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FaneBlackwing

PvP/PvE Dino Tier List

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Update:

  • PvE

Thylacoleo: B tier
Microraptor: F tier
Electrophorus: B tier
Baryonyx: A tier
Troodon: D tier
Pegomastax: D tier
Therizinosaurus: A tier
Tusoteuthis: A tier
Achatina: B tier
Chalicotherium: C tier
Kaprosuchus: B tier
Megalosaurus: F tier
Pachyrhinosaurus: C tier

  • PvP

Thylacoleo: A tier
Microraptor: B tier
Electrophorus: C tier

Baryonyx: B tier
Troodon: C tier
Pegomastax: F tier
Therizinosaurus: B tier
Tusoteuthis: A tier
Achatina: F tier
Chalicotherium: C tier
Kaprosuchus: B tier

Megalosaurus: B tier
Pachyrhinosaurus: C tier

Few changed from their original prospected tier placements, but I feel this is as solid as it will get for now. Though in ~10 days we're getting a few new arrivals, so things can easily change!

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Diplocaulus isnt slow, on land maybe but in the water its sprint is on par with a speeding sarco easily out swimming any wild creature and the fact you can bring it onto land while collecting pearls in underwater caves is a plus solid C tier in PVE im telling ya also it can gather disgusting amounts of chitin from Trilobites  

Microraptor feels like a great tame for disabling riders and their creatures from what little ive seen so far it might be PVP most useful shoulder mount 

Edited by psychosaurus409

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I honestly think the Bear should be A-tier in both pvp and pve because of it's versatility. It's a great hunter and berry/fiber collector simply because of it's awesome speed/stam and weight.

It's also a formidable combat mount with better base damage than a rex on it's alternative attack and great all round stats and if things go south, it can flee from pretty much anything.

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Why is the Tuso A-tier in PvE? It should be B-tier I think, since it can't grab wild dinos, it's basically a weaker version of the Mosa (it also deals less damage than a Plesio, but has more HP), when it comes to gathering, Mosa gathers meat (and prime) better, and Dunkle gets oil faster.

Edited by AtomicAchraf

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As a PvP player, this tier list makes me so confused. And sad. 

 

Most of the dinos on the latest tier list aren't even worth taming on PvP servers (Except for Eggs), and the ones that are (Like the snail) have an F rating.

 

 

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2 hours ago, AtomicAchraf said:

Why is the Tuso A-tier in PvE? It should be B-tier I think, since it can't grab wild dinos, it's basically a weaker version of the Mosa (it also deals less damage than a Plesio, but has more HP), when it comes to gathering, Mosa gathers meat (and prime) better, and Dunkle gets oil faster.

Immune to shock

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5 hours ago, AtomicAchraf said:

Also, why is Kaprosuchus B-tier in PvE while the Megalosaurus is F-tier? 

The Kaprosuchus doesn't get a speed and melee debuff when the sun rises, which on Official times, is roughly 32 minutes.

The Kaprosuchus doesn't get a fatigued moodlet that slowly makes it harder to use as time progresses, and could possibly result in it falling unconscious.

The Kaprosuchus doesn't get a huge bonus to combat utility for 16~ minutes, but isn't punished for it either.

The Megalo was badly designed, which is probably why @FaneBlackwing gave it an F.

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On 3/23/2017 at 6:15 PM, iAmE said:

As a PvP player, this tier list makes me so confused. And sad. 

 

Most of the dinos on the latest tier list aren't even worth taming on PvP servers (Except for Eggs), and the ones that are (Like the snail) have an F rating.

 

 

I clearly stated the PvP tiers were based around their utility in raiding/base protection/warring. Strictly PvP activities. You're forgetting PvP servers also have a lot of PvE as well, so where things like material collecting and resource gathering are concerned, that would be PvE, where raw power and utility in raids/wars/base defense is concerned, that would be in PvP.

Make sense?

On 3/23/2017 at 6:37 PM, AtomicAchraf said:

Also, why is Kaprosuchus B-tier in PvE while the Megalosaurus is F-tier? 

The Kaprosuchus has the all-terrain mobility, good damage output, and the ability to carry small creatures with nothing to bring it down too terribly except for maybe weight and health.

The Megalosaurus is only useful for half the time you're playing the game(On officials), which means half the time you're playing it's dead weight and useless and can be a HUGE burden to you when you're not paying attention to time. For PvE, it's just not worth the trouble, if you want power-- get a pack of Allosaurs or a Giga. If you want to carry creatures, get an Argent or a Quetzal.

Yet the Megalosaurus has great utility in PvP as night raids are quite popular, however it's not absurdly overpowered due to it's debuff that makes it useless depending on the time of day.

On 3/23/2017 at 6:13 PM, AtomicAchraf said:

Why is the Tuso A-tier in PvE? It should be B-tier I think, since it can't grab wild dinos, it's basically a weaker version of the Mosa (it also deals less damage than a Plesio, but has more HP), when it comes to gathering, Mosa gathers meat (and prime) better, and Dunkle gets oil faster.

I ranked the Tuso in A-tier as a temporary placement.(Didn't know whether to keep it or drop it to a lower tier) It's got great utility and stats, and with the underwater bases arriving, it does indeed make certain things much simpler to do. However, I have been thinking of dropping it down a bit, but the Mosasaur is definitely getting a bump up.

 

Also, I am now going to make a massive update soon, the underwater creatures have now received a much larger role in the game, the flier nerf, various creature changes, and newer creatures have been added, so many things are being looked at heavily.

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Was browsing through the forums, and I have to say, its a real shame that this thread died. Let me just go ahead and.. necro it a bit.

With the release of Aberration, let me share my thoughts on those dinos a wee bit.

Roll Rat - PvE, A - Akin to the beaver, gathers wood, but does not have a smithy saddle. Its slow when its not rolling, and rolling consumes metal ingots as you do it.

PvP, B - Its rolling allows for quick getaways, and it can carry 3 players to hit a base real quick, and get out. Riders are protected from outside damage while rolling as well.

