Before I begin, I should state that "Total" is a misnomer. I want to propose changes for the MAJORITY of Ark's creatures, as I feel many are missing the little oomf they need to be good to both play against(PvP and PvE) or with. This will mostly be abilites and stats only, but may delve into some model changes as well(I will also talk about variants like Abberant and Tek Creatures, but that will be after every individual creature, so skip to the end if you want to see those).
Alphabetical Order!
Achatina: The Achatina is one of those simple creatures you tame with Sweet Veggie cakes that provides a decent utility. Overall, I'd simply increase their production of Inventory Cementing Paste
Allosaurus: Allosaurs are an amazing mount, but they have a problem where they will spawn inside of each other in the wild, and if both Allos are hit at the same time by something with knockback, they will simply poof out of existance. This should be fixed or atleast looked at, because almost all the packs I find have this problem with two of its members.
Anglerfish: In the ocean, a lot of creatures swim fast and hit hard. The Angler is small, and has no saddle to get protection with. Make an optional saddle so we can better protect these relatively weak denizens of the deep. Or, switch it up, and make them regen health and deal more damage the deeper they are, like a reverse Basilo(But without taking damage at the surface, as this is where many water pens are).
Ankylosaurus: The Ankylosaurus is a staple of just about any Ark players taming list, and is one of the best Metal gathering creatures around. However, Ark's ingame depiction is rather small. While not entirely inaccurate to most species of ankylosaurs, Ankylosaurus itself has upper estimates to around the size of Stegosaurus, a far cry from its current size ingame. I think a simple size change(With health to fit) would make this armored gatherer feel more heavy and lumbering. Perhaps a change to make the Anky less spiky and more rounded would help too. Add a bone breaking effect to the tail swing and boom, the Anky is now a large tank unit that can shatter metal nodes and carnivores alike.
Araneo: I personally love the Araneo's model, so I won't touch on that at all. My problem is how much they suck as a mount. Araneos have only one decent ability and terrible stats. I know this is so they aren't too overpowered when you have to fight hordes of them in caves, but there's a very simple solution to that problem, and that's to give them better stat growth from leveling. This way, their stats can reach more desirable levels when tamed. Also, give them some new abilities. Many people talk about web slinging or web building, but I think it should be a little different. First, their web attack should allow them to draw in prey like the Bloodstalker, but only work on smaller creatures when alone. However, when multiple Araneos work together, they can bring down larger prey, like the Rex hanging around in the Spider Den on Valguero. Trapped creatures can be damaged and tranqed, making the Araneo a helpful early game taming mount. Second, maybe give them the ability to burrow underground like the Purlovia to imitate Trapdoor Spider behavior. They would spring out and immediately web nearby targets, allowing you to disable wouldbe turret soakers and their riders in a surprise counterattack.
Archaeopteryx: Rather than have the Archae always be active, make it a shoulder mount whos ability activates when you hold the jump button, allowing you to slow your decent on command and use your weapons when you need them.
Argentavis: Not many problems with the good old Argy, but maybe make their grab more consistent, it seems like it just doesn't grab certain creatures for some reason.
Astrocetus: Increase the range at which allied creatures around the Astro are teleported when warping, increase the platform saddle structure limit, make the Astro more graceful in the water, and make it so the Astro can warp in any direction. Give the Astro better 3 dimensional movement as well, don't know why it stays so straight in the air, it's natural habitat is space. I feel so limited when playing with what is supposed to be the most powerful tameable creature on Genesis. Maybe increase the melee attack hitboxes aswell, as they feel extremely small for such a large creature.
Baryonyx: Prevent wild Baryonyx from stunlocking by adding a cooldown for the spin attack. Feels ridiculous to just sit there with no hope at escape.
Basilisk: Increase the Basilisk's size class so Raptors and Ravagers don't attack it. Maybe remove the copy pasted poison breath for a continuous blinding acid spray that ignores armor values(But doesn't destroy armor like the Arthro and Tropeo), this spray could be on a resource meter that slowly recharges over time to prevent spam. Increase its tranqing ability on the bite.
Basilosaurus: Last I checked, Basilos could sometimes instantly die when in the deep water zone. If this hasn't been fixed, please fix it in exchange to a slight nerf of the regen near the surface.
Beezlebufo: The Beezlebufo is a nice mount overall, maybe give them a charge jump like the Procoptodon to give them a little more mobility?
Blood Crystal Wyvern: Either increase the amount of health the wyvern regens from its breath, make the healing scale with melee damage/health, or increase the duration of healing when eating a corpse(Twenty seconds or so).
