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crash OnKeyDown_Implementation crashes


PrimalMew

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Ragnarok Crash on Crafting from Hotbar

Able to replicate on multiple clients and does not occur on a regular basis. When crafting an item, such as a parachute, from your hotbar the client will crash.

Client & Server Version: 310.19

Steps to reproduce:

Play on Ragnarok

Have an item blueprint in your hotbar (by dropping the item from your hotbar or putting it in a box)

Craft the item by pressing the number (I was able to replicate in slot 1, others have in slot 9 and 0, etc.)

The game will immediately freeze and crash with the error message below.

 

Fatal error!



VERSION: 310.19 
ShooterGame.exe!UUI_Inventory::OnKeyDown_Implementation() (0x00007ff7fb248474) + 243 bytes [d:\arksvn-live310\projects\shootergame\source\shootergame\private\ui_inventory.cpp:1239]
ShooterGame.exe!UUserWidget::execOnKeyDown() (0x00007ff7fc383d53) + 499 bytes [d:\arksvn-live310\engine\source\runtime\umg\public\blueprint\userwidget.h:96]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7fbe3e95b) + 6 bytes [d:\arksvn-live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7fbe8b808) + 0 bytes [d:\arksvn-live310\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UUserWidget::OnKeyDown() (0x00007ff7fc38fb90) + 35 bytes [d:\arksvn-live310\projects\shootergame\intermediate\build\win64\shootergame\inc\umg\umg.generated.cpp:789]
ShooterGame.exe!SObjectWidget::OnKeyDown() (0x00007ff7fc35e4bc) + 428 bytes [d:\arksvn-live310\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:136]
ShooterGame.exe!FSlateApplication::ProcessKeyDownEvent() (0x00007ff7fbf5e4f9) + 22 bytes [d:\arksvn-live310\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3210]
ShooterGame.exe!FSlateApplication::OnKeyDown() (0x00007ff7fbf5deaf) + 14 bytes [d:\arksvn-live310\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3141]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff7fbde579d) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1246]
ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff7fbde6269) + 74 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681]
ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff7fbde387e) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1087]
ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff7fbde2e38) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:643]
USER32.dll!UnknownFunction (0x00007ffc58b45c0d) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffc58b45602) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff7fbdf3739) + 40 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:800]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7fa14fc1d) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff7fa14a33c) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7fa15123a) + 5 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7fa151389) + 8 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7fd85da11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc5a007bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc5a36ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc5a36ced1) + 0 bytes [UnknownFile:0]

 

Expected behavior:

The item will craft and the client does not crash.

__________________________________________________________

After the first crash I was able to replicate it continuously in a reliable manner. I have only tested this with a parachute so far, but others have said this crash also occurs with other items.

I have been unable to replicate this so far on other maps.

The server that these clients are running on is Linux based. It does not crash the server, but crashes the client, which leads me to theorize it is client-side related.

04.12-20.48.02.crashstack

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VALGUERO

Same is happening to me, and both my friends that are playing.

Regardless of what slot the item was in, what item I’m crafting, and whether it’s a blueprint or just the slot that used to have the item in it (and you press it to craft more).

It seems to only happen when I’m crafting from hotbar while my inventory or crafting menu is open. Repeatable every time though.
Can craft fine when not in the inventory or crafting menu.

Running a server on my PC through ArkServerManager and this doesn’t crash, only the game.

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  • invincibleqc changed the title to OnKeyDown_Implementation crashes
  • Volunteer Moderator
54 minutes ago, caleb68 said:

Bug with Feeding trough - Pressing Zero

So I looked for a general bug area, couldn't find one in the forums... but...

If I open a feeding trough and press Zero the game instantly crashes to a OnKeyDown event.  This is the standard  trough and not the tek trough, has happened 3 times this morning.      

I was able to reproduce. Merged here, as this is the exact same stacktrace and thus is the same issue triggered by different contexts.

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1 hour ago, invincibleqc said:

I was able to reproduce. Merged here, as this is the exact same stacktrace and thus is the same issue triggered by different contexts.

odd thing is, seems most of these are happening when they have a crafting set to hotbar, but I didn't have anything in slot 0 when accessing the trough, just kept accidently hitting 0 instead of o when trying to toss out the spoiled meat.

 

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I've gotten this specific crash a few times within the past couple of days after the recent Ark update, it only happens when I open up my inventory to craft something, the game immediately freezes and I ctd with this error.

 

Spoiler

Fatal error!

VERSION: 310.19
ShooterGame.exe!UUI_Inventory::OnKeyDown_Implementation() (0x00007ff7ab8f8474) + 243 bytes [d:\arksvn-live310\projects\shootergame\source\shootergame\private\ui_inventory.cpp:1239]
ShooterGame.exe!UUserWidget::execOnKeyDown() (0x00007ff7aca33d53) + 499 bytes [d:\arksvn-live310\engine\source\runtime\umg\public\blueprint\userwidget.h:96]
ShooterGame.exe!UFunction::Invoke() (0x00007ff7ac4ee95b) + 6 bytes [d:\arksvn-live310\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7ac53b808) + 0 bytes [d:\arksvn-live310\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UUserWidget::OnKeyDown() (0x00007ff7aca3fb90) + 35 bytes [d:\arksvn-live310\projects\shootergame\intermediate\build\win64\shootergame\inc\umg\umg.generated.cpp:789]
ShooterGame.exe!SObjectWidget::OnKeyDown() (0x00007ff7aca0e4bc) + 428 bytes [d:\arksvn-live310\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:136]
ShooterGame.exe!FSlateApplication::ProcessKeyDownEvent() (0x00007ff7ac60e4f9) + 22 bytes [d:\arksvn-live310\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3210]
ShooterGame.exe!FSlateApplication::OnKeyDown() (0x00007ff7ac60deaf) + 14 bytes [d:\arksvn-live310\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3141]
ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff7ac49579d) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1246]
ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff7ac496269) + 74 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681]
ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff7ac49387e) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:1087]
ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff7ac492e38) + 0 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsapplication.cpp:643]
USER32.dll!UnknownFunction (0x00007ffe63af5c0d) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffe63af5602) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff7ac4a3739) + 40 bytes [d:\arksvn-live310\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:800]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7aa7ffc1d) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff7aa7fa33c) + 0 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7aa80123a) + 5 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7aa801389) + 8 bytes [d:\arksvn-live310\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7adf0da11) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe63807bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe63d2ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe63d2ced1) + 0 bytes [UnknownFile:0]

 

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