Ravager - PvE, S. Probably the most versatile ground mount in the entire game now. It has good health, good damage, great carry ability with 50% reduction to raw mats as well as high carry, pack buff, pack leader, solid jumping capability, can gather hide or meat solidly. Combined with the Aberration specific feature of climbing up ziplines, it def deserves S in Aberration PvE, and is a strong contender on the other maps for its all-around versatility.

PvP, B - Its ability to climb ziplines lets you get into certain bases easier, and hanging upside down on natural ziplines lets you plan ambushes in well-traveled paths. Or you can use them as a sniping post in base defense. I would say it drops down to C or D outside of Aberration though, unless ziplining really takes off on other maps.

Karkinos - PvE, A - Decent all-around stats, high carry. Good damage. Its ability to carry 2 medium or higher size dinos, combined with its decent traveling with its jump makes it a great alternative to the Quetz as a carrier dino for gatherers. Might even put it at S for Aberration given the lack of Quetz.

PvP - A. Can soak bullets decently, and its jump allows it to get past walls. It can even throw C4 laden dinos at turret towers for tasty explosions. It can also pick up Stegos/Turtles, dismounting the rider, and then either toss the stego/turtle into the waiting jaws of your carnivores, or just jump out to dispose of the soakers at your leisure.

Rock Drake - PvE, A - S in Aberration due to its combined gliding and climbing abilities along with its chameleon and stats. Outside of Aberration, its basically a Rex that can glide and climb.

PvP - A - S. Its climbing and gliding allows it unparalled mobility in Aberration, and good mobility on other maps. However, the thing thats drawing me in is its chameleon in the fog on the other maps - It IS invisibile in the fog. And hard to spot at night as well.

Reaper - PvE, B. Its limited lvl combined with the complete lack of mate-boosting ability makes it a complicated Rex that can shoot acid. You can breed Rexes faaaaar stronger then the Reaper. You can breed a large number of dinos FAR stronger then the reaper. Also, no saddle available. Its only saving grace is that its damage stat is comparable to the Mosasaur, making it decent for meat runs.

Reaper - PvP, B. Harder hitting, but squishier version of a Rex. Can break armor, its only saving grace from C tier.

Basilisk -PvE, S, oh yes. Its fast. It does not get stuck on almost anything. Strong damage. Good health. BEST carrying capacity in the entire game, sitting at 2.2k weight (Bronto is at 1.6k weight). It can burrow itself to take up less space. I guess its only weakness is its extremely large body, making it fairly easy to hit when combined with its inability to defend its back.

PvP, A. It's spit, combined with its burrow, allows it to be a fairly condensed, anti-soaker turret. The other form of an anti-soaker turret is the Poison wyvern, which takes up a significant amount of room, and is thus vulnerable to sniping. For attacking, I wouldn't place it that high. You can lug an entire base though, so if you need to set up a forward point quick, then combined with its relatively low height, you may want to use a Basilisk for that - People are generally going to look for the taller Brontos, Gigas, ect, rather then the Basilisk which, while large, is relatively short.

 

Light pokemon - All 4 of these guys fulfill basically the same purpose - They prevent the Nameless from swarming you. Outside of Aberration, they are basically F - You use them to carry stuff, and MAYBE provide light if you haven't set up your Gamma. Well, I guess they have the added bonus of alertin you of max lvl dinos and nearby players.

Anyway, they have their stats a bit different - They don't have Stamina, Melee Damage, and Oxy. Instead, they have Charge related stats. Lets go over each stat in order.

Health - Bulbdog has 21% more health over the other 3. The other 3 have the same health/scaling.

Charge Capacity - Maximum Charge on the dino. Its Bulbdog>Shinehorn>Featherlight=Glowtail

Charge Regen - How fast its charge regens. Its Glowtail>Featherlight=Shinehorn>Bulbdog.

Food - Same food. However, the Bulbdog is an Omnivore, so will be easier to feed overall.

Weight - Bulbdog has 20% more weight then the Shinehorn, which has 30% more weight then the Featherlight and Glowtail.

Charge Emission Range - How far its Emission range reaches. As far as I can tell, its Featherlight>Shinehorn>Glowtail>Bulbdog. Featherlight is significantly better then the Bulbdog for range.

Movement speed - Featherlight>Shinehorn>Bulbdog>Glowtail. Featherlight can fly, and thus can keep up with most ground dinos.

Note that while they can attack, they do absolutely crap damage, so shouldn't be used for that.

 

Heres to hoping we can keep this alive. Get some feedback on some of the more recent dinos, like the Hyeanadon, Yuty, Hellpig, and others.

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2 hours ago, Frogspoison said:

Let me just go ahead and.. necro it a bit.

:Jerbcry:

You forgot in your comparison that reapers take decreased damage from everything unless exposed to charge. And that means that it could potentially act as bullet soaker unless defenders sacrifice their charge animals, build charge lamps or have plenty of Plant Z fruits to throw.

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On 16/04/2016 at 1:46 AM, FaneBlackwing said:

So, I really want to see how the community here at ARK would consider how useful Dinos are in each server setting, a PvE and PvP. Now this list will likely never be finalized and is a community created tier list. I'll list some basic rules so that everyone can understand how the tiering will work. Tiering goes from S (Best rank) to F (Worst rank). I will have preliminary rankings that will be discussed and unranked creatures as well. Unranked creatures will be the highest point of discussion! Let's be civil here, no flaming and be very constructive with your thoughts and opinions. Posts such as "I think (insert creature name) would be good in A" aren't very thoughtful and expressive, and likely won't be taken into consideration. If enough people vote on a creature to be bumped up, we will begin testing said creature and it's abilities in that specific area. If it absolutely outclasses everything in that tier, then it will be 'banned' from that tier and will move up to the next tier. For example, if the Rex was in the same tier as say the Carno, and everyone found it was to overpowered compared to everything in that tier we would test it and if it proved to be too overpowered then it'd move up to the above rank. If it didn't outclass everything by a long shot, then it would remain in that tier. Also, if something is too weak or not as useful as other creatures in that tier and is absolutely outclassed by everything in there, it would move down a rank.