Brontosaurus: Really only needs a cosmetic change. The Bronto is noticeably more smooth and featureless than the newer creatures, and its animations are really stiff. Give it a better model and animations.
Carbonemys: Allow the Carbo to retract into its shell on command or when below thirty percent health to increase survivability. Make them slightly more adept in the water, and stop that character growth that happens when you mount them.
Carnotaurus: While I like the bleed attack they got, I'd rather have a charge. Raise the Carno's base speed, as Carnotaurus was believed to be one of the fastest dinos we know of at this time. Drastically increase turning radius to compensate. Have the alternate attack be a beeline charge like the Pachy that can damage stone structures and stun smaller creatures.
Chalicotherium: Make the arch on the boulder throw a little farther, and stun flyers hit by the boulder.
Cnidaria: Why do literal Jellyfish have an agro range? Make the Cnidaria more powerful, but entirely stationary. Also make their shock range larger when in bigger groups so survivors must take out a few with ranged weapons before mounts can get into attack range. To compensate for being entirely immobile, nothing can resist their shock stun.
Coelacanth: Allow them to grow to larger sizes.
Compy: Make their pack bonus have a ridiculous cap(Like fourty) so that large groups can be ridiculously powerful!
Daeodon: Make the "disable healing" actually work. Daeodons seem to start their healing ability no matter what you do. Increase movement speed and melee damage too.
Deathworm: Always wanted these to be tameable since the Basilisk was introduced with its burrowing ability. Make Deathworms eat Wyvern eggs like Basilisks do with Drake eggs. They get a saddle that increases resistance to heat and heatwaves. They can't move when surfaced just like their wild counterparts, but don't make the sand movement indicator to prevent you from being too predictable. Can also destroy stone structures.
Dilophosaur: Make the Dilo a swamp dino around the size of a Raptor. They would function like a discount Velonosaurus, being a mountable turret dino. They retain the blinding spit, but it is given more damage, and the Dilo in general is a more formidable opponent.
Dimetrodon: Give the Dimetrodon a better AC ability and give them a better sprint animation, as Dimetrodon were good sprinters. Increase movement speed accordingly.
Dimorphodon: Give Dimorphs a pack boost to help them when swarming mounts and riders. Maybe increase their movement speed to help them keep up with other creatures.
Diplocaulus: Make these guys more common, the ones I rarely find are usually in the process of being ripped apart. That may be the problem, but I don't know.
Diplodocus: Give the Diplo a weight reduction to ALL items, and a stunning tailwhip attack(Does like ten damage) to help escape fast predators.
Dire Bears: Add a slow vertical climb like the Thyla's that allow Direbears to reach Beehives on cliffs and trees. Cannot regain stamina when climbing, but don't lose any for climbing either.
Direwolf: Maybe add some armor for them. Unsure about this, as Direwolfes are easily the strongest medium pack creature in the game.
Dodo: Give them a majestic new model! I want to see my Dodos in their full glory!
DodoWyvern/DodoRex: Bring these two back. We haven't seen them in a while, and they were sadly missing from any Genesis missions(Which I was hoping they'd be in). Lots of people have asked for genetic hybrid creatures in the past, maybe there could be a Tek structure that allows you to fuse a Dodo, Rex, and Giga for the DodoRex and All three base Wyverns plus a Dodo for the DodoWyvern? It would need a ton of balance, but I'd love to see these two in some capacity.
The Dragon: I know this is a boss creauture, but hear me out for a second. The Center is the only Free DLC map with no unique creature. Add a smaller(Around Rex or Bronto sized) tameable version of the Dragon to the Volcanic Island(KO Tame that eats Giga Eggs) to increase the popularity of the Center a little. Make it only come in a fire variant, but with a wide range of colors. Fast movement speed on ground and in the air, with the ability to swim as well(Good swimming, not bad). Give it a pickup grasp with the same pool as the Quetz, and a saddle to make up for the lack of imprint bonus(Can't be bred).
Dung Beetles: Make them gather poop from nearby creatures, would be a massive boost to efficiency.
Electrophorus: Give these guys some better health, they desperately need it.
Ember Crystal Wyvern: Add a Heat and Cold resistance buff to the Ember Crystal Wyvern to add a little utility.
Enforcers: Enforcers should be given a size increase to give them an edge against larger Corrupted creatures, between Stego and Rex size(With stat buffs to fit). Make it so they can swap to climbing mode like the Drake and Megalania.
Eurypterid: Make these guys more common along the ocean floor to make them more farmeable.
Forest Wyvern: Thought it would be cool for these guys to be a little reward for beating the Forest Titan upon defeating him. Replace the fire breath with vines that drag prey to the Wyvern's mouth. Give them better melee damage than the original wyvern types to compensate for this.
