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312.57 and Hung error


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312.57 and Hung error

Hi

after 312.57 update we can not connect to our private server.

We do not know if this is due to Ark itself or some thing else.

Also can be noted it gives disconnect when trying to sign in before the hung.

Below is the error we keep getting. Can anyone bring some light on this?

 

Fatal error!

 

 

 

VERSION: 312.57

ShooterGameServer.exe!FHangThreadWatcher::HangeDetected() (0x00007ff7f81f99f3) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:181]

ShooterGameServer.exe!FHangThreadWatcher::Run() (0x00007ff7f81f9933) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:136]

ShooterGameServer.exe!FRunnableThreadWin::Run() (0x00007ff7f7c8114f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]

ShooterGameServer.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7f7c81048) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]

KERNEL32.DLL!UnknownFunction (0x00007ff909156fd4) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ff90969cec1) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ff90969cec1) + 0 bytes [UnknownFile:0]

 

Crash in runnable thread FHangThreadWatcher

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We had all that done.

But as I was doing those steps again, I tested to run a dummy server. That worked. We did find some things that got us of track, but in the end, it seems that one mod might be behind it. We have asked the mod creator for assistance since the server works once the mod was removed. None else have reported an error with it tho-

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