Jump to content
  • 1

Tlc ideas 2


ObiGuanche

Suggestion

Tlc ideas 2


My continuation of tlc ideas. I hope you like them:
- Araneo: Model and animation rework. Breedable with bloodstalker mechanics. Increase speed, stamina, health and weight. Wall climbing and ability to move in any direction like the Enforcer. Webs build up a meter on the enemy, when filled they will be completely inmobilized and will fall to the ground, the objective can't do anything and can't be ridden until it breaks free (over time or with a sword/sickle/other creature). Can create organic ziplines with the bonus of catching enemies that come into contact. It can jump like a jumping spider to move between climbing spots and pounce on prey. Takes zero fall damage. It's has more hair now and can shoot them to free itself or allies from grabs and stun creatures around. Has a gang bonus ( similar to compy and kentro).
- Beelzebufo: Model and animation rework. No longer deals torpor with it's attacks, rather deals it to creatures that attack it. Now it can gather cementing paste from trilobites, leeches, lampreys and insect swarms. They also scare away insect swarms. The tongue stab has longer reach and better aim. The swep combines into a bite. It can climb the same way as the Ferox. It can control it's descent and reduce fall damage with it's webbed feet and using tongue stab while in the air can help reach a surface to grab on. Can now croak to produce vibrations which cause balance loss ( creatures/players climbing or in ziplines that aren't frogs will fall) but ally frogs will do this too, so the more frogs there are the more area will be covered by the vibrations ( they would have a turret mode for this). Gets a Bog X variant that resembles a poison dart frog.
- Pteranodon: Model and animation rework. Deals increased damage to other flyers. Receives diving flight and the ability to change to glide mode (works like a glider) and slowly recovers stamina over time in this mode while in the air. Can grab creatures up to 100 drag weight now. It can land in vertical surfaces like the tapejara to recover stamina and can move in the wall but slowly. It can swim and dive in shallow water (takes pressure damage if it goes deeper). Can gather fish instantly. Now wild ones are territorial ( and extremely territorial to other flyers)
- Pelagornis: Model and animation rework. Can dive underwater. Deals extra damage to Kairuku and Hesperornis. Heals faster when it has fish meat in the inventory. Reduces weight and spoiling time on fish meat, prime and organic polymer. Passively generates silica pearls when left on wander in the water. Has diving flight and even works underwater for some time after diving right in. Gains at huge reduction in stamina consumption while flying above water. Scares away ichthyornis and pegomastax. Can now grab small creatures with it's beak with right click. C is used in land or while swimming to scare some creatures like the yutyrannus does ( kinda like a goose). Wild pelagornis will defend themselves when attacked.
- Onyc: Model and animation rework. Breedable. A slight resize to be ridden. Can be equipped with a saddle. It has a passive ability to detect nearby creatures thanks to echolocation. It can land on the ground and on vertical surfaces and perch from ceilings and ziplines. It is capable of producing high pitched noises that cause damage ignoring the armor of the enemies with right click. Can strafe like the tapejara. With C it can latch on to prey like the deinonychus but with the ability of sucking blood to quickly recover health. Wild onycs can now appear outside of caves, they perch and are passive during the day and they have a buff during the night ( like troodon). Gets aberrant version.
- Ichthyosaurus: Model and animation rework. Weight reduction on aquatic resources. Better aoe. Pod bonus. Swimming near the surface with a pod creates waves that stun and dismount. Can jump out of the water. Can ram creatures and is able to see weakpoints that when hit with the ram to deal a lot of damage. Passive echolocation ability like the onyc. Can spit water at the surface for knockback and blow bubbles underwater to recover oxygen. Deals extra damage to fish. Can be carried in a fish basket. It can survive out of the water for longer than the Manta ( and doesn't get instantly killed by dismounting). Gets an aberrant version. Wild ichthys will swim around you instead of following you and can jump out of the water too, they flee when attacked but if the pod is big enough they will fight back.
- Quetzal: Model and animation rework. Flyes faster the higher it is in the map. Is much more agile and fast if it doesn't have a platform. Deals increased damage to anything with drag weight 150 or below. Can sprint on land. Is able to land on the water surface and swim, but can't dive. Passively scares all other flyers away (except wyverns). Only aggros large carnivores like the rex. Pressing C on land knocks creatures back with it's wings. Wild quetzals are extremely territorial and have a large aggro range but won't chase after you if you leave the area they live in, they also don't have a limit number of spawns so they are a dangerous threat if you fly in their turf.
- Giganotosaurus: Model and animation rework. 15% size reduction. Wild and tamed are equal now. Health similar to bronto and damage similar to wyvern. Stamina buff. Can provoke gnashed debuff with a charged "superbite" which cannot be used while moving. It's roar causes a debuff on enemies, giving them a slight decrease in all stats ( The opposite of my bronto suggestion). Gets an Alpha and a Volcano X Variant.
- Angler: Model and animation rework. They can produce charged light now and passively create anglergel. You can refill your charge batteries in them. They can pretend to be a deep sea loot to attract players ( this could be used to prepare ambushes). The deeper it goes the faster it will regenerate health but won't lose health in the surface. It can also reveal underwater loot and resources nearby. A new ability allows it to lure fish, trilobites, eurypterids and ammonites directly into it's mouth.  They give you immunity to ammonite bile. They can swallow everything with dragweight 150 or below ( their bellies will expand a lot) and deal constant damage to anything in their stomach ( including riders of the creatures) the acid of it's stomach easily melts armors but it's a slow attack and attacking it's interior will eventually make it puke. They can turn off all their lights and pretend to be a rock on the seafloor too. Gets an Ocean X variant.
- Manta: Now they can pitch up and down like they do in the wild. Has bite attack that deals more damage to fish and trilobites. Tail attack now gives stamina drain debuff like kapro. Moving around generates electricity in the mantas body which can then be discharged by pressing C to have the same effect as a cnidaria, but this attack has a cooldown and requires moving a lot after it to build up electricity. The Manta is also inmune to electricity as a result. It can burrow in the seafloor to move around without aggroing anything. Mantas can "ride" the whirlpools of genesis to launch themselves. The Manta can control it's descent when out of the water since now it can jump higher. They can survive on shallower water than before. Now they aren't aggressive in the wild, but territorial. Gets an Ocean X variant.
- Terror bird: Model and animation rework. Saddle now works as a mortar an pestle. Better aoe. Beak now degrades armor. Has a pack bonus. They get a screech. New kick attack that has good knockback and has trike's stun. They get a stomp that can be used while in the air to dismount and grab players and creatures, carrying them in your foot and disabling them. The kick button could be hold to grab, but won't dismount this way. They can elevate a bit if you look up while gliding. Can go in steppe terrain easier and walk on ziplines. Gets aberrant and X snow Variants. 

This is all for now, let me know your thoughts please.

Link to comment
Share on other sites

0 replies to this server topic

Recommended Posts

There have been no replies to this suggestion yet

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...