-PvE Tiering: In this tier list, it will be focused on a creatures abilities against the environment and it's utility in providing resources for players. Kibble charts are not taken into consideration, this is solely for a creatures usefulness in the PvE aspects of the game. (This can be taken into consideration for PvP worlds as well when not engaging in PvP aspects of the game.) What is taken into consideration is mainly utility. For example, if a creature harvests highly demanded resources or very useful resources it will rank high, if a creature doesn't do much and just sits around in a base doing nothing but laying eggs, it won't rank highly. Even if it's eggs are used in kibble that is highly demanded.

-PvP Tiering: In this tier list, it will be focused on a creatures abilities against other players in warring and raiding. Weaker creatures rank lowest on the list and stronger creatures rank higher on the list. What we take into consideration here are things such as raw power, bulk, and utility in wars/raids. For example if a creature can effectively destroy base protection and infiltrate a base it will rank high, if a creature dies too easily and doesn't benefit a raiding/warring tribe much at all then it will rank lower.

Without further ado let's get to the rankings!~

PvE Tiering

S Tier:
(Creatures in this tier are the best of the best in a PvE environment. Many tribes seek to tame these creatures for their amazing utility and near perfect strength)

Brontosaurus (Great carry weight. Large AoE Thatch/Berry collector. Platform.)
Castoroides (Wood/Berries collector. Portable Smithy.)
Dung Beetle (Fertilizer/Oil producer.)

Giganotosaurus (High damage, weight, and outstanding meat collector)
Mantis (Most versatile mount being able to collect nearly anything.)
Mosasaur (High damage, tanky, great carry weight, platform saddle, best prime collector)
Oviraptor (Makes creatures produce eggs more frequently.)
Quetzal (Great carry weight, carries most creatures on island, platform, flyer.)
Rock Elemental (High health, tanky, great carry weight, collects stone, obsidian, sand very well)

A Tier:
(Creatures in this tier have few flaws or are barely outclassed by another creature, they also have great utility to very strong, advanced tribes)
Argentavis
(Great carry weight, can pick up some creatures on the island, flyer, decent damage output)
Basilosaurus (Generates oil, tankiest sea tame, and immune to stun and Tusoteuthis grabs. Perfect Biotoxin harvester.)
Beelzebufo (Collects Cementing Paste from dead insects, deals torpor damage, and great land/water mobility)
Doedicurus (Just outclassed by Rock Elementals. Good weight and stone/obsidian collector) 
Dunkleosteus (Collects oil and stone very well, tanky and good carry weight)
Flame Wyvern (It's special attack has a very strong DoT, and like the other wyverns can pick up some creatures on the island)
Lightning Wyvern (While it does torpor damage, it can't knock anything out due to being too powerful, luckily you can get rid of pests easily with it's breath)
Mammoth (Collects wood very well, tanky, and has great carry weight)
Paracer (Rivalling the Diplodocus, it collects thatch and berries while also supporting a platform)
Plesiosaur (Good damage and carry weight, platform saddle, collects prime very well)

Rex (Good carry weight, great damage, and great meat collector)

B Tier:
(Creatures in this tier have great utility for flourishing tribes or have a unique gimmick that comes in handy in many situations)

Allosaurus (Pack bonus makes for a great hunting mount with a DoT bleeding effect)
Direbear (Collects Fiber, meat, and berries very well.)
Direwolf (Great chitin collector and useful in cave runs, with a pack bonus too)
Gigantopithecus (Collects fiber very well while on wander, but only on wander)
Megaloceros (While it is the best thatch collector, only the male is useful, and it is kinda frail and has low carry weight)
Morellatops (Actually stores water, good health, speed, and carry weight, collects various materials as well)
Moschops (Can harvest certain consumables and organic polymer exceedingly well. However, it's weak and flees when attacked)
Pelagornis (Collects Organic Polymer very well, and can walk, fly, and swim, only suffering from low carry weight and not being able to carry creatures.)
Poison Wyvern (Not as useful as the other wyverns in this setting. It's special attack isn't as reliable as the others)
Purlovia (Excellent storage/vault mimic and is much cheaper and safer.)
Sabertooth (Does exactly what the Direwolf does without a pack bonus, but has a saddle to give it bonus armor)
Spinosaur (Weaker and slower than a Rex, but quick in water and has some good stats)
Tapejara (Carries three people, decent carry weight, amazing air maneuverability, but with low health)
Thorny Dragon (While not very strong, it has good carry weight, a ranged attack, and can support a Smithy saddle)
Woolly Rhino (Collects thatch and berries, good carry weight, great health, and has a very deadly skewering attack)

C Tier:
(Creatures in this tier have great uses for early players or have certain gimmicks that can prove useful in certain situations)

Arthropleura (An AI setting for being a turret makes this creature a nice natural defense against wild creatures)
Carbonemys (While it's slow, it has high health with some great carry weight, making a nice portable storage box)
Carnotaurus (Weaker Allosaurus without pack bonus and DoT effect)
Dimetrodon (It's a living Air Conditioner, which makes hatching eggs less painful)
Diplodocus (Decent mobility and carry weight, carries multiple people, gathers thatch and berries well.)
Ichthy (Good sea mount, very quick, easy to obtain, and actually has decent stats)
Lystrosaurus (Gives bonus EXP to nearby creatures and players)
Megalodon (It's an okay sea mount, decent damage output, carry weight, and bulk)
Ovis (Easy maintenance and provides wool which can be used to craft items requiring fur.)
Procoptodon (Fast, good carry weight, and decent health.)
Pteranadon (Very useful flying mount with great speed, but poor carry weight and health, can carry few creatures as well)
Pulmonoscorpius (Deals torpor damage, decent health, low carry weight, somewhat fast)
Sarco (Good damage output, slow on land, fast in water, decent carry weight and health)
Stegosaur (A good berry/thatch collector with great carry weight and health)
Triceratops (Basically the exact same as a Stegosaur)