Gallimimus: Give Gallis a better health stat, and protect them and their riders from all forms of stun/immobility effect(Even Mana/Snow Owl Freeze and enemy Bolas).
Gasbags: When jumping, Gasbags should release a stinky chemical that discourages predators from following them.
Giant Bee: Fix the inconsistencies with the Bee Hive and getting your Bee back, as well as increasing the power of tamed Drone Bees.
Giganotosaurus: Oh boy, here we go. Make the Giga only slightly larger than Tyrannosaurus. Their health and melee should be more than a Rexes, while having slightly slower movement speed and stamina, but equal oxygen, weight, and food. To compensate for this massive shift, Gigas receive a better damage percentage against stone structures, making them better raiders overall. They are still just as difficult to tame and breed, and their saddle is learned at the same level it is now. Wild Gigas no longer have wildly inflated stats or bleed damage. When below half health, Gigas will gain a twenty-five percent damage and damage resistance boost. However, upon reaching twenty-five percent health, Gigas will rage and turn on their riders and allies for thirty seconds. Gigas retain their rengation of damage resistance from creatures like the Rock Elemental, and gain a slight damage buff against Titans and Titanosaurs.
Gigantopithicus: Apes are strong, so make the Gigantopithicus hit a little harder. They seem to get bodied a lot against other creatures.
Griffin: Add an optional saddle to the Griffin. They have no way to reduce incoming damage, whereas Wyverns, Drakes, and other mythical creatures have one or even two options.
Hesperornis: Make them lay Golden Eggs more often.
Hyaenodon: Please make the taming process a little more forgiving, you can lose so much progress in a few seconds.
Ichthyornis: Limit the items these guys steal, I've heard tales of them stealing stacks of kibble and Narcos. In return, they should hit a little harder or deal extra damage to armor.
Ichthyosaurus: Make it so Ichthys can survive out of water for a bit without dying, so weird to see random dead ones at the surface of the water from slightly coming out of it. Give them some cool jumps kinda like the Basilo rainbow jump to spice things up when swimming around on them. Maybe some underwater tricks too.
Jerboa: Let them detect weather events of maps other than Scorched, like the Metero Storms of Extinction or the Volcanic Eruptions of Genesis. Just a little QoL thing.
Kairuku: Boost their AC abilites, and maybe make them kinda like the Diplocaulus where you can hold onto them in the water as fast transport.
Kaprosuchus: Make it so you can turn off the Kapro's ability to grab creatures. When this is off, they can be picked up by fliers to make up for the dragweight thing they changed a while back to cut down on meshing.
Kentrosaurus: Allow Kentros to harvest meat to help them clear up creatures they kill.
Leedsichthys: Make the Leedsichthys spawn at levels 5-150 and make them tameable through cannon shots to the head like a Titano(Best to use a Mosa or Plesi). They would be strong tanks with good melee damage that can damage stone and Tek Vacuum Stuctures. They'd have good speed, but lack on stamina. They can still be stripped for fish meat. Their platform saddle would have a 90 Structure limit, and be learned at the same level as a Titanosaur Saddle.
Liopleurodon: Throw out that lucky loot stuff and give us the Oxygen Reduction the original dossier mentioned. Lios would be permenant tames with low mobility, but easily outclass all other water creatures in terms of melee damage. They'd have ridiculous sprint speed, but incredibly low stamina, being more focused on surprise kills or fast fights than long drawn out battles.
Lymantria: Even the Gasbag has a melee attack, give the Lymantria something. You could also make their gas do DoT damage for some more value.
Lystrosaurus: Give these good boys some better movement speed, it's so hard for them to keep up.
Mammoth: Definitely need a model upgrade. They could really benefit from better fur textures, and some more simplified tusks would look so much nicer. An ability like a movement speed and stamina buff Trumpet from their trunks or maybe the ability to throw smaller creatures would make up for the fact that Mammoths aren't the top dog wood gatherers any more.
Manta: Reduced damage from going on land, such a useless feature when they die so quickly.
Megachelon: Make creatures target the head of the Megachelon so that it can actually defend itself. This thing is WAY too slow and cumbersome as it is, and they could be killed by any Megalodon that stays behind them because of it.
Megalania: Give them the same stats as a Thyla so that these things aren't dumpstered so easily. Give them only slightly lower speed to make up for the fact that they can climb in any direction.
