Hello to anyone who reads this. This is my take on a “better” ARK Experience. Several Things before I start though......
1. Imagine this update on next-gen consoles and PC
2. This is MY opinion. You are welcome to disagree.
3. I am open to criticism.
4. Dossiers for some creatures are in process.
5. credit to the two mods “ARK additions” and “prehistoric beasts” for several creatures. (note, these creatures are not listed as to each creator in the new creatures section, please visit their pages to define their creatures) Other mods will be Overtly mentioned in the update
6. The “ARKepelago” map will be posted at a later date.
Replying and Reviewing
1. Feel free to review and criticize
2. please try to be polite about it.
3.:Ideas to be added must be brief or small, as MOST things in the list are.
4. I Do not have PVP experience. Any insight into that is appreciated.
5. please refrain from critiquing the Mod service listed in mechanics. I myself am double-taking that and it may be removed in the future.
Now, on to the update...
Dinosaurs
liopleurodon are a permanent tame but buff is lowered and require a saddle
lymantria cam now passively produce silk
morellatops can upgrade water nice tank
thorny dragons have turret mode
enforcers can go into overdrive (30% boost to all stats for 5 min) when force fed element and can be healed via scouts, the same way MEKS can
leeds can be knockout tamed via blunt trauma (like golem or titanosaurus)
deathworm can be fed wyverns eggs like a titanoboa/basilisk
ammonite and eurypterid are passive tamed with absorbent substrate and silica pearls respectively
glowbugs can be tamed and act as another light pet
jug bugs can be passive tamed with cactus sap/cactus broth
reaper queens, cinidaria, insect swarms and rubble golems are still untameable
10%chance for a corrupted reaper queen to spawn in place of a corrupted king. these queens act as normal queens do, but cannot be rebuffed by charge light, but as compensation, they do not have stupid fast regen anymore
can craft defenders
roll rat saddles do not break
kentro, purlovia, eurypterid and dimetrodon get size and model changes as to be rideable
electrophorus can now act like mobile generators, but with limited output. (exactly like TeK generator, but only lowest range)
scorpions will produce narcotics with 5 per hour (this can be sped up in server settings)
Gigantopithecus can uses tools like a mantis, but can also wear armor
dung beetles on wander can pick up dropped feces
pegomastax and ichthyornis now will not attack unless provoked
iguanodons on wander will collect from crop plots, but will now not eat crops, only berries.
Tamed castoroides when on wander will create new beaver dams that will slowly fill with wood, silica, rare flowers/mushrooms and cementing paste
tapejara can now perch upside down like a megalania
plesiosaur can strafe and have a torpedo attack
players can now stand on allo and theri backs
basilisk and ravagers now have radiation immunity
corrupted drakes and wyverns now can and will lay any type of egg (fire, poison, lighting, ice, all types of crystal (ember, tropical, blood, wind, and life), and drakes drop regular rock drake and crystal drake eggs
Galis have a better turning radius and in groups of 4 or more get a flocking speed and attack buff
gasbags, ovis, phiomia and doedicurus can now harvest berries
karkinos can now walk sideways and strafe, as well as there saddle working as a small foundation (no walls or ceiling, but can place forge, smithy, mortar, and even fabricator on back
megalosaurus now have a reduced effect during day and now have tek helmet like night vision
meks are immune to several debuffs and give the driver several of these, including protection from radiation
oviraptor can pick up dropped eggs (both types)
pachyrhinosaurus now has several gasses that can be swapped via the radial menu: xp boost, camo, aggressive, fortitude boost, adrenaline, and food drop
all flyers can level speed (able to be turned off in server settings)
there is an option to allow or not allow managarmr
adds creatures to crystal isles: adds from Crystal Isles dino collection mod.
