Managarmrs require a proper nerf. They still ruin the game in their current state.
Managarmrs abuse one of the game limitations and mechanics called rendering distance. They simply render in and one shot you leaving almost no time for a reaction. There should not be a single creature in the game capable of moving at such a speed that the time between the moment it renders in and the moment you are already dead is equal to a couple of seconds. This opportunity to render in and deliver a one shot ruins the game for everyone else solely.
The freezing effect and super extremely high damage output makes them game breaking. Essentially a well bred managarmr one shots 99% of in-game creatures a player may have. Its not a kill with a single hit but it is a freeze&death during the freezing duration without any opportunity to do something. Prior to the extinction release griffins, wyverns or pteras (before flyer nerf) were apex pvp mounts. These were manageable for a foot player. With supreme skill advantage there was a counter strategy for an undergeared player to beat any of them with the use of firearms, grapples, encumberance mechanics etc. The only viable way to take down a good mana is to outgrind it and bring things that are essentially more valuable and harder to obtain than the mana you are going to kill with it.
On top of this the creature is a no risker.
- Wyvern is high risk high reward tame as you need to collect its eggs if you lose a wyv in the fight.
- Griffin is high risk high reward as you need to re tame a new one if you lose your griffin.
- Reaper is super high risk and high reward as you need to get impregnation again.
- Giga is medium risk medium reward as it takes long to raise a baby and it yelds definitely great damage with super low mobility. A giga can not decide the outcome of a pvp encounter on its own.
- Rhino is low risk low reward as it can be mass produced and it is decent but again it can't chase down most of its targets and is only viable as a support/burst mount.
- Mana is no risk super high reward as it can be mass produced right at home and it can beat everything 1v1.
In its current state managarmr is disbalanced compared to other creatures and thus devalues the viability of the rest in-game content and ruins fun for everyone who is not using them as it can essentially one shot most of the mounts in the game as well as foot players in the best armor.
Suggestion
TheCryptoSorrow
Nerf managarmrs
Managarmrs require a proper nerf. They still ruin the game in their current state.
Managarmrs abuse one of the game limitations and mechanics called rendering distance. They simply render in and one shot you leaving almost no time for a reaction. There should not be a single creature in the game capable of moving at such a speed that the time between the moment it renders in and the moment you are already dead is equal to a couple of seconds. This opportunity to render in and deliver a one shot ruins the game for everyone else solely.
The freezing effect and super extremely high damage output makes them game breaking. Essentially a well bred managarmr one shots 99% of in-game creatures a player may have. Its not a kill with a single hit but it is a freeze&death during the freezing duration without any opportunity to do something. Prior to the extinction release griffins, wyverns or pteras (before flyer nerf) were apex pvp mounts. These were manageable for a foot player. With supreme skill advantage there was a counter strategy for an undergeared player to beat any of them with the use of firearms, grapples, encumberance mechanics etc. The only viable way to take down a good mana is to outgrind it and bring things that are essentially more valuable and harder to obtain than the mana you are going to kill with it.
On top of this the creature is a no risker.
- Wyvern is high risk high reward tame as you need to collect its eggs if you lose a wyv in the fight.
- Griffin is high risk high reward as you need to re tame a new one if you lose your griffin.
- Reaper is super high risk and high reward as you need to get impregnation again.
- Giga is medium risk medium reward as it takes long to raise a baby and it yelds definitely great damage with super low mobility. A giga can not decide the outcome of a pvp encounter on its own.
- Rhino is low risk low reward as it can be mass produced and it is decent but again it can't chase down most of its targets and is only viable as a support/burst mount.
- Mana is no risk super high reward as it can be mass produced right at home and it can beat everything 1v1.
In its current state managarmr is disbalanced compared to other creatures and thus devalues the viability of the rest in-game content and ruins fun for everyone who is not using them as it can essentially one shot most of the mounts in the game as well as foot players in the best armor.
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