D Tier:
(Creatures in this tier have certain gimmicks that can prove useful in PvE, but are outclassed by other creatures)
Archaeopteryx 
(Mobile parachute comes in handy, and they also collect sap while hooked to a redwood tree)
Angler (It's only useful for it's lighting in the deep sea and decent carry weight)
Araneo (Only good for slowing down creatures you plan on taming)
Diplocaulus (Provides oxygen for diving, but is very weak and slow)
Kairuku (Does what a Dimetrodon does, but not as well)
Manta (A pain to tame and if you're not careful it can beach itself. It's very quick though and has good damage output)
Mesopithecus (Gathers berries autonomously and throws poop.)
Moth (A beginner's flying mount, can't carry creatures, and can't attack)
Pachy (Deals torpor through headbutting and has decent health, but suffers from low carry weight and speed)
Parasaur (Very useful for beginner players, providing a quick mount with decent health and carry weight)
Phiomia (Actually surprisingly useful even to endgame players, it provides a LOT of poop)
Raptor (Fast beginner's hunting mount. Deals decent damage but with low carry weight and average health)
Terror Bird (Not exactly a terror after tamed. Only useful for certain cave expeditions, but even then, isn't too useful)
Vulture (A pain to tame and only useful for spoiling meat quicker)

F Tier:
(Creatures in this tier have next to no utility for players in a PvE environment)
Compy 
(It's too weak to do anything other than sit on your shoulder, has a pack bonus though)
Dilophosaur (Weak, slow, only useful for starting players)
Dimorphodon (Similar to the Compy, it's weak and dies easily, it doesn't even have a pack bonus either)
Dodo (Does literally nothing but lay eggs)
Gallimimus (Very weak, next to no carry weight, and only useful for transport)
Jerboa (Despite being super cute, it's just plain useless)
Onyc (It really has no use. Even Dimorphodons are better.)
Titanosaur (Limited tame, no use for PvE, costs way more materials and time than it's worth)

 

PvP Tiering

S Tier:
(Creatures in this tier are the best to use when it comes to PvP, their sheer power and utility make them the absolute best choices)

Giganotosaurus (By far the best solo mount damage dealing creature in the game. It's got a lot of health, carry weight, and damage output with good speed)
Mantis (Low risk with high reward, being able to wield melee weapons, and being the most versatile mount makes it very, very dangerous.)
Purlovia (Perfect protection from being raided. Store valuables in them and hide them. They can also guard your base and stun enemies!)
Quetzal (Great bulk, it's a flyer, has a platform saddle, and can pick up just about anything on the island. These can tear a base apart in minutes.)
Rock Elemental (It may be slow, but it may be the tankiest creature in the game, it has a devastating ranged attack and melee attack, and can tear through stone in seconds)
Titanosaur (Only placed here due to how quickly it can devastate bases and tames. If it were a permanent tame it would need it's own tier, it's that good)

A Tier:
(Creatures in this tier are very useful when warring/raiding and have few flaws when it comes to PvP)
Allosaurus 
(The pack bonus and DoT bleed damage is insanely good)
Arthropleura (Being a natural turret and melting armor and melee weapons makes it very deadly)
Bronto (A massive tank with a large AoE attack. Supports a platform as well allowing it to carry many tribemates and creatures into battle)
Carbonemys (Surprisingly very useful for one thing: eating bullets from Auto turrets, it's very, very tanky)
Doedicurus (It basically does what the Carbonemys does)
Lightning Wyvern (It's ranged attack is very, very dangerous. Not only does it deal torpor, it can melt through health and tanky creatures, like other wyverns, it can also pluck riders off mounts)
Mosasaurus (It actually has some use due to having a platform saddle and dealing a large amount of damage and being tanky, it's relatively quick too)
Poison Wyvern (It's poison bombing attack can allow you to bombard bases and players from safe distances)
Rex (A near top tier threat with the newly introduced Tek Rex Saddle, this gives it a ranged laser attack that devastates tames. Only downside is the expensive and rare ammo.)
Tapejara (Can carry 3 people allowing two players to attack while one pilots, has insane air maneuverability making it hard to hit, can cling onto walls, and can pluck players off of mounts. Only thing holding it back from S tier is it being frail.)
Woolly Rhino (It's bulky and can build up speed as it runs, and when at max speed can deliver a fatal blow to most creatures)

B Tier:
(Creatures in this tier can prove useful in many situations but have some flaws when it comes to PvP)

Basilosaurus (Very tanky sea tame and immune to stun/Tusoteuthis grab.)
Castoroides (Has great melee and speed in both water and on land, with some good carry weight and health)
Direbear (Great melee attack, health, and carry weight, and can get in and out of battle very quickly)
Flame Wyvern (While it has a very strong attack with DoT, you need to fly in close to deal damage with it, and you will most definitely take damage yourself)
Gigantopithecus (It can surprisingly deal a good amount of damage with large knockback, and is able to throw you over walls)
Paracer (It has some good damage output with it's stomp attack with some good bulk, and it can support a platform saddle as well)
Procoptodon (It has some bulk, and is a great raiding tool, as it can jump over 4 walls and has great carry weight)
Pteranodon (Very useful flying mount, it can pluck riders off of mounts, it is very fast, but the only thing holding it back are bolas and being frail)
Sabertooth (Only beats the Direwolf by having the bonus of a saddle for boosted armor)
Spinosaur (It is basically a slightly weaker Rex, but it has the bonus of having all terrain versatility)

