its appendage
    • Press and hold rmb:
      • Dig out and pick up creatures hidden in the sand.
      • Dig out pearls hidden in the sand(When it is on the seafloor press and hold the right button, there will be a 15% chance of Silica Pearls, and an 8% chance of Black Pearls at its location.) This action will consume more Stamina.
    • Press c  attacks the target and both reduces the target's Stamina and increases Torpor by 1x the damage dealt over 3 seconds each.
    • Moves very slowly on land
    • More damage to mollusks
      • With or without all the changes and notes, it doesn't seem like a creature I would use. There may be others out there that would find this to be a fantastic idea though so hopefully they find this post. 
  • Orthocone(New Creature)
    • Aquatic invertebrate
    • Temperament: Aggressive
    • Rideable
    • The Orthocones saddle can carry up to six passengers and one driver
    • Press lmb: swipes its tentacles at the target.
    • Press c  pick up another creature with its tentacles. While carrying a creature with its tentacles and using the lmb , Orthocone will damage armors and cause a lot of damage
    • Saddles have a cone that wraps around their front end when they equip saddles.
    • Press rmb: Sprint forward for a short distance and stab the target with the cone. This will reduce the durability of the saddle.
    • As it swims forward, the water it exhales pushes back the creatures behind it
      • So a few questions 2.0...
        • Speed in comparison to other sea creatures?
        • Found in ocean or deep ocean? 
        • Size in comparison to other sea creatures? 
        • Where does it fit in the sea creature food chain? 
  • Basilosaurus
    • Press rmb when it is on the water surface: It sprays water, this attracts wild manta and make wild manta fight on your side
      • No thanks. I would be far more of a fan of having a saddle that would provide enough defence that they could fight alongside you in the deep as opposed to this change. 
  • Kentrosaurus
    • You can command them to sit down. In this case:
      • They can be regarded as Spike Walls.They deal damage to any survivor or creature touching it, and also knocks the attacker back.
      • Their health will recover quickly
      • They can swipe tail but can’t impale dino into its tail spikes
        • Not a bad use. It could be an interesting addition. 

I think I hit them all. Overall, I liked most of the suggestions. There were only a few I wasn't 100% sold on. Other than that, a lot of nice ideas. 

 
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Lots of parts to this one, so I have color-coded it a bit to comment on each. My comments are in blue...

