The Center is easily one of the worst maps in all of Ark. It has a book-full of bugs on Official, Unofficial, and Singleplayer, and brought nothing new to the game outside of its higher level cap of 150, which is now on all maps. The map was largely forgotten after its Redwood's expansion, and has nothing to keep players coming back.
So what do I think would help the Center? First of all, BUG FIXES! This map has more bugs than Genesis, which has way more moving bits and pieces.
Second, a unique creature or two. Seeing as how The Center was made before Scorched, so I want to propose some creatures people have wanted to tame since they were released into a trio of sorts.
Fire Dragon: Uses the model of the Dragon. These live on the volcanic islands, and are between the size of a Rex and Bronto. Fire Dragons only breathe fire, but come in almost any color you can think of. They are fast flyers, amazing runners, great at melee combat, can carry the same creatures as a Quetz, and have amazing stats. They can even fly underwater, using their powerful wings to propel them with no issues. They do however have an oxygen stat, and must eventually surface. Fire Dragons have a saddle which can only be learned on the Center and can be crafted at level 90. To tame a Fire Dragon, you must feed them Giga eggs the same way you would tame a Basilisk or Titanoboa. The only difference is that Fire Dragons attack everything in sight, so taming them is going to be hard, as they will constantly be trying to kill you and any tames you bring with you.
Ice Ape: The Ice Ape is found on the snowy mountains of the Center, and is a little larger than a Rex. These beasts are ferocious, and will easily tear apart any creature that encroaches upon their personal space. Ice Apes have the lowest health of the trio, but the highest melee attack. They ignore all forms of damage reduction when attacking, and can damage stone structures. Their movement speed is insane, and they seemingly have limitless stamina when running. Ice Apes can hurl frozen rocks that deal good damage and slow their target(Disables flying and jumping aswell) meaning even the swiftest of mounts can be run down should you land a boulder. Ice Apes also have a saddle learned a level 90, and are KO tames that can only be fed Extraordinary Kibble. When tamed they are omnivorous, and can collect all resources in the game from berries to metal with incredible efficiency. Their strength also grants them an amazing carrying capacity, reducing the weight of all items in its inventory by half.
Venomous Queen: In the swamps surrounding the center island and in the caves of said island lives the Venomous Queen. These are close cousins to the Broodmother, and share many similarities to her. For one, they are tanky. Venomous Queens have the highest health of the trio, and are immune to all debuffs from fire to Cnidaria shocks. All wyvern breath attacks deal no damage to them, and explosives deal reduced damage. This is because her exoskeleton is coated in a special substance which protects her from these damage types, and deals a DoT effect to anything that hits her with melee attacks. However, she has no resistance to regular bullets, so guns and turrets can still be effective killing tools, as can Velonosaurs. Venomous Queens have pretty good melee, but their best attack is their swarm spawn. Like the Broodmother, the Venomous Queen can spawn a swarm of Araneo to attack her opponents. These Araneo are as fast as a Gallimimus, and take 75% damage from all sources thanks to their strong exoskeletons. They can also spray opponents with webbing, making the swarm even more deadly. The Venomous Queen can web creatures much like the Bloostalker, but to a much greater degree due to their Rex-like size. They can drag almost any creature right into her clutches, drawing health from them as she attacks. The Venomous Queen's movement isn't amazing as she is the slowest of the trio, but she does get a charge jump like the Procoptodon to help her cover long distances. To tame a Venomous Queen, you should make her spawn as many minions as you can, as she will gain torpor when she does. The minions persist for five minutes, and she gains a thousand torpor everytime she spawns them, so killing the minions is the only way to KO her effectively. When KO'd, the Queen will eat any and all meats. She also has a saddle which can be learned at level 90 which extends her various protections to her rider.
And if those are a little too oomph for you, then lets dial it back and bring in the Water and Boulder Wyverns!