Megaloceros: Just a model change to differentiate Males and Females more(Females are just Males without antlers, have holes where they should be),
Megalodon: Make the Meg around the size of the Mosa, but still living near the surface. They'd have powerful bites that slow down targets through a "bleed"(Doesn't actually reduce health). Their speed is amazing, and stamina would be serviceable. The Meg's weakness would be their insatiable hunger, which makes them and their young hard to keep for some survivors. There would probably have to be a new smaller shark added to fill the gap that was missing.
Megalosaurus: Let them stay awake longer in the day a little longer as a QoL.
Mesopithicus: They definitely need a better model, holy cow these guys are ugly. Make their poop throws a little stronger to boost their effectiveness.
Mosasaurus: Slim the Mosa model a little, they look like they're filled with balloons.
Moschops: The gather level wheel doesn't seem to always work properly, especially with Sap and stuff. It would be nice for them to get a little look over.
Onyc: Since Onyc are much slower than other small group fliers, but don't quite have the stats to fit, I feel like they could use a nice boost. Their attacks could ignore a percentage of armor, or they could be given a boost to all stats after eating a corpse, like a bloodrage. They should also hang from ceilings or catwalks.
Oviraptor: Will pick up Eggs passively, and boosts the speed of mating and egg/pregnancy speed.
Pachy: Pachys could use a size up to help them contend with raptors. Their health and melee would increase as a result, making them a better starter herbivore overall.
Pachyrhinosaurus: Give the Pheremone abilites more strength. Rage Pheremone enrages all creatures nearby, Calm Pheremone calms all(Aside from Gigas, Titanos, Titans, etc.).
Pelagornis: The Pelagornis is in desperate need of a remodel, and would really benefit from having the Hydrated buff to boost overall movement speed when traveling along the ocean or rivers. Boosted rates on fish gathering.
Phiomia: Give the Phiomia the ability to empty its entire food stat to produce an equivalent amount of poo and scare away aggressors of all sizes. This would also boost Phiomia movement speed, but be on a three minute cooldown.
Plesiosaur: A more sleak and elegant model, with directional movement like the Megalodon. Put in some cool underwater flips and tricks to add some pizazz to this elegant creature.
Pteranodon: The Pteranodon has a fairly dated model. It would also be nice to up their movement speed a little more.
Pulmonoscorpius: Greatly increase the tranqing capability of Pulmonos to increase their efficiency in taming things, and add a tracking beacon above affected creatures so that the scorpion and its rider can effectively find the creature they are tranqing.
Quetzal: A model and animation update would be nice. Make the Quetzal stand straight up when walking and stuff like that. Make the platform saddle have a little engine mechanism that keeps the platform level(I wish I could describe it in text form) to avoid any issues and keep the platform usable when walking.
Spino: Change the tail to fit recent findings about the structure of the tail. Just a personal preference thing.
Stegosaurus: Another decent dino that just has an outdated model. Maybe they could be stronger in the day thanks to their plates?
Terror Bird: Better model, make them the best creature for harvesting Prime and Prime Fish Meat with. If a Terror Bird "Flies" for more than ten seconds, they gain a confidence buff that's basically a personal Yuty buff for a minute. Terror Birds following a player mounted Terror Bird will mimic when you float, so they can gain the buff as well.
Titanoboa: Make these guys much larger and more rare. Keep the smaller variants for caves(Maybe call them Titanoboa Young). Titanoboa would specialize in grappling and constricting large prey, dealing heavy damage to a single target while being immobile. Still tamed with Eggs.
Titanomyrma: Add a hive and Queen for these guys. They could act more like base defenders than the Bees, being more poweful and dangerous. Flying Titanomyrma would attack riders, and Grounded Titanomyrma would shred and ignore armor.
Tropical Crystal Wyvern: Can fly into water(Like swimming) but have an oxygen meter so must come up eventually.
Wooly Rhino: Stop Rhinos from losing momentum when being hit by smaller creatures like Raptors or Sabers.
Zombie Wyverns: Make these guys rideable. The devs said they aren't rideable because they have insane health regen and don't need food, but you need to beat the DodoWyvern to get them, so they should be rideable.
Zomdodo: Make these larger, and when tamed make them rideable. Always wanted a rideable Dodo Variant.
X-Creatures: Feels like Wildcard went too simple with these. They should have super different stats from their original counterparts, like Raptors designed to be good travel mounts or Megs that are basically glass cannons.
Tek Creatures: Add the Tek Trike and Giga to maps other than Genesis. Thought they should have higher stats, but remembered they can go to a higher level.
Aberrant Creatures: Same problem I have with X-Creatures, they aren't different enough from their normal counterparts to be special aside from looks. Give them some different stats across the board, not two small changes.