C Tier:
(Creatures in this tier have their uses and are decent to use in wars/raids but are a little more risky to use)
Ankylosaurus (Ankylos have a lot of bulky and boosting their melee and health make them very hard to kill. Only downside is their very slow movement speed.)
Archaeopteryx (While not having any direct combat use, it's use as a parachute can save your life)
Argentavis (While it is a bulky bird, it's slow and can be wiped by turrets quickly, it can pluck riders off mounts though)
Beelzebufo (Fast, has a large jump that can get into most bases and has a torpor attack, low carry weight is it's biggest downfall)
Carno (Good melee and speed, but has nothing else to benefit it)
Dimorphodon (A group of these quick and dangerous flyers can melt common flying mounts, but it is very frail)
Direwolf (Has some good melee and carry weight, it's pretty quick too, lacks saddle armor bonus)
Dunkleosteus (Actually destroys stone structures quickly and has high health to tank lots of hits)
Gallimimus (Their three seater saddle and speed make them useful speed raiders, but suffer greatly from low carry weight and health.)
Mammoth (It is bulky and can deal a good amount of damage, but has nothing to benefit from)
Plesiosaur (It has decent damage output, it's bulky and fast, and also supports a platform saddle.)
Sarco (It has good damage output and decent bulk with high speed in water, but it's slow on land.)

D Tier:
(Creatures in this tier have certain gimmicks that can prove somewhat useful, but very risky in wars/raids)

Araneo (It can be dangerous if underestimated due to it's web attack, but it's too frail to use reliably)
Compy (Can be annoying pests due to having a pack bonus and being small and hard to notice)
Diplodocus (It's quick and can carry a lot of tribemates into battle, and is pretty tanky too, cannot deal damage though.)
Ichthy (It's a great and speedy scouting mount in the ocean, but other than that, it has little use)
Moth (It can drop butt bombs on your enemies for minimal damage, but that's like literally it.)
Manta (Can be useful if there are players on rafts, as it can jump out of water and attack. It also has an attack that ignores armor, but again, can die very easily)
Megaloceros (Only the male is useful, and even then it's not the most useful. It has okay attack and good speed to get in out somewhat quickly)
Megalodon (Probably has less use than the Manta and Ichthy, it has average damage output, but isn't very fast and not too bulky)
Morellatops (It doesn't provide much use other than keeping you hydrated, it is somewhat tanky though)
Onyc (The Onyc may look like nothing special at first, but can ruin a raider's day due to it's Armor melting attack. Best used as defense inside bases.)
Pachy (They have some good bulk and damage output with the bonus of torpor damage)
Pelagornis (It's only use is being a flying mount, it can't pick players or creatures up and isn't very fast either)
Pulmonoscorpius (It's too slow and frail in the PvP environment, but has a torpor attack to save it from F tier)
Raptor (While it is fast and has good damage output, it is frail and outclassed by several dinos)
Stegosaurus (It's only use is being somewhat tanky)
Terror Bird (Too frail to do much, but it is fast and has decent melee with a kind of parachute effect when falling)
Thorny Dragon (It has decent melee with a ranged torpor attack and has some good bulk)
Triceratops (Basically the same as Stegosaurus)

F Tier: 
(Creatures in this tier prove useless to tribes warring or raiding)
Angler 
(No use in PvP)
Dilophosaur (While it has a ranged attack, it's too slow and weak to do much)
Dimetrodon (Too slow and weak to do anything)
Diplocaulus (Weak, slow, and doesn't do anything to benefit you.)
Dodo (I dare you to raid a large base with dodos, give me proof and I'll put it in S tier)
Dung Beetle (They are way too slow, weak, and frail to do a single thing)
Jerboa (Literally does nothing but look cute)
Kairuku (No use in PvP)
Lystrosaurus (No use in PvP)
Mesopithecus (While it can throw poop, most people only use it for that to throw shade)
Moschops (The coward of Ark. Runs from fights, so there's really no use for it here.)
Oviraptor (No use in PvP)
Ovis (Gone the way of the Dodo)
Parasaur (Sorry Jen, but it isn't useful in PvP!)
Phiomia (Not really useful at doing anything)
Vulture (Pretty much no use in PvP)

UNRANKED CREATURES:
(These creatures are unranked in either PvEPvP, or both PvE/PvP. They are what we want to discuss before diving into creatures that are currently ranked. Italicized = unreleased.)

Baryonyx
Megalosaurus
Microraptor
Troodon
Pachyrhinosaurus
Iguanadon
Kentrosaurus
Pegomastax
Therizinosaurus
Hyaenodon
Thylacoleo
Chalicotherium
Megatherium
Kaprosuchus
Megalania
Liopleurodon
Hesperornis
Ichthyornis
Electrophorus
Achatina
Tusoteuthis
Giant Bee
Equus

FORM FOR SUGGESTING RANKING CHANGES:

Creature Name:
Tier List: (PvE or PvP)

Ranking Changes: --- > ---
Reasoning: (Please be thorough in your reasoning. A couple sentences or words aren't convincing enough!)

 

REMEMBER: Be thoughtful when constructing your reasoning behind which tier you think a creature belongs in. No flaming. Kibble is not taken into consideration.

With that being said, let's create a community tier list everyone! (:
 

Just from reading your list I can tell you are a pve player . 

Stegos are S rank . Griffins are S rank , Brontos and paracers are S rank wyverns are S rank and mantls is like C rank at best. 

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1 hour ago, SmokeyB said:

Just from reading your list I can tell you are a pve player . 

Stegos are S rank . Griffins are S rank , Brontos and paracers are S rank wyverns are S rank and mantls is like C rank at best. 

At the time of the post, note that Stegos did NOT have the damage reduction vs bullets. Brontos/Paracer's had just gotten nerfed, taking extra damage from turrets. Wyverns are great at killing dinos in a base without turrets, yes, as well as skirmishing outside of bases, but for raiding a "real" base, you don't use Wyverns, because they'll get chewed up by the turrets before you can even blink. Griffins didn't exist, but they def aren't S rank anymore with the huge nerfs to them, and they suffer from the same things as the Wyvern - They get chewed up by Turrets. Yes, killing a lowbie on a Horse, they are great for that, but face it - You don't bring more then 1 Wyvern/Griffin to an actual base raid.

