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New WIP Modded Map/DLC : Glacius


Darkholis

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New WIP Modded Map/DLC : Glacius

GLACIUS_logo_V1_small.jpg.04dd3662f2bcb6a9bb2f0537f14f8e56.jpg

*** This page is going to be used to keep everybody updated on the current ETA of the project, as well as planned features and discuss related ideas/issues. ***

*** Currently available on Steam.  v0.1.2 ***

I started to work on the concept of this project about 8-10 months ago. A very small prototype to test out the weather system was created about 6 months ago and developpement of the full-size map is currently ongoing. Main objective for this map/DLC is to provide the most challenging survival environment centered around a unique and frigid terrain & weather system.

Weather (100% completed/tested) :
All of these events can be tracked by Jerboas, which are present on the map.
- Blizzard -> As the name implies, a heavy snowstorm with a thick white fog. Otherwise, the effects are identical to the Sandstorm (stamina drain + lower mobility)..
- SuperCold -> 15-20 degrees (celsius) temperatures drop for the duration of the event. A blue hue is displayed over the player screen as well as a unique icon.
- Snow Storm -> The usual snow biome rain event with a slight temperature drop.

New condition (100% completed/tested) :
- Frosbite -> As the player stays in a cold/freezing status, he will slowly start to gain a frostbite condition, the exact opposite of the Heatstroke (from Scorched Earth). However, as the condition gets worse, the player UI will be slowly covered by a custom ice overlay. Your character weight, melee damage and movement speed will also decrease accordingly to reflect the effects of the cold.

Additionnal Environnemental Features (100% completed/tested) :
Structure Insulation -> All structures tiers have different insulation values to reflect the reality of their material in a real life cold environnement. Thatch provides minimal protection, wood a touch more while stone/metal will outright freeze you to death.
Spoil Timer -> All items with a spoil timer have said timer doubled to reflect the effects of cold on food storage.
Resource Distribution ->
While common resources such as stone and wood are readily available, others like metal, oil, crystal are scarce, but also deliberately buried under regular rocks. Also, some resources like silk or sulfur are only available in very specific locations of the map, to further promote exploration of the map.

New Items (80% completed) :
Here is a list of new items. I might add new ones as the project progress.
- Snow block structure tier -> Best insulation values against the cold. Very weak against overall damage.
- Primitive/Industrial Press ->
Crafting stations used to create building snow blocks from snow. Engram points are required to learn, but not to operate.
- Ice -> Can be used in Preserving Bin to make food last longer (on par with the fridge). Can be crushed down in a pestle/chem bench to make snow.
- Snow -> Can be used to make building blocks or melted in campfires/grills to fill up water containers. Stacks of it can be used in cooking pots/cookers as replacement for water containers.

- Plant Species Omega -> A new species of plant with a defensive role in mind. A fully grown plant will launch grenade that upon detonation, will AoE freeze intruders in a fashion similar to the snow owl. Fruits grown from the mature plant can be used as freezing grenades or crushed to extract juice. Seeds can only be obtained in artifact caves.
- Omega Juice -> Can be used to make freezing arrows or a new recipe "Omega Brew".
- Omega Brew -> When consumed by the player, it will grant a massive hypothermal boost for 15 mins.
- Freezing Ammunition-> Same effect as the Omega fruits, but with a shorter duration and some damage.

- Modern Snow Armor -> Appearance based on the suits used by the Hoth rebel troopers in Empire Strikes Back.
-
Cobalt -> Refined from raw cobaltite, obtained from the deepest parts of the ocean. Used in conjunction with element ore inside an industrial forge to produce Unstable Element.

** Disclaimer : Adding new items/structures implied to make child copies of a lot of existing items. This in turn means the mod will likely not support other item mods as well as crossark transfers. **

Creatures (40% completed) :
- Biome colored creatures ->
Color palette will reflect the biome in which the creature lives in. For instance, creatures in forests will have tones of grey, brown, OD green, while snow creatures will tend to be white, grey, etc.
- X-Dinos -> Will reuse most X-Dinos from genesis, with proper reskins (when needed) to match the frigid environnements.
- Orca (Killer Whale) -> Our favorite sea wolves roaming in packs. Adults can't be tamed, but make sure to kill the pack before trying to claim their younglings!
- Megalodon ->
Model will remain the same, but I want to scale it up to the size of the real beast with the base stats of a wild giga. Won't be tamable anymore with only 2-3 roaming the entire ocean and players will need to obtain its tribute for the hardest of the underwater caves.
- Acrophoca (seal) -> A new starter aquatic mount that would pretty much be a small version of the basilosaurus (insulation values), minus the health/damage. It will also be able to crawl on the land, albeit slowly. Will only spawn on the shores of the tundra biome.
- Steppe Bison -> A medium-sized creature that will provide insulation in a fashion similar to the basilosaurus. Sprint mechanic will be like the bear/rhino and slowly gain momentum as it moves, also destroying trees in its path. Main attack will be a head attack with a knockback, like the trike. Since these animals were theorized to be moving in herds, expect a pack bonus.
-
Snow Hare -> Small tameable critter only available in the tundra biome. When killed, they can be harvested for a small amount of raw hare meat. (Will reuse the Atlas model, reskinned in white).
- Flyers -> Flyers are currently restricted to Pelagornis, Argentavis, Quetzal & Ice Wyvern.
- Bionic variants -> Glacius will include all available bionic creatures from the game, including the tek giganotosaurus & tek mosasaurus.
- Will add extras/variants as needed...

New Boss (0% Completed) :
Map boss is going to be a cryo-hydra, as seen in the D&D universe. Number of heads and attacks will change based on the difficulty of the fight.
- Gamma -> 3 heads + 2 attacks.
- Beta -> 5 heads + 3 attacks.
- Alpha -> 7 heads + 4 attacks.