Suggestion
Qwertymine
Total Ark Creature Overhaul
Before I begin, I should state that "Total" is a misnomer. I want to propose changes for the MAJORITY of Ark's creatures, as I feel many are missing the little oomf they need to be good to both play against(PvP and PvE) or with. This will mostly be abilites and stats only, but may delve into some model changes as well(I will also talk about variants like Abberant and Tek Creatures, but that will be after every individual creature, so skip to the end if you want to see those).
Alphabetical Order!
Achatina: The Achatina is one of those simple creatures you tame with Sweet Veggie cakes that provides a decent utility. Overall, I'd simply increase their production of Inventory Cementing Paste
Allosaurus: Allosaurs are an amazing mount, but they have a problem where they will spawn inside of each other in the wild, and if both Allos are hit at the same time by something with knockback, they will simply poof out of existance. This should be fixed or atleast looked at, because almost all the packs I find have this problem with two of its members.
Anglerfish: In the ocean, a lot of creatures swim fast and hit hard. The Angler is small, and has no saddle to get protection with. Make an optional saddle so we can better protect these relatively weak denizens of the deep. Or, switch it up, and make them regen health and deal more damage the deeper they are, like a reverse Basilo(But without taking damage at the surface, as this is where many water pens are).
Ankylosaurus: The Ankylosaurus is a staple of just about any Ark players taming list, and is one of the best Metal gathering creatures around. However, Ark's ingame depiction is rather small. While not entirely inaccurate to most species of ankylosaurs, Ankylosaurus itself has upper estimates to around the size of Stegosaurus, a far cry from its current size ingame. I think a simple size change(With health to fit) would make this armored gatherer feel more heavy and lumbering. Perhaps a change to make the Anky less spiky and more rounded would help too. Add a bone breaking effect to the tail swing and boom, the Anky is now a large tank unit that can shatter metal nodes and carnivores alike.
Araneo: I personally love the Araneo's model, so I won't touch on that at all. My problem is how much they suck as a mount. Araneos have only one decent ability and terrible stats. I know this is so they aren't too overpowered when you have to fight hordes of them in caves, but there's a very simple solution to that problem, and that's to give them better stat growth from leveling. This way, their stats can reach more desirable levels when tamed. Also, give them some new abilities. Many people talk about web slinging or web building, but I think it should be a little different. First, their web attack should allow them to draw in prey like the Bloodstalker, but only work on smaller creatures when alone. However, when multiple Araneos work together, they can bring down larger prey, like the Rex hanging around in the Spider Den on Valguero. Trapped creatures can be damaged and tranqed, making the Araneo a helpful early game taming mount. Second, maybe give them the ability to burrow underground like the Purlovia to imitate Trapdoor Spider behavior. They would spring out and immediately web nearby targets, allowing you to disable wouldbe turret soakers and their riders in a surprise counterattack.
Archaeopteryx: Rather than have the Archae always be active, make it a shoulder mount whos ability activates when you hold the jump button, allowing you to slow your decent on command and use your weapons when you need them.
Argentavis: Not many problems with the good old Argy, but maybe make their grab more consistent, it seems like it just doesn't grab certain creatures for some reason.
Astrocetus: Increase the range at which allied creatures around the Astro are teleported when warping, increase the platform saddle structure limit, make the Astro more graceful in the water, and make it so the Astro can warp in any direction. Give the Astro better 3 dimensional movement as well, don't know why it stays so straight in the air, it's natural habitat is space. I feel so limited when playing with what is supposed to be the most powerful tameable creature on Genesis. Maybe increase the melee attack hitboxes aswell, as they feel extremely small for such a large creature.
Baryonyx: Prevent wild Baryonyx from stunlocking by adding a cooldown for the spin attack. Feels ridiculous to just sit there with no hope at escape.
Basilisk: Increase the Basilisk's size class so Raptors and Ravagers don't attack it. Maybe remove the copy pasted poison breath for a continuous blinding acid spray that ignores armor values(But doesn't destroy armor like the Arthro and Tropeo), this spray could be on a resource meter that slowly recharges over time to prevent spam. Increase its tranqing ability on the bite.
Basilosaurus: Last I checked, Basilos could sometimes instantly die when in the deep water zone. If this hasn't been fixed, please fix it in exchange to a slight nerf of the regen near the surface.
Beezlebufo: The Beezlebufo is a nice mount overall, maybe give them a charge jump like the Procoptodon to give them a little more mobility?
Blood Crystal Wyvern: Either increase the amount of health the wyvern regens from its breath, make the healing scale with melee damage/health, or increase the duration of healing when eating a corpse(Twenty seconds or so).