Water Wyvern: Found in the deepest parts of the Center's ocean, these Wyverns can swim, walk, and fly. They lack an oxygen stat thanks to their gills, and gain a hydration buff when in water much like the Spino and Tropical Crystal Wyvern. Water Wyverns have two breath attacks. When in water, they produce a precise pressurized beam that ignores all damage reducers and armor. This has incredible range, and can kill riders off their mounts if it hits them. When above water, they produce a beam like the Tropical Crystal Wyvern that covers opponents in sudds(Which slows the opponent down) and pushes them backwards with its incredible force. Water Wyverns lay their eggs underwater, and babies can only be raised at "Mosa depths"(The area below where Mosas lose agro). They will consume Wyvern Milk, which can be obtained from female Water Wyverns should you KO them.
Boulder Wyvern: The Boulder Wyvern is 10% larger than other wyvern types, and it is covered in hard scales. They fly slower than their counterparts, and lack a breath attack. Instead, they boast more impressive overall stats and a more powerful wing clap ability. When grounded, the wing clap of a Brute will hurl numerous rocks at opponents, knocking off any riders and grounding any flyers hit by them. When airborne, the Boulder Wyvern can wing clap in any direction, making it suddenly turn its belly in the direction and wing clap. This sends a shockwave that deals heavy damage, dismounts riders, and knocks them away from their mount. This is especially dangerous for riders of other fliers, who will find themselves plummeting to the ground if they aren't careful while dog-fighting a Boulder Wyern. Boulder Wyverns take 10% reduced damage from all sources, and their eggs can be found on the main volcano island in nests dotting the cliffsides.
And finally, the bosses. Add a little more to the bosses of The Center, like more reward Element, an extra five levels, or some tekgrams. Some that come to mind personally are a Tek Spyglass, Tek Spino Saddle(To play into all the water on this map) or maybe some upgrades to the Tek Vaccum tier of buildings, like a larger moonpool or non-element generator that can power them.
I really do think the Center could be better, let me know if you agree with my ideas or have some other ones.
Suggestion
Qwertymine
The Center is easily one of the worst maps in all of Ark. It has a book-full of bugs on Official, Unofficial, and Singleplayer, and brought nothing new to the game outside of its higher level cap of 150, which is now on all maps. The map was largely forgotten after its Redwood's expansion, and has nothing to keep players coming back.
So what do I think would help the Center? First of all, BUG FIXES! This map has more bugs than Genesis, which has way more moving bits and pieces.
Second, a unique creature or two. Seeing as how The Center was made before Scorched, so I want to propose some creatures people have wanted to tame since they were released into a trio of sorts.
Fire Dragon: Uses the model of the Dragon. These live on the volcanic islands, and are between the size of a Rex and Bronto. Fire Dragons only breathe fire, but come in almost any color you can think of. They are fast flyers, amazing runners, great at melee combat, can carry the same creatures as a Quetz, and have amazing stats. They can even fly underwater, using their powerful wings to propel them with no issues. They do however have an oxygen stat, and must eventually surface. Fire Dragons have a saddle which can only be learned on the Center and can be crafted at level 90. To tame a Fire Dragon, you must feed them Giga eggs the same way you would tame a Basilisk or Titanoboa. The only difference is that Fire Dragons attack everything in sight, so taming them is going to be hard, as they will constantly be trying to kill you and any tames you bring with you.
Ice Ape: The Ice Ape is found on the snowy mountains of the Center, and is a little larger than a Rex. These beasts are ferocious, and will easily tear apart any creature that encroaches upon their personal space. Ice Apes have the lowest health of the trio, but the highest melee attack. They ignore all forms of damage reduction when attacking, and can damage stone structures. Their movement speed is insane, and they seemingly have limitless stamina when running. Ice Apes can hurl frozen rocks that deal good damage and slow their target(Disables flying and jumping aswell) meaning even the swiftest of mounts can be run down should you land a boulder. Ice Apes also have a saddle learned a level 90, and are KO tames that can only be fed Extraordinary Kibble. When tamed they are omnivorous, and can collect all resources in the game from berries to metal with incredible efficiency. Their strength also grants them an amazing carrying capacity, reducing the weight of all items in its inventory by half.