new corrupted are: corrupted kapro, corrupted bronto, corrupted deinonychus
added new x creatures: bog baryonyx, sarco, and kapro, ocean karkinos and pelagornis, volcano stego, doedicurus and thorny dragon, arctic mammoth, dire wolf and troodon, lunar rock drake, reaper, gasbag, velonasaur and tusothelis
new tek creatures: Spino, yutyrannus, wyvern, pteranodon and tek drake
added new aberrant variants: kentro, yuty, tapejara, deinonychus
new creatures: Water (tidal and geyser) metal and earth Wyverns (exclusive to Arkepepago) Hatzegopteryx, Anzu, helicoprion, australovenator, koolasuchus, sinotyrannus and guanlong (and their abberant and X variants) [credit to Djaymasi on Deviantart] Concavenator, Cryolophosaurus, acrocanthosaurus, brachiosaurus, xiphactinus, archelon, deinosuchus (and their x, and aberrant variants) [ARK additions mod], saltasaurus, hainosaurus, giant sea slug, Massospondylus, Ornithocheirus, Postosuchus, Siamosaurus, Tsintaosaurus, Prionosuchus, Dilong, Ouranosaurus (and their x and aberrant variants) [Prehistoric beasts mod] amargasaurus, wuerhosaurus, argentinosaurus, Shantungosaurus, Carcharodontosaurus, Erlikosaurus, homalocephale, styracosaurus, Nyctosaurus, Shunosaurus, gorgosaurus, protoceratops, ceratosaurus, maiasaura, pliosaurs, gigantspinosaurus, Shonisaurus(ARKepelago exclusive base forms, aberrant and x variants can be found on other maps) [working on a comment to explain these]
aberrant dinos now replace regular dino spawns (except beavers) in the underground forest (extinction)
Maps
valguero: added ice worms to frozen desert.
center, ragnarok, valguero and crystal isles now get explorer notes EXCLUSIVE to that map and UNCONNECTED to any other map or the main story
adds ARKepelago map
structures
only major change is implementing most of the s+ mod
added spoiling bin and element generator, spoiling bin spoils meat, and the element generator, Generates element with one per 2 hours.
added new structures :Massive taxidermy base, Missile turret, Rope bridge, Pulley system, Smithing Station, Metal Locker and water tank
Mechanics
painting dinos now can use color regions
mutation chance is increased
most creatures can breed, but most have extra requirements (example: wyvern and drake dens now cannot be built in, as that is where those creatures can breed) Reapers, both types of titans, deathworms and rock golems can not breed.
artifacts can be tributed at obelisks like ark mobile
Items
extra modifications for firearms (Bullet storage (more ammo) infrared sight (duh) and tracker (sticks to wild dinos and works like transponder)
both types of tranq darts can be loaded into fabricated sniper, with the cost of lower damage/torpor dealt
there is now “shocking tranq harpoon” costing a 1 regular tranq harpoon and 10 biotoxin
aberration, extinction and genesis now have alpha/brute creature trophy mounts (alpha kark,basilisk and reaper, enraged rex and trike, and all brute creatures
beating the overseer gives the new TEKnological armor skins
beating rockwell give the aberrant chest, pants, gloves and boots skins
taxidermies now can be harvested from overseer, master controller (final phase) king titan, desert titan flock, insect and microbe swarms and alpha creatures receive their glow effect
tek bow (costs 1500 metal, 20 element, 20 black pearls, and 550 electronics) can use any arrow as ammo
adding some new modules: mek great sword and sniper rifle modules, enforcer, scout and defense unit modules
finally: tek rifles and railguns can be modified to shoot any time of ammo, only excluding shotgun
Bosses
adds new bosses to center, rag and valguero
Center still has one boss, that being the Great Ape, who reuses the megapithecus model. Rag gets the elemental Griffin, (lava gamma, ice beta and spirit alpha). Val gets the new Tyrannoraptor(tyrant thief) which shares the deinon model.
Scorched earth update
New caves: labyrinth of the doomed, The death mountain, and the cavern of sparks
new Artifacts: Artifact of the demon, Artifact of the Elements and Artifact of the Spire
Manticore now uses wyvern talons, and vanilla artifacts
new boss: the Hydra (aside from looks and having only 3 heads, it is very similar to the atlas hydra)
hydra takes deathworm horns and the artifacts of elements, demon and spire
New Tek Cave buried next to the Wyvern trench.
New Scorched overseer. looks like the normal but rusted and transforms into the scorched guardians)
new stronger version of Adobe, that being sandstone (inbetween of stone and metal)
flamethrower now can be used to light campfires, torches, cooking pots and industrial cookers for a limited time
sandstone can be gained from mining rocks or combing rocks and clay in a preserving bin (kinda like jerky)
Suggestion
Din0Gamer
Hello to anyone who reads this. This is my take on a “better” ARK Experience. Several Things before I start though......
1. Imagine this update on next-gen consoles and PC
2. This is MY opinion. You are welcome to disagree.
3. I am open to criticism.
4. Dossiers for some creatures are in process.
5. credit to the two mods “ARK additions” and “prehistoric beasts” for several creatures. (note, these creatures are not listed as to each creator in the new creatures section, please visit their pages to define their creatures) Other mods will be Overtly mentioned in the update
6. The “ARKepelago” map will be posted at a later date.
Replying and Reviewing
1. Feel free to review and criticize
2. please try to be polite about it.