Brontosaurus: Really only needs a cosmetic change. The Bronto is noticeably more smooth and featureless than the newer creatures, and its animations are really stiff. Give it a better model and animations.
Carbonemys: Allow the Carbo to retract into its shell on command or when below thirty percent health to increase survivability. Make them slightly more adept in the water, and stop that character growth that happens when you mount them.
Carnotaurus: While I like the bleed attack they got, I'd rather have a charge. Raise the Carno's base speed, as Carnotaurus was believed to be one of the fastest dinos we know of at this time. Drastically increase turning radius to compensate. Have the alternate attack be a beeline charge like the Pachy that can damage stone structures and stun smaller creatures.
Chalicotherium: Make the arch on the boulder throw a little farther, and stun flyers hit by the boulder.
Cnidaria: Why do literal Jellyfish have an agro range? Make the Cnidaria more powerful, but entirely stationary. Also make their shock range larger when in bigger groups so survivors must take out a few with ranged weapons before mounts can get into attack range. To compensate for being entirely immobile, nothing can resist their shock stun.
Coelacanth: Allow them to grow to larger sizes.
Compy: Make their pack bonus have a ridiculous cap(Like fourty) so that large groups can be ridiculously powerful!
Daeodon: Make the "disable healing" actually work. Daeodons seem to start their healing ability no matter what you do. Increase movement speed and melee damage too.
Deathworm: Always wanted these to be tameable since the Basilisk was introduced with its burrowing ability. Make Deathworms eat Wyvern eggs like Basilisks do with Drake eggs. They get a saddle that increases resistance to heat and heatwaves. They can't move when surfaced just like their wild counterparts, but don't make the sand movement indicator to prevent you from being too predictable. Can also destroy stone structures.
Dilophosaur: Make the Dilo a swamp dino around the size of a Raptor. They would function like a discount Velonosaurus, being a mountable turret dino. They retain the blinding spit, but it is given more damage, and the Dilo in general is a more formidable opponent.
Dimetrodon: Give the Dimetrodon a better AC ability and give them a better sprint animation, as Dimetrodon were good sprinters. Increase movement speed accordingly.
Dimorphodon: Give Dimorphs a pack boost to help them when swarming mounts and riders. Maybe increase their movement speed to help them keep up with other creatures.
Diplocaulus: Make these guys more common, the ones I rarely find are usually in the process of being ripped apart. That may be the problem, but I don't know.
Diplodocus: Give the Diplo a weight reduction to ALL items, and a stunning tailwhip attack(Does like ten damage) to help escape fast predators.
Dire Bears: Add a slow vertical climb like the Thyla's that allow Direbears to reach Beehives on cliffs and trees. Cannot regain stamina when climbing, but don't lose any for climbing either.
Direwolf: Maybe add some armor for them. Unsure about this, as Direwolfes are easily the strongest medium pack creature in the game.
Dodo: Give them a majestic new model! I want to see my Dodos in their full glory!
DodoWyvern/DodoRex: Bring these two back. We haven't seen them in a while, and they were sadly missing from any Genesis missions(Which I was hoping they'd be in). Lots of people have asked for genetic hybrid creatures in the past, maybe there could be a Tek structure that allows you to fuse a Dodo, Rex, and Giga for the DodoRex and All three base Wyverns plus a Dodo for the DodoWyvern? It would need a ton of balance, but I'd love to see these two in some capacity.
The Dragon: I know this is a boss creauture, but hear me out for a second. The Center is the only Free DLC map with no unique creature. Add a smaller(Around Rex or Bronto sized) tameable version of the Dragon to the Volcanic Island(KO Tame that eats Giga Eggs) to increase the popularity of the Center a little. Make it only come in a fire variant, but with a wide range of colors. Fast movement speed on ground and in the air, with the ability to swim as well(Good swimming, not bad). Give it a pickup grasp with the same pool as the Quetz, and a saddle to make up for the lack of imprint bonus(Can't be bred).
Dung Beetles: Make them gather poop from nearby creatures, would be a massive boost to efficiency.
Electrophorus: Give these guys some better health, they desperately need it.
Ember Crystal Wyvern: Add a Heat and Cold resistance buff to the Ember Crystal Wyvern to add a little utility.
Enforcers: Enforcers should be given a size increase to give them an edge against larger Corrupted creatures, between Stego and Rex size(With stat buffs to fit). Make it so they can swap to climbing mode like the Drake and Megalania.
Eurypterid: Make these guys more common along the ocean floor to make them more farmeable.
