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Community Crunch 222: Patch Notes Round-Up, and Eggcellent Adventure

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Patch Notes Round-Up

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Much has happened since our last edition of the Patch Notes Round-Up.  Since then, we've launched Genesis: Part 1 and introduced several improvements and bug fixes that have been circulating in the community.  With close to 300 improvements, changes, and tweaks since the release of Genesis, we figure it might be a good time to summarize them and get you caught up to speed!

General

 - Completed a full pass on Loot Crates to improve loot variation and quality
 - Unofficials can now use flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
 - Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it)
 - Increased the reliability of repairing glitches
 - Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo.
 - Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms
 - Added an optional visual indicator for the TEK trough radius
 - Added a "Grind All" function added to grinders

Magmasaur

 - Basilisks can now be tamed on Fertilized Magmasaur Eggs
 - Magmasaur now requires metal ingots to shoot projectiles
 - Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS conditions
 - Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies

Snow Owl

 - Players recover 50% faster from the frozen state left by the Snow Owl dive
 - Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected)
 - Snow Owl dive slow has been reduced to 2.5 seconds

MEK's

 - Pistol Damage versus Tamed Creatures reduced by 30%
 - MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players.
 - Reduce MEK movement speed by 20% when shield is up
 - Sword Damage versus Tamed Creatures and Players reduced by 25%

Ferox

 - Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames
 - Ferox can no longer be trapped with a bola

Bloodstalker

 - Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units)
 - Reduced mobility for BloodStalker while over-encumbered
 - Improved the overall feel and appearance when webbed by BloodStalker

Pelagornis

 - Polymer weight reduced by 80% when in Pelagornis inventory
 - Increased polymer harvesting by approximately 30%

Rhino

 - Decreased the maximum damage scale from 12.5x to 8x when charging
 - Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x)
 - Rhinos are now affected by Plant Y crowd control

Cluster Grenades

 - Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade

Fabricator

 - Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis)

TEK Suits

 - Increased TEK Suit repair costs by approximately 20%
 - Wearing a full TEK suit will prevent you from being targeted by bees when opening a beehive
 - Capped TEK Suit durability at 1500
 - TEK Suit repair costs now scale with quality

HLNA

 - Improved the accuracy of HLNA cardinal direction when teleporting
 - HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos
 - Improved reliability of HLNA teleportation when traveling with tames
 - Improved HLNA performance when crafting a large number of items

Missions

 - Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications)
 - Increase to timers on various beta and alpha race missions
 - Improved navigation issues on Escort Missions
 - Removed mission requirement for additional players when entering the final boss with a player who has the requirements.
 - Added a HUD notification during the VR Boss fight to indicate you've reached the limit
 - Creatures can no longer attack through the barrier while on Gauntlet missions

Creatures (Misc)

 - Schools of fish no longer damage rafts and motorboats
 - Prevented itchy from stealing cryopods
 - Parasaurs no longer detect bodies that are not visible or rendered
 - Reduced cloning cost for the Giant Turtle
 - Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs.
 - Added the ability to use the Reaper tailspin attack while using a gamepad
 - Insect swarms now give chitin instead of hide

Damage/Health

 - Increased damage to insect swarms by Beelzebufo to 2.5x
 - Increased damage to insect swarms by Fire to 1.5x
 - Reduced health of insect swarms by 50%
 - Reduced Tek Claw damage against structures
 - Reduced AoE damage on the TEK cruise missile

Biomes

 - Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome
 - Reduced the number of insect swarms in Bog biome by about 25%
 - Added a cooldown between green rain insect swarm spawns.
 - Reduced the bat spawns in the main volcano within the volcano biome
 - Made several collision improvements for meshes on Aberration