  • Sabertooth
    • Press C : it will sneak in order to partially hides from creatures and a front sight appears in the center of the screen
    • Press rmb : run short distance to target in the direction of the front sight and pounce on target .This causes target greater damage, unable to run or jump and slow down the attack speed
    • Improve gathering levels by spending skill points.(Raw Prime Meat ,Hide, Keratin, Pelt, Leech Blood)
      • Love the improvements. Personally I do not use the smaller Sabertooth cat beyond some starting levels, but that is mostly because I usually upgrade to the Thyla pretty quickly. I like the changes though. They seem very fitting. 
  • Megalodon
    •  Press rmb: Bit and tear target.This causes bleeding and reduces the target's movement speed
    • Mark surrounding creatures with health below 50%(like dire wolf)
    • To sprint from underwater to the surface for four times its base damage(like griffin but sprint upward)
    • Increase the size. Those things were huge and as they are, it almost makes them feel a bit small. 
      • Love the changes described and added one of my own. The monsters of the deep deserve a little love. 
  • Terror Bird
    • Press rmb: Strike the target down with its beak and penetrate armor. This will consume a lot of stamina
    • Press c : Pick up small creatures(smaller than dilophosaurus)
    • Enhance stamina a little
    • Produce pellet. Feeding the Gacha it will provide a temporary buff that increases crafting speed,but they spew out pellet slower than snow owls
      • Again, the suggested changes are awesome. I think it would breath a little more life to the creature. I have always enjoyed using it early game, and it would be nice to see a bit of an upgrade to them. 
  • Carnotaurus
    • Remove bleed debuff to the Carno's secondary head butt attack,add gathering thatch and wood
    • Can be equipped with Tek saddles.Carno tek saddles can’t fire laser projectiles,but it can enhance damage and damage multiple enemies if they are in close proximity.(like Tek Gauntlets)
      • This one I am on the fence with. I can say honestly, I thought the bleed effect was an odd addition to this creature. Until that was added I considered them more of nuisance than anything else. Having that added has made me a bit more wary of them in the early stages of gameplay. So for ease... having it removed would be awesome. But realistically they do have those horns on their head.... 
      • Tek saddle wise I would say no. They are not what I would consider an "end game" mount so having a tek saddle for them seems unnecessary. Now that is not to say I wouldn't mind a secondary saddle. I would love the creatures to have more than one saddle option with different abilities between them. I think it would allow for some customized defenses. 
      • Thatch and Wood gathering... in small amounts sure, but I wouldn't make them a max harvester for either. We already have several good wood harvesters and while we could do with a few more thatch harvesters, I would prefer them to be of the herbivore or omnivore variety. It gives a reason towards using them. 
  • Leech
    • Has a slaughter option to instantly kill a tamed leech with a melee weapon(like Ovis)
    • Can be picked up and thrown out by players. If a player is hit,,the leeches latch onto the player
      • I suppose if you are going through the effort of taming them, having the option to "Slaughter" them makes sense as to a degree. I guess I am just confused as to why. Being able to slaughter them only seems to make sense if you can breed them and then slaughter them for what they give you, like the Ovis. But to tame them, only to then go and slaughter them... wouldn't it be easier just to and slaughter them directly? 
      • The second item, I am not for or against. I know you can tame leeches, but I never have as I tend to go out and kill them if I need what they can give me. So to tame them and attack with them... Not sure if I would use the technique or not. So no comment. 
  • Sarco
    • Press and hold rmb in the water: grabs its target and continues to roll.If the target is small or medium creature, its torpor will increase.If the target is large creature, this causes bleeding damage and reduces the target's movement speed.
    • Provide low temperature resistance for the rider
    • The back of the sarco can slightly reduce damage
    •  It can carry one passenger
      • Good with all points on this one. Could give a bit more usability to the creature. 
  • Triceratops
    • While Triceratops receiving a rivalry buff, if it suffer melee damage, it will cause a small amount of recoil damage to the attacker
    • Main attacks have a 5% chance to cause critical hit
    • While Triceratops receiving a rivalry buff, main attacks have a 15% chance to cause critical hit
      • First point, only if the effect is lessened by the number of Trikes in the surrounding area. 
      • Second point, good with it. 
      • Third point, I think the percentage should be lower. 
  • Stegosaurus
    • Press rmb: The plates on its back double will bounce the bullets or arrows around but this will continue to consume Stamina
      • I think I will go with No Comment until I get to try out the new features being added with TLC 3
  • Raptor
    • Press and hold rmb: aim and charge for much larger jump.If jump on smaller targets,it will temporarily immobilize them
      • Don't they already have a pounce attack? So you are wanting to add a second with a new method aim? 
  • Compy
    • When players receive attack while carrying it, it calls nearby wild compy
    • When the player is carrying it, will not attack the player actively
      • So are you talking about a tamed Compy calling for wild Compys if the player is attacked while carrying it? What would the wild Compys do? Eat the player? They are wild vs tamed and thus far there don't seem to be any crosses between the two that I am aware of. 
  • Lymantria
    • Create silk slowly
    • the spore cloud play a role like re-fertilizer
    • Press rmb: expels the spore cloud backward, bring the same effect to the creatures in the rear