3.:Ideas to be added must be brief or small, as MOST things in the list are.
4. I Do not have PVP experience. Any insight into that is appreciated.
5. please refrain from critiquing the Mod service listed in mechanics. I myself am double-taking that and it may be removed in the future.
Now, on to the update...
Dinosaurs
liopleurodon are a permanent tame but buff is lowered and require a saddle
lymantria cam now passively produce silk
morellatops can upgrade water nice tank
thorny dragons have turret mode
enforcers can go into overdrive (30% boost to all stats for 5 min) when force fed element and can be healed via scouts, the same way MEKS can
leeds can be knockout tamed via blunt trauma (like golem or titanosaurus)
deathworm can be fed wyverns eggs like a titanoboa/basilisk
ammonite and eurypterid are passive tamed with absorbent substrate and silica pearls respectively
glowbugs can be tamed and act as another light pet
jug bugs can be passive tamed with cactus sap/cactus broth
reaper queens, cinidaria, insect swarms and rubble golems are still untameable
10%chance for a corrupted reaper queen to spawn in place of a corrupted king. these queens act as normal queens do, but cannot be rebuffed by charge light, but as compensation, they do not have stupid fast regen anymore
can craft defenders
roll rat saddles do not break
kentro, purlovia, eurypterid and dimetrodon get size and model changes as to be rideable
electrophorus can now act like mobile generators, but with limited output. (exactly like TeK generator, but only lowest range)
scorpions will produce narcotics with 5 per hour (this can be sped up in server settings)
Gigantopithecus can uses tools like a mantis, but can also wear armor
dung beetles on wander can pick up dropped feces
pegomastax and ichthyornis now will not attack unless provoked
iguanodons on wander will collect from crop plots, but will now not eat crops, only berries.
Tamed castoroides when on wander will create new beaver dams that will slowly fill with wood, silica, rare flowers/mushrooms and cementing paste
tapejara can now perch upside down like a megalania
plesiosaur can strafe and have a torpedo attack
players can now stand on allo and theri backs
basilisk and ravagers now have radiation immunity
corrupted drakes and wyverns now can and will lay any type of egg (fire, poison, lighting, ice, all types of crystal (ember, tropical, blood, wind, and life), and drakes drop regular rock drake and crystal drake eggs
Galis have a better turning radius and in groups of 4 or more get a flocking speed and attack buff
gasbags, ovis, phiomia and doedicurus can now harvest berries
karkinos can now walk sideways and strafe, as well as there saddle working as a small foundation (no walls or ceiling, but can place forge, smithy, mortar, and even fabricator on back
megalosaurus now have a reduced effect during day and now have tek helmet like night vision
meks are immune to several debuffs and give the driver several of these, including protection from radiation
oviraptor can pick up dropped eggs (both types)
pachyrhinosaurus now has several gasses that can be swapped via the radial menu: xp boost, camo, aggressive, fortitude boost, adrenaline, and food drop
all flyers can level speed (able to be turned off in server settings)
there is an option to allow or not allow managarmr
adds creatures to crystal isles: adds from Crystal Isles dino collection mod.
new corrupted are: corrupted kapro, corrupted bronto, corrupted deinonychus
added new x creatures: bog baryonyx, sarco, and kapro, ocean karkinos and pelagornis, volcano stego, doedicurus and thorny dragon, arctic mammoth, dire wolf and troodon, lunar rock drake, reaper, gasbag, velonasaur and tusothelis
new tek creatures: Spino, yutyrannus, wyvern, pteranodon and tek drake
added new aberrant variants: kentro, yuty, tapejara, deinonychus
new creatures: Water (tidal and geyser) metal and earth Wyverns (exclusive to Arkepepago) Hatzegopteryx, Anzu, helicoprion, australovenator, koolasuchus, sinotyrannus and guanlong (and their abberant and X variants) [credit to Djaymasi on Deviantart] Concavenator, Cryolophosaurus, acrocanthosaurus, brachiosaurus, xiphactinus, archelon, deinosuchus (and their x, and aberrant variants) [ARK additions mod], saltasaurus, hainosaurus, giant sea slug, Massospondylus, Ornithocheirus, Postosuchus, Siamosaurus, Tsintaosaurus, Prionosuchus, Dilong, Ouranosaurus (and their x and aberrant variants) [Prehistoric beasts mod] amargasaurus, wuerhosaurus, argentinosaurus, Shantungosaurus, Carcharodontosaurus, Erlikosaurus, homalocephale, styracosaurus, Nyctosaurus, Shunosaurus, gorgosaurus, protoceratops, ceratosaurus, maiasaura, pliosaurs, gigantspinosaurus, Shonisaurus(ARKepelago exclusive base forms, aberrant and x variants can be found on other maps) [working on a comment to explain these]
aberrant dinos now replace regular dino spawns (except beavers) in the underground forest (extinction)
Maps
valguero: added ice worms to frozen desert.
