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Notagreatplayer

carbor is OP

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45 minutes ago, Usuallyafk said:

Their pvp changes stopped making sense long ago. Once Cedric was hired as the community manager all productive communications with the loyal players stopped.

Yeah. I’m in pearl cave dude, I’m now scared to where I can’t log 

Edited by Notagreatplayer

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Allo's or Deino's bleed help maybe?

 

They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. 

I am not sure how all that works so just coming up with ideas on the fly.

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3 minutes ago, yekrucifixion187 said:

Allo's or Deino's bleed help maybe?

 

They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. 

I am not sure how all that works so just coming up with ideas on the fly.

They'd probably be killed by attackers in a matter of seconds. Maybe it worked once then they just toss out one of their 100 other turtles.

Traps almost never work :(

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5 hours ago, yekrucifixion187 said:

Allo's or Deino's bleed help maybe?

 

They didn't buff resistance right just knock back? I may have read it wrong but less knock back should allow for trapping right? Maybe setting up tek sensors to turn off tek turrets when turtle crosses a certain spot then have allo or deino and heavies murder then allo and deino return to a spot crossing another sensor that turns tek turrets back on. 

I am not sure how all that works so just coming up with ideas on the fly.

It’s just seriously Op. 

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