    • Press lmb on the ground: gather a few berries
    • The Lymantria should be breedable.
      • Passive creation of Silk? Nice.
      • Spore Cloud = Re-Fertilizer? As long as there is a timer between uses otherwise why ever make Re-Fertilizer again. 
      • Directional Spore Cloud? Sure
      • Berry gathering. I believe all creatures should be able to gather what they eat. Even in small amounts so I am good with this one. 
  • Araneo
    • Press c : Place the web on the ground.
      • If a small creatures step on the web, it will be immobilized for 10 seconds.
      • If a medium creature steps on the web, it will be immobilized for 3 seconds and slowed down for 5 seconds .
      • If a large creatures step on the web, nothing will happen
    • Press R: Hang on the ceiling structure with silk, then:
      • press the space, it will rise a distance;
      • press C, it will fall a distance;
      • press R, it will land on the ground
    • Press X: Fire spider silk to build a zip-line.,but the zip line will disappear in a minute.
    • Press Space:Jump or jump towards zip-lines then it can climb on zip-lines
    • The Araneo should be breedable. 
      • These would be some awesome new features to make the Spider of the Ark world a bit more spider like. 
  • Onyc
    • Use sound waves to disturb other bats. This keeps them from attacking players
    • The following two modes can be switched in the menu
      • Threat model: When a player is attacked, it scares away the surrounding creatures with a loud sound.
      • Mockery model: When a player is attacked, it will attract surrounding creatures to attack itself and escape.
    • The Onyc should be breedable. 
    • The Onyc should be a bit smaller than shown. I did some reading up on the creature, and they weren't very large. In fact, if they were a bit smaller, they could be used as a shoulder pet that could produce the sound waves from your shoulder. 
      • I like your ideas and wouldn't mind those I added as well. 
  • Pulmonoscorpius
    • Press rmb: Pick up/Release a small creature(smaller than Dilophosaur) with claw
    • Press c : Resist the attack with claws ,reducing the damage received from the front by 60%, but slowing down its attack speed
    • Strengthen tranquilizer poison: the Pulmonoscorpius claws or stings the target. The target's Torpor will increase by 4x the damage dealt over 10 seconds.
    • Should be breedable
      • Point one and two - Sure. Point three - I would rather that the torpor not be strengthened outright, but rather that it's "power" increases as the creatures melee increases. That or that the attacks be changed. One attack does melee damage another Torpor. Both increased as the melee stat is increased. 
  • Megalania
    • The probability of rabies will be reduced to 10%.
    • Gain an 80% chance to gash the target
    • Press R: Wave its tail to knocked back the small and medium creatures behind it
    • Press c : Release the tail from the body. The wild animal will switch to attack the tail. Five minutes later, the tail will grow again
    • Press X: Roar.
      • Increase the target rabies infection rate to 80%
      • The player in front of it with health below 75% is directly infected with rabies.
      • Lose the ability to scratch the target
      • Wild Megalania will not use this skill
        • Points One and Two I am good without. Point Three would be nice. Point Four no thanks. Point Five...doesn't seem like a "roar" creature to me. Perhaps more of a hiss.... and in any case the rabies rate seem high on both counts. 
  • Pachy
    • Use lmb to gather a few stones but this leads to an increase in torpor
    • The head can be equipped with a shield or helmet to reduce damage
      • Equipping with shield increase the effect of knockback and stunning, but reduce the melee damage
      • Equipping with helmet increases melee damage but reduces the effect of stunning. When equipping a helmet, use the right button to sprint and hit the target. The hit part of the target will become a weakness, If this part is attacked, it will suffer 3 times of damage
        • Personally I would rather they be provided a saddle addition that can be added, like a skin, that would act as a headpiece and do as you suggested for the shield. I do not think that creatures should necessarily be wearing character armor, defenses, or weaponry. 
  • Doedicurus
    • Press rmb: It will curl up to take 90% reduced torpor and damage and increase the rider's cold resistance, then press W and it will roll forward
      • When it rolls and bumps into small creatures, it will bounces them away
    • Press c  gather a few berries
      • Point One, Good with all except gold resistance. I do not care for that additive. There are other creatures better suited. 
      • Point Two, again I think that all creatures should be able to harvest what they eat - even if it is in small amounts. 
  • Achatina
    • It can spit froths to blind the target.
    • Press lmb:when the game player takes it, it will also spit out the foam.
      • If not for the Chitin/Keratin they drop, I would have to say this is one creature I have 0 need for. I know what they do and can produce, but I would far rather use other methods to get said items when you consider the cost. Having these additional abilities in no way effects that. So I can't say that I am for or against it because even if the changes were added, I wouldn't use them. 
  • Ichthyosaurus
    • Press rmb: It sprints forward for a long distance and automatically bypasses obstacles. In addition, it is not easy to be found by wild animals during the sprint
    • Press C:It roll like Pteranodon
    • Press C and Direction key(A,D): Roll in the corresponding direction
      • I like the sprinting idea, not the automatically bypassing obstacles - the rider should be responsible for that. Being able to bypass aggressive wild creatures while in the sprint makes sense. 
      • I am not sure about the roll, I would almost rather a jump out of water as with the dolphins of today.
  • Mesopithecus
    • It can throw stone, grenade, cluster grenade, poison grenade and Plant Species Z Fruit.
