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Ongoing Server Instability & Crashes


balistikas
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Message added by invincibleqc

Please report official server outages using this form: https://ark.gg/outage

If you lost in-game progress such as your character, etc. due to a rollback please submit a Support Ticket to get in-game assistance.

Thanks!

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With so much beauty in the game aspects maybe they should hire a team of server hosts and mods to actually ensure the integrity of all operations of the game. They literally would have thousands of people who are experienced apply, they could probably pay them in game credit (any future releases free) and they would be happy!

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Chars near Genesis 2  Map   near  45 / 70  have Server Crash and can not logg In again.  It is on Server 946 .. but i think it is on all maps from Genesis 2 . Many Playern are kicked out from Game.  And no help from Ark all the day... what stupid Ark Team.  Only want Money from the Playern but no support for the Problems.   I never want buy a Game from Wildcard again when is no help the next 2 hours . 

 

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Hello, I'm brand new to the game only had it for two days but it's been really fun, however I can't find the small tribes server my friends and I started on. It is a thecenter server and it's not showing up. I asked a streamer and they said that smalls were glitched and won't load for him. Is this a common ark bug? Is there a way to fix this or is it on the server end? Any help would be greatly appreciated, thanks!

The server is official thecenter smalltribe 133. Battlemetrics says its a german server, but it's an NA server for sure. Not sure :( here is the Bm link, https://www.battlemetrics.com/servers/ark/7254332

Edited by PrehistoricFragger
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I already have reported thiss issue in the Bug Reports section, but I might as well raise this issue on the forums.

There is a problem with Genesis 2 Map at 43/78 which is constantly giving Fatal Error. I guess it is related with underwater access in the area. I am playing on EU-PVE-Official-GenTwo929 server and I guess the problem could be happening on the other servers as well, is this something you could help to raise with the team to patch?

 

Thank you!

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Fatal error!

VERSION: 329.9 
ShooterGame.exe!APrimalCharacter::CreateSnapshotComponent() (0x00007ff60163d500) + 85 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3637]
ShooterGame.exe!AShooterWeapon::ApplyCharacterSnapshot() (0x00007ff6022bdc03) + 105 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shooterweapon.cpp:942]
ShooterGame.exe!APrimalCharacter::StaticApplyCharacterSnapshotEquipment() (0x00007ff6016b109c) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3501]
ShooterGame.exe!APrimalCharacter::execStaticApplyCharacterSnapshotEquipment() (0x00007ff602babfc4) + 164 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\classes\primalcharacter.h:62]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::CallFunction() (0x00007ff603287f62) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff60329b8bc) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff603288362) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff60329c07f) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60329bd88) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6038262f0) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!APrimalCharacter::BPNotifyInventoryItemChange() (0x00007ff6028419e3) + 0 bytes [f:\build\gen2dlc\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:13354]
ShooterGame.exe!APrimalStructureItemContainer::ClientNotifyInventoryItemChange() (0x00007ff601c1431f) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:1456]
ShooterGame.exe!UPrimalInventoryComponent::NotifyItemAdded() (0x00007ff6019b49f4) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:347]
ShooterGame.exe!UPrimalItem::AddToInventory() (0x00007ff6019e7209) + 30 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalitem.cpp:1386]
ShooterGame.exe!UPrimalInventoryComponent::AddItem() (0x00007ff60196dc97) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:246]
ShooterGame.exe!AShooterPlayerController::ClientAddActorItem_Implementation() (0x00007ff602175de9) + 0 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:4544]
ShooterGame.exe!AShooterPlayerController::execClientAddActorItem() (0x00007ff602b18975) + 373 bytes [f:\build\gen2dlc\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:323]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6032664fc) + 6 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff60329bd88) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6038262f0) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff6038f5db8) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datareplication.cpp:1055]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff6038a989b) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:1812]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff6038ac3bf) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff6038ac185) + 11 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff6038ac30d) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff603a12a41) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\netconnection.cpp:1246]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff603a131e5) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\netconnection.cpp:659]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff6037e2d49) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:184]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<UNetDriver const ,void,float>::ExecuteIfSafe() (0x00007ff6039f9aaa) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff6039ac3f3) + 14 bytes [f:\build\gen2dlc\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871]
ShooterGame.exe!UWorld::Tick() (0x00007ff6039e0be6) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6039580d1) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6012b33a8) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGame.exe!GuardedMain() (0x00007ff6012ae42c) + 0 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6012ae47a) + 5 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6012b3d4c) + 17 bytes [f:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6049e139d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffec23e7c24) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec426d721) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffec426d721) + 0 bytes [UnknownFile:0]
 

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