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Ongoing Server Instability & Crashes


balistikas
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Message added by invincibleqc

Please report official server outages using this form: https://ark.gg/outage

If you lost in-game progress such as your character, etc. due to a rollback please submit a Support Ticket to get in-game assistance.

Thanks!

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Hello, I'm brand new to the game only had it for two days but it's been really fun, however I can't find the small tribes server my friends and I started on. It is a thecenter server and it's not showing up. I asked a streamer and they said that smalls were glitched and won't load for him. Is this a common ark bug? Is there a way to fix this or is it on the server end? Any help would be greatly appreciated, thanks!

The server is official thecenter smalltribe 133. Battlemetrics says its a german server, but it's an NA server for sure. Not sure :( here is the Bm link, https://www.battlemetrics.com/servers/ark/7254332

Edited by PrehistoricFragger
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I already have reported thiss issue in the Bug Reports section, but I might as well raise this issue on the forums.

There is a problem with Genesis 2 Map at 43/78 which is constantly giving Fatal Error. I guess it is related with underwater access in the area. I am playing on EU-PVE-Official-GenTwo929 server and I guess the problem could be happening on the other servers as well, is this something you could help to raise with the team to patch?

 

Thank you!

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Fatal error!

VERSION: 329.9 
ShooterGame.exe!APrimalCharacter::CreateSnapshotComponent() (0x00007ff60163d500) + 85 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3637]
ShooterGame.exe!AShooterWeapon::ApplyCharacterSnapshot() (0x00007ff6022bdc03) + 105 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shooterweapon.cpp:942]
ShooterGame.exe!APrimalCharacter::StaticApplyCharacterSnapshotEquipment() (0x00007ff6016b109c) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3501]
ShooterGame.exe!APrimalCharacter::execStaticApplyCharacterSnapshotEquipment() (0x00007ff602babfc4) + 164 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\classes\primalcharacter.h:62]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff603287f62) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff60329b8bc) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60329bd88) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6038262f0) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!APrimalCharacter::BPNotifyInventoryItemChange() (0x00007ff6028419e3) + 0 bytes [f:\build\gen2dlc\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:13354]
ShooterGame.exe!APrimalStructureItemContainer::ClientNotifyInventoryItemChange() (0x00007ff601c1431f) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:1456]
ShooterGame.exe!UPrimalInventoryComponent::NotifyItemAdded() (0x00007ff6019b49f4) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:347]
ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff6019e7209) + 30 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalitem.cpp:1386]
ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff60196dc97) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:246]
ShooterGame.exe!AShooterPlayerController::ClientAddActorItem_Implementation() (0x00007ff602175de9) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:4544]
ShooterGame.exe!AShooterPlayerController::execClientAddActorItem() (0x00007ff602b18975) + 373 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:323]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60329bd88) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6038262f0) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6038f5db8) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datareplication.cpp:1055]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff6038a989b) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:1812]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6038ac3bf) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff6038ac185) + 11 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff6038ac30d) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff603a12a41) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\netconnection.cpp:1246]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff603a131e5) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\netconnection.cpp:659]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff6037e2d49) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:184]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const ,void,float>::ExecuteIfSafe() (0x00007ff6039f9aaa) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6039ac3f3) + 14 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff6039e0be6) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6039580d1) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6012b33a8) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff6012ae42c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6012ae47a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6012b3d4c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6049e139d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffec23e7c24) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec426d721) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec426d721) + 0 bytes [UnknownFile:0]
 

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Por que no se pueden transferir ítem o dinos fuera de estos servidores?

Yo estoy en el servidor 1565 y he subido cosas a la nube y no las puedo sacar con otro jugador en otro servidor siendo de la misma cuenta de psn.

Son todo problemas en este juego y estoy cansado de que siempre sea igual.Me arrepiento de haber comprado el dlc de genesis

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  • XxRainyCloudsxX changed the title to Only 5 NA aberration servers showing up (repost last topic was deleted?)
  • Joebl0w13 locked and unlocked this topic
  • Joebl0w13 locked this topic

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