      • The throwing object type can be changed in the menu. If the throwing objects is used up, it will switch automatically
    • It can climb on pillars and trees
    • Open the door without throwing it into the base(It takes no time to open that door, 10 seconds to open wood door, 20 seconds to reinforced wood door, and 30 seconds to metal door and greenhouse door, can’t open tek door)
    • Open Storage(storage box and large storage box ----40s, Vault----60s)
      • Point One: Are the objects thrown in your inventory or that of the creatures? 
      • Point Two: Why? 
      • Point Three: Personally we played with the function once upon a time as an event on the server cluster I run. From a PVE perspective it was ehhh... but I suppose it could be a bit more useful on PvP.
  • Chalicotherium
    • Can throw refined rock . This can cause more damage. Refined rock will break up after hitting the object, and the debris produced will damage the surrounding creatures and structures.
      • The throwing object type can be changed in the menu. If the throwing objects is used up, it will switch automatically
    • The Doedicurus in front can be thrown out, causing damage to the target that is higher than the refined rock.
      • If it falls directly on the ground, it will roll at a high speed for a certain period of time, breaking rocks and trees that are in its path or causing a lot of damage to buildings, but reducing its Heath
    • Drinking beer can achieve a 10% critical hit rate, immune fear, tranquilizing, stunning and knockback, damage resistance +30%, but stamina is slowly consumed (effective time 2 minutes 30 seconds), after the effective time of 30 seconds of melee damage decreased.
    • Add an Aberrant or X-Variant version of this creature. Give it some pattern - glowey love. 
      • Point One: What is "Refined Rock" A new resource? Wouldn't catapult fuel make more sense? Something that is kept in its inventory and used when directed. 
      • Point Two: A funny partnership for sure, but one that could be interesting to play with. 
  • Carbonemys
    • Immune to electric shocks from Cnidaria
    • Gather a lot of bio toxin from cnidaria’s corpse
      • It would be nice if something other than the basi had this ability. Not sure if the turtle is the way I would go though... 
  • Dimorphodon
    • Pack Buff (Increases damage resistance and melee damage)
      • They are some handy little flyers. It would be nice if they could do get a little love. 
  • Opabinia (New Creature)
    • Aquatic invertebrate
    • Temperament: Reactive
    • Small Creature
    • Not rideable
    • All base stats are very low.
    • Can be 'tamed' using Fish Basket
    • they like to feast on nearby corpses
    • Being attacked by a Opabinia will inflict the Stamina Drained
    • When multiple opabinia are killed ,they leave behind Burning Acid(like Reaper)
    • Drops Opabinia Mucus ,Chitin,Raw Meat, Pearls and Oil. Pearls and Oil are dropped in much smaller quantities than meat and chitin.
    • Opabinia mucus, spoiled meat and citronal can be crafted acid mucus in a Chemical Bench or Equus Saddle. Acid mucus can be applied to arrows and darts, but it will corrode them gradually, so please use them in time. They will cause target’s health and stamina is slowly being drained and corrodes armors. Acid mucus can also be used to make acid mist grenades
      • At first I was majority excited. I saw it was a new creature - and even better one for the sea - but then I saw that it wasn't a creature you could ride... my hopes fell. Honestly, I know of the fish basket method, but have no interest in it. So from my perspective this would be a "Nuisance Creature of the Sea" or a "New Harvestable" at best. That doesn't mean that it is a bad edition, just not one that I would personally have much use for. Plus the thought that the items it is added to will corrode away.... Yeah, that is already a feature I am not a fan of with the items you use bio-toxin for... So I would probably never make them. That is just me though, someone else may like the idea. 
  • Diplocaulus
    • Press rmb :A fast tail spin reduces the movement speed and stamina of the target and Leeches can’t latch onto it
    • Restore health and stamina quickly in water
    • Diplocaulus appears to do 5x bonus dmg or a similar multiplier when attacking not only Trilobite, but also Eurypterid, Leech, and Opabinia
    • Immune acid corrosion
      • Not bad changes. I used to use the creature all the time - but it became obsolete once I learned how to tame other creatures that were easier to use and to get to. It would be nice to make it a bit more current. 
  • Pachyrhinosaurus
    • Press X: release weakening essence that Reduce target’s damage and damage resistance
    • After expelling the raging essence ,reduce the damage it take by 50% in 30 seconds
    • Essence can be put in bottles
      • Personally I have only ever tamed one to say I have. I didn't find them very useful. They were slow, cumbersome, and rather un-extraordinary. I did like that they could seat two... but their speed.... Omg... 
      • The idea of adding a new "essence" is interesting, but since I do not use them I think I will bypass on further commenting. 
  • Cnidaria
    • Totally immune to Electrophorus and Cnidaria shock.
    • It can be introduced into an insulated cage. which can be used as base defense facilities
      • You can put food in the cage
      • The duration of the Electrocuted debuff from Cnidaria in the cage was half that of the original
      • The insulated baffle outside the cage can be opened or closed by the knob above the cage. When opened, cnidaria will attack all nearby creatures indiscriminately When closed, it will not attack any creature. They can also be controlled via a remote keyboard
      • The top of the cage is equipped with a rotating blade. The blade can be started manually by winding to kill the cnidaria in the cage directly, and then the bio toxin is generated in the inventory. They can also be controlled via a remote keyboard
        • Wow... So not so much addition to the creature but a cage item specifically for it? Just a few questions.