center, ragnarok, valguero and crystal isles now get explorer notes EXCLUSIVE to that map and UNCONNECTED to any other map or the main story
adds ARKepelago map
structures
only major change is implementing most of the s+ mod
added spoiling bin and element generator, spoiling bin spoils meat, and the element generator, Generates element with one per 2 hours.
added new structures :Massive taxidermy base, Missile turret, Rope bridge, Pulley system, Smithing Station, Metal Locker and water tank
Mechanics
painting dinos now can use color regions
mutation chance is increased
most creatures can breed, but most have extra requirements (example: wyvern and drake dens now cannot be built in, as that is where those creatures can breed) Reapers, both types of titans, deathworms and rock golems can not breed.
artifacts can be tributed at obelisks like ark mobile
Items
extra modifications for firearms (Bullet storage (more ammo) infrared sight (duh) and tracker (sticks to wild dinos and works like transponder)
both types of tranq darts can be loaded into fabricated sniper, with the cost of lower damage/torpor dealt
there is now “shocking tranq harpoon” costing a 1 regular tranq harpoon and 10 biotoxin
aberration, extinction and genesis now have alpha/brute creature trophy mounts (alpha kark,basilisk and reaper, enraged rex and trike, and all brute creatures
beating the overseer gives the new TEKnological armor skins
beating rockwell give the aberrant chest, pants, gloves and boots skins
taxidermies now can be harvested from overseer, master controller (final phase) king titan, desert titan flock, insect and microbe swarms and alpha creatures receive their glow effect
tek bow (costs 1500 metal, 20 element, 20 black pearls, and 550 electronics) can use any arrow as ammo
adding some new modules: mek great sword and sniper rifle modules, enforcer, scout and defense unit modules
adds new saddles for liopleurodon, direwolf, enforcers, defense units, Leedsichthys, eurypterid, kentrosaurus, dimetrodon, griffins, purlovia, Concavenator, Cryolophosaurus, acrocanthosaurus, brachiosaurus, xiphactinus, archelon, deinosuchus, saltasaurus, hainosaurus, Massospondylus, Ornithocheirus, Postosuchus, Siamosaurus, Tsintaosaurus, Prionosuchus, Dilong, Ouranosaurus, amargasaurus, wuerhosaurus, argentinosaurus, Shantungosaurus, Carcharodontosaurus, Erlikosaurus, styracosaurus, Nyctosaurus, Shunosaurus, gorgosaurus, protoceratops, pliosaurus
finally: tek rifles and railguns can be modified to shoot any time of ammo, only excluding shotgun
Bosses
adds new bosses to center, rag and valguero
Center still has one boss, that being the Great Ape, who reuses the megapithecus model. Rag gets the elemental Griffin, (lava gamma, ice beta and spirit alpha). Val gets the new Tyrannoraptor(tyrant thief) which shares the deinon model.
Scorched earth update
New caves: labyrinth of the doomed, The death mountain, and the cavern of sparks
new Artifacts: Artifact of the demon, Artifact of the Elements and Artifact of the Spire
Manticore now uses wyvern talons, and vanilla artifacts
new boss: the Hydra (aside from looks and having only 3 heads, it is very similar to the atlas hydra)
hydra takes deathworm horns and the artifacts of elements, demon and spire
New Tek Cave buried next to the Wyvern trench.
New Scorched overseer. looks like the normal but rusted and transforms into the scorched guardians)
new stronger version of Adobe, that being sandstone (inbetween of stone and metal)
flamethrower now can be used to light campfires, torches, cooking pots and industrial cookers for a limited time
sandstone can be gained from mining rocks or combing rocks and clay in a preserving bin (kinda like jerky)
And That’s everything in the Update! Enjoy!
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