In terms of rewards, it will unlock tekgrams but it won't drop element. The map being a standalone, expect tekgrams from most, if not all gamma bosses for defeating the corresponding hydra. I might add some extras such as the tek giga/wyvern saddle maybe.
You'll also be rewarded with an ascension key based on the corresponding difficulty.

Ascension (0% Completed) :
Ascension keys obtained from the cryo-hydra can only be used in a corresponding terminal within the appropriate aberrant zone. -> Fertile for gamma, bio-lum for beta, etc.
Once the player activate the terminal, it will start a timed ring event
. Your goal is to survive unending waves of enemies until the timer runs out, at which point your character will ascend.

Supply Drops (100% Completed, to be tested) :
Every single supply drop on this map will be customized to match the progression flow of the map and deliver appropriate items as needed. For instance, white drops can yield quailty stone tools and cloth, as well as bolas, narcotics, arrows, etc. While the mod does require you to own Extinction & Genesis, you will not be getting engrams. Instead, you will be getting items & BPs from supply drops. This is to prevent certain assets on the map, such as skiffs, meks, etc.

Caves (1/9 -> 11% Completed) :
- Caves designed and themed around the name of their artifact. For instance, expect to fight a wyvern mini-boss to acquire the Artifact of the Skylord.
- 1 cave per surface biome (3 total).
- 1 cave per aberrant biome (3 total).
- 3 underwater caves near the corresponding surface biomes.

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Map Layout :
The map is divided in 7 main parts. The main landmass is vastly larger than Ragnarok (144 km2) at 264 km2.

Fall Hills (±100% completed, 100% playable)
- Starter surface biome with the easiest temperatures to survive at night.
- Abundance of basic ressources -> Fiber, Thatch, Wood, Stone.
- Limited supplies of metal, crystal & obsidian.
- Slightly warmer redwood forest beneath the green obelisk.

Sculpting - 100%
Texturing - 100%
Static Meshes (POI) - 100%
Ressources - 100%
Creatures - 100%

boreal_forest.thumb.jpg.9a522e8659b2bf256ef0168cf45279b2.jpg

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Harrowing Steppes (±100% completed, 100% playable)
- Middle game surface biome with cold/freezing temperatures. Quallity fur is mandatory here.
- Abundance of Fiber & Stone.
- Limited supplies of Thatch & Wood.
- Metal, Crystal & Obsidian are common.

Sculpting - 100%
Texturing - 100%
Static Meshes (POI) - 100%
Ressources - 100%
Creatures - 100%

https://cdn.discordapp.com/attachments/663525187894902784/838207432836120586/glacius_01_C.jpg

 

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Arctic
- Endgame surface biome with freezing temperatures. High quality fur is mandatory here.
- Biome devoid of Fiber, Thatch & Wood.
- Abundance of Stone, Metal, Crystal, Obsidian.

Sculpting - 100%
Texturing - 75%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

Arctic.thumb.jpg.e76f18483af427e4a62e6317ac77d8d2.jpg

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Frozen Fertile
- Middle game aberrant biome with cold/freezing temperatures. Quality fur is mandatory here.
- Green Gems + Gamma Asension Terminal.

Sculpting - 0%
Texturing - 0%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

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Frozen Biolum
- Middle to endgame aberrant biome with freezing temperatures. High quality fur is mandatory here.
- Blue Gems + Beta Asension Terminal.

Sculpting - 0%
Texturing - 0%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

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Frozen Element
- Endgame aberrant biome with extreme freezing temperatures. Hazard Suit + Omega Brew is mandatory here.
- Red Gems, Element Ore & Black Pearls.
- Alpha Asension Terminal.
- Radiation.
- Rock Drake, Reapers & Corrupted Creatures.

Sculpting - 0%
Texturing - 0%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

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Ocean
- Middle to endgame ocean biome with freezing temperatures. Quality Scuba and/or Omega Brew is mandatory here.
- Sole source of sulfur, condensed gas and silicate on the map.
- Depth on par with Genesis/Center.

Sculpting - 100%
Texturing - 50%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

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Tundra.jpg

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  • 2 weeks later...
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Snow structures are completed !

Since the sole objective is to provide insulation for players, structural elements such as pillars, dino gateways and others will not be provided.
Thus, only the following structures will be available as part of the snow tier :

- Foundation.
- Wall.
- Large Wall.
- Doorframe.
- Double Doorframe.
- Window Frame.
- Hatchframe.
- Ceiling.
- Sloped Roof.
- Sloped Right Wall.
- Sloped Left Wall.
- Triangle Foundation.
- Triangle Ceiling.
- Triangle Sloped Roof.

Furthermore, said structures will share the same basic damage values as thatch and will be highly vulnerable (especially to fire). On the flip side, each structural element will provide 50 hypothermal insulation.

Here's a few shots of some of the structures : (Check the latest post for the actual in-game version of the structures.)
Snow_Outside.thumb.jpg.4137b44f6d0455ba6ff0ade7eb6f2528.jpg

Snow_Inside.thumb.jpg.ffd24f690a0fe6052ab1afd73dacd62e.jpg

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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

The starter zone is 55% completed and will be ready for testing very soon. For anyone wondering, the finished section is ±20 km2 of playable area (Island is 24 km2).

A few things needs to be completed, but releasing the starter aread in 2 phases will be easier for me to fix, should any major issues arises.

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After several hours of local testing (for what it's worth as devs are usually the worst testers of their creations), I finally uploaded a first playable version on Steam.
For now, only people from my friend list on Steam can access and play it. As soon as more testing is done, I'll switch the map to public visibility.

If you want to test it, feel free to add me on Steam... oh and get ready to freeze to death!!!!!

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