Jump to content

non-PVE dino decay settings


Recommended Posts

non-PVE dino decay settings

I'm running a cluster of maps and previously we had used PvE settings, but that messes up some efforts at automation based on how baby dinos are treated; so we switched back to PvP style world.

In PvE, there were some very clear settings to disable dinodecay (the game might run weeks at a time without a player sometimes) and I'd like to make sure that in case that kind of thing happens now we won't suddenly be missing critters or buildings.

What are the proper options to set in PvP mode so that this doesn't happen?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...