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Feedback about Tropeognathus and movement speed: gamebreaking


Ixtha

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Feedback about Tropeognathus and movement speed: gamebreaking

Now that we got Tropeognathus which is the new "the fastest creature in the game" its time to highlight the topic again.

SUPER HIGH MOVEMENT SPEEDS BREAK THE GAME EXPERIENCE CONSISTENCY

ARK (as a software) has a number of limitations and built-in mechanics that address these limitations. One of the most notable mechanics is rendering distance which determines the maximum distance at which a player can spot a threat or anything else. It is worth to mention that caution is one of the core components of survival game. However higher movement speeds negate caution component by abusing with the rendering mechanic - a player is unable to spot a threat at a distance that would be sufficient for him to take any action. 

 

This started at a time of griffins - a griffin can cover the rendering distance in seconds so it can't be spotted at a safe distance to take any measures. This is not so much of a problem with griffin as it makes a recognizable sound while gliding. The problem became even more abusable when managarmrs came into existence and became the most hated (and gamebreaking) creature in pvp community. These interfere with rendering mechanic even more than a griffin - its ABSOLUTELY IMPOSSIBLE to spot a managarmr at safe range as it covers the whole rendering distance in somewhat about one second and has RANGED ATTACK that can freeze to death anything but top bred creatures after the first succesful hit. While you ride a managarmr you typically get shot by turrets that are not even rendered in as you are moving at so high speed that you push the game into software-related problems and start suffering the lack of gameplay consistency.

Tropeognathus is now another candidate to start suffering from not-yet-rendered invisible objects as well as start ambushing players at so high speed that it can't be spotted reliably. These are the abuse the software-side limitations of the game.

There is another problem with higher movement speed - the higher the movement speed the less the actual playsize of the map.  Maps are relatively small in ARK. Given that maps are not procedurally generated and every square meter is known by almost all players the actual playsize is even smaller. With super fast movement speeds maps become even smaller and natural game limitations become even more evident. 

Why push the game into its software-side limitations by implementing game breaking features that naturally ruin gameplay consistency?

High movement speeds worsen the game by abusing its rendering mechanic and tiny map sizes. It is worth to tone down the movement speed of gamebreaking creatures to the level at which these will not conflict with game mechanics: Managarmr, Tropeognathus, Griffin, Tek Skiff.

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