 

Mantis is dependent on your weapony, but with good clubs, saddle, and melee damage, a Mantis can knockout Brontos, Rexes, ect really raptoring quick.

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On 12/22/2017 at 8:37 AM, SmokeyB said:

Just from reading your list I can tell you are a pve player . 

Stegos are S rank . Griffins are S rank , Brontos and paracers are S rank wyverns are S rank and mantls is like C rank at best. 

Wyverns are about a C rank. They have no use in PvP. If you're fighting people in the sky, a Griffin or Ptera is better. If you're fighting something on the ground, almost any ground mount puts them to shame. Brontos are A rank, they're useful but outclassed in about 95% of cases by either a Rock Elemental (For dealing with plant X), a Stego (For C4ing) or a Paracer (For outright soaking). 

 

On 12/22/2017 at 2:18 AM, DarthaNyan said:

:Jerbcry:

You forgot in your comparison that reapers take decreased damage from everything unless exposed to charge. And that means that it could potentially act as bullet soaker unless defenders sacrifice their charge animals, build charge lamps or have plenty of Plant Z fruits to throw.

They're really bad at soaking. You'd be better off using a decent rex with a decent saddle. They only get ~20% damage reduction from being in the dark and can only get around 60k HP. Where as Rexes can not only hit 60k HP themselves, but triple their eHP with saddles, and Rexes do significantly more damage then Reapers do (Reapers only have 75 base damage and have Giga-esque scalings on the damage stat). 

 

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On 3/15/2017 at 11:02 PM, FaneBlackwing said:

Been away for a while but this list could really use some updating! I'll be working on it ASAP and have a few changes in mind. Of course it's going to get updated quite quickly and a little more continuously due to the patch sizes. But as for now here's some drops I plan on making:

PvE:
Pelagornis: A tier > B tier (Organic Polymer collecting is great, but it's slow and very vulnerable while on the surface of water and on land.)
Diplodocus: A tier > B tier (Can't deal damage, while it is tanky and collects decently, it's uses aren't very worthwhile, it is an easy early tame due to being friendly, however.)
Archaeopteryx: C tier > D tier (It's tree sap collecting ability can only be utilized when in the redwoods, and it can easily get lost/killed when doing so especially with the new Thylacoleo. It'll more than likely end up being another egg producing critter in your tame pen.)
Direbear: A tier > B tier (Therizinosaurus outclasses this guy now)

PvP:
Rex: B tier > A tier (With the newly introduced Tek Rex Saddle, your Rexes may actually be more dangerous than Gigas due to the new range they have. Not S tier because of how hard this improvement is to get and maintain, but when stocked up on Element you can devastate enemy tribes)
Diplodocus: C tier > D tier (No damage output, while it is tanky and relatively quick for a large creature, the best they can do is carry a large tribe into battle, but there's little point in doing that. Nobody goes in without a dangerous mount!)

Here are the prospected tier placements for newer creatures:

PvP:
Thylacoleo: A tier (It can climb walls and has a mauling attack, this creature is much better at raiding than a Procoptodon, as it has the damage output and can scale more than 4 walls high.)
Microraptor: B tier (It's super fast and can dismount players leaving both them and their tame very vulnerable.)
Electrophorus: C tier (While underwater is slowly getting more and more worthy creatures, the meta is still above water. I'm not sure how underwater bases may affect things here, might need separate tier listings, but the Electrophorus is very, very deadly underwater as groups of them can render almost anything defenseless and leaves you with an easy kill. If the sea ever becomes widely populated, these things could easily see A or even S tier viability)
Basilosaurus: C tier (Immune to stuns and Tusoteuthis grabs and being VERY tanky, especially near the surface of the ocean, the Basilosaurus is a must tame if you every wander the seas in PvP. Few tribes will dare attack you and your Basilo. However, similarly to the Electrophorus, due to the sea being very empty in PvP, it can't do it's job because of this.)
Baryonyx: B tier (Has a big AoE stun attack underwater, it's very quick on land and in water and rapidly regens health when eating fish. It dishes out decent damage, but it's best used to give your tribemates opportunities to attack and ambush)
Purlovia: S tier (While it isn't the greatest for raids, it's base protection is absolutely the best. Not only can you leave some guarding your base with their stun attacks from under ground, you can also forego your expensive vaults and replace them with these guys, unless the enemy gets a lucky shot with a rocket, there's no way they'll be raiding anything within their inventories)
Troodon: C tier (While it is fast and has a torpor attack, Troodon are squishy and annoying to tame. It's not worth it, but if you happen to get a pack, they can easily dismember weaker creatures and players)
Pegomastax: F tier (Yes, it can rob players, but there's next to no chance that's going through with how easy these pests are to kill)
Therizinosaurus: B tier (It is a dangerous herbivore mount with power rivaling the Rex, but doesn't provide anything too special for PvP)
Tusoteuthis: A tier (Better then the Mosasaur in the deep, it can grab most creatures with it's tentacles while dealing damage to them, it's not extremely slow but it's not fast either, and can tank quite a bit of damage, if it does get weak, you can use it's ink attack to blind your enemies and make your escape. When travelling in the sea, be aware of all your surroundings, or you might get ambushed by an enemy tribe using one of these monsters)
Achatina: F tier (Uhh, useless)
Chalicotherium: C tier (It has a ranged attack in which it tosses boulders with that destroys wooden structures with ease. However, it's outranked by many other creatures)
Kaprosuchus: B tier (Stronger than a Sarco and has a strong leaping attack. Fast on both land and water, this creature can be a fierce foe. They also make quick work of some vital smaller tames enemy tribes have such as Oviraptors and Dung Beetles)
Megalosaurus: B tier (While it is a very deadly mount during nighttime, it's completely useless during the day. This creature is quite the double-edged sword when it comes to PvP)
Moschops: F tier (A coward in fights, this creature has no use in raids or base protection)
Pachyrhinosaurus: C tier (It has a special attack that drains enemies of stamina allowing you to make quick escapes and/or make that target an easier kill for your tribemates.)
Ovis: F tier (In no way a useful mount/tame in PvP. It's probably weaker than a Dodo!)
Diplocaulus F tier (Doesn't have any uses for PvP)