          • How big is it? Can you stack it to make it larger? 
          • What is made out of? Is there a progression to materials used to build upgraded versions or is it solo? 
          • Power source for the fan? 
          • Is there a limit to how many it can hold? 
          • Is it water only or can it be used on land?
  • Dung Beetle
    • Automatically pick up the surrounding feces
    • Reduces the weight of feces while they are in its inventory
      • Both excellent points. 
  • Mammoth
    • Sprayer(same as ARK: Survival Evolved Mobile)
    • Keep the rider warm
      • I will wait until we get the chance to experience the TLC on this creature before commenting on additional changes. 
  • Anomalocaris(New Creature)
    • Aquatic invertebrate
    • Small Creature
    • Not rideable
    • Temperament: Defensive
    • All the Base Stats are on the low side except for high movement speed
    • Taming Method: Passive(feed chitin or raw meat)
    • Gather Raw Prime Meat, Raw Prime Fish Meat, Ammonite Bile,Oil, AnglerGel, Bio Toxin, Pearl, Chitin, Hide and Opabinia Mucus from corpse
    • The head of the Anomalocaris reduces damage by a significant amount
    • Living Missile (it’s very flexible like Vulture and Dimorphodon)
    • Swarmers (like Vulture and Dimorphodon)
    • They bury themselves in the sand, showing only two eyes, and emerge and attack as creatures approach
      • So the Purlovia of the sea mashed with a bit of Vulture and Dimorphodon attributes? Again, probably not a creature I would use, but a cool sounding one to see. 
  • Squilla (New Creature)
    • Aquatic invertebrate
    • Small Creature
    • Rideable
    • Temperament: Passive
    • Taming Method: Knockout,feed raw meat
    • They usually bury themselves in the sand, and when creatures swim over them, they reach out and hit their targets with appendages
    • Press and hold lmb: Melee.
      • Hit the target with appendages, causing a lot of damage.
      • This damage armor, and knock back the target and the target's Torpor will increase.
      • This action needs some preparation time.
      • This can be used to gather stone and obsidian
    • Press and hold rmb: Medium range attack.
      • Fire a hot bubble, causing a lot of damage to the target. (This skill belongs to Alpheus, so the creature is actually a hybrid of Squilla and Squilla)
      • This scares the surrounding creatures away.
      •  This penetrate armor and the target's Torpor will increase
      • This action needs some preparation time.
    • Press c  Predator Vision(like Snow Owl)
      • You can order it to drill into the ground through the menu(like Purlovia)
        • If the above two capabilities are used too much, it will be shelled, and its shell will be automatically converted into chitin in inventory, and it can not be attacked for a period of time
          • So a few questions...
            • Speed in comparison to other sea creatures
            • Found in ocean or deep ocean? 
            • Gather rate in comparison to Dunky? 
            • Size in comparison to other sea creatures? 
            • Where does it fit in the sea creature food chain? 
  • Eurypterid
    • Increase size
    • Can freely swim in the open water.
    • Taming Method: Passive (feed Broth of Enlightenment and Spoiled Meat)
    • Rideable
    • Modify Base Stats
      • Properly increase health, movement speed, melee damage
      • Make it have high Stamina
    • Takes slightly reduced damage
    • While it is sprinting, its movement speed will increase unceasingly (like Woolly Rhino and Dire Bear)
    • Press lmb: attacks the target
    • Press rmb: pickup/release another creature with its appendage. This attack does no damage
    • Press and hold lmb: Release and throw another creature with its appendage
    • Press and hold rmb:
      • Dig out and pick up creatures hidden in the sand.
      • Dig out pearls hidden in the sand(When it is on the seafloor press and hold the right button, there will be a 15% chance of Silica Pearls, and an 8% chance of Black Pearls at its location.) This action will consume more Stamina.
    • Press c  attacks the target and both reduces the target's Stamina and increases Torpor by 1x the damage dealt over 3 seconds each.
    • Moves very slowly on land
    • More damage to mollusks
      • With or without all the changes and notes, it doesn't seem like a creature I would use. There may be others out there that would find this to be a fantastic idea though so hopefully they find this post. 
  • Orthocone(New Creature)
    • Aquatic invertebrate
    • Temperament: Aggressive
    • Rideable
    • The Orthocones saddle can carry up to six passengers and one driver
    • Press lmb: swipes its tentacles at the target.
    • Press c  pick up another creature with its tentacles. While carrying a creature with its tentacles and using the lmb , Orthocone will damage armors and cause a lot of damage
    • Saddles have a cone that wraps around their front end when they equip saddles.
    • Press rmb: Sprint forward for a short distance and stab the target with the cone. This will reduce the durability of the saddle.
    • As it swims forward, the water it exhales pushes back the creatures behind it
      • So a few questions 2.0...
        • Speed in comparison to other sea creatures?
        • Found in ocean or deep ocean? 
        • Size in comparison to other sea creatures? 
        • Where does it fit in the sea creature food chain? 
  • Basilosaurus
    • Press rmb when it is on the water surface: It sprays water, this attracts wild manta and make wild manta fight on your side
      • No thanks. I would be far more of a fan of having a saddle that would provide enough defence that they could fight alongside you in the deep as opposed to this change. 
  • Kentrosaurus
    • You can command them to sit down. In this case:
      • They can be regarded as Spike Walls.They deal damage to any survivor or creature touching it, and also knocks the attacker back.
      • Their health will recover quickly
      • They can swipe tail but can’t impale dino into its tail spikes
        • Not a bad use. It could be an interesting addition. 

