Tomyallen Posted September 28, 2020 Share Posted September 28, 2020 I'm currently running a server through Host Havoc. Right now it's only one map however once we've gone through the storyline the plan is to have multiple maps. I'm struggling to get a straight answer about tribes however. We are just wondering if there is a way to have one tribe for all maps? My understanding is that's technically not possible but you could have a different tribe on each server with the same name. But how does your one character stay in each tribe when you travel between maps? Do you not get removed. Is this something that clustering could fix? (We currently are not clustered). Thanks in Advance for any information you can share. Link to comment Share on other sites More sharing options...
Larkfields Posted September 28, 2020 Share Posted September 28, 2020 You have to create a new tribe on each map you transfer to. Your tribe details don't transfer with you. Link to comment Share on other sites More sharing options...
Tomyallen Posted September 30, 2020 Author Share Posted September 30, 2020 On 9/28/2020 at 3:01 PM, Larkfields said: You have to create a new tribe on each map you transfer to. Your tribe details don't transfer with you. So if you come back to the 'home' map you wouldn't be in that tribe anymore? I'm trying to understand how people map hop while remaining in their tribe when they return home? Link to comment Share on other sites More sharing options...
Larkfields Posted September 30, 2020 Share Posted September 30, 2020 When you return to a map, you will still be in the tribe you created or joined there (unless someone has kicked you out). When you travel to a "new" map, you will have to join or create a tribe. Link to comment Share on other sites More sharing options...
Tomyallen Posted October 1, 2020 Author Share Posted October 1, 2020 Okay so we should be fine then. Thank you for the response. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.