Bugs

 - Fixed an exploit with Magmasaur
 - Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked")
 - Fixed a bug that allowed building within the boss arena on Valguero
 - Fixed 100+ holes, terrain, and level design issues across various maps
 - Fixed a turret exploit with the Space Whale
 - Fixed multiple cases where the Bloodstalker couldn't swing around Extinction
 - Fixed some configuration issues with the dynamic rates ini on non-standard official servers
 - Fixed an issue with collision on several meshes
 - Fixed several mesh holes in various biomes
 - Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions
 - Fixed an exploit that allowed Ferox to clip inside enemy structures
 - Fixed a bug which prevented the Moeder boss fight from initiating correctly
 - Fixed a bug which prevent players from seeing Primitive+ servers
 - Fixed an issue with crafting costs on TEK items
 - Fixed a bug which allowed players to cancel the Spinos' animation and attack twice.
 - Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa
 - Fixed an invulnerability exploit
 - Fixed an invulnerability exploit for ferox
 - Fixed cooldown time for the mindwipe
 - Fixed various server crashes
 - Fixed a crash related to the bog spider
 - Fixed instances where the lunar buff would remain after using a TEK Teleporter
 - Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier
 - Fixed a bug where Ferox could jump while over-encumbered
 - Fixed a bug that caused Ferox taming meter to be invisible
 - Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle
 - Fixed a case where Space Whale could blink behind static meshes
 - Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding
 - Fixed an issue with mindwipes that caused them to have an increased cooldown timer
 - Fixed a bug with Ferox taming methods
 - Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA
 - Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages
 - Fixed several visual bugs with HLNA teleportation
 - Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos
 - Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad
 - Fixed an occurrence where the mining drill sound would remain playing after mounting a dino
 - Fixed instances with damage scaling while using weapons with projectiles
 - Fixed a rare bug that caused recent mission progress to be lost after a server restart
 - Fixed a bug that caused the Space Whale corpse to disappear after 1 hit
 - Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis
 - Fixed occurrences where Magmasaur could damage structures out of turret range
 - Fixed an exploit with Ferox
 - Fixed several performance-related crashes
 - Fixed an instance where the mining drill could dismount players
 - Fixed occurrences where players could incorrectly get inside of Gauntlet missions
 - Fixed incorrect damage for building in Arctic and Ocean biome
 - Fixed implementation of newly added Genesis configuration settings
 - Fixed an exploit with Ferox
 - Fixed a display bug with the Hexagon Shop
 - Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0
 - Fixed a bug where players could attack each other with the mining drill
 - Fixed a bug where items may have received an unintended item cap
 - Fixed player emote specific to Portugese language setting
 - Fixed certain languages not finding appropriate directories
 - Fixed several mesh holes
 - Fixed a critical crash
 - Fixed space whale's display name
 - Fixed an issue where rock slides would linger after ending
 - Fixed several visual bugs with Magmasaur
 - Fixed several visual bugs with Space Whale
 - Fixed several bugs with the Ferox taming process
 - Fixed issue where insect swarms could attack through walls
 - Fixed an issue with Megachelon (turtle) taming method
 - Fixed a taming bug with the Bloodstalker
 - Fixed a crash with Extinction's horde crate and element node
 - Fixed some bugs which caused projectiles to not expire on clients
 - Fixed an issue that would prevent players connecting to OC servers
 - Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic)
 - Fixed the increased damage multiplier in various biomes
 - Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle
 - Fixed a visual bug with the Hover Skiff rotation when restarting the server
 - Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker
 - Fixed a bug where the Giant Turtle could be tamed out of render distance
 - Fixed an instance in which tamed dinos would be launched long distances by avalanches
 - Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed
 - Fixed a bug where Ferox Stats were being rerolled after first time transforming
 - Fixed a damage exploit with Ferox
 - Fixed a rare case where the mining drill could damage the tek sensor
 - Fixed an exploit with cruise missiles that allowed them to bypass turrets
 - Added Deinonychus saddle to the engrams list
 - Added several missing items to the HLNA Hexagon Store
 - Magamasaur no longer takes damage from lava on The Center
 - Ferox should now keep its imprint buff when in large form
 - Teleporting East in the Bog biome will no longer transport the player South East
 - Activation/deactivation settings will now save on the tek alarm
 - Activation/deactivation settings will now save on the pressure plate
 - The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur
 - Cryopods can be accessed in the HLNA Shop again
 - Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos
 - Prevented Meks from being deployed in the VR Mission
 - Re-enabled configuration to prevent Reapers from being transferred to Genesis
 - Improved several areas where localization was missing or incorrectly
 - Removed the ability to give birth to Reapers while on Genesis
 - Basketball Missions rewards should now match their intended reward returns
 - Restored Extinction Horde mode data

