Jump to content

carbor is OP


Notagreatplayer

Recommended Posts

Allo's or Deino's bleed help maybe?

 

They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. 

I am not sure how all that works so just coming up with ideas on the fly.

Link to comment
Share on other sites

3 minutes ago, yekrucifixion187 said:

Allo's or Deino's bleed help maybe?

 

They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. 

I am not sure how all that works so just coming up with ideas on the fly.

They'd probably be killed by attackers in a matter of seconds. Maybe it worked once then they just toss out one of their 100 other turtles.

Traps almost never work :(

Link to comment
Share on other sites

5 hours ago, yekrucifixion187 said:

Allo's or Deino's bleed help maybe?

 

They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. 

I am not sure how all that works so just coming up with ideas on the fly.

It’s just seriously Op. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...