PvE:
Thylacoleo: B tier (A strong mount that makes quick work of cave explorations and can escape dangerous wild dinos in a snap. A very strong hunting tame!)
Microraptor: F tier (No use in PvE, it is moderately strong and fast, but doesn't make a great hunting tame.)
Electrophorus: B tier (Makes for a great escort tame underwater with it's stun attack, allowing you and your tribemates to gather underwater resources safely. Best with groups to keep targets stunned!)
Basilosaurus: A tier (A strong sea mount with a lot of health and speedy health regen. They're also unaffected by stun attacks making them great for collecting Biotoxins from Cnidaria! Unfortunately it's immunity to Tusoteuthis grabs will rarely be put to use)
Baryonyx: B tier (It's great for harvesting fish and due to it having no Oxygen meter, it is perfect for the new underwater caves as it has a deadly stun attack and can go on land and underwater freely.)
Purlovia: A tier (Like in PvP, it's best used as a cheap vault, which is just as useful in PvE as it is in PvP. Pumping weight into a high level Purlovia can make it a lot better than a vault!)
Troodon: D tier (Little use for PvE as for a hunting mount, it's too troublesome to tame packs of these, and there are better options, but they can be useful if you manage to get some easily.)
Pegomastax: D tier (It turns berries into seeds making it a decent farming aid, but that's all it does for you in PvE, and it's nothing too spectacular.)
Therizinosaurus: A tier (This mount is your Jack of All Trades mount on the island. They can collect a large variety of materials and they can defend themselves as well. Only outclassed by the one and only Mantis.)
Tusoteuthis: A tier (Struggling to get black pearls, silica pearls, and other resources from the ocean? No worries, as the Tusoteuthis can handle those problems. The Tusoteuthis can strangle the life out of wild creatures making it easier for you to get those rare resources that are usually a pain to get.)
Achatina: C tier (Strangely enough, these critters aren't outclassed by Beelzebufo. While they do generate Cementing Paste on wander, they only generate one every now and then and only eat Sweet Veggie Cake, making them difficult to maintain and only rewarding with a lot of them.)
Chalicotherium: D tier (Doesn't collect much to be noteworthy, but it can deal decent damage and make decent com[any with hunting parties. Though it is nice to have a drinking buddy I guess!)
Kaprosuchus: C tier (It can carry smaller tames around, but doesn't do much for a PvE world.)
Megalosaurus: D tier (Best for a PvP world, it doesn't do much for a PvE world that another hunting mount can't without the night buff/day debuff)
Moschops: B tier (A very good tame for collecting consumable resources such as Sap, Prime Meat, and Rare Flowers/Mushrooms. They make Kibbl creating easier and trough filling easier as well! Easy to sustain as they are omnivores as well.)
Pachyrhinosaurus: C tier (A great exploring mount, as it can remove stamina from wild dinos, rendering most aggressive dangers useless. A pretty good tame for hunting parties.)
Ovis: C tier (They're great for harvesting wool and mutton, making living and travelling through the snow biome much easier, and mutton makes taming quicker. Only very useful if you plan on keeping a population of tamed ones at your base so you can continue to slaughter and shear them when it's needed)
Diplocaulus: D tier (Provides you Oxygen allowing you to go down underwater without SCUBA gear for a short period of time. However they're very vulnerable and relatively slow, so it's not recommended to go too far underwater.)

If you disagree with any please let me know, most are subject to change, but some will stay in the declared tier.

I think the only s tier creatures are the theri, thyla, and wyvern. Purlovia is nice, but most people come on brontos/gigas anyway, and purlovias dont work.

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9 minutes ago, rororoxor said:

I think the only s tier creatures are the theri, thyla, and wyvern. Purlovia is nice, but most people come on brontos/gigas anyway, and purlovias dont work.

I don't understand where people are seeing all these wyverns? Is it fotm on unofficials or something?

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4 minutes ago, rororoxor said:

Scorched earth DLC. U new?

Nope. I've been around for quite a while. Just curious why people think Wyverns are good in PvP when I can kill them with a couple clips from a fabbie, outrun them on foot, and ignore the damage they do with good flak. 

 

They're eye candy. Not actually good in PvP, but look cool. Just wondering where all the people who think Wyverns are good are hanging out, because I haven't seen a Wyvern used in serious PvP on Official since.....well actually since Scorched Earth came out. Only time I saw Wyverns used (Ignoring C4 Wyverns), in serious PvP was when Scorched was a closed expac. 

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1 hour ago, iAmE said:

Nope. I've been around for quite a while. Just curious why people think Wyverns are good in PvP when I can kill them with a couple clips from a fabbie, outrun them on foot, and ignore the damage they do with good flak. 

 

They're eye candy. Not actually good in PvP, but look cool. Just wondering where all the people who think Wyverns are good are hanging out, because I haven't seen a Wyvern used in serious PvP on Official since.....well actually since Scorched Earth came out. Only time I saw Wyverns used (Ignoring C4 Wyverns), in serious PvP was when Scorched was a closed expac. 

Hmm...I thought poison wyverns were good for pvp...aren't they good at killing giga riders?

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2 minutes ago, rororoxor said:

Hmm...I thought poison wyverns were good for pvp...aren't they good at killing giga riders?

Basilisks are better now, and Narc grenades do the same thing prior to Basilisks coming out. 

 

Wyverns have never actually been useful in PvP in a world where Ptera/Griffin exist. They're extremely slow and easy to pick, and the Wyverns are too squishy to fight anything larger then a saddled Carno/Allo on the ground. Poison Wyverns were decent until people figured out Gas Masks prevented them from killing the rider.