Forest Wyvern: Thought it would be cool for these guys to be a little reward for beating the Forest Titan upon defeating him. Replace the fire breath with vines that drag prey to the Wyvern's mouth. Give them better melee damage than the original wyvern types to compensate for this.
Gallimimus: Give Gallis a better health stat, and protect them and their riders from all forms of stun/immobility effect(Even Mana/Snow Owl Freeze and enemy Bolas).
Gasbags: When jumping, Gasbags should release a stinky chemical that discourages predators from following them.
Giant Bee: Fix the inconsistencies with the Bee Hive and getting your Bee back, as well as increasing the power of tamed Drone Bees.
Giganotosaurus: Oh boy, here we go. Make the Giga only slightly larger than Tyrannosaurus. Their health and melee should be more than a Rexes, while having slightly slower movement speed and stamina, but equal oxygen, weight, and food. To compensate for this massive shift, Gigas receive a better damage percentage against stone structures, making them better raiders overall. They are still just as difficult to tame and breed, and their saddle is learned at the same level it is now. Wild Gigas no longer have wildly inflated stats or bleed damage. When below half health, Gigas will gain a twenty-five percent damage and damage resistance boost. However, upon reaching twenty-five percent health, Gigas will rage and turn on their riders and allies for thirty seconds. Gigas retain their rengation of damage resistance from creatures like the Rock Elemental, and gain a slight damage buff against Titans and Titanosaurs.
Gigantopithicus: Apes are strong, so make the Gigantopithicus hit a little harder. They seem to get bodied a lot against other creatures.
Griffin: Add an optional saddle to the Griffin. They have no way to reduce incoming damage, whereas Wyverns, Drakes, and other mythical creatures have one or even two options.
Hesperornis: Make them lay Golden Eggs more often.
Hyaenodon: Please make the taming process a little more forgiving, you can lose so much progress in a few seconds.
Ichthyornis: Limit the items these guys steal, I've heard tales of them stealing stacks of kibble and Narcos. In return, they should hit a little harder or deal extra damage to armor.
Ichthyosaurus: Make it so Ichthys can survive out of water for a bit without dying, so weird to see random dead ones at the surface of the water from slightly coming out of it. Give them some cool jumps kinda like the Basilo rainbow jump to spice things up when swimming around on them. Maybe some underwater tricks too.
Jerboa: Let them detect weather events of maps other than Scorched, like the Metero Storms of Extinction or the Volcanic Eruptions of Genesis. Just a little QoL thing.
Kairuku: Boost their AC abilites, and maybe make them kinda like the Diplocaulus where you can hold onto them in the water as fast transport.
Kaprosuchus: Make it so you can turn off the Kapro's ability to grab creatures. When this is off, they can be picked up by fliers to make up for the dragweight thing they changed a while back to cut down on meshing.
Kentrosaurus: Allow Kentros to harvest meat to help them clear up creatures they kill.
Leedsichthys: Make the Leedsichthys spawn at levels 5-150 and make them tameable through cannon shots to the head like a Titano(Best to use a Mosa or Plesi). They would be strong tanks with good melee damage that can damage stone and Tek Vacuum Stuctures. They'd have good speed, but lack on stamina. They can still be stripped for fish meat. Their platform saddle would have a 90 Structure limit, and be learned at the same level as a Titanosaur Saddle.
Liopleurodon: Throw out that lucky loot stuff and give us the Oxygen Reduction the original dossier mentioned. Lios would be permenant tames with low mobility, but easily outclass all other water creatures in terms of melee damage. They'd have ridiculous sprint speed, but incredibly low stamina, being more focused on surprise kills or fast fights than long drawn out battles.
Lymantria: Even the Gasbag has a melee attack, give the Lymantria something. You could also make their gas do DoT damage for some more value.
Lystrosaurus: Give these good boys some better movement speed, it's so hard for them to keep up.
Mammoth: Definitely need a model upgrade. They could really benefit from better fur textures, and some more simplified tusks would look so much nicer. An ability like a movement speed and stamina buff Trumpet from their trunks or maybe the ability to throw smaller creatures would make up for the fact that Mammoths aren't the top dog wood gatherers any more.
Manta: Reduced damage from going on land, such a useless feature when they die so quickly.
Megachelon: Make creatures target the head of the Megachelon so that it can actually defend itself. This thing is WAY too slow and cumbersome as it is, and they could be killed by any Megalodon that stays behind them because of it.
Megalania: Give them the same stats as a Thyla so that these things aren't dumpstered so easily. Give them only slightly lower speed to make up for the fact that they can climb in any direction.
