I like the idea of farming in this game... but feel it could be updated along with the Dino TLC...
I would add a few more crops...
Lettuce, tomatoes, maybe even small fruit trees like apples, oranges, bananas, etc. If it wasn't to crazy to add...
You could add the ability to grow rare flowers, mushrooms, aberrant mushrooms, etc. but only under a certain greenhouse percentage maybe... Maybe 1 Element dust in the crop plot for aberrant mushrooms outside of Aberration.
Just allow for more of a variety in what we can grow and maybe add some new foods to cook...
Scrambled Eggs or Omelette, could add a buff for a short amount of time but spoils quickly. Maybe a short buff like Focal Chili or something that fits the breakfast idea of having a more focused mind when eating before setting out in the morning...
Seasoned Prime Meat, could use veggies, etc when preparing and work like raw mutton for carnivore tames plus add a small melee-damage buff for a short time to survivors.
Salads, could be like mutton for herbivores... It could take most if not all the veggies to make to keep it a little more difficult to get at first.
Fried Potatoes, could add a short stamina buff to survivors...
A medical brew to heal dinos with like a Veterinary Brew or some kind of meal that heals herbivores and carnivores separately would be really useful...
(All of these can be added without adding new crops but you get the idea...)
I realize this is a long shot because the kibble tree has already been based around the 4 veggies we have but more cooked foods with effects on survivors and dinos could make it worth it and would really be able to make farming and cooking a little more of a priority when playing.
I know we need it for kibble but it would really help to give farming a little more use and variety. Better builds with more utility out of what you grow...
I bet something like this could even get my mother playing this game if she could just sit in a walled base and take care of her farm all day without dealing with dinos attacking her...
Might sound lame to some but it could really bring other kinds of players in and those that don't want to run around taming and fighting could do more for their tribe then just building and crafting.
I get that they can just go play a different game because ARK is all about building and taming but more players is always the goal for any game and more ways of playing allows that to happen and could really diversify jobs among tribe members and game-play in general if it still fits with the core themes of ARK.
A lot of people love farming games... And if you already have the mechanic in your game for it you might as well try to expand on it to appeal to those players...
Even if it is expanded on in a simple way by not adding more mechanics but things to do with those mechanics, that could go along way.
It doesn't have to be a huge overhaul or change in anyway... Just an expansion on what is already in game with adding a few foods and crops. In fact I wouldn't change the kibble process at all so it doesn't really effect long time players, just brings in new ones.
Maybe a long crop plot to grow a straight line of multiple crops. Like a row of connected crop plots that looks more farm-like than planter-like... Maybe be able to take a straight area of flat land and turn it to a strip of farmland with a plow on a Equus or Trike...
Hook the plow to the dino and then craft the straight strip of farmland in the inventory with X-amount of berries to feed the dino as a price and place it where you would like it. Then the dino could start walking the area and "create" it automatically on its own in front of you. That would take a new animation but it would be awesome. Not necessary just awesome.
Suggestion
GhostCreep
Farming Update
I like the idea of farming in this game... but feel it could be updated along with the Dino TLC...
I would add a few more crops...
Lettuce, tomatoes, maybe even small fruit trees like apples, oranges, bananas, etc. If it wasn't to crazy to add...
You could add the ability to grow rare flowers, mushrooms, aberrant mushrooms, etc. but only under a certain greenhouse percentage maybe... Maybe 1 Element dust in the crop plot for aberrant mushrooms outside of Aberration.
Just allow for more of a variety in what we can grow and maybe add some new foods to cook...
Scrambled Eggs or Omelette, could add a buff for a short amount of time but spoils quickly. Maybe a short buff like Focal Chili or something that fits the breakfast idea of having a more focused mind when eating before setting out in the morning...
Seasoned Prime Meat, could use veggies, etc when preparing and work like raw mutton for carnivore tames plus add a small melee-damage buff for a short time to survivors.
Salads, could be like mutton for herbivores... It could take most if not all the veggies to make to keep it a little more difficult to get at first.
Fried Potatoes, could add a short stamina buff to survivors...
A medical brew to heal dinos with like a Veterinary Brew or some kind of meal that heals herbivores and carnivores separately would be really useful...
(All of these can be added without adding new crops but you get the idea...)
I realize this is a long shot because the kibble tree has already been based around the 4 veggies we have but more cooked foods with effects on survivors and dinos could make it worth it and would really be able to make farming and cooking a little more of a priority when playing.
I know we need it for kibble but it would really help to give farming a little more use and variety. Better builds with more utility out of what you grow...
I bet something like this could even get my mother playing this game if she could just sit in a walled base and take care of her farm all day without dealing with dinos attacking her...
Might sound lame to some but it could really bring other kinds of players in and those that don't want to run around taming and fighting could do more for their tribe then just building and crafting.
I get that they can just go play a different game because ARK is all about building and taming but more players is always the goal for any game and more ways of playing allows that to happen and could really diversify jobs among tribe members and game-play in general if it still fits with the core themes of ARK.
A lot of people love farming games... And if you already have the mechanic in your game for it you might as well try to expand on it to appeal to those players...
Even if it is expanded on in a simple way by not adding more mechanics but things to do with those mechanics, that could go along way.
It doesn't have to be a huge overhaul or change in anyway... Just an expansion on what is already in game with adding a few foods and crops. In fact I wouldn't change the kibble process at all so it doesn't really effect long time players, just brings in new ones.
Maybe a long crop plot to grow a straight line of multiple crops. Like a row of connected crop plots that looks more farm-like than planter-like... Maybe be able to take a straight area of flat land and turn it to a strip of farmland with a plow on a Equus or Trike...
Hook the plow to the dino and then craft the straight strip of farmland in the inventory with X-amount of berries to feed the dino as a price and place it where you would like it. Then the dino could start walking the area and "create" it automatically on its own in front of you. That would take a new animation but it would be awesome. Not necessary just awesome.
Anyway they are just some thoughts...
Thank you for your time.
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