Venomous Queen: In the swamps surrounding the center island and in the caves of said island lives the Venomous Queen. These are close cousins to the Broodmother, and share many similarities to her. For one, they are tanky. Venomous Queens have the highest health of the trio, and are immune to all debuffs from fire to Cnidaria shocks. All wyvern breath attacks deal no damage to them, and explosives deal reduced damage. This is because her exoskeleton is coated in a special substance which protects her from these damage types, and deals a DoT effect to anything that hits her with melee attacks. However, she has no resistance to regular bullets, so guns and turrets can still be effective killing tools, as can Velonosaurs. Venomous Queens have pretty good melee, but their best attack is their swarm spawn. Like the Broodmother, the Venomous Queen can spawn a swarm of Araneo to attack her opponents. These Araneo are as fast as a Gallimimus, and take 75% damage from all sources thanks to their strong exoskeletons. They can also spray opponents with webbing, making the swarm even more deadly. The Venomous Queen can web creatures much like the Bloostalker, but to a much greater degree due to their Rex-like size. They can drag almost any creature right into her clutches, drawing health from them as she attacks. The Venomous Queen's movement isn't amazing as she is the slowest of the trio, but she does get a charge jump like the Procoptodon to help her cover long distances. To tame a Venomous Queen, you should make her spawn as many minions as you can, as she will gain torpor when she does. The minions persist for five minutes, and she gains a thousand torpor everytime she spawns them, so killing the minions is the only way to KO her effectively. When KO'd, the Queen will eat any and all meats. She also has a saddle which can be learned at level 90 which extends her various protections to her rider.
And if those are a little too oomph for you, then lets dial it back and bring in the Water and Boulder Wyverns!
Water Wyvern: Found in the deepest parts of the Center's ocean, these Wyverns can swim, walk, and fly. They lack an oxygen stat thanks to their gills, and gain a hydration buff when in water much like the Spino and Tropical Crystal Wyvern. Water Wyverns have two breath attacks. When in water, they produce a precise pressurized beam that ignores all damage reducers and armor. This has incredible range, and can kill riders off their mounts if it hits them. When above water, they produce a beam like the Tropical Crystal Wyvern that covers opponents in sudds(Which slows the opponent down) and pushes them backwards with its incredible force. Water Wyverns lay their eggs underwater, and babies can only be raised at "Mosa depths"(The area below where Mosas lose agro). They will consume Wyvern Milk, which can be obtained from female Water Wyverns should you KO them.
Boulder Wyvern: The Boulder Wyvern is 10% larger than other wyvern types, and it is covered in hard scales. They fly slower than their counterparts, and lack a breath attack. Instead, they boast more impressive overall stats and a more powerful wing clap ability. When grounded, the wing clap of a Brute will hurl numerous rocks at opponents, knocking off any riders and grounding any flyers hit by them. When airborne, the Boulder Wyvern can wing clap in any direction, making it suddenly turn its belly in the direction and wing clap. This sends a shockwave that deals heavy damage, dismounts riders, and knocks them away from their mount. This is especially dangerous for riders of other fliers, who will find themselves plummeting to the ground if they aren't careful while dog-fighting a Boulder Wyern. Boulder Wyverns take 10% reduced damage from all sources, and their eggs can be found on the main volcano island in nests dotting the cliffsides.
And finally, the bosses. Add a little more to the bosses of The Center, like more reward Element, an extra five levels, or some tekgrams. Some that come to mind personally are a Tek Spyglass, Tek Spino Saddle(To play into all the water on this map) or maybe some upgrades to the Tek Vaccum tier of buildings, like a larger moonpool or non-element generator that can power them.
I really do think the Center could be better, let me know if you agree with my ideas or have some other ones.
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