 

The problem with Wyverns is that their breath weapon (The biggest source of damage from a Wyvern) is classified as something different then standard "Dino Bite Damage". A 25 Armor saddle gives roughly 66% resist to the damage they do, meaning that their highest form of DPS is actually to bite. They can't fight anything on the ground because their HP is inherently quite low and they lack the advantage of saddle armor (Which can over double the "ehp" of the dino). 

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2 hours ago, iAmE said:

Wyverns are about a C rank. They have no use in PvP. If you're fighting people in the sky, a Griffin or Ptera is better. If you're fighting something on the ground, almost any ground mount puts them to shame. Brontos are A rank, they're useful but outclassed in about 95% of cases by either a Rock Elemental (For dealing with plant X), a Stego (For C4ing) or a Paracer (For outright 

 

Poison wyverns will fill a base with toxic gas from out of turret range can kill everything not indoors , great for an attack on a base , stops the defenders standing around ready with giga etc . Plus poison kills plant x .Plus a dragon can kill things as good as a rex and pick riders off ground mounts so better than any ground mount. That' Why all the alphas are riding dragons . Brontos are better soakers than paracers with more health and if you back up into a base you can tail whip the plant x as you go , plus platform saddle makes them better than a golem as can't be picked or sniped and has a bed on it . Stegos get picked by wyverns , golems die to rockets maybe for an offline raid(pvdoor) you are right but for an online raid( pvp) with active defenders bronto is king.

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20 minutes ago, SmokeyB said:

Poison wyverns will fill a base with toxic gas from out of turret range can kill everything not indoors , great for an attack on a base , stops the defenders standing around ready with giga etc . Plus poison kills plant x .Plus a dragon can kill things as good as a rex and pick riders off ground mounts so better than any ground mount. That' Why all the alphas are riding dragons . Brontos are better soakers than paracers with more health and if you back up into a base you can tail whip the plant x as you go , plus platform saddle makes them better than a golem as can't be picked or sniped and has a bed on it . Stegos get picked by wyverns , golems die to rockets maybe for an offline raid(pvdoor) you are right but for an online raid( pvp) with active defenders bronto is king.

>Your going to be spending a couple hours killing egg dinos with a poison wyvern when it takes about 15 seconds of fabbie shots to kill your wyvern?

>Anyone relevant carries a gas mask for PvP, so you aren't killing anyone riding a giga.

> Flame arrows kill plant species faster then gas

>Rexes have more HP by a factor of at least two, and do more damage then a Wyvern. Assuming they've bred rexes for any length of time.

>Pteras and Griffins pick much better then Wyverns.

>No experienced Alpha is going to "ride wyverns". They're worse then Pteras, Rexes or Gigas. 

>Brontos extra health is irrelevant because 80+% of the health you are going to use to tank comes from Sweet Cakes, which Paracers use better due to their inherently higher armor saddles. Brontos have one niche, and that is tail swiping huge embankments of plant species X or cheesing a badly built building. If you aren't tail swiping something, the Bronto is patently the wrong choice. 

Brontos don't suck, they're just worse then a Paracer, Golem or Stego in almost all situations. Hence why they're A tier while Paracer and Stego would retain S tier. The impact of high armor saddles isn't to be understated. 

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On 12/23/2017 at 2:45 PM, iAmE said:

>Your going to be spending a couple hours killing egg dinos with a poison wyvern when it takes about 15 seconds of fabbie shots to kill your wyvern?

>Anyone relevant carries a gas mask for PvP, so you aren't killing anyone riding a giga.

> Flame arrows kill plant species faster then gas

>Rexes have more HP by a factor of at least two, and do more damage then a Wyvern. Assuming they've bred rexes for any length of time.

>Pteras and Griffins pick much better then Wyverns.

>No experienced Alpha is going to "ride wyverns". They're worse then Pteras, Rexes or Gigas. 

>Brontos extra health is irrelevant because 80+% of the health you are going to use to tank comes from Sweet Cakes, which Paracers use better due to their inherently higher armor saddles. Brontos have one niche, and that is tail swiping huge embankments of plant species X or cheesing a badly built building. If you aren't tail swiping something, the Bronto is patently the wrong choice. 

Brontos don't suck, they're just worse then a Paracer, Golem or Stego in almost all situations. Hence why they're A tier while Paracer and Stego would retain S tier. The impact of high armor saddles isn't to be understated. 

By inherently higher armor saddles, are you refering to the ease of finding a good Paracer saddle in comparision to a Bronto saddle? Because otherwise they have the exact same armor/armor scaling, so its up to RNG on whether you can get good Paracer or Bronto saddle.

 

Also, what of the more recent dinos in PvP? Should a raiding team bring along a Yuty for the damage/damage reduction buff? I know a Daedon is mandatory for virtually ANY challenging PvP or PvE excursion.

 

Also, on to the topic of rating dinos..

Otter - PvE, A - Heat/Cold resist, that is all. Their abilities to pick up Pearls early game is nice, but it doesn't take much to grab an Angler to start farming pearls in mass, and they aren't actually great at fishing, as you can easily lose them to swarms of Pirahnas or Salmon. But that thermal resistance? COMPLETELY removes the need for Fur/Ghillie. Useless for PvP though, outside of using them to insulate for bases in hot or cold places. But then, do you really want to risk your otter?

Kentro - PvE, C. No armor. Pack buff is nice, and damage reflect is nice, but their slow speed and lack of armor makes you unlikely to take a pack of Kentro's out hunting, well, anything.

PvP, A. They are small enough to, say, fit 1 into a valuable area in a secure base, they take 85% reduced damage from projectiles, like their cousins pre-nerf, on any location but their head, and they will kill virtually ANY player. Whats more, they armor pierce, ignoring saddle armor, and their damage reflection can hurt you. A larger group of Kentros can easily force a player to start either picking them, or using missles. Otherwise, you are forced to consume a massive number of bullets., or greatly weaken your Rex. Better for defense then offense I think.

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