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Dedicated Server Strange Fatal Error


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Dedicated Server Strange Fatal Error

Hey, I have been running a dedicated server on the center map and it has crashed about 3 times everyday

Here are the mods used in the server

https://steamcommunity.com/sharedfiles/filedetails/?id=2096987607

and this is the error that I get when server crashes.

Things Ive tried: deleting some mods, verifying files, reinstalling server and transferring map data. Im wondering if there is a mod in my list that makes the server crash. Server has crashed with or without autoengrams.

The mod order is attached

Fatal error!

 

VERSION: 310.90
ShooterGameServer.exe!FUObjectArray::IsValid() (0x00007ff625882860) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:218]
ShooterGameServer.exe!ANPCZoneManager::UpdateZone() (0x00007ff6240999f5) + 143 bytes [f:\build\live310jenkins\projects\shootergame\source\shootergame\private\npczonemanager.cpp:467]
ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff6248ce4ca) + 0 bytes [f:\build\live310jenkins\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4526]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff625c93cce) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\actor.cpp:778]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff625c7b81d) + 30 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\actor.cpp:146]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff625f11e06) + 31 bytes [f:\build\live310jenkins\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff62578da7d) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff62578db8e) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6257998e9) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff625f26285) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff625f2a322) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff625dd43f5) + 20 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\leveltick.cpp:1209]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff625d706ef) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff623ecf225) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x00007ff623ecbbbd) + 0 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff623ecbc1a) + 5 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff623ecf88c) + 17 bytes [f:\build\live310jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff626bc4b4d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa95b77bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa95ccce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa95ccce51) + 0 bytes [UnknownFile:0]

 

 

unknown.png

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I am getting a very similar issue and I use a few of the same mods, like S+, Advanced Rafts, and CKF:R. I'm wondering if this isn't S+ related as it seems that mod is being overhauled. I sure hope not. My whole cluster is down because of this.

 

EDIT: After my original post I attempted to load 1 of my servers with each of the mods we share disabled and it still crashed every single time.

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