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New WIP Modded Map/DLC : Glacius


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Posted (edited)

New WIP Modded Map/DLC : Glacius

*** This page is going to be used to keep everybody updated on the current ETA of the project, as well as planned features and discuss related ideas/issues. ***

*** Currently available on Steam. ***

I started to work on the concept of this project about 8-10 months ago. A very small prototype to test out the weather system was created about 6 months ago and developpement of the full-size map is currently ongoing. Main objective for this map/DLC is to provide the most challenging survival environnement centered around a unique and frigid terrain & weather system.

Weather (100% completed/tested) :
Both of these events can be fully tracked by Jerboas, which will be present on the map.
- Blizzard -> As the name implies, heavy snow storm with a thick white fog.
- SuperCold -> 15-20 degrees (celsius) temperatures drop for the duration of the event.

New condition (100% completed/tested) :
- Frosbite -> As the player stays in a cold/freezing status, he will slowly start to get a frostbite condition, the exact opposite of the Heatstroke (from SE). However, as the condition gets worse, the player UI will be slowly covered by ice. Your character weight, damage and movement speed will drecrease accordingly to reflect the effects of the cold.

Additionnal Environnemental Features (100% completed/tested) :
Structure Insulation -> All structures tiers will have different insulation values to reflect the reality of their material in a real life cold environnement. Thatch will provide minimal protection, wood a touch more while stone/metal will outright freeze you to death.
Spoil Timer -> All items with a shelf life will have their spoil timer doubled to reflect the effects of cold on food storage.

New Items (60% completed) :
Here is a list of new items to help against the cold.
- Snow block structure tier -> Best insulation values against the cold. Very weak against overall damage.
- Primitive/Industrial Press -> Crafting station used to create building blocks from Snow.
- Ice -> Can be used in Preserving Bin to make food last longer (on par with the fridge). Can be crushed down in a pestle/chem bench to make snow.
- Snow -> Can be used to make building blocks or melted in campfires/grills to fill up water containers. Stacks of it can be used in cooking pots/cookers as replacement for water containers.

- Plant Species Omega -> Fully grown plant will AoE freeze intruders coming near it. Fruits can be used as freezing grenades or crushed to extract the juice.
- Omega Juice -> Can be used to make freezing arrows or a new recipe "Omega Brew".
- Omega Brew -> When consumed by the player, it will grant a massive hypothermal boost for 10 mins.
- Freezing Arrow -> Same effect as the Omega fruits, but with a shorter duration and some damage.

** Disclaimer : Adding new items/structures implied to make child copies of a lot of existing items. This in turn means the mod will likely not support other item mods as well as crossark transfers. **

Creatures (20% completed) :
- Biome colored creatures -> Color palette will reflect the biome in which the creature lives in. For instance, creatures in forests will have tones of grey, brown, OD green, etc.
- X-Dinos -> Will reuse most X-Dinos from genesis, with proper reskins (when needed) to match the frigid environnements.

- Orca (Killer Whale) -> Our favorite sea wolves roaming in packs. Adults can't be tamed, but make sure to kill the pack before trying to claim their younglings!
- Megalodon -> Appereance will remain the same, but I want to make it x2 larger with the base stats of a wild giga. Won't be tamable anymore with only 2-3 roaming the entire ocean.
- Common Seal -> A new starter aquatic mount that would pretty much be a small version of the basilo, minus the health/damage. It will also be able to crawl on the land, albeit slowly.
- Flyers -> There will be flyers, but nothing easy to acquire early game.

- Will add extras/variants as needed...

New Boss (0% Completed) :
Map boss is going to be a cryo-hydra, as seen in the D&D universe. Number of heads and attacks will change based on the difficulty of the fight.
- Gamma -> 3 heads + 2 attacks.
- Beta -> 5 heads + 3 attacks.
- Alpha -> 7 heads + 4 attacks.

In terms of rewards, it will unlock tekgrams but it won't drop element. Tekgrams unlocked remains to be determined (tek giga/wyvern saddle maybe?).
You'll also be rewarded with an ascension key based on the corresponding difficulty.

Ascension (0% Completed) :
Asension keys obtained from the cryo-hydra can only be used in a corresponding terminal in the appropriate aberrant zone. -> Fertile for gamma, bio-lum for beta, etc.
Once the player activate the terminal, it will start a timed ring event
. Your goal is to survive unending waves of enemies until the timer runs out, at which point your character will ascend.

Supply Drops (100% Completed, to be tested) :
Every single supply drop on this map will be customized to match the progression flow of the map and deliver appropriate items as needed. For instance, white drops can yield quailty stone tools and cloth, as well as bolas, narcotics, arrows, etc.

Caves (0% Completed) :
- Caves designed and themed around the name of their artifact. For instance, expect to fight a wyvern mini-boss to acquire the Artifact of the Skylord.
- 1 cave per surface biome (3 total).
- 1 cave per aberrant biome (3 total).
- 3 underwater caves near the corresponding surface biomes.

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Map Layout :
The map is divided in 7 main parts. The main landmass is slightly bigger than Ragnarok at 270+ km.

Fall Hills (±71% completed, 55% playable)
- Starter surface biome with the easiest temperatures to survive at night.
- Abundance of basic ressources -> Fiber, Thatch, Wood, Stone.
- Limited supplies of metal, crystal & obsidian.
- Slightly warmer redwood forest beneath the green obelisk.

Sculpting - 100%
Texturing - 95%
Static Meshes (POI) - 71%
Ressources - 71%
Creatures - 55%

boreal_forest.thumb.jpg.f43fbedfb22263480f14a81d0c090063.jpg

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Tundra
- Middle game surface biome with cold/freezing temperatures. Quallity fur is mandatory here.
- Abundance of Fiber & Stone.
- Limited supplies of Thatch & Wood.
- Metal, Crystal & Obsidian are common.

Sculpting - 100%
Texturing - 50%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

Tundra.thumb.jpg.134b40ec4ba569dd7800de4f41030ea9.jpg

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Arctic
- Endgame surface biome with freezing temperatures. High quality fur is mandatory here.
- Biome devoid of Fiber, Thatch & Wood.
- Abundance of Stone, Metal, Crystal, Obsidian.

Sculpting - 100%
Texturing - 75%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

Arctic.thumb.jpg.e76f18483af427e4a62e6317ac77d8d2.jpg

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Frozen Fertile
- Middle game aberrant biome with cold/freezing temperatures. Quality fur is mandatory here.
- Green Gems + Gamma Asension Terminal.

Sculpting - 0%
Texturing - 0%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

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Frozen Biolum
- Middle to endgame aberrant biome with freezing temperatures. High quality fur is mandatory here.
- Blue Gems + Beta Asension Terminal.

Sculpting - 0%
Texturing - 0%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

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Frozen Element
- Endgame aberrant biome with extreme freezing temperatures. Hazard Suit + Omega Brew is mandatory here.
- Red Gems, Element Ore & Black Pearls.
- Alpha Asension Terminal.
- Radiation.
- Rock Drake, Reapers & Corrupted Creatures.

Sculpting - 0%
Texturing - 0%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

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Ocean
- Middle to endgame ocean biome with freezing temperatures. Quality Scuba and/or Omega Brew is mandatory here.
- Sole source of sulfur, condensed gas and silicate on the map.
- Depth on par with Genesis/Center.

Sculpting - 100%
Texturing - 50%
Static Meshes (POI) - 0%
Ressources - 0%
Creatures - 0%

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Edited by Darkholis
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  • 2 weeks later...
Posted (edited)

Snow structures are completed !

Since the sole objective is to provide insulation for players, structural elements such as pillars, dino gateways and others will not be provided.
Thus, only the following structures will be available as part of the snow tier :

- Foundation.
- Wall.
- Large Wall.
- Doorframe.
- Double Doorframe.
- Window Frame.
- Hatchframe.
- Ceiling.
- Sloped Roof.
- Sloped Right Wall.
- Sloped Left Wall.
- Triangle Foundation.
- Triangle Ceiling.
- Triangle Sloped Roof.

Furthermore, said structures will share the same basic damage values as thatch and will be highly vulnerable (especially to fire). On the flip side, each structural element will provide 50 hypothermal insulation.

Here's a few shots of some of the structures : (Check the latest post for the actual in-game version of the structures.)
Snow_Outside.thumb.jpg.4137b44f6d0455ba6ff0ade7eb6f2528.jpg

Snow_Inside.thumb.jpg.ffd24f690a0fe6052ab1afd73dacd62e.jpg

Edited by Darkholis
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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

After several hours of local testing (for what it's worth as devs are usually the worst testers of their creations), I finally uploaded a first playable version on Steam.
For now, only people from my friend list on Steam can access and play it. As soon as more testing is done, I'll switch the map to public visibility.

If you want to test it, feel free to add me on Steam... oh and get ready to freeze to death!!!!!

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