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Workflow for texture maps (creatures)

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Posted (edited)

Hi everyone,

I'm trying to make a custom dino for ark and I'm stuck at texturing. So far, I did the normal map. I was wondering what's the process to create the other textures for the dino: in wich order do you make them ?

My two hypothesis are:

- create a diffuse and use it for specular,  albedo and color ID

- create the color ID first and then change the color to make my base color. Then have the albedo and specular done.

Is one of those correct ? If not, what's the workflow ?

Thanks in advance

Edited by Thegeekgroundhog

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