Megaloceros: Just a model change to differentiate Males and Females more(Females are just Males without antlers, have holes where they should be),
Megalodon: Make the Meg around the size of the Mosa, but still living near the surface. They'd have powerful bites that slow down targets through a "bleed"(Doesn't actually reduce health). Their speed is amazing, and stamina would be serviceable. The Meg's weakness would be their insatiable hunger, which makes them and their young hard to keep for some survivors. There would probably have to be a new smaller shark added to fill the gap that was missing.
Megalosaurus: Let them stay awake longer in the day a little longer as a QoL.
Mesopithicus: They definitely need a better model, holy cow these guys are ugly. Make their poop throws a little stronger to boost their effectiveness.
Mosasaurus: Slim the Mosa model a little, they look like they're filled with balloons.
Moschops: The gather level wheel doesn't seem to always work properly, especially with Sap and stuff. It would be nice for them to get a little look over.
Onyc: Since Onyc are much slower than other small group fliers, but don't quite have the stats to fit, I feel like they could use a nice boost. Their attacks could ignore a percentage of armor, or they could be given a boost to all stats after eating a corpse, like a bloodrage. They should also hang from ceilings or catwalks.
Oviraptor: Will pick up Eggs passively, and boosts the speed of mating and egg/pregnancy speed.
Pachy: Pachys could use a size up to help them contend with raptors. Their health and melee would increase as a result, making them a better starter herbivore overall.
Pachyrhinosaurus: Give the Pheremone abilites more strength. Rage Pheremone enrages all creatures nearby, Calm Pheremone calms all(Aside from Gigas, Titanos, Titans, etc.).
Pelagornis: The Pelagornis is in desperate need of a remodel, and would really benefit from having the Hydrated buff to boost overall movement speed when traveling along the ocean or rivers. Boosted rates on fish gathering.
Phiomia: Give the Phiomia the ability to empty its entire food stat to produce an equivalent amount of poo and scare away aggressors of all sizes. This would also boost Phiomia movement speed, but be on a three minute cooldown.
Plesiosaur: A more sleak and elegant model, with directional movement like the Megalodon. Put in some cool underwater flips and tricks to add some pizazz to this elegant creature.
Pteranodon: The Pteranodon has a fairly dated model. It would also be nice to up their movement speed a little more.
Pulmonoscorpius: Greatly increase the tranqing capability of Pulmonos to increase their efficiency in taming things, and add a tracking beacon above affected creatures so that the scorpion and its rider can effectively find the creature they are tranqing.
Quetzal: A model and animation update would be nice. Make the Quetzal stand straight up when walking and stuff like that. Make the platform saddle have a little engine mechanism that keeps the platform level(I wish I could describe it in text form) to avoid any issues and keep the platform usable when walking.
Spino: Change the tail to fit recent findings about the structure of the tail. Just a personal preference thing.
Stegosaurus: Another decent dino that just has an outdated model. Maybe they could be stronger in the day thanks to their plates?
Terror Bird: Better model, make them the best creature for harvesting Prime and Prime Fish Meat with. If a Terror Bird "Flies" for more than ten seconds, they gain a confidence buff that's basically a personal Yuty buff for a minute. Terror Birds following a player mounted Terror Bird will mimic when you float, so they can gain the buff as well.
Titanoboa: Make these guys much larger and more rare. Keep the smaller variants for caves(Maybe call them Titanoboa Young). Titanoboa would specialize in grappling and constricting large prey, dealing heavy damage to a single target while being immobile. Still tamed with Eggs.
Titanomyrma: Add a hive and Queen for these guys. They could act more like base defenders than the Bees, being more poweful and dangerous. Flying Titanomyrma would attack riders, and Grounded Titanomyrma would shred and ignore armor.
Tropical Crystal Wyvern: Can fly into water(Like swimming) but have an oxygen meter so must come up eventually.
Wooly Rhino: Stop Rhinos from losing momentum when being hit by smaller creatures like Raptors or Sabers.
Zombie Wyverns: Make these guys rideable. The devs said they aren't rideable because they have insane health regen and don't need food, but you need to beat the DodoWyvern to get them, so they should be rideable.
Zomdodo: Make these larger, and when tamed make them rideable. Always wanted a rideable Dodo Variant.
X-Creatures: Feels like Wildcard went too simple with these. They should have super different stats from their original counterparts, like Raptors designed to be good travel mounts or Megs that are basically glass cannons.
Tek Creatures: Add the Tek Trike and Giga to maps other than Genesis. Thought they should have higher stats, but remembered they can go to a higher level.
Aberrant Creatures: Same problem I have with X-Creatures, they aren't different enough from their normal counterparts to be special aside from looks. Give them some different stats across the board, not two small changes.
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