I think I hit them all. Overall, I liked most of the suggestions. There were only a few I wasn't 100% sold on. Other than that, a lot of nice ideas. 

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在2020/10/30 在 PM1点18分, Dinobros2000 说:

Reduce the spawn rate of ONLY meg?

What is meg? Megalodon? They are the main predators in shallow water, so reducing their spawn rate will make shallow water life scarce. Alpha Megalodon? Reducing their spawn rate makes it harder for players to gain the Alpha Megalodon Fin.

In addition, I added a lot of ideas in this post, are you sure to have a look?

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My response to SapphireSam7's comments

Leech:

在2020/10/8 在 AM2点25分, SapphireSam7 说:
  • I suppose if you are going through the effort of taming them, having the option to "Slaughter" them makes sense as to a degree. I guess I am just confused as to why. Being able to slaughter them only seems to make sense if you can breed them and then slaughter them for what they give you, like the Ovis. But to tame them, only to then go and slaughter them... wouldn't it be easier just to and slaughter them directly? 
  • The second item, I am not for or against. I know you can tame leeches, but I never have as I tend to go out and kill them if I need what they can give me. So to tame them and attack with them... Not sure if I would use the technique or not. So no comment. 

Tameing a few leeches can get leech blood directly when you need leech blood without going to dangerous swamps (especially in an emergency). Leech blood can be stored in a  Preserving Bin, but it does not extend its storage time and cannot be stored in a refrigerator. Leech blood is likely to spoiled before you need it next time, so you can only go out hunting when you need it, unless you go hunting in the swamp frequently. As for why they need a slaughtering option, because i if the server is set to the friendliest possible PvE and no friendly-fire settings, you cannot kill tamed leeches.

Raptor:

在2020/10/8 在 AM2点25分, SapphireSam7 说:

Don't they already have a pounce attack? So you are wanting to add a second with a new method aim? 

Maybe I didn't express clear. In my mind, raptors can hold to aim and charge for much larger jump (like Procoptodons and Karkinos, but they have much smaller jumping distances and temporarily immobilize small creatures), which is more convenient for novices

 

Compy:

在2020/10/8 在 AM2点25分, SapphireSam7 说:

So are you talking about a tamed Compy calling for wild Compys if the player is attacked while carrying it? What would the wild Compys do? Eat the player? They are wild vs tamed and thus far there don't seem to be any crosses between the two that I am aware of. 

I didn't express clear,the wild Compy  would fight on your side.I have already modified it.

 

Lymantria

在2020/10/8 在 AM2点25分, SapphireSam7 说:

Spore Cloud = Re-Fertilizer? As long as there is a timer between uses otherwise why ever make Re-Fertilizer again. 

You are right ,I have already modified it:

 

在2020/10/7 在 PM7点36分, kaffige 说:

- Press and Hold lmb: espel the spore cloud play a role like re-fertilizer.This can only be used once within 12 hours of in-game time

 

Ichthyosaurus:

在2020/10/8 在 AM2点25分, SapphireSam7 说:

I like the sprinting idea, not the automatically bypassing obstacles - the rider should be responsible for that. Being able to bypass aggressive wild creatures while in the sprint makes sense. 

Sorry,I didn't express clear again,my so-called obstacles include creatures

 

Mesopithecus:

在2020/10/8 在 AM2点25分, SapphireSam7 说:
  • Point One: Are the objects thrown in your inventory or that of the creatures? 
  • Point Two: Why? 

1. In the inventory of the creatures

2. I want them to be able to throw the throwing object further away for use with the turret. Or ambush hostile players in the woods.

 

Chalicotherium:

在2020/10/8 在 AM2点25分, SapphireSam7 说:
  • Point One: What is "Refined Rock" A new resource? Wouldn't catapult fuel make more sense? Something that is kept in its inventory and used when directed. 

The refined rock is actually boulders made by players and chalicotheriums can throw boulders already. I was afraid that others would mix up the two, so I called the boulder made by players as refined rock.

Catapulting fuel?I think it's too powerful to be balanced

 

Cnidaria:

在2020/10/8 在 AM2点25分, SapphireSam7 说:

Wow... So not so much addition to the creature but a cage item specifically for it? Just a few questions.

  • How big is it? Can you stack it to make it larger? 
  • What is made out of? Is there a progression to materials used to build upgraded versions or is it solo? 
  • Power source for the fan? 
  • Is there a limit to how many it can hold? 
  • Is it water only or can it be used on land?

1. A cage can hold only one Cnidaria. Can't

2. I'm still thinking about it, Maybe I can add something later to solve this problem.

3. The blade starts by winding up the clockwork like wind-up toys

The blade can also be powered by electricity.

4. One

5. It can't be used on land

 

Squilla and Orthocone:

在2020/10/8 在 AM2点25分, SapphireSam7 说:

So a few questions...

  • Speed in comparison to other sea creatures
  • Found in ocean or deep ocean? 
  • Gather rate in comparison to Dunky? 
  • Size in comparison to other sea creatures? 
  • Where does it fit in the sea creature food chain? 

 

在2020/10/8 在 AM2点25分, SapphireSam7 说:

So a few questions 2.0...

  • Speed in comparison to other sea creatures?
  • Found in ocean or deep ocean? 
  • Size in comparison to other sea creatures? 
  • Where does it fit in the sea creature food chain?

I'm not good at dealing with these issues, and I hope someone can supplement these settings.

I don't want Squilla gather rate higher than Dunky, because it will make Dunky a little useless

 

Basilosaurus:

在2020/10/8 在 AM2点25分, SapphireSam7 说:

No thanks. I would be far more of a fan of having a saddle that would provide enough defence that they could fight alongside you in the deep as opposed to this change. 

I think it breaks the balance of the game. Maybe reduce the damage it takes in the deep sea, or somehow keep it from being hurt in the deep sea for a while

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在2020/10/9 在 PM3点36分, Dinobros2000 说:

Megalodon

  •  Press rmb: Bit and tear target.This causes bleeding and reduces the target's movement speed
  • Mark surrounding creatures with health below 50%(like dire wolf)
  • To sprint from underwater to the surface for four times its base damage(like griffin but sprint upward)
  • Increase the size. Those things were huge and as they are, it almost makes them feel a bit small. 
    • Love the changes described and added one of my own. The monsters of the deep deserve a little love. 
      yes increase size.. less spawn rates, and better stats, your TLC ideas are great, but may I suggest a much lower threshold for smell? Perhaps it sciences anything with less than 80%HP And color codes it

 

Increasing size means better stats which would mess up the balance of the game,and yes ,reducing spawn rates can solve this problem,but it makes creature in the shallow water scarce.So I won't add the idea of increasing the size of the Megalodon to my ideas until I come up with a substitute

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