Notagreatplayer Posted August 2, 2020 Share Posted August 2, 2020 carbor is OP Soo 12K health turtles area thing after the tek turret nerf. Balanced? Link to comment Share on other sites More sharing options...
Usuallyafk Posted August 2, 2020 Share Posted August 2, 2020 Their pvp changes stopped making sense long ago. Once Cedric was hired as the community manager all productive communications with the loyal players stopped. Link to comment Share on other sites More sharing options...
Notagreatplayer Posted August 2, 2020 Author Share Posted August 2, 2020 45 minutes ago, Usuallyafk said: Their pvp changes stopped making sense long ago. Once Cedric was hired as the community manager all productive communications with the loyal players stopped. Yeah. I’m in pearl cave dude, I’m now scared to where I can’t log Link to comment Share on other sites More sharing options...
yekrucifixion187 Posted August 2, 2020 Share Posted August 2, 2020 Allo's or Deino's bleed help maybe? They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. I am not sure how all that works so just coming up with ideas on the fly. Link to comment Share on other sites More sharing options...
Thyme Posted August 2, 2020 Share Posted August 2, 2020 3 minutes ago, yekrucifixion187 said: Allo's or Deino's bleed help maybe? They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. I am not sure how all that works so just coming up with ideas on the fly. They'd probably be killed by attackers in a matter of seconds. Maybe it worked once then they just toss out one of their 100 other turtles. Traps almost never work Link to comment Share on other sites More sharing options...
Notagreatplayer Posted August 2, 2020 Author Share Posted August 2, 2020 5 hours ago, yekrucifixion187 said: Allo's or Deino's bleed help maybe? They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. I am not sure how all that works so just coming up with ideas on the fly. It’s just seriously Op. Link to comment Share on other sites More sharing options...
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