 


Eggcellent Adventure Returns Tomorrow

Don't forget Eggcellent Adventure starts tomorrow and runs until April 21st.  Don't miss out on you opportunity to experience this annual event on PC, Xbox, and PS4!

Click Here For Event Details

 


 

Stay At Home Sale (Up to 80% Off)

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If you've been waiting to become a Survivor on PC, now is the time! ARK: Survival Evolved base game, Season Pass, Scorched Earth, Aberration, Extinction and the Explorer's Edition are now on sale on Steam!

Grab yours at the sale price until the 24th of April!


 

EVO Event

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There will be no EVO event while Eggcellent Adventure is active.

Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
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Youtube: youtube.com/survivetheark


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What is the purpose of the unable to grind loot function it’s begging to be pointless to gather multiple vaults full of saddles I cannot use such as giga or Gacha saddles on genesis. Please just let me grind all the useless armor ect please .

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22 minutes ago, MstrNolf said:

What is the purpose of the unable to grind loot function it’s begging to be pointless to gather multiple vaults full of saddles I cannot use such as giga or Gacha saddles on genesis. Please just let me grind all the useless armor ect please .

Same thing you do with trash in real life. Toss it out.

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9 minutes ago, Joebl0w13 said:

Same thing you do with trash in real life. Toss it out.

I get it but I lap the loot is supposed to be a prize not trash, the least I could’ve expected out of it is materials from grinding. Especially with the new grind all feature... the no grind loot is brand new and unnecessary it makes the grinder practically useless.

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Just now, MstrNolf said:

I get it but I lap the loot is supposed to be a prize not trash, the least I could’ve expected out of it is materials from grinding. Especially with the new grind all feature... the no grind loot is brand new and unnecessary it makes the grinder practically useless.

No, it makes the loot you just got and don't need useless because you already have better.

The grinder retains it's purpose.

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Posted (edited)

Can you please fix the corrupted avatar skins for the season pass for Xbox.....been to them all waypoints twice now and not a single skin....

All my tickets get closed like this “ gee sorry I can’t help you devs are aware.  I’m marking this as solved”

......

Edited by KrackenOne

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please just fix transferring to other maps in single player

 

I tried so, so, many times to transfer from the island to ragnarok but it kept on thinking that my character wasn't in the transfer section but but in the island's dead survivor section

 

fix this raptoring glitch

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We noticed a massively decreased wild Dino spawn rate on Xbox official genesis pve during the 3.5x as well as up to 60-second lags that added between 30-60 minutes to each 8 hour imprint timer. Hoping some of these changes (that don't appear to be implemented until the eggcellent starts) help with these issues. 

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2 hours ago, Joebl0w13 said:

No, it makes the loot you just got and don't need useless because you already have better.

The grinder retains it's purpose.

Because we already have better? Titanosaurs, Hyaenodons, and Quetzals (for example) can't be found on Genesis and even if there were Quetzals: what the hell is the point of a Quetz saddle if you can't mount fliers?

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You know what sucks the most? No way we can fight off the alpha tribe when they open transfers. 4 gensis maps in my cluster and all we have is a tek ship and space whale saddle tek. They have the same stuff on their map but also own the other maps as well with gigas. Will they be able to uncryo pod them there even if it dont spawn? A rex will never beat a giga, were gonna be so underpowered now since rhinos are nerfed. Rip

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Any plans to fix the tek replicator? Spend days grinding all the stuff to make the tek armour, now you’ve nerf’d the durability, which sucks... and the replicator is broken so you can’t repair any of it.. so you have to spend day grinding to make new... there needs to be a fix on this

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