In its current state, once you are walled in stone and established, pve becomes trivial and boring. Hostile dinos are minding their own business and can't harm you in any way. This is hardly survival in my book.
Suggestions:
1. Wild dino AI should be improved. Thylas and deinos climbing over walls, purlovias tunneling under walls to get to your helpless dinos. Some dinos could stalk for prey so they find a hiding spot near yourbase and await for an opportunity. Purlovias and thylas currently spawn in random locations and are just minding their own until you get really close.
2. Increase general aggro range and keep aggro longer. Dinos should be able to smell you miles away and chase you down becaise you are their meal.
3. Occasionally spawn a pack of hostile dinos with the intention of assaulting your base. This could be a special event like a blood moon that boosts their damage against structures and allows them to damage stone and even metal (the damage should be minimal but enough to break in eventually if nothing is done about them).
I play mostly pvp now because pve isn't challenging anymore. Breeding and collecting dinos is fun for a while but it eventually gets boring.
Suggestion
JJacky
Make pve more challenging
In its current state, once you are walled in stone and established, pve becomes trivial and boring. Hostile dinos are minding their own business and can't harm you in any way. This is hardly survival in my book.
Suggestions:
1. Wild dino AI should be improved. Thylas and deinos climbing over walls, purlovias tunneling under walls to get to your helpless dinos. Some dinos could stalk for prey so they find a hiding spot near yourbase and await for an opportunity. Purlovias and thylas currently spawn in random locations and are just minding their own until you get really close.
2. Increase general aggro range and keep aggro longer. Dinos should be able to smell you miles away and chase you down becaise you are their meal.
3. Occasionally spawn a pack of hostile dinos with the intention of assaulting your base. This could be a special event like a blood moon that boosts their damage against structures and allows them to damage stone and even metal (the damage should be minimal but enough to break in eventually if nothing is done about them).
I play mostly pvp now because pve isn't challenging anymore. Breeding and collecting dinos is fun for a while but it eventually